Lots of work on CAutoMapper

This commit is contained in:
Jack Andersen 2017-04-14 19:32:25 -10:00
parent 0fe125d913
commit 28b1b38a67
33 changed files with 1210 additions and 191 deletions

View File

@ -7,17 +7,38 @@ namespace DataSpec
{ {
struct ITweakAutoMapper : public ITweak struct ITweakAutoMapper : public ITweak
{ {
virtual const zeus::CVector3f& GetDoorCenter() const=0; virtual bool GetScaleMoveSpeedWithCamDist() const=0;
virtual float GetCamVerticalOffset() const=0; virtual float GetCamDist() const=0;
virtual float GetX28() const=0; virtual float GetMinCamDist() const=0;
virtual float GetX2C() const=0; virtual float GetMaxCamDist() const=0;
virtual float GetX30() const=0; virtual float GetMinCamRotateX() const=0;
virtual float GetMaxCamRotateX() const=0;
virtual float GetCamAngle() const=0;
virtual float GetMiniCamDist() const=0;
virtual float GetMiniCamXAngle() const=0;
virtual float GetMiniCamAngle() const=0;
virtual float GetOpenMapScreenTime() const=0;
virtual float GetCloseMapScreenTime() const=0;
virtual float GetCamZoomUnitsPerFrame() const=0;
virtual float GetCamRotateDegreesPerFrame() const=0;
virtual float GetBaseMapScreenCameraMoveSpeed() const=0;
virtual float GetMiniAlphaSurfaceVisited() const=0;
virtual float GetAlphaSurfaceVisited() const=0; virtual float GetAlphaSurfaceVisited() const=0;
virtual float GetMiniAlphaOutlineVisited() const=0;
virtual float GetAlphaOutlineVisited() const=0; virtual float GetAlphaOutlineVisited() const=0;
virtual float GetMiniAlphaSurfaceUnvisited() const=0;
virtual float GetAlphaSurfaceUnvisited() const=0; virtual float GetAlphaSurfaceUnvisited() const=0;
virtual float GetMiniAlphaOutlineUnvisited() const=0;
virtual float GetAlphaOutlineUnvisited() const=0; virtual float GetAlphaOutlineUnvisited() const=0;
virtual const zeus::CVector3f& GetDoorCenter() const=0;
virtual float GetMiniMapViewportWidth() const=0; virtual float GetMiniMapViewportWidth() const=0;
virtual float GetMiniMapViewportHeight() const=0; virtual float GetMiniMapViewportHeight() const=0;
virtual float GetUniverseCamDist() const=0;
virtual float GetMinUniverseCamDist() const=0;
virtual float GetMaxUniverseCamDist() const=0;
virtual float GetSwitchToFromUniverseTime() const=0;
virtual float GetCamPanUnitsPerFrame() const=0;
virtual float GetCamVerticalOffset() const=0;
}; };
} }

View File

@ -13,18 +13,18 @@ struct CTweakAutoMapper : public ITweakAutoMapper
DECL_YAML DECL_YAML
Value<bool> x4_24_ : 1; Value<bool> x4_24_ : 1;
Value<bool> x4_25_ : 1; Value<bool> x4_25_ : 1;
Value<bool> x4_26_ : 1; Value<bool> x4_26_scaleMoveSpeedWithCamDist : 1;
Value<float> x8_; Value<float> x8_camDist;
Value<float> xc_; Value<float> xc_minCamDist;
Value<float> x10_; Value<float> x10_maxCamDist;
Value<float> x14_; Value<float> x14_minCamRotateX;
Value<float> x18_; Value<float> x18_maxCamRotateX;
Value<float> x1c_; Value<float> x1c_camAngle;
Value<float> x20_; Value<float> x20_;
DNAColor x24_; DNAColor x24_;
Value<float> x28_; Value<float> x28_miniCamDist;
Value<float> x2c_; Value<float> x2c_miniCamXAngle;
Value<float> x30_; Value<float> x30_miniCamAngle;
Value<float> x34_; Value<float> x34_;
DNAColor x38_; DNAColor x38_;
DNAColor x3c_; DNAColor x3c_;
@ -37,22 +37,22 @@ struct CTweakAutoMapper : public ITweakAutoMapper
Value<float> x58_; Value<float> x58_;
Value<float> x5c_; Value<float> x5c_;
float x60_ = 0.4f; float x60_ = 0.4f;
Value<float> x64_; Value<float> x64_openMapScreenTime;
Value<float> x68_; Value<float> x68_closeMapScreenTime;
Value<float> x6c_; Value<float> x6c_;
Value<float> x70_; Value<float> x70_zoomUnitsPerFrame;
Value<float> x74_; Value<float> x74_rotateDegPerFrame;
Value<float> x78_; Value<float> x78_baseMapScreenCameraMoveSpeed;
DNAColor x7c_; DNAColor x7c_;
DNAColor x80_; DNAColor x80_;
Value<float> x84_alphaSurfaceVisited; Value<float> x84_miniAlphaSurfaceVisited;
Value<float> x88_; Value<float> x88_alphaSurfaceVisited;
Value<float> x8c_alphaOutlineVisited; Value<float> x8c_miniAlphaOutlineVisited;
Value<float> x90_; Value<float> x90_alphaOutlineVisited;
Value<float> x94_alphaSurfaceUnvisited; Value<float> x94_miniAlphaSurfaceUnvisited;
Value<float> x98_; Value<float> x98_alphaSurfaceUnvisited;
Value<float> x9c_alphaOutlineUnvisited; Value<float> x9c_miniAlphaOutlineUnvisited;
Value<float> xa0_; Value<float> xa0_alphaOutlineUnvisited;
/* Originally 4 separate floats */ /* Originally 4 separate floats */
Value<zeus::CVector3f> xa4_doorCenter; Value<zeus::CVector3f> xa4_doorCenter;
Value<float> xb0_; Value<float> xb0_;
@ -63,11 +63,11 @@ struct CTweakAutoMapper : public ITweakAutoMapper
Value<float> xc4_; Value<float> xc4_;
Value<float> xc8_; Value<float> xc8_;
Value<bool> xcc_; Value<bool> xcc_;
Value<float> xd0_; Value<float> xd0_universeCamDist;
Value<float> xd4_; Value<float> xd4_minUniverseCamDist;
Value<float> xd8_; Value<float> xd8_maxUniverseCamDist;
Value<float> xdc_; Value<float> xdc_switchToFromUniverseTime;
Value<float> xe0_; Value<float> xe0_camPanUnitsPerFrame;
Value<float> xe4_; Value<float> xe4_;
Value<float> xe8_; Value<float> xe8_;
Value<float> xec_camVerticalOffset; Value<float> xec_camVerticalOffset;
@ -82,17 +82,38 @@ struct CTweakAutoMapper : public ITweakAutoMapper
CTweakAutoMapper() = default; CTweakAutoMapper() = default;
CTweakAutoMapper(athena::io::IStreamReader& r) { this->read(r); } CTweakAutoMapper(athena::io::IStreamReader& r) { this->read(r); }
bool GetScaleMoveSpeedWithCamDist() const { return x4_26_scaleMoveSpeedWithCamDist; }
float GetCamDist() const { return x8_camDist; }
float GetMinCamDist() const { return xc_minCamDist; }
float GetMaxCamDist() const { return x10_maxCamDist; }
float GetMinCamRotateX() const { return x14_minCamRotateX; }
float GetMaxCamRotateX() const { return x18_maxCamRotateX; }
float GetCamAngle() const { return x1c_camAngle; }
float GetMiniCamDist() const { return x28_miniCamDist; }
float GetMiniCamXAngle() const { return x2c_miniCamXAngle; }
float GetMiniCamAngle() const { return x30_miniCamAngle; }
float GetOpenMapScreenTime() const { return x64_openMapScreenTime; }
float GetCloseMapScreenTime() const { return x68_closeMapScreenTime; }
float GetCamZoomUnitsPerFrame() const { return x70_zoomUnitsPerFrame; }
float GetCamRotateDegreesPerFrame() const { return x74_rotateDegPerFrame; }
float GetBaseMapScreenCameraMoveSpeed() const { return x78_baseMapScreenCameraMoveSpeed; }
float GetMiniAlphaSurfaceVisited() const { return x84_miniAlphaSurfaceVisited; }
float GetAlphaSurfaceVisited() const { return x88_alphaSurfaceVisited; }
float GetMiniAlphaOutlineVisited() const { return x8c_miniAlphaOutlineVisited; }
float GetAlphaOutlineVisited() const { return x90_alphaOutlineVisited; }
float GetMiniAlphaSurfaceUnvisited() const { return x94_miniAlphaSurfaceUnvisited; }
float GetAlphaSurfaceUnvisited() const { return x98_alphaSurfaceUnvisited; }
float GetMiniAlphaOutlineUnvisited() const { return x9c_miniAlphaOutlineUnvisited; }
float GetAlphaOutlineUnvisited() const { return xa0_alphaOutlineUnvisited; }
const zeus::CVector3f& GetDoorCenter() const { return xa4_doorCenter; } const zeus::CVector3f& GetDoorCenter() const { return xa4_doorCenter; }
float GetCamVerticalOffset() const { return xec_camVerticalOffset; }
float GetX28() const { return x28_; }
float GetX2C() const { return x2c_; }
float GetX30() const { return x30_; }
float GetAlphaSurfaceVisited() const { return x84_alphaSurfaceVisited; }
float GetAlphaOutlineVisited() const { return x8c_alphaOutlineVisited; }
float GetAlphaSurfaceUnvisited() const { return x94_alphaSurfaceUnvisited; }
float GetAlphaOutlineUnvisited() const { return x9c_alphaOutlineUnvisited; }
float GetMiniMapViewportWidth() const { return xb8_miniMapViewportWidth; } float GetMiniMapViewportWidth() const { return xb8_miniMapViewportWidth; }
float GetMiniMapViewportHeight() const { return xbc_miniMapViewportHeight; } float GetMiniMapViewportHeight() const { return xbc_miniMapViewportHeight; }
float GetUniverseCamDist() const { return xd0_universeCamDist; }
float GetMinUniverseCamDist() const { return xd4_minUniverseCamDist; }
float GetMaxUniverseCamDist() const { return xd8_maxUniverseCamDist; }
float GetSwitchToFromUniverseTime() const { return xdc_switchToFromUniverseTime; }
float GetCamPanUnitsPerFrame() const { return xe0_camPanUnitsPerFrame; }
float GetCamVerticalOffset() const { return xec_camVerticalOffset; }
}; };
} }
} }

