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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 14:27:43 +00:00

More conservative resource use in Table

This commit is contained in:
Jack Andersen
2016-01-07 14:06:21 -10:00
parent 329be27c7d
commit 24917f2367
18 changed files with 403 additions and 385 deletions

View File

@@ -27,34 +27,9 @@ Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos)
m_padding(res.pixelFactor() * TOOLBAR_PADDING)
{
m_tbBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_tbVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 10);
if (!res.m_viewRes.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_tbVertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_tbVertsBuf, nullptr, boo::VertexSemantic::UV4}
};
m_tbVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex};
m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
m_tbVtxFmt, m_tbVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex};
m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
res.m_viewRes.m_texVtxFmt,
m_tbVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
setBackground(res.themeData().toolbarBackground());
m_vertsBinding.initTex(res, 10, m_tbBlockBuf, res.m_toolbarRes.m_shadingTex);
commitResources(res);
setBackground(res.themeData().toolbarBackground());
}
void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
@@ -91,7 +66,7 @@ void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
setHorizontalVerts(sub.size[0]);
m_tbVertsBuf->load(&m_tbVerts, sizeof(TexShaderVert) * 10);
m_vertsBinding.load(m_tbVerts, sizeof(m_tbVerts));
m_tbBlock.setViewRect(root, sub);
m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock));
@@ -110,7 +85,7 @@ void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
gfxQ->setShaderDataBinding(m_tbShaderBinding);
gfxQ->setShaderDataBinding(m_vertsBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
gfxQ->draw(0, 10);