mirror of https://github.com/AxioDL/metaforce.git
Add dedicated Binaries directory for build targets
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3911a2873d
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@ -1,5 +1,7 @@
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cmake_minimum_required(VERSION 3.10 FATAL_ERROR) # because of c++17
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
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if(APPLE AND NOT CMAKE_OSX_SYSROOT)
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# If the Xcode SDK is lagging behind system version, CMake needs this done first
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execute_process(COMMAND xcrun --sdk macosx --show-sdk-path
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@ -121,12 +121,6 @@ set_target_properties(urde PROPERTIES
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if (NOT WINDOWS_STORE)
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add_dependencies(urde visigen hecl)
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add_custom_command(TARGET urde POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:visigen> $<TARGET_FILE_DIR:urde>)
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add_custom_command(TARGET urde POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:visigen> $<TARGET_FILE_DIR:hecl>)
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add_custom_command(TARGET urde POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:hecl> $<TARGET_FILE_DIR:urde>)
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else()
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set_property(TARGET urde PROPERTY VS_WINRT_COMPONENT TRUE)
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# This should match the Package.appxmanifest
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@ -1,7 +1,5 @@
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#include "CSortedLists.hpp"
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#include "World/CActor.hpp"
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#include "Weapon/CEnergyProjectile.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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