mirror of https://github.com/AxioDL/metaforce.git
CAutoMapper: Use std::array where applicable
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@ -22,27 +22,26 @@ void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapper
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SAutoMapperRenderState& out,
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const SAutoMapperRenderState& b, float t) {
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t = zeus::clamp(0.f, t, 1.f);
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float easeIn = zeus::clamp(0.f, t * t * t, 1.f);
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float omt = 1.f - t;
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float easeOut = zeus::clamp(0.f, 1.f - omt * omt * omt, 1.f);
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const float easeIn = zeus::clamp(0.f, t * t * t, 1.f);
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const float omt = 1.f - t;
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const float easeOut = zeus::clamp(0.f, 1.f - omt * omt * omt, 1.f);
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float easeInOut;
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if (t >= 0.5f)
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if (t >= 0.5f) {
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easeInOut = zeus::clamp(0.f, 0.5f * std::sqrt(2.f * t - 1.f) + 0.5f, 1.f);
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else
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} else {
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easeInOut = zeus::clamp(0.f, 1.f - (0.5f * std::sqrt(2.f * omt - 1.f) + 0.5f), 1.f);
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}
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float eases[5] = {};
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eases[1] = t;
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eases[2] = easeOut;
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eases[3] = easeIn;
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eases[4] = easeInOut;
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const std::array<float, 5> eases{
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0.0f, t, easeOut, easeIn, easeInOut,
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};
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if (b.x44_viewportEase != Ease::None) {
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float easeB = eases[int(b.x44_viewportEase)];
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float easeA = 1.f - easeB;
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zeus::CVector2i vpA = a.GetViewportSize();
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zeus::CVector2i vpB = b.GetViewportSize();
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const float easeB = eases[size_t(b.x44_viewportEase)];
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const float easeA = 1.f - easeB;
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const zeus::CVector2i vpA = a.GetViewportSize();
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const zeus::CVector2i vpB = b.GetViewportSize();
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out.x0_viewportSize = zeus::CVector2i(vpB.x * easeB + vpA.x * easeA, vpB.y * easeB + vpA.y * easeA);
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}
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if (t == 1.f)
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@ -51,34 +50,34 @@ void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapper
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out.m_getViewportSize = nullptr;
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if (b.x48_camEase != Ease::None) {
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float easeB = eases[int(b.x48_camEase)];
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float easeA = 1.f - easeB;
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const float easeB = eases[size_t(b.x48_camEase)];
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const float easeA = 1.f - easeB;
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out.x8_camOrientation = zeus::CQuaternion::slerp(a.x8_camOrientation, b.x8_camOrientation, easeB);
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out.x18_camDist = b.x18_camDist * easeB + a.x18_camDist * easeA;
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out.x1c_camAngle = b.x1c_camAngle * easeB + a.x1c_camAngle * easeA;
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}
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if (b.x4c_pointEase != Ease::None) {
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float easeB = eases[int(b.x4c_pointEase)];
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float easeA = 1.f - easeB;
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const float easeB = eases[size_t(b.x4c_pointEase)];
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const float easeA = 1.f - easeB;
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out.x20_areaPoint = b.x20_areaPoint * easeB + a.x20_areaPoint * easeA;
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}
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if (b.x50_depth1Ease != Ease::None) {
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float easeB = eases[int(b.x50_depth1Ease)];
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float easeA = 1.f - easeB;
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const float easeB = eases[size_t(b.x50_depth1Ease)];
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const float easeA = 1.f - easeB;
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out.x2c_drawDepth1 = b.x2c_drawDepth1 * easeB + a.x2c_drawDepth1 * easeA;
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}
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if (b.x54_depth2Ease != Ease::None) {
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float easeB = eases[int(b.x54_depth2Ease)];
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float easeA = 1.f - easeB;
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const float easeB = eases[size_t(b.x54_depth2Ease)];
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const float easeA = 1.f - easeB;
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out.x30_drawDepth2 = b.x30_drawDepth2 * easeB + a.x30_drawDepth2 * easeA;
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}
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if (b.x58_alphaEase != Ease::None) {
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float easeB = eases[int(b.x58_alphaEase)];
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float easeA = 1.f - easeB;
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const float easeB = eases[size_t(b.x58_alphaEase)];
