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Initial collision testing and CStateManager work
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@@ -1,3 +1,5 @@
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#include "CPlayMovie.hpp"
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namespace urde
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{
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namespace MP1
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@@ -6,8 +8,26 @@ namespace MP1
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const char* kMovies[] =
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{
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"Video/wingame.thp",
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"Video/losegame.thp"
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"Video/wingame_best.thp",
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"Video/wingame_best.thp",
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"Video/losegame.thp",
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"Video/05_tallonText.thp",
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"Video/AfterCredits.thp",
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"Video/SpecialEnding.thp",
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"Video/creditBG.thp"
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};
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bool CPlayMovie::IsResultsScreen(EWhichMovie which)
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{
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return int(which) <= 2;
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}
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CPlayMovie::CPlayMovie(EWhichMovie which)
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: CPlayMovieBase("CPlayMovie", kMovies[int(which)]), x18_which(which)
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{
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}
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}
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}
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