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CAutoMapper: Organize cpp includes
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#include "CAutoMapper.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "AutoMapper/CMapUniverse.hpp"
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#include "AutoMapper/CMapArea.hpp"
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#include "zeus/CEulerAngles.hpp"
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#include "World/CPlayer.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "MP1/MP1.hpp"
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#include "Input/ControlMapper.hpp"
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#include "GuiSys/CGuiFrame.hpp"
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#include "GuiSys/CGuiTextPane.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/AutoMapper/CAutoMapper.hpp"
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#include "Runtime/CInGameTweakManagerBase.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/AutoMapper/CMapArea.hpp"
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#include "Runtime/AutoMapper/CMapUniverse.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiTextPane.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/Input/ControlMapper.hpp"
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#include "Runtime/MP1/MP1.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include <zeus/CEulerAngles.hpp>
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namespace urde {
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@ -5,7 +5,6 @@
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#include <optional>
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#include <vector>
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#include "Runtime/CInGameTweakManagerBase.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/MP1/CInGameGuiManager.hpp"
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