View File

@ -11,7 +11,7 @@ namespace DNAMP1
struct CTweakPlayerControl : ITweakPlayerControl struct CTweakPlayerControl : ITweakPlayerControl
{ {
DECL_YAML DECL_YAML
Vector<atUint32, DNA_COUNT(65)> m_mappings; Vector<atUint32, DNA_COUNT(67)> m_mappings;
atUint32 GetMapping(atUint32 command) const {return m_mappings[command];} atUint32 GetMapping(atUint32 command) const {return m_mappings[command];}
CTweakPlayerControl() = default; CTweakPlayerControl() = default;
CTweakPlayerControl(athena::io::IStreamReader& reader) {this->read(reader);} CTweakPlayerControl(athena::io::IStreamReader& reader) {this->read(reader);}

View File

@ -205,6 +205,19 @@ void CSfxManager::SetChannel(ESfxChannels chan)
m_currentChannel = chan; m_currentChannel = chan;
} }
void CSfxManager::KillAll(ESfxChannels chan)
{
CSfxChannel& chanObj = m_channels[int(chan)];
for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;)
{
const CSfxHandle& handle = *it;
if (handle->IsPlaying())
handle->Stop();
handle->Release();
it = chanObj.x48_handles.erase(it);
}
}
void CSfxManager::TurnOnChannel(ESfxChannels chan) void CSfxManager::TurnOnChannel(ESfxChannels chan)
{ {
CSfxChannel& chanObj = m_channels[int(chan)]; CSfxChannel& chanObj = m_channels[int(chan)];

View File

@ -187,7 +187,7 @@ public:
static bool LoadTranslationTable(CSimplePool* pool, const SObjectTag* tag); static bool LoadTranslationTable(CSimplePool* pool, const SObjectTag* tag);
static bool IsAuxProcessingEnabled() { return m_auxProcessingEnabled; } static bool IsAuxProcessingEnabled() { return m_auxProcessingEnabled; }
static void SetChannel(ESfxChannels); static void SetChannel(ESfxChannels);
static void KillAll(ESfxChannels) {} static void KillAll(ESfxChannels);
static void TurnOnChannel(ESfxChannels); static void TurnOnChannel(ESfxChannels);
static void TurnOffChannel(ESfxChannels); static void TurnOffChannel(ESfxChannels);
static ESfxChannels GetCurrentChannel() {return m_currentChannel;} static ESfxChannels GetCurrentChannel() {return m_currentChannel;}

