CScriptGunTurret: Make use of std::array with file-static data

This commit is contained in:
Lioncash 2020-03-03 03:10:20 -05:00
parent f4fc17bee0
commit 245a8145c7
1 changed files with 84 additions and 56 deletions

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@ -1,5 +1,7 @@
#include "Runtime/World/CScriptGunTurret.hpp"
#include <array>
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
@ -22,60 +24,79 @@ constexpr CMaterialList skGunMaterialList = {EMaterialTypes::Solid, EMaterialTyp
EMaterialTypes::Target};
constexpr CMaterialList skTurretMaterialList = {EMaterialTypes::Character};
constexpr SBurst skBurst2InfoTemplate[] = {
{3, {1, 2, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {3, {7, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{4, {3, 5, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {60, {16, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {4, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurst3InfoTemplate[] = {
{30, {4, 5, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {2, 3, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {3, 4, 5, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {16, 1, 2, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{5, {8, 7, 6, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurst4InfoTemplate[] = {
{5, {16, 1, 2, 3, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {9, 8, 7, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {2, 3, 4, 5, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {5, 4, 3, 2, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {10, 11, 4, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {2, 4, 4, 6, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skOOVBurst2InfoTemplate[] = {
{20, {16, 15, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {13, 11, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {2, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {3, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skOOVBurst3InfoTemplate[] = {
{10, {14, 4, 10, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {15, 13, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {9, 11, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {35, {15, 13, 11, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{35, {9, 11, 13, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skOOVBurst4InfoTemplate[] = {
{10, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {1, 15, 13, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {16, 15, 14, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {8, 9, 11, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {1, 15, 13, 4, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, 10, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
constexpr std::array<SBurst, 6> skBurst2InfoTemplate{{
{3, {1, 2, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{3, {7, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{4, {3, 5, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{60, {16, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {4, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
}};
constexpr SBurst const* skBursts[] = {
skBurst2InfoTemplate,
skBurst3InfoTemplate,
skBurst4InfoTemplate,
skOOVBurst2InfoTemplate,
skOOVBurst3InfoTemplate,
skOOVBurst4InfoTemplate,
constexpr std::array<SBurst, 6> skBurst3InfoTemplate{{
{30, {4, 5, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {2, 3, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {3, 4, 5, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{5, {16, 1, 2, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{5, {8, 7, 6, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
}};
constexpr std::array<SBurst, 8> skBurst4InfoTemplate{{
{5, {16, 1, 2, 3, 0, 0, 0, 0}, 0.150000, 0.050000},
{5, {9, 8, 7, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {2, 3, 4, 5, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {5, 4, 3, 2, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {10, 11, 4, 13, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {2, 4, 4, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
}};
constexpr std::array<SBurst, 6> skOOVBurst2InfoTemplate{{
{20, {16, 15, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {8, 9, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {13, 11, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {2, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {3, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
}};
constexpr std::array<SBurst, 6> skOOVBurst3InfoTemplate{{
{10, {14, 4, 10, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {15, 13, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {9, 11, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{35, {15, 13, 11, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{35, {9, 11, 13, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
}};
constexpr std::array<SBurst, 7> skOOVBurst4InfoTemplate{{
{10, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {1, 15, 13, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {16, 15, 14, 13, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {8, 9, 11, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {1, 15, 13, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {8, 9, 10, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
}};
constexpr std::array<const SBurst*, 7> skBursts{
skBurst2InfoTemplate.data(),
skBurst3InfoTemplate.data(),
skBurst4InfoTemplate.data(),
skOOVBurst2InfoTemplate.data(),
skOOVBurst3InfoTemplate.data(),
skOOVBurst4InfoTemplate.data(),
nullptr,
};
constexpr const char* StateNames[] = {
constexpr std::array StateNames{
"Destroyed", "Deactive", "DeactiveFromReady", "Deactivating", "DeactivatingFromReady", "Inactive", "Ready",
"PanningA", "PanningB", "Targeting", "Firing", "ExitTargeting", "Frenzy",
};
constexpr u32 skStateToLocoTypeLookup[13] = {
constexpr std::array<u32, 13> skStateToLocoTypeLookup{
5, 7, 9, 0, 1, 0, 1, 2, 3, 1, 1, 1, 1,
};
} // Anonymous namespace
@ -131,7 +152,7 @@ CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurret
, x26c_damageVuln(dVuln)
, x2d4_data(turretData)
, x37c_projectileInfo(turretData.GetProjectileRes(), turretData.GetProjectileDamage())
, x3a4_burstFire(skBursts, 1)
, x3a4_burstFire(skBursts.data(), 1)
, x410_idleLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetIdleLightRes()}))
, x41c_deactivateLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetDeactivateLightRes()}))
, x428_targettingLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetTargettingLightRes()}))
@ -364,14 +385,18 @@ void CScriptGunTurret::SetupCollisionManager(CStateManager& mgr) {
}
void CScriptGunTurret::SetTurretState(ETurretState state, CStateManager& mgr) {
if (state < ETurretState::Destroyed || state > ETurretState::Frenzy)
if (state < ETurretState::Destroyed || state > ETurretState::Frenzy) {
return;
}
if (x520_state != ETurretState::Invalid)
if (x520_state != ETurretState::Invalid) {
ProcessCurrentState(EStateMsg::Deactivate, mgr, 0.f);
}
if (state != ETurretState::Invalid && x520_state != state) {
fmt::print(fmt("{} {} {} - {}\n"), GetUniqueId(), GetEditorId(), GetName(), StateNames[size_t(state)]);
}
if (state != ETurretState::Invalid && x520_state != state)
fmt::print(fmt("{} {} {} - {}\n"), GetUniqueId(), GetEditorId(), GetName(), StateNames[int(state)]);
x520_state = state;
x524_curStateTime = 0.f;
ProcessCurrentState(EStateMsg::Activate, mgr, 0.f);
@ -404,7 +429,7 @@ void CScriptGunTurret::LaunchProjectile(CStateManager& mgr) {
auto pair =
x64_modelData->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
CPASAnimParmData(18, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f),
CPASAnimParm::FromEnum(skStateToLocoTypeLookup[int(x520_state)])), -1);
CPASAnimParm::FromEnum(skStateToLocoTypeLookup[size_t(x520_state)])), -1);
if (pair.first > 0.f) {
x64_modelData->EnableLooping(false);
x64_modelData->GetAnimationData()->SetAnimation(CAnimPlaybackParms(pair.second, -1, 1.f, true), false);
@ -666,15 +691,18 @@ void CScriptGunTurret::ProcessGunStateMachine(float dt, CStateManager& mgr) {
}
void CScriptGunTurret::UpdateTurretAnimation() {
if (!HasModelData() || !GetModelData()->HasAnimData())
if (!HasModelData() || !GetModelData()->HasAnimData()) {
return;
}
if (x520_state > ETurretState::Frenzy)
if (x520_state > ETurretState::Frenzy) {
return;
}
CPASAnimParmData parmData = CPASAnimParmData(5, CPASAnimParm::FromEnum(0),
CPASAnimParm::FromEnum(skStateToLocoTypeLookup[int(x520_state)]));
auto pair = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(parmData, -1);
const auto parmData = CPASAnimParmData(5, CPASAnimParm::FromEnum(0),
CPASAnimParm::FromEnum(skStateToLocoTypeLookup[size_t(x520_state)]));
const auto pair =
GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(parmData, -1);
if (pair.first > 0.f && pair.second != x540_turretAnim) {
GetModelData()->GetAnimationData()->SetAnimation(CAnimPlaybackParms(pair.second, -1, 1.f, true), false);