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const float easeA = 1.f - easeB;
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out.x34_alphaSurfaceVisited = b.x34_alphaSurfaceVisited * easeB + a.x34_alphaSurfaceVisited * easeA;
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out.x38_alphaOutlineVisited = b.x38_alphaOutlineVisited * easeB + a.x38_alphaOutlineVisited * easeA;
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out.x3c_alphaSurfaceUnvisited = b.x3c_alphaSurfaceUnvisited * easeB + a.x3c_alphaSurfaceUnvisited * easeA;
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@ -481,12 +480,12 @@ float CAutoMapper::GetFinalMapScreenCameraMoveSpeed() const {
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}
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void CAutoMapper::ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr) {
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float up = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input);
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float down = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input);
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float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input);
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float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input);
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const float up = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input);
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const float down = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input);
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const float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input);
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const float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input);
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float dirs[4] = {};
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std::array<float, 4> dirs{};
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bool mouseHeld = false;
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if (const auto& kbm = input.GetKBM()) {
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if (kbm->m_mouseButtons[size_t(boo::EMouseButton::Primary)]) {
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@ -503,7 +502,7 @@ void CAutoMapper::ProcessMapRotateInput(const CFinalInput& input, const CStateMa
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}
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float maxMag = up;
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int dirSlot = 0;
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size_t dirSlot = 0;
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if (down > up) {
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maxMag = down;
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dirSlot = 1;
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@ -1471,21 +1470,25 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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mapXf * zeus::CTransform::Translate(mapa->GetAreaPostTransform(*x24_world, loc.xc_areaId).origin) *
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zeus::CTransform::Translate(mapa->GetAreaCenterPoint()) * zeus::CTransform::Scale(objectScale) * camRot);
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float beaconAlpha = 0.f;
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if (loc.x0_showBeacon == 1)
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if (loc.x0_showBeacon == 1) {
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beaconAlpha = loc.x4_beaconAlpha;
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}
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if (beaconAlpha > 0.f) {
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CTexturedQuadFilter::Vert verts[4] = {{{-4.f, -8.f, 8.f}, {0.f, 1.f}},
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{{-4.f, -8.f, 0.f}, {0.f, 0.f}},
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{{4.f, -8.f, 8.f}, {1.f, 1.f}},
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{{4.f, -8.f, 0.f}, {1.f, 0.f}}};
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const std::array<CTexturedQuadFilter::Vert, 4> verts{{
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{{-4.f, -8.f, 8.f}, {0.f, 1.f}},
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{{-4.f, -8.f, 0.f}, {0.f, 0.f}},
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{{4.f, -8.f, 8.f}, {1.f, 1.f}},
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{{4.f, -8.f, 0.f}, {1.f, 0.f}},
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}};
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float alpha = beaconAlpha;
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
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} else
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} else {
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alpha *= xa8_renderStates[0].x34_alphaSurfaceVisited;
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}
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alpha *= mapAlpha;
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zeus::CColor color = zeus::skWhite;
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color.a() = alpha;
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filter.drawVerts(color, verts);
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filter.drawVerts(color, verts.data());
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}
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}
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <list>
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#include <memory>
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#include <optional>
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@ -144,7 +145,7 @@ private:
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u32 x9c_worldIdx = 0;
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TAreaId xa0_curAreaId;
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TAreaId xa4_otherAreaId;
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SAutoMapperRenderState xa8_renderStates[3]; // xa8, x104, x160; current, next, prev
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std::array<SAutoMapperRenderState, 3> xa8_renderStates; // xa8, x104, x160; current, next, prev
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EAutoMapperState x1bc_state = EAutoMapperState::MiniMap;
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EAutoMapperState x1c0_nextState = EAutoMapperState::MiniMap;
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float x1c4_interpDur = 0.f;
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