View File

@ -7,12 +7,85 @@
#include "zeus/CEulerAngles.hpp" #include "zeus/CEulerAngles.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "Particle/CGenDescription.hpp" #include "Particle/CGenDescription.hpp"
#include "MP1/MP1.hpp"
#include "Input/ControlMapper.hpp"
namespace urde namespace urde
{ {
void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapperRenderState& a,
SAutoMapperRenderState& out,
const SAutoMapperRenderState& b,
float t)
{
t = zeus::clamp(0.f, t, 1.f);
float easeIn = zeus::clamp(0.f, t * t * t, 1.f);
float omt = 1.f - t;
float easeOut = zeus::clamp(0.f, 1.f - omt * omt * omt, 1.f);
float easeInOut;
if (t >= 0.5f)
easeInOut = zeus::clamp(0.f, 0.5f * std::sqrt(2.f * t - 1.f) + 0.5f, 1.f);
else
easeInOut = zeus::clamp(0.f, 1.f - (0.5f * std::sqrt(2.f * omt - 1.f) + 0.5f), 1.f);
float eases[] = {};
eases[1] = t;
eases[2] = easeOut;
eases[3] = easeIn;
eases[4] = easeInOut;
if (b.x44_viewportEase != Ease::None)
{
float easeB = eases[int(b.x44_viewportEase)];
float easeA = 1.f - easeB;
out.x0_viewportSize = zeus::CVector2i(b.x0_viewportSize.x * easeB + a.x0_viewportSize.x * easeA,
b.x0_viewportSize.y * easeB + a.x0_viewportSize.y * easeA);
}
if (b.x48_camEase != Ease::None)
{
float easeB = eases[int(b.x48_camEase)];
float easeA = 1.f - easeB;
out.x8_camOrientation = zeus::CQuaternion::slerp(a.x8_camOrientation, b.x8_camOrientation, easeB);
out.x18_camDist = b.x18_camDist * easeB + a.x18_camDist * easeA;
out.x1c_camAngle = b.x1c_camAngle * easeB + a.x1c_camAngle * easeA;
}
if (b.x4c_pointEase != Ease::None)
{
float easeB = eases[int(b.x4c_pointEase)];
float easeA = 1.f - easeB;
out.x20_areaPoint = b.x20_areaPoint * easeB + a.x20_areaPoint * easeA;
}
if (b.x50_depth1Ease != Ease::None)
{
float easeB = eases[int(b.x50_depth1Ease)];
float easeA = 1.f - easeB;
out.x2c_drawDepth1 = b.x2c_drawDepth1 * easeB + a.x2c_drawDepth1 * easeA;
}
if (b.x54_depth2Ease != Ease::None)
{
float easeB = eases[int(b.x54_depth2Ease)];
float easeA = 1.f - easeB;
out.x30_drawDepth2 = b.x30_drawDepth2 * easeB + a.x30_drawDepth2 * easeA;
}
if (b.x58_alphaEase != Ease::None)
{
float easeB = eases[int(b.x58_alphaEase)];
float easeA = 1.f - easeB;
out.x34_alphaSurfaceVisited = b.x34_alphaSurfaceVisited * easeB + a.x34_alphaSurfaceVisited * easeA;
out.x38_alphaOutlineVisited = b.x38_alphaOutlineVisited * easeB + a.x38_alphaOutlineVisited * easeA;
out.x3c_alphaSurfaceUnvisited = b.x3c_alphaSurfaceUnvisited * easeB + a.x3c_alphaSurfaceUnvisited * easeA;
out.x40_alphaOutlineUnvisited = b.x40_alphaOutlineUnvisited * easeB + a.x40_alphaOutlineUnvisited * easeA;
}
}
CAutoMapper::CAutoMapper(CStateManager& stateMgr) CAutoMapper::CAutoMapper(CStateManager& stateMgr)
: x24_world(*stateMgr.WorldNC()) : x24_world(stateMgr.WorldNC())
{ {
x8_mapu = g_SimplePool->GetObj("MAPU_MapUniverse"); x8_mapu = g_SimplePool->GetObj("MAPU_MapUniverse");
x30_miniMapSamus = g_SimplePool->GetObj("CMDL_MiniMapSamus"); x30_miniMapSamus = g_SimplePool->GetObj("CMDL_MiniMapSamus");
@ -20,7 +93,7 @@ CAutoMapper::CAutoMapper(CStateManager& stateMgr)
xa0_curAreaId = xa4_otherAreaId = stateMgr.GetWorld()->IGetCurrentAreaId(); xa0_curAreaId = xa4_otherAreaId = stateMgr.GetWorld()->IGetCurrentAreaId();
zeus::CMatrix3f camRot = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)->GetTransform().buildMatrix3f(); zeus::CMatrix3f camRot = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)->GetTransform().buildMatrix3f();
xa8_[0] = xa8_[1] = xa8_[2] = BuildMiniMapWorldRenderState(stateMgr, camRot, xa0_curAreaId); xa8_renderStates[0] = xa8_renderStates[1] = xa8_renderStates[2] = BuildMiniMapWorldRenderState(stateMgr, camRot, xa0_curAreaId);
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4_saveStationIcon})); x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4_saveStationIcon}));
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x8_missileStationIcon})); x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x8_missileStationIcon}));
@ -59,7 +132,7 @@ bool CAutoMapper::CheckLoadComplete()
if (x8_mapu.IsLoaded()) if (x8_mapu.IsLoaded())
return false; return false;
x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas()); x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas());
SetCurWorldAssetId(x24_world.IGetWorldAssetId()); SetCurWorldAssetId(x24_world->IGetWorldAssetId());
x4_loadPhase = ELoadPhase::Done; x4_loadPhase = ELoadPhase::Done;
case ELoadPhase::Done: case ELoadPhase::Done:
return true; return true;
@ -68,6 +141,71 @@ bool CAutoMapper::CheckLoadComplete()
return false; return false;
} }
bool CAutoMapper::NotHintNavigating() const
{
return x1e0_hintSteps.empty();
}
bool CAutoMapper::CanLeaveMapScreenInternal(const CStateManager& mgr) const
{
if (!NotHintNavigating())
return false;
if (IsRenderStateInterpolating())
return false;
if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
return true;
if (x24_world != mgr.GetWorld())
return false;
if (IsInMapperState(EAutoMapperState::MapScreen))
return true;
return false;
}
bool CAutoMapper::HasCurrentMapUniverseWorld() const
{
ResId mlvlId = x24_world->IGetWorldAssetId();
for (const CMapUniverse::CMapWorldData& wld : *x8_mapu)
if (wld.GetWorldAssetId() == mlvlId)
return true;
return false;
}
bool CAutoMapper::CheckDummyWorldLoad(const CStateManager& mgr)
{
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
auto& dummyWorld = x14_dummyWorlds[x9c_worldIdx];
if (!dummyWorld)
{
x32c_loadingDummyWorld = false;
return false;
}
if (!dummyWorld->ICheckWorldComplete())
return true;
CWorldState& worldState = g_GameState->StateForWorld(dummyWorld->IGetWorldAssetId());
CMapWorldInfo& mwInfo = *worldState.MapWorldInfo();
zeus::CVector3f localPoint = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint;
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
TAreaId aid = FindClosestVisibleArea(localPoint, zeus::CUnitVector3f(camRot[1]), mgr, *dummyWorld, mwInfo);
if (aid == -1)
{
x32c_loadingDummyWorld = false;
return false;
}
xa0_curAreaId = aid;
dummyWorld->IMapWorld()->RecalculateWorldSphere(mwInfo, *dummyWorld);
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
x32c_loadingDummyWorld = false;
return true;
}
bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const
{
return x328_ == 3 && CanLeaveMapScreenInternal(mgr);
}
void CAutoMapper::SetCurWorldAssetId(ResId mlvlId) void CAutoMapper::SetCurWorldAssetId(ResId mlvlId)
{ {
int numWorlds = x8_mapu->GetNumMapWorldDatas(); int numWorlds = x8_mapu->GetNumMapWorldDatas();
@ -79,6 +217,78 @@ void CAutoMapper::SetCurWorldAssetId(ResId mlvlId)
} }
} }
void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, const CStateManager& mgr)
{
if (state == x1c0_nextState)
return;
if ((state == EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) ||
(state != EAutoMapperState::MiniMap && x1c0_nextState == EAutoMapperState::MiniMap))
CSfxManager::KillAll(CSfxManager::ESfxChannels::PauseScreen);
x1bc_state = x1c0_nextState;
x1c0_nextState = state;
xa8_renderStates[2] = xa8_renderStates[0];
xa8_renderStates[1] = xa8_renderStates[0];
if (x1bc_state == EAutoMapperState::MiniMap && state == EAutoMapperState::MapScreen)
{
xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, false);
ResetInterpolationTimer(g_tweakAutoMapper->GetOpenMapScreenTime());
}
else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MiniMap)
{
xa0_curAreaId = x24_world->IGetCurrentAreaId();
xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime());
x1f8_hintLocations.clear();
}
else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MapScreenUniverse)
{
CSfxManager::SfxStart(1426, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
xa8_renderStates[1] = BuildMapScreenUniverseRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
TransformRenderStatesWorldToUniverse();
ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime());
}
else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MapScreen)
{
CSfxManager::SfxStart(1427, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, x1e0_hintSteps.size());
TransformRenderStateWorldToUniverse(xa8_renderStates[1]);
ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime());
for (auto& wld : x14_dummyWorlds)
{
if (wld.get() != x24_world || x24_world == mgr.GetWorld())
wld.reset();
}
}
else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MiniMap)
{
x24_world = mgr.GetWorld();
xa0_curAreaId = x24_world->IGetCurrentAreaId();
xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
SetCurWorldAssetId(x24_world->IGetWorldAssetId());
TransformRenderStateWorldToUniverse(xa8_renderStates[1]);
ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime());
x1f8_hintLocations.clear();
for (auto& wld : x14_dummyWorlds)
{
if (wld.get() != x24_world || x24_world == mgr.GetWorld())
wld.reset();
}
}
}
void CAutoMapper::ResetInterpolationTimer(float t)
{
x1c4_ = t;
x1c8_ = 0.f;
}
CAutoMapper::SAutoMapperRenderState CAutoMapper::SAutoMapperRenderState
CAutoMapper::BuildMiniMapWorldRenderState(const CStateManager& stateMgr, CAutoMapper::BuildMiniMapWorldRenderState(const CStateManager& stateMgr,
const zeus::CQuaternion& rot, const zeus::CQuaternion& rot,
@ -86,13 +296,432 @@ CAutoMapper::BuildMiniMapWorldRenderState(const CStateManager& stateMgr,
{ {
zeus::CQuaternion camOrient = GetMiniMapCameraOrientation(stateMgr); zeus::CQuaternion camOrient = GetMiniMapCameraOrientation(stateMgr);
zeus::CQuaternion useOrient = (camOrient.dot(rot) >= 0.f) ? camOrient : camOrient.buildEquivalent(); zeus::CQuaternion useOrient = (camOrient.dot(rot) >= 0.f) ? camOrient : camOrient.buildEquivalent();
return SAutoMapperRenderState(GetMiniMapViewportSize(), useOrient, g_tweakAutoMapper->GetX28(), SAutoMapperRenderState ret(GetMiniMapViewportSize(), useOrient, g_tweakAutoMapper->GetMiniCamDist(),
g_tweakAutoMapper->GetX30(), GetAreaPointOfInterest(stateMgr, area), g_tweakAutoMapper->GetMiniCamAngle(), GetAreaPointOfInterest(stateMgr, area),
GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawDepth(),
GetMapAreaMiniMapDrawAlphaSurfaceVisited(stateMgr), GetMapAreaMiniMapDrawAlphaSurfaceVisited(stateMgr),
GetMapAreaMiniMapDrawAlphaOutlineVisited(stateMgr), GetMapAreaMiniMapDrawAlphaOutlineVisited(stateMgr),
GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(stateMgr), GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(stateMgr),
GetMapAreaMiniMapDrawAlphaOutlineUnvisited(stateMgr)); GetMapAreaMiniMapDrawAlphaOutlineUnvisited(stateMgr));
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
ret.x48_camEase = SAutoMapperRenderState::Ease::Out;
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::In;
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
return ret;
}
CAutoMapper::SAutoMapperRenderState
CAutoMapper::BuildMapScreenWorldRenderState(const CStateManager& mgr,
const zeus::CQuaternion& rot,
TAreaId area, bool doingHint) const
{
float camDist = doingHint ? g_tweakAutoMapper->GetMaxCamDist() : g_tweakAutoMapper->GetCamDist();
SAutoMapperRenderState ret(GetMapScreenViewportSize(), rot, camDist,
g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
GetMapAreaMaxDrawDepth(mgr, area),
GetMapAreaMaxDrawDepth(mgr, area),
g_tweakAutoMapper->GetAlphaSurfaceVisited(),
g_tweakAutoMapper->GetAlphaOutlineVisited(),
g_tweakAutoMapper->GetAlphaSurfaceUnvisited(),
g_tweakAutoMapper->GetAlphaOutlineUnvisited());
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
ret.x48_camEase = SAutoMapperRenderState::Ease::Linear;
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out;
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
return ret;
}
CAutoMapper::SAutoMapperRenderState
CAutoMapper::BuildMapScreenUniverseRenderState(const CStateManager& mgr,
const zeus::CQuaternion& rot,
TAreaId area) const
{
SAutoMapperRenderState ret(GetMapScreenViewportSize(), rot, g_tweakAutoMapper->GetUniverseCamDist(),
g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
GetMapAreaMaxDrawDepth(mgr, area),
GetMapAreaMaxDrawDepth(mgr, area),
0.f, 0.f, 0.f, 0.f);
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
ret.x48_camEase = SAutoMapperRenderState::Ease::Linear;
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out;
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
return ret;
}
void CAutoMapper::LeaveMapScreenState()
{
SetShouldPanningSoundBePlaying(false);
SetShouldZoomingSoundBePlaying(false);
SetShouldRotatingSoundBePlaying(false);
}
float CAutoMapper::GetBaseMapScreenCameraMoveSpeed()
{
return g_tweakAutoMapper->GetBaseMapScreenCameraMoveSpeed();
}
float CAutoMapper::GetFinalMapScreenCameraMoveSpeed() const
{
float ret = GetBaseMapScreenCameraMoveSpeed();
if (g_tweakAutoMapper->GetScaleMoveSpeedWithCamDist())
ret = ret * xa8_renderStates[0].x18_camDist / g_tweakAutoMapper->GetCamDist();
return ret;
}
void CAutoMapper::ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr)
{
float up = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input);
float down = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input);
float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input);
float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input);
int flags = 0x0;
if (up > 0.f)
flags |= 0x2;
if (down > 0.f)
flags |= 0x1;
if (left > 0.f)
flags |= 0x4;
if (right > 0.f)
flags |= 0x8;
switch (flags)
{
case 1: // Down
x2e4_lStickPos = 1;
break;
case 2: // Up
x2e4_lStickPos = 5;
break;
case 4: // Left
x2e4_lStickPos = 3;
break;
case 5: // Down-Left
x2e4_lStickPos = 2;
break;
case 6: // Up-Left
x2e4_lStickPos = 4;
break;
case 8: // Right
x2e4_lStickPos = 7;
break;
case 9: // Down-Right
x2e4_lStickPos = 8;
break;
case 10: // Up-Right
x2e4_lStickPos = 6;
break;
default: break;
}
float maxMag = up;
int dirSlot = 0;
if (down > up)
{
maxMag = down;
dirSlot = 1;
}
if (left > maxMag)
{
maxMag = left;
dirSlot = 2;
}
if (right > maxMag)
{
maxMag = right;
dirSlot = 3;
}
float dirs[4] = {};
dirs[dirSlot] = maxMag;
if (dirs[0] > 0.f || dirs[1] > 0.f || dirs[2] > 0.f || dirs[3] > 0.f)
{
float deltaFrames = input.DeltaTime() * 60.f;
SetShouldRotatingSoundBePlaying(true);
zeus::CEulerAngles eulers(xa8_renderStates[0].x8_camOrientation);
float angX = eulers.x - std::floor(eulers.x / (2.f * M_PIF)) * 2.f * M_PIF;
if (angX < 0.f)
angX += 2.f * M_PIF;
float angZ = eulers.z - std::floor(eulers.z / (2.f * M_PIF)) * 2.f * M_PIF;
if (angZ < 0.f)
angZ += 2.f * M_PIF;
float dt = deltaFrames * g_tweakAutoMapper->GetCamRotateDegreesPerFrame();
angZ -= zeus::degToRad(dt * dirs[2]);
if (angZ - std::floor(angZ / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angZ += 2.f * M_PIF;
angZ += zeus::degToRad(dt * dirs[3]);
if (angZ - std::floor(angZ / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angZ += 2.f * M_PIF;
angX -= zeus::degToRad(dt * dirs[0]);
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angX += 2.f * M_PIF;
angX += zeus::degToRad(dt * dirs[1]);
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angX += 2.f * M_PIF;
angX = zeus::radToDeg(angX);
if (angX > 180.f)
angX -= 360.f;
angX = zeus::degToRad(zeus::clamp(g_tweakAutoMapper->GetMinCamRotateX(), angX,
g_tweakAutoMapper->GetMaxCamRotateX()));
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angX += 2.f * M_PIF;
zeus::CQuaternion quat;
quat.rotateZ(angZ);
quat.rotateX(angX);
quat.rotateY(0.f);
xa8_renderStates[0].x8_camOrientation = quat;
}
else
{
SetShouldRotatingSoundBePlaying(false);
}
}
void CAutoMapper::ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr)
{
bool in = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomIn, input);
bool out = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomOut, input);
EZoomState nextZoomState = EZoomState::None;
switch (x324_zoomState)
{
case EZoomState::None:
if (in)
nextZoomState = EZoomState::In;
else if (out)
nextZoomState = EZoomState::Out;
break;
case EZoomState::In:
if (in)
nextZoomState = EZoomState::In;
else if (out)
nextZoomState = EZoomState::Out;
break;
case EZoomState::Out:
if (in)
nextZoomState = EZoomState::In;
else if (out)
nextZoomState = EZoomState::Out;
break;
default: break;
}
x324_zoomState = nextZoomState;
float delta = input.DeltaTime() * 60.f * (x1bc_state == EAutoMapperState::MapScreen ? 1.f : 4.f) *
g_tweakAutoMapper->GetCamZoomUnitsPerFrame();
float oldDist = xa8_renderStates[0].x18_camDist;
if (x324_zoomState == EZoomState::In)
{
xa8_renderStates[0].x18_camDist =
GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist - delta);
x2f0_ = 1;
x324_zoomState = EZoomState::In;
}
else if (x324_zoomState == EZoomState::Out)
{
xa8_renderStates[0].x18_camDist =
GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist + delta);
x2ec_ = 1;
x324_zoomState = EZoomState::Out;
}
if (oldDist == xa8_renderStates[0].x18_camDist)
SetShouldZoomingSoundBePlaying(false);
else
SetShouldZoomingSoundBePlaying(true);
}
void CAutoMapper::ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr)
{
float forward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveForward, input);
float back = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveBack, input);
float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveLeft, input);
float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveRight, input);
zeus::CTransform camRot = xa8_renderStates[0].x8_camOrientation.toTransform();
if (forward > 0.f || back > 0.f || left > 0.f || right > 0.f)
{
float deltaFrames = 60.f * input.DeltaTime();
float speed = GetFinalMapScreenCameraMoveSpeed();
int flags = 0x0;
if (forward > 0.f)
flags |= 0x1;
if (back > 0.f)
flags |= 0x2;
if (left > 0.f)
flags |= 0x4;
if (right > 0.f)
flags |= 0x8;
switch (flags)
{
case 1: // Forward
x2e8_rStickPos = 1;
break;
case 2: // Back
x2e8_rStickPos = 5;
break;
case 4: // Left
x2e8_rStickPos = 3;
break;
case 5: // Forward-Left
x2e8_rStickPos = 2;
break;
case 6: // Back-Left
x2e8_rStickPos = 4;
break;
case 8: // Right
x2e8_rStickPos = 7;
break;
case 9: // Forward-Right
x2e8_rStickPos = 8;
break;
case 10: // Back-Right
x2e8_rStickPos = 6;
break;
default: break;
}
zeus::CVector3f dirVec(right - left, 0.f, forward - back);
zeus::CVector3f deltaVec = camRot * (dirVec * deltaFrames * speed);
zeus::CVector3f newPoint = xa8_renderStates[0].x20_areaPoint + deltaVec;
if (deltaVec.magnitude() > input.DeltaTime())
SetShouldPanningSoundBePlaying(true);
else
SetShouldPanningSoundBePlaying(false);
if (x1bc_state == EAutoMapperState::MapScreen)
{
xa8_renderStates[0].x20_areaPoint =
x24_world->IGetMapWorld()->ConstrainToWorldVolume(newPoint, camRot.basis[1]);
}
else
{
zeus::CVector3f localPoint = newPoint - x8_mapu->GetMapUniverseCenterPoint();
if (localPoint.magnitude() > x8_mapu->GetMapUniverseRadius())
newPoint = x8_mapu->GetMapUniverseCenterPoint() + localPoint.normalized() * x8_mapu->GetMapUniverseRadius();
xa8_renderStates[0].x20_areaPoint = newPoint;
}
}
else
{
SetShouldPanningSoundBePlaying(false);
float speed = g_tweakAutoMapper->GetCamPanUnitsPerFrame() * GetBaseMapScreenCameraMoveSpeed();
if (x1bc_state == EAutoMapperState::MapScreen)
{
const CMapArea* area = x24_world->IGetMapWorld()->GetMapArea(xa0_curAreaId);
zeus::CVector3f worldPoint = area->GetAreaPostTransform(*x24_world, xa0_curAreaId) * area->GetAreaCenterPoint();
zeus::CVector3f viewPoint = worldPoint - xa8_renderStates[0].x20_areaPoint;
if (viewPoint.magnitude() < speed)
xa8_renderStates[0].x20_areaPoint = worldPoint;
else
xa8_renderStates[0].x20_areaPoint += viewPoint.normalized() * speed;
}
else
{
std::pair<TAreaId, int> areas = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot.basis[1], mgr);
const zeus::CTransform& hex = x8_mapu->GetMapWorldData(areas.first).GetMapAreaData(areas.second);
zeus::CVector3f areaToHex = hex.origin - xa8_renderStates[0].x20_areaPoint;
if (areaToHex.magnitude() < speed)
xa8_renderStates[0].x20_areaPoint = hex.origin;
else
xa8_renderStates[0].x20_areaPoint += areaToHex.normalized() * speed;
}
}
}
void CAutoMapper::SetShouldPanningSoundBePlaying(bool b)
{
if (b)
{
if (!x1cc_panningSfx)
x1cc_panningSfx = CSfxManager::SfxStart(1406, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
}
else
{
CSfxManager::SfxStop(x1cc_panningSfx);
x1cc_panningSfx.reset();
}
}
void CAutoMapper::SetShouldZoomingSoundBePlaying(bool b)
{
if (b)
{
if (!x1d4_zoomingSfx)
x1d4_zoomingSfx = CSfxManager::SfxStart(1376, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
}
else
{
CSfxManager::SfxStop(x1d4_zoomingSfx);
x1d4_zoomingSfx.reset();
}
}
void CAutoMapper::SetShouldRotatingSoundBePlaying(bool b)
{
if (b)
{
if (!x1d0_rotatingSfx)
x1d0_rotatingSfx = CSfxManager::SfxStart(1375, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
}
else
{
CSfxManager::SfxStop(x1d0_rotatingSfx);
x1d0_rotatingSfx.reset();
}
}
void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, const CStateManager& mgr)
{
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
if (x1bc_state == EAutoMapperState::MapScreen)
{
if (input.PA() && !x328_ && HasCurrentMapUniverseWorld())
BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
}
else if (x1bc_state == EAutoMapperState::MapScreenUniverse && input.PA())
{
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
zeus::CVector3f pointLocal = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint;
if (mapuWld.GetWorldAssetId() != g_GameState->CurrentWorldAssetId())
{
x32c_loadingDummyWorld = true;
CheckDummyWorldLoad(mgr);
}
else
{
x24_world = mgr.GetWorld();
CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
xa0_curAreaId = FindClosestVisibleArea(pointLocal, zeus::CUnitVector3f(camRot[1]), mgr, *x24_world, mwInfo);
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
}
}
x2f4_ = 0;
if (input.PA())
x2f4_ = 1;
if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse))
{
x2e4_lStickPos = 0;
x2e8_rStickPos = 0;
x2ec_ = 0;
x2f0_ = 0;
ProcessMapRotateInput(input, mgr);
ProcessMapZoomInput(input, mgr);
ProcessMapPanInput(input, mgr);
}
} }
zeus::CQuaternion CAutoMapper::GetMiniMapCameraOrientation(const CStateManager& stateMgr) const zeus::CQuaternion CAutoMapper::GetMiniMapCameraOrientation(const CStateManager& stateMgr) const
@ -105,14 +734,26 @@ zeus::CQuaternion CAutoMapper::GetMiniMapCameraOrientation(const CStateManager&
zeus::CQuaternion ret; zeus::CQuaternion ret;
ret.rotateZ(rotMod); ret.rotateZ(rotMod);
ret.rotateX(zeus::degToRad(g_tweakAutoMapper->GetX2C())); ret.rotateX(zeus::degToRad(g_tweakAutoMapper->GetMiniCamXAngle()));
return ret; return ret;
} }
zeus::CVector3f CAutoMapper::GetAreaPointOfInterest(const CStateManager&, TAreaId aid) const zeus::CVector3f CAutoMapper::GetAreaPointOfInterest(const CStateManager&, TAreaId aid) const
{ {
const CMapArea* mapa = x24_world.IGetMapWorld()->GetMapArea(aid); const CMapArea* mapa = x24_world->IGetMapWorld()->GetMapArea(aid);
return mapa->GetAreaPostTransform(x24_world, aid) * mapa->GetAreaCenterPoint(); return mapa->GetAreaPostTransform(*x24_world, aid) * mapa->GetAreaCenterPoint();
}
TAreaId CAutoMapper::FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
const IWorld&, const CMapWorldInfo&) const
{
return 0;
}
std::pair<TAreaId, int>
CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const
{
return {};
} }
zeus::CVector2i CAutoMapper::GetMiniMapViewportSize() zeus::CVector2i CAutoMapper::GetMiniMapViewportSize()
@ -123,42 +764,178 @@ zeus::CVector2i CAutoMapper::GetMiniMapViewportSize()
int(scaleY * g_tweakAutoMapper->GetMiniMapViewportHeight())}; int(scaleY * g_tweakAutoMapper->GetMiniMapViewportHeight())};
} }
zeus::CVector2i CAutoMapper::GetMapScreenViewportSize()
{
return {g_Viewport.x8_width, g_Viewport.xc_height};
}
float CAutoMapper::GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId aid) const
{
return x24_world->IGetMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid);
}
float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& stateMgr) float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& stateMgr)
{ {
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant(); float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
return g_tweakAutoMapper->GetAlphaOutlineUnvisited() * (1.f - mapAlphaInterp) * return g_tweakAutoMapper->GetMiniAlphaSurfaceVisited() * (1.f - mapAlphaInterp) *
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp; stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
} }
float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager& stateMgr) float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager& stateMgr)
{ {
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant(); float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
return g_tweakAutoMapper->GetAlphaOutlineVisited() * (1.f - mapAlphaInterp) * return g_tweakAutoMapper->GetMiniAlphaOutlineVisited() * (1.f - mapAlphaInterp) *
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp; stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
} }
float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager& stateMgr) float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager& stateMgr)
{ {
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant(); float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
return g_tweakAutoMapper->GetAlphaSurfaceUnvisited() * (1.f - mapAlphaInterp) * return g_tweakAutoMapper->GetMiniAlphaSurfaceUnvisited() * (1.f - mapAlphaInterp) *
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp; stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
} }
float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager& stateMgr) float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager& stateMgr)
{ {
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant(); float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
return g_tweakAutoMapper->GetAlphaOutlineUnvisited() * (1.f - mapAlphaInterp) * return g_tweakAutoMapper->GetMiniAlphaOutlineUnvisited() * (1.f - mapAlphaInterp) *
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp; stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
} }
float CAutoMapper::GetClampedMapScreenCameraDistance(float v)
{
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
return zeus::clamp(g_tweakAutoMapper->GetMinUniverseCamDist(), v,
g_tweakAutoMapper->GetMaxUniverseCamDist());
return zeus::clamp(g_tweakAutoMapper->GetMinCamDist(), v,
g_tweakAutoMapper->GetMaxCamDist());
}
void CAutoMapper::UnmuteAllLoopedSounds() void CAutoMapper::UnmuteAllLoopedSounds()
{ {
CSfxManager::SfxVolume(x1cc_panningSfx, 1.f);
CSfxManager::SfxVolume(x1d0_rotatingSfx, 1.f);
CSfxManager::SfxVolume(x1d4_zoomingSfx, 1.f);
} }
void CAutoMapper::OnNewInGameGuiState(EInGameGuiState, const CStateManager&) void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager& mgr)
{ {
if (!IsRenderStateInterpolating())
{
if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse))
{
if (x32c_loadingDummyWorld)
{
/* TODO: Finish */
}
}
}
}
void CAutoMapper::TransformRenderStatesWorldToUniverse()
{
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
zeus::CQuaternion rot = zeus::CQuaternion(mapuWld.GetWorldTransform().buildMatrix3f());
xa8_renderStates[2].x8_camOrientation *= rot;
xa8_renderStates[2].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[2].x20_areaPoint;
xa8_renderStates[0].x8_camOrientation *= rot;
xa8_renderStates[0].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[0].x20_areaPoint;
xa8_renderStates[1].x8_camOrientation *= rot;
xa8_renderStates[1].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[1].x20_areaPoint;
}
void CAutoMapper::TransformRenderStatesUniverseToWorld()
{
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
zeus::CTransform inv = mapuWld.GetWorldTransform().inverse();
zeus::CQuaternion invRot = zeus::CQuaternion(inv.buildMatrix3f());
xa8_renderStates[2].x8_camOrientation *= invRot;
xa8_renderStates[2].x20_areaPoint = inv * xa8_renderStates[2].x20_areaPoint;
xa8_renderStates[0].x8_camOrientation *= invRot;
xa8_renderStates[0].x20_areaPoint = inv * xa8_renderStates[0].x20_areaPoint;
xa8_renderStates[1].x8_camOrientation *= invRot;
xa8_renderStates[1].x20_areaPoint = inv * xa8_renderStates[1].x20_areaPoint;
}
void CAutoMapper::TransformRenderStateWorldToUniverse(SAutoMapperRenderState& state)
{
state.x20_areaPoint = x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldTransform() *
xa8_renderStates[1].x20_areaPoint;
}
void CAutoMapper::SetupHintNavigation()
{
if (!g_GameState->GameOptions().GetIsHintSystemEnabled())
return;
x1e0_hintSteps.clear();
x1f8_hintLocations.clear();
CHintOptions& hintOpts = g_GameState->HintOptions();
const CHintOptions::SHintState* curHint = hintOpts.GetCurrentDisplayedHint();
bool navigating = false;
if (curHint && curHint->CanContinue())
{
navigating = true;
x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 0.75f});
const CGameHintInfo::CGameHint& nextHint = g_MemoryCardSys->GetHints()[hintOpts.GetNextHintIdx()];
ResId curMlvl = x24_world->IGetWorldAssetId();
for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations())
{
if (loc.x0_mlvlId != curMlvl)
{
x1e0_hintSteps.push_back({SAutoMapperHintStep::SwitchToUniverse{}});
x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToWorld{}, curMlvl});
x1e0_hintSteps.push_back({SAutoMapperHintStep::SwitchToWorld{}, curMlvl});
}
else
{
x1e0_hintSteps.push_back({SAutoMapperHintStep::PulseCurrentArea{}});
}
x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToArea{}, loc.x8_areaId});
x1e0_hintSteps.push_back({SAutoMapperHintStep::PulseTargetArea{}});
x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 1.f});
x1f8_hintLocations.push_back({0, 0.f, loc.x0_mlvlId, loc.x8_areaId});
}
}
for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
{
const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
if (navigating && hintOpts.GetNextHintIdx() == i)
continue;
if (state.x0_state != CHintOptions::EHintState::Displaying)
continue;
const CGameHintInfo::CGameHint& hint = g_MemoryCardSys->GetHints()[i];
for (const CGameHintInfo::SHintLocation& loc : hint.GetLocations())
x1f8_hintLocations.push_back({1, 1.f, loc.x0_mlvlId, loc.x8_areaId});
}
}
void CAutoMapper::OnNewInGameGuiState(EInGameGuiState state, const CStateManager& mgr)
{
if (state == EInGameGuiState::MapScreen)
{
MP1::CMain::EnsureWorldPaksReady();
const CWorld& wld = *mgr.GetWorld();
const_cast<CMapWorld*>(wld.GetMapWorld())->SetWhichMapAreasLoaded(wld, 0, 9999);
SetupHintNavigation();
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
x28_frmeMapScreen = g_SimplePool->GetObj("FRME_MapScreen");
SetResLockState(x210_lstick, true);
SetResLockState(x25c_cstick, true);
SetResLockState(x2a8_ltrigger, true);
SetResLockState(x2bc_rtrigger, true);
SetResLockState(x2d0_abutton, true);
}
else
{
MP1::CMain::EnsureWorldPakReady(g_GameState->CurrentWorldAssetId());
if (x1bc_state == EAutoMapperState::MapScreenUniverse || x24_world == mgr.GetWorld())
{
BeginMapperStateTransition(EAutoMapperState::MiniMap, mgr);
x328_ = 0;
}
LeaveMapScreenState();
}
} }
} }

View File

@ -28,14 +28,24 @@ public:
}; };
enum class EAutoMapperState enum class EAutoMapperState
{ {
Zero MiniMap,
MapScreen,
MapScreenUniverse
}; };
struct SAutoMapperRenderState struct SAutoMapperRenderState
{ {
enum class Ease
{
None,
Linear,
Out,
In,
InOut
};
zeus::CVector2i x0_viewportSize; zeus::CVector2i x0_viewportSize;
zeus::CQuaternion x8_camOrientation; zeus::CQuaternion x8_camOrientation;
float x18_f1; float x18_camDist;
float x1c_f2; float x1c_camAngle;
zeus::CVector3f x20_areaPoint; zeus::CVector3f x20_areaPoint;
float x2c_drawDepth1; float x2c_drawDepth1;
float x30_drawDepth2; float x30_drawDepth2;
@ -43,21 +53,82 @@ public:
float x38_alphaOutlineVisited; float x38_alphaOutlineVisited;
float x3c_alphaSurfaceUnvisited; float x3c_alphaSurfaceUnvisited;
float x40_alphaOutlineUnvisited; float x40_alphaOutlineUnvisited;
u32 x44_; Ease x44_viewportEase;
u32 x48_; Ease x48_camEase;
u32 x4c_; Ease x4c_pointEase;
u32 x50_; Ease x50_depth1Ease;
u32 x54_; Ease x54_depth2Ease;
u32 x58_; Ease x58_alphaEase;
SAutoMapperRenderState() = default; SAutoMapperRenderState() = default;
SAutoMapperRenderState(const zeus::CVector2i& v1, const zeus::CQuaternion& rot, SAutoMapperRenderState(const zeus::CVector2i& v1, const zeus::CQuaternion& rot,
float f1, float f2, const zeus::CVector3f& v2, float f3, float f4, float f1, float f2, const zeus::CVector3f& v2, float f3, float f4,
float f5, float f6, float f7, float f8) float f5, float f6, float f7, float f8)
: x0_viewportSize(v1), x8_camOrientation(rot), x18_f1(f1), x1c_f2(f2), : x0_viewportSize(v1), x8_camOrientation(rot), x18_camDist(f1), x1c_camAngle(f2),
x20_areaPoint(v2), x2c_drawDepth1(f3), x30_drawDepth2(f4), x20_areaPoint(v2), x2c_drawDepth1(f3), x30_drawDepth2(f4),
x34_alphaSurfaceVisited(f5), x38_alphaOutlineVisited(f6), x34_alphaSurfaceVisited(f5), x38_alphaOutlineVisited(f6),
x3c_alphaSurfaceUnvisited(f7), x40_alphaOutlineUnvisited(f8), x3c_alphaSurfaceUnvisited(f7), x40_alphaOutlineUnvisited(f8),
x44_(0), x48_(0), x4c_(0), x50_(0), x54_(0), x58_(0) {} x44_viewportEase(Ease::None), x48_camEase(Ease::None), x4c_pointEase(Ease::None),
x50_depth1Ease(Ease::None), x54_depth2Ease(Ease::None), x58_alphaEase(Ease::None) {}
static void InterpolateWithClamp(const SAutoMapperRenderState& a,
SAutoMapperRenderState& out,
const SAutoMapperRenderState& b,
float t);
void ResetInterpolation()
{
x44_viewportEase = Ease::None;
x48_camEase = Ease::None;
x4c_pointEase = Ease::None;
x50_depth1Ease = Ease::None;
x54_depth2Ease = Ease::None;
x58_alphaEase = Ease::None;
}
};
struct SAutoMapperHintStep
{
enum class Type
{
PanToArea,
PanToWorld,
SwitchToUniverse,
SwitchToWorld,
ShowBeacon,
PulseTargetArea,
PulseCurrentArea
};
struct PanToArea {};
struct PanToWorld {};
struct SwitchToUniverse {};
struct SwitchToWorld {};
struct ShowBeacon {};
struct PulseTargetArea {};
struct PulseCurrentArea {};
Type x0_type;
union
{
ResId x4_worldId;
TAreaId x4_areaId;
float x4_float;
};
bool x8_ = false;
SAutoMapperHintStep(PanToArea, TAreaId areaId) : x0_type(Type::PanToArea), x4_areaId(areaId) {}
SAutoMapperHintStep(PanToWorld, ResId worldId) : x0_type(Type::PanToWorld), x4_worldId(worldId) {}
SAutoMapperHintStep(SwitchToUniverse) : x0_type(Type::SwitchToUniverse), x4_worldId(0) {}
SAutoMapperHintStep(SwitchToWorld, ResId worldId) : x0_type(Type::SwitchToWorld), x4_worldId(worldId) {}
SAutoMapperHintStep(ShowBeacon, float val) : x0_type(Type::ShowBeacon), x4_float(val) {}
SAutoMapperHintStep(PulseTargetArea) : x0_type(Type::PulseTargetArea), x4_worldId(0) {}
SAutoMapperHintStep(PulseCurrentArea) : x0_type(Type::PulseCurrentArea), x4_worldId(0) {}
};
struct SAutoMapperHintLocation
{
u32 x0_;
float x4_;
ResId x8_worldId;
TAreaId xc_areaId;
}; };
class CAudioMenu class CAudioMenu
@ -86,11 +157,18 @@ public:
}; };
private: private:
enum class EZoomState
{
None,
In,
Out
};
ELoadPhase x4_loadPhase = ELoadPhase::LoadResources; ELoadPhase x4_loadPhase = ELoadPhase::LoadResources;
TLockedToken<CMapUniverse> x8_mapu; TLockedToken<CMapUniverse> x8_mapu;
std::vector<std::unique_ptr<IWorld>> x14_dummyWorlds; std::vector<std::unique_ptr<IWorld>> x14_dummyWorlds;
CWorld& x24_world; const CWorld* x24_world;
u32 x28_ = 0; TLockedToken<CModel> x28_frmeMapScreen; // Used to be ptr
u32 x2c_ = 0; u32 x2c_ = 0;
TLockedToken<CModel> x30_miniMapSamus; TLockedToken<CModel> x30_miniMapSamus;
TLockedToken<CTexture> x3c_hintBeacon; TLockedToken<CTexture> x3c_hintBeacon;
@ -102,27 +180,25 @@ private:
u32 x9c_worldIdx = 0; u32 x9c_worldIdx = 0;
TAreaId xa0_curAreaId; TAreaId xa0_curAreaId;
TAreaId xa4_otherAreaId; TAreaId xa4_otherAreaId;
SAutoMapperRenderState xa8_[3]; // xa8, x104, x160 SAutoMapperRenderState xa8_renderStates[3]; // xa8, x104, x160; current, prev, next
EAutoMapperState x1bc_state = EAutoMapperState::Zero; EAutoMapperState x1bc_state = EAutoMapperState::MiniMap;
EAutoMapperState x1c0_nextState = EAutoMapperState::Zero; EAutoMapperState x1c0_nextState = EAutoMapperState::MiniMap;
float x1c4_ = 0.f; float x1c4_ = 0.f;
float x1c8_ = 0.f; float x1c8_ = 0.f;
u32 x1cc_ = 0; CSfxHandle x1cc_panningSfx;
u32 x1d0_ = 0; CSfxHandle x1d0_rotatingSfx;
u32 x1d4_ = 0; CSfxHandle x1d4_zoomingSfx;
float x1d8_ = 0.f; float x1d8_ = 0.f;
float x1dc_ = 0.f; float x1dc_ = 0.f;
std::list<u32> x1e0_; std::list<SAutoMapperHintStep> x1e0_hintSteps;
u32 x1f4_ = 0; std::list<SAutoMapperHintLocation> x1f8_hintLocations;
std::list<u32> x1f8_;
u32 x20c_ = 0;
rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick; rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
rstl::reserved_vector<TLockedToken<CTexture>, 9> x25c_cstick; rstl::reserved_vector<TLockedToken<CTexture>, 9> x25c_cstick;
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2a8_ltrigger; rstl::reserved_vector<TLockedToken<CTexture>, 2> x2a8_ltrigger;
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2bc_rtrigger; rstl::reserved_vector<TLockedToken<CTexture>, 2> x2bc_rtrigger;
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2d0_abutton; rstl::reserved_vector<TLockedToken<CTexture>, 2> x2d0_abutton;
u32 x2e4_ = 0; u32 x2e4_lStickPos = 0;
u32 x2e8_ = 0; u32 x2e8_rStickPos = 0;
u32 x2ec_ = 0; u32 x2ec_ = 0;
u32 x2f0_ = 0; u32 x2f0_ = 0;
u32 x2f4_ = 0; u32 x2f4_ = 0;
@ -137,14 +213,51 @@ private:
float x318_ = 0.f; float x318_ = 0.f;
float x31c_ = 0.f; float x31c_ = 0.f;
float x320_ = 0.f; float x320_ = 0.f;
u32 x324_ = 0; EZoomState x324_zoomState = EZoomState::None;
u32 x328_ = 0; u32 x328_ = 0;
u32 x32c_ = 0; bool x32c_loadingDummyWorld = false;
template <class T>
static void SetResLockState(T& list, bool lock)
{
for (auto& res : list)
if (lock)
res.Lock();
else
res.Unlock();
}
bool NotHintNavigating() const;
bool CanLeaveMapScreenInternal(const CStateManager& mgr) const;
bool HasCurrentMapUniverseWorld() const;
bool CheckDummyWorldLoad(const CStateManager& mgr);
void UpdateHintNavigation(float dt, const CStateManager& mgr);
static zeus::CVector2i GetMiniMapViewportSize();
static zeus::CVector2i GetMapScreenViewportSize();
static float GetMapAreaMiniMapDrawDepth() { return 2.f; }
float GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId) const;
static float GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager&);
static void GetDesiredMiniMapCameraDistance(const CStateManager&);
static float GetBaseMapScreenCameraMoveSpeed();
float GetClampedMapScreenCameraDistance(float);
float GetFinalMapScreenCameraMoveSpeed() const;
void ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr);
void ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr);
void ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr);
void SetShouldPanningSoundBePlaying(bool);
void SetShouldZoomingSoundBePlaying(bool);
void SetShouldRotatingSoundBePlaying(bool);
void TransformRenderStatesWorldToUniverse();
void TransformRenderStatesUniverseToWorld();
void TransformRenderStateWorldToUniverse(SAutoMapperRenderState&);
void SetupHintNavigation();
public: public:
CAutoMapper(CStateManager& stateMgr); CAutoMapper(CStateManager& stateMgr);
bool CheckLoadComplete(); bool CheckLoadComplete();
bool CanLeaveMapScrean(const CStateManager&) const; bool CanLeaveMapScreen(const CStateManager&) const;
float GetMapRotationX() const; float GetMapRotationX() const;
float GetMapRotationZ() const; float GetMapRotationZ() const;
u32 GetFocusAreaIndex() const; u32 GetFocusAreaIndex() const;
@ -162,40 +275,29 @@ public:
void CompleteMapperStateTransition(); void CompleteMapperStateTransition();
void ResetInterpolationTimer(float); void ResetInterpolationTimer(float);
SAutoMapperRenderState BuildMiniMapWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const; SAutoMapperRenderState BuildMiniMapWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
SAutoMapperRenderState BuildMapScreenWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const; SAutoMapperRenderState BuildMapScreenWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId, bool) const;
SAutoMapperRenderState BuildMapScreenUniverseRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const; SAutoMapperRenderState BuildMapScreenUniverseRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
void SetShouldPanningSoundBePlaying(bool);
void SetShouldZoomingSoundBePlaying(bool);
void SetShouldRotatingSoundBePlaying(bool);
void LeaveMapScreenState(); void LeaveMapScreenState();
void ProcessMapScreenInput(const CFinalInput& input, const CStateManager& mgr);
zeus::CQuaternion GetMiniMapCameraOrientation(const CStateManager&) const; zeus::CQuaternion GetMiniMapCameraOrientation(const CStateManager&) const;
zeus::CVector3f GetAreaPointOfInterest(const CStateManager&, TAreaId) const; zeus::CVector3f GetAreaPointOfInterest(const CStateManager&, TAreaId) const;
void FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&, TAreaId FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
const IWorld&, const CMapWorldInfo&) const; const IWorld&, const CMapWorldInfo&) const;
void FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const; std::pair<TAreaId, int>
FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const;
static zeus::CVector2i GetMiniMapViewportSize();
static void GetMapScreenViewportSize();
static float GetMapAreaMiniMapDrawDepth() { return 2.f; }
static float GetMapAreaMaxDrawDepth();
static float GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager&);
static float GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager&);
static void GetClampedMapScreenCameraDistance(float);
static void GetDesiredMiniMapCameraDistance(const CStateManager&);
static float GetBaseCameraMoveSpeed();
static float GetFinalCameraMoveSpeed();
bool IsInMapperState(EAutoMapperState state) const bool IsInMapperState(EAutoMapperState state) const
{ {
return state == x1bc_state && state == x1c0_nextState; return state == x1bc_state && state == x1c0_nextState;
} }
bool IsInMapperTransition() const; bool IsInMapperStateTransition() const
bool IsRenderStateInterpolating() const; {
void TransformRenderStatesWorldToUniverse(); return x1c0_nextState != x1bc_state;
void TransformRenderStatesUniverseToWorld(); }
void TransformRenderStateWorldToUniverse(SAutoMapperRenderState&); bool IsRenderStateInterpolating() const
{
return x1c8_ < x1c4_;
}
void UpdateOptionsMenu(const CTweakValue::Audio&); void UpdateOptionsMenu(const CTweakValue::Audio&);
void UpdateAudioMusicMenu(); void UpdateAudioMusicMenu();
void UpdateAudioEvents(); void UpdateAudioEvents();

View File

@ -21,11 +21,11 @@ CMapUniverse::CMapWorldData::CMapWorldData(CInputStream& in, u32 version)
{ {
x14_transform.read34RowMajor(in); x14_transform.read34RowMajor(in);
u32 worldCount = in.readUint32Big(); u32 worldCount = in.readUint32Big();
x44_areaData.reserve(worldCount); x44_hexagonXfs.reserve(worldCount);
for (u32 i = 0 ; i<worldCount ; ++i) for (u32 i = 0 ; i<worldCount ; ++i)
{ {
x44_areaData.emplace_back(); x44_hexagonXfs.emplace_back();
x44_areaData.back().read34RowMajor(in); x44_hexagonXfs.back().read34RowMajor(in);
} }
if (version != 0) if (version != 0)
@ -37,10 +37,10 @@ CMapUniverse::CMapWorldData::CMapWorldData(CInputStream& in, u32 version)
x5c_ = zeus::CColor::lerp(zeus::CColor::skBlack, x54_, 0.5f); x5c_ = zeus::CColor::lerp(zeus::CColor::skBlack, x54_, 0.5f);
x60_ = zeus::CColor::lerp(zeus::CColor::skWhite, x5c_, 0.5f); x60_ = zeus::CColor::lerp(zeus::CColor::skWhite, x5c_, 0.5f);
for (const zeus::CTransform& xf : x44_areaData) for (const zeus::CTransform& xf : x44_hexagonXfs)
x64_ += xf.origin; x64_centerPoint += xf.origin;
x64_ *= 1.0f / float(x44_areaData.size()); x64_centerPoint *= 1.0f / float(x44_hexagonXfs.size());
} }
CFactoryFnReturn FMapUniverseFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer&, CFactoryFnReturn FMapUniverseFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer&,

View File

@ -43,19 +43,19 @@ public:
std::string x0_label; std::string x0_label;
ResId x10_worldAssetId; ResId x10_worldAssetId;
zeus::CTransform x14_transform; zeus::CTransform x14_transform;
std::vector<zeus::CTransform> x44_areaData; std::vector<zeus::CTransform> x44_hexagonXfs;
zeus::CColor x54_; zeus::CColor x54_;
zeus::CColor x58_ = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CColor x58_ = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CColor x5c_ = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CColor x5c_ = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CColor x60_ = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CColor x60_ = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CVector3f x64_ = zeus::CVector3f::skZero; zeus::CVector3f x64_centerPoint = zeus::CVector3f::skZero;
public: public:
CMapWorldData(CInputStream& in, u32 version); CMapWorldData(CInputStream& in, u32 version);
ResId GetWorldAssetId() const { return x10_worldAssetId; } ResId GetWorldAssetId() const { return x10_worldAssetId; }
zeus::CVector3f GetWorldCenterPoint() const; const zeus::CVector3f& GetWorldCenterPoint() const { return x64_centerPoint; }
std::string GetWorldLabel() const; const std::string& GetWorldLabel() const { return x0_label; }
zeus::CTransform GetWorldTransform() const; const zeus::CTransform& GetWorldTransform() const { return x14_transform; }
void GetMapAreaData(s32) const; const zeus::CTransform& GetMapAreaData(s32 idx) const { return x44_hexagonXfs[idx]; }
zeus::CColor GetOutlineColorUnselected() const; zeus::CColor GetOutlineColorUnselected() const;
zeus::CColor GetOutlineColorSelected() const; zeus::CColor GetOutlineColorSelected() const;
zeus::CColor GetSurfaceColorUnselected() const; zeus::CColor GetSurfaceColorUnselected() const;
@ -67,14 +67,17 @@ private:
ResId x0_hexagonId; ResId x0_hexagonId;
TLockedToken<CMapArea> x4_hexagonToken; TLockedToken<CMapArea> x4_hexagonToken;
std::vector<CMapWorldData> x10_worldDatas; std::vector<CMapWorldData> x10_worldDatas;
zeus::CVector3f x20_ = zeus::CVector3f::skZero; zeus::CVector3f x20_universeCenter = zeus::CVector3f::skZero;
float x2c_universeRadius = 1600.f;
public: public:
CMapUniverse(CInputStream&, u32); CMapUniverse(CInputStream&, u32);
const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; } const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; }
u32 GetNumMapWorldDatas() const { return x10_worldDatas.size(); } u32 GetNumMapWorldDatas() const { return x10_worldDatas.size(); }
float GetMapUniverseRadius() const; float GetMapUniverseRadius() const { return x2c_universeRadius; }
zeus::CVector3f GetMapUniverseCenterPoint() const; const zeus::CVector3f& GetMapUniverseCenterPoint() const { return x20_universeCenter; }
void Draw(const CMapUniverseDrawParms&, const zeus::CVector3f&, float, float) const; void Draw(const CMapUniverseDrawParms&, const zeus::CVector3f&, float, float) const;
std::vector<CMapWorldData>::const_iterator begin() const { return x10_worldDatas.cbegin(); }
std::vector<CMapWorldData>::const_iterator end() const { return x10_worldDatas.cend(); }
}; };
CFactoryFnReturn FMapUniverseFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms, CFactoryFnReturn FMapUniverseFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,

View File

@ -7,22 +7,12 @@ CMapWorld::CMapWorld(CInputStream& in)
{ {
} }
u32 CMapWorld::GetNumAreas() const void CMapWorld::IsMapAreaInBFSInfoVector(const CMapWorld::CMapAreaData*, const std::vector<CMapWorld::CMapAreaBFSInfo>&) const
{
return x0_areas.size();
}
const CMapArea* CMapWorld::GetMapArea(TAreaId aid) const
{
return x0_areas[aid].GetMapArea();
}
void CMapWorld::IsMapAreaInBFSInfoVector(const CMapWorld::CMapAreaData *, const std::vector<CMapWorld::CMapAreaBFSInfo> &) const
{ {
} }
void CMapWorld::SetWhichMapAreasLoaded(const IWorld &, int start, int count) void CMapWorld::SetWhichMapAreasLoaded(const IWorld&, int start, int count)
{ {
} }
@ -32,27 +22,33 @@ bool CMapWorld::IsMapAreasStreaming() const
return false; return false;
} }
void CMapWorld::MoveMapAreaToList(CMapWorld::CMapAreaData *, CMapWorld::EMapAreaList) void CMapWorld::MoveMapAreaToList(CMapWorld::CMapAreaData*, CMapWorld::EMapAreaList)
{ {
} }
void CMapWorld::GetCurrentMapAreaDepth(const IWorld &, int) const s32 CMapWorld::GetCurrentMapAreaDepth(const IWorld& wld, TAreaId aid) const
{
ClearTraversedFlags();
std::vector<CMapAreaBFSInfo> info;
info.reserve(x0_areas.size());
DoBFS(wld, aid, 9999, 9999.f, 9999.f, false, info);
if (info.empty())
return 0;
return info.back().GetDepth();
}
void CMapWorld::GetVisibleAreas(const IWorld&, const CMapWorldInfo&) const
{ {
} }
void CMapWorld::GetVisibleAreas(const IWorld &, const CMapWorldInfo &) const void CMapWorld::Draw(const CMapWorld::CMapWorldDrawParms&, int, int, float, float, bool) const
{ {
} }
void CMapWorld::Draw(const CMapWorld::CMapWorldDrawParms &, int, int, float, float, bool) const void CMapWorld::DoBFS(const IWorld&, TAreaId, int, float, float, bool, std::vector<CMapAreaBFSInfo>&) const
{
}
void CMapWorld::DoBFS(const IWorld &, int, int, float, float, bool, std::vector<CMapWorld::CMapAreaBFSInfo> &) const
{ {
} }
@ -62,19 +58,19 @@ bool CMapWorld::IsMapAreaValid(const IWorld &, int, bool) const
return false; return false;
} }
void CMapWorld::DrawAreas(const CMapWorld::CMapWorldDrawParms &, int, const std::vector<CMapWorld::CMapAreaBFSInfo> &, bool) const void CMapWorld::DrawAreas(const CMapWorld::CMapWorldDrawParms&, int, const std::vector<CMapWorld::CMapAreaBFSInfo>&, bool) const
{ {
} }
void CMapWorld::RecalculateWorldSphere(const CMapWorldInfo &, const IWorld &) const void CMapWorld::RecalculateWorldSphere(const CMapWorldInfo&, const IWorld&) const
{ {
} }
void CMapWorld::ConstrainToWorldVolume(const zeus::CVector3f &, const zeus::CVector3f &) const zeus::CVector3f CMapWorld::ConstrainToWorldVolume(const zeus::CVector3f&, const zeus::CVector3f&) const
{ {
return {};
} }
void CMapWorld::ClearTraversedFlags() const void CMapWorld::ClearTraversedFlags() const

View File

@ -23,10 +23,15 @@ public:
class CMapAreaBFSInfo class CMapAreaBFSInfo
{ {
s32 x0_areaIdx;
s32 x4_depth;
float x8_;
float xc_;
public: public:
CMapAreaBFSInfo(s32, s32, float, float); CMapAreaBFSInfo(s32 areaIdx, s32 depth, float a, float b)
u32 GetAreaIndex() const; : x0_areaIdx(areaIdx), x4_depth(depth), x8_(a), xc_(b) {}
float GetDepth(); s32 GetAreaIndex() const { return x0_areaIdx; }
s32 GetDepth() const { return x4_depth; }
float GetOutlineDrawDepth() const; float GetOutlineDrawDepth() const;
float GetSurfaceDrawDepth() const; float GetSurfaceDrawDepth() const;
}; };
@ -87,20 +92,20 @@ private:
std::vector<CMapAreaData> x0_areas; std::vector<CMapAreaData> x0_areas;
public: public:
CMapWorld(CInputStream&); CMapWorld(CInputStream&);
u32 GetNumAreas() const; u32 GetNumAreas() const { return x0_areas.size(); }
const CMapArea* GetMapArea(TAreaId) const; const CMapArea* GetMapArea(TAreaId aid) const { return x0_areas[aid].GetMapArea(); }
void IsMapAreaInBFSInfoVector(const CMapAreaData*, const std::vector<CMapAreaBFSInfo>&) const; void IsMapAreaInBFSInfoVector(const CMapAreaData*, const std::vector<CMapAreaBFSInfo>&) const;
void SetWhichMapAreasLoaded(const IWorld&, int start, int count); void SetWhichMapAreasLoaded(const IWorld&, int start, int count);
bool IsMapAreasStreaming() const; bool IsMapAreasStreaming() const;
void MoveMapAreaToList(CMapAreaData*, EMapAreaList); void MoveMapAreaToList(CMapAreaData*, EMapAreaList);
void GetCurrentMapAreaDepth(const IWorld&, int) const; s32 GetCurrentMapAreaDepth(const IWorld&, TAreaId) const;
void GetVisibleAreas(const IWorld&, const CMapWorldInfo&) const; void GetVisibleAreas(const IWorld&, const CMapWorldInfo&) const;
void Draw(const CMapWorldDrawParms&, int, int, float, float, bool) const; void Draw(const CMapWorldDrawParms&, int, int, float, float, bool) const;
void DoBFS(const IWorld&, int, int, float, float, bool, std::vector<CMapAreaBFSInfo>&) const; void DoBFS(const IWorld&, TAreaId, int, float, float, bool, std::vector<CMapAreaBFSInfo>&) const;
bool IsMapAreaValid(const IWorld&, int, bool) const; bool IsMapAreaValid(const IWorld&, int, bool) const;
void DrawAreas(const CMapWorldDrawParms&, int, const std::vector<CMapAreaBFSInfo>&, bool) const; void DrawAreas(const CMapWorldDrawParms&, int, const std::vector<CMapAreaBFSInfo>&, bool) const;
void RecalculateWorldSphere(const CMapWorldInfo&, const IWorld&) const; void RecalculateWorldSphere(const CMapWorldInfo&, const IWorld&) const;
void ConstrainToWorldVolume(const zeus::CVector3f&, const zeus::CVector3f&) const; zeus::CVector3f ConstrainToWorldVolume(const zeus::CVector3f&, const zeus::CVector3f&) const;
void ClearTraversedFlags() const; void ClearTraversedFlags() const;
}; };

View File

@ -218,6 +218,7 @@ public:
void ActivateContinueDelayHintTimer(const char* name); void ActivateContinueDelayHintTimer(const char* name);
void DismissDisplayedHint(); void DismissDisplayedHint();
u32 GetNextHintIdx() const; u32 GetNextHintIdx() const;
const std::vector<SHintState>& GetHintStates() const { return x0_hintStates; }
void Update(float dt, const CStateManager& stateMgr); void Update(float dt, const CStateManager& stateMgr);
}; };

View File

@ -5,6 +5,7 @@
#include "CMemoryCardSys.hpp" #include "CMemoryCardSys.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "CSaveWorld.hpp" #include "CSaveWorld.hpp"
#include "MP1/MP1.hpp"
namespace urde namespace urde
{ {
@ -164,7 +165,7 @@ CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx)
x228_24_hardMode = stream.ReadEncoded(1); x228_24_hardMode = stream.ReadEncoded(1);
x228_25_deferPowerupInit = stream.ReadEncoded(1); x228_25_deferPowerupInit = stream.ReadEncoded(1);
x84_mlvlId = g_ResFactory->TranslateOriginalToNew(stream.ReadEncoded(32)); x84_mlvlId = g_ResFactory->TranslateOriginalToNew(stream.ReadEncoded(32));
EnsureWorldPakReady(x84_mlvlId); MP1::CMain::EnsureWorldPakReady(x84_mlvlId);
BitsToDouble conv; BitsToDouble conv;
conv.low = stream.ReadEncoded(32); conv.low = stream.ReadEncoded(32);
@ -256,16 +257,11 @@ void CGameState::PutTo(CBitStreamWriter& writer) const
} }
} }
void CGameState::EnsureWorldPakReady(ResId mlvl)
{
/* TODO: Schedule resource list load for World Pak containing mlvl */
}
void CGameState::SetCurrentWorldId(ResId id) void CGameState::SetCurrentWorldId(ResId id)
{ {
StateForWorld(id); StateForWorld(id);
x84_mlvlId = id; x84_mlvlId = id;
EnsureWorldPakReady(x84_mlvlId); MP1::CMain::EnsureWorldPakReady(x84_mlvlId);
} }
void CGameState::SetTotalPlayTime(float time) void CGameState::SetTotalPlayTime(float time)

View File

@ -93,8 +93,6 @@ class CGameState
u8 _dummy = 0; u8 _dummy = 0;
}; };
static void EnsureWorldPakReady(ResId mlvl);
public: public:
CGameState(); CGameState();
CGameState(CBitStreamReader& stream, u32 saveIdx); CGameState(CBitStreamReader& stream, u32 saveIdx);

View File

@ -3,16 +3,16 @@
namespace urde namespace urde
{ {
CPakFile::CPakFile(const std::string& filename, bool samusPak, bool worldPak) CPakFile::CPakFile(const std::string& filename, bool buildDepList, bool worldPak)
: CDvdFile(filename.c_str()) : CDvdFile(filename.c_str())
{ {
x28_24_samusPak = samusPak; x28_24_buildDepList = buildDepList;
x28_26_worldPak = worldPak; x28_26_worldPak = worldPak;
} }
const SObjectTag* CPakFile::GetResIdByName(const char* name) const const SObjectTag* CPakFile::GetResIdByName(const char* name) const
{ {
for (const std::pair<std::string, SObjectTag>& p : x4c_nameList) for (const std::pair<std::string, SObjectTag>& p : x54_nameList)
if (!CStringExtras::CompareCaseInsensitive(p.first.c_str(), name)) if (!CStringExtras::CompareCaseInsensitive(p.first.c_str(), name))
return &p.second; return &p.second;
return nullptr; return nullptr;
@ -22,7 +22,7 @@ void CPakFile::AsyncIdle()
{ {
if (x2c_asyncLoadPhase == EAsyncPhase::Loaded) if (x2c_asyncLoadPhase == EAsyncPhase::Loaded)
return; return;
if (x34_dvdReq && x34_dvdReq->IsComplete()) if (x30_dvdReq && x30_dvdReq->IsComplete())
return; return;
switch (x2c_asyncLoadPhase) switch (x2c_asyncLoadPhase)
{ {

View File

@ -26,7 +26,7 @@ private:
{ {
struct struct
{ {
bool x28_24_samusPak; bool x28_24_buildDepList;
bool x28_25_aramFile; bool x28_25_aramFile;
bool x28_26_worldPak; bool x28_26_worldPak;
bool x28_27_worldPakInitialized; bool x28_27_worldPakInitialized;
@ -40,13 +40,17 @@ private:
DataLoad = 2, DataLoad = 2,
Loaded = 3 Loaded = 3
} x2c_asyncLoadPhase; } x2c_asyncLoadPhase;
IDvdRequest* x34_dvdReq; std::shared_ptr<IDvdRequest> x30_dvdReq; // Used to be auto_ptr
std::vector<std::pair<std::string, SObjectTag>> x4c_nameList; std::vector<u8> x38_headerData;
std::vector<u32> x5c_depList; u32 x48_resTableOffset = 0;
std::vector<std::pair<u32, SResInfo>> x6c_resList; u32 x4c_resTableCount = 0;
int x50_ = -1;
std::vector<std::pair<std::string, SObjectTag>> x54_nameList;
std::vector<ResId> x64_depList;
std::vector<std::pair<u32, SResInfo>> x74_resList;
public: public:
CPakFile(const std::string& filename, bool samusPak, bool worldPak); CPakFile(const std::string& filename, bool buildDepList, bool worldPak);
const std::vector<u32>& GetDepList() const { return x5c_depList; } const std::vector<ResId>& GetDepList() const { return x64_depList; }
const SObjectTag* GetResIdByName(const char* name) const; const SObjectTag* GetResIdByName(const char* name) const;
const SResInfo* GetResInfoForLoad(u32 id) { return nullptr; } const SResInfo* GetResInfoForLoad(u32 id) { return nullptr; }
const SResInfo* GetResInfo(u32 id) const { return nullptr; } const SResInfo* GetResInfo(u32 id) const { return nullptr; }

View File

@ -4,7 +4,7 @@
namespace urde namespace urde
{ {
const std::vector<u32>* CResLoader::GetTagListForFile(const std::string& name) const const std::vector<ResId>* CResLoader::GetTagListForFile(const std::string& name) const
{ {
std::string namePak = name + ".pak"; std::string namePak = name + ".pak";
for (const std::unique_ptr<CPakFile>& pak : x18_pakLoadedList) for (const std::unique_ptr<CPakFile>& pak : x18_pakLoadedList)

View File

@ -22,7 +22,7 @@ class CResLoader
u32 x4c_cachedResId = -1; u32 x4c_cachedResId = -1;
const CPakFile::SResInfo* x50_cachedResInfo = nullptr; const CPakFile::SResInfo* x50_cachedResInfo = nullptr;
public: public:
const std::vector<u32>* GetTagListForFile(const std::string& name) const; const std::vector<ResId>* GetTagListForFile(const std::string& name) const;
void AddPakFileAsync(const std::string& name, bool samusPak, bool worldPak); void AddPakFileAsync(const std::string& name, bool samusPak, bool worldPak);
void AddPakFile(const std::string& name, bool samusPak, bool worldPak); void AddPakFile(const std::string& name, bool samusPak, bool worldPak);
CInputStream* LoadNewResourcePartSync(const SObjectTag& tag, int offset, int length, void* extBuf); CInputStream* LoadNewResourcePartSync(const SObjectTag& tag, int offset, int length, void* extBuf);

View File

@ -181,7 +181,7 @@ public:
static zeus::CVector3f g_ReflectViewPos; static zeus::CVector3f g_ReflectViewPos;
static void KillCachedViewDepState(); static void KillCachedViewDepState();
static void EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, static void EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf,
zeus::CMatrix4f*& mtxsOut, float& alphaOut); zeus::CMatrix4f* mtxsOut, float& alphaOut);
}; };
class CModel class CModel

View File

@ -57,7 +57,7 @@ static const zeus::CMatrix4f ReflectBaseMtx =
}; };
void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf,
zeus::CMatrix4f*& mtxsOut, float& alphaOut) zeus::CMatrix4f* mtxsOut, float& alphaOut)
{ {
zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin; zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin;
zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer); zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer);

View File

@ -313,10 +313,57 @@ void CInGameGuiManager::Update(CStateManager& stateMgr, float dt, CArchitectureQ
EnsureStates(stateMgr); EnsureStates(stateMgr);
} }
bool CInGameGuiManager::IsInGameStateNotTransitioning() const
{
return (x1bc_prevState >= EInGameGuiState::Zero && x1bc_prevState <= EInGameGuiState::InGame &&
x1c0_nextState >= EInGameGuiState::Zero && x1c0_nextState <= EInGameGuiState::InGame);
}
bool CInGameGuiManager::IsInPausedStateNotTransitioning() const
{
return (x1bc_prevState >= EInGameGuiState::MapScreen && x1bc_prevState <= EInGameGuiState::PauseHUDMessage &&
x1c0_nextState >= EInGameGuiState::MapScreen && x1c0_nextState <= EInGameGuiState::PauseHUDMessage);
}
void CInGameGuiManager::ProcessControllerInput(CStateManager& stateMgr, const CFinalInput& input, void CInGameGuiManager::ProcessControllerInput(CStateManager& stateMgr, const CFinalInput& input,
CArchitectureQueue& archQueue) CArchitectureQueue& archQueue)
{ {
if (input.ControllerIdx() == 0)
{
if (!IsInGameStateNotTransitioning())
{
if (IsInPausedStateNotTransitioning())
{
if (x1bc_prevState == EInGameGuiState::MapScreen)
{
if (x38_autoMapper->IsInMapperState(CAutoMapper::EAutoMapperState::MapScreen) ||
x38_autoMapper->IsInMapperState(CAutoMapper::EAutoMapperState::MapScreenUniverse))
{
x38_autoMapper->ProcessControllerInput(input, stateMgr);
if (x38_autoMapper->CanLeaveMapScreen(stateMgr))
BeginStateTransition(EInGameGuiState