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metaforce/Runtime/World/CPlayerGun.cpp
2016-08-14 11:11:44 -10:00

22 lines
602 B
C++

#include "CPlayerGun.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
CPlayerGun::CPlayerGun(TUniqueId id)
: x0_lights(8, zeus::CVector3f{-30.f, 0.f, 30.f}, 4, 4, 0), x538_thisId(id),
x550_camBob(CPlayerCameraBob::ECameraBobType::One,
zeus::CVector2f(0.071f, 0.141f), 0.47f),
x678_morph(g_tweakPlayerGun->GetSomething6(), g_tweakPlayerGun->GetSomething5())
{
x354_ = g_tweakPlayerGun->GetSomething3();
x358_ = g_tweakPlayerGun->GetSomething4();
x668_ = g_tweakPlayerGun->GetSomething1();
x66c_ = g_tweakPlayerGun->GetSomething2();
/* TODO: Finish */
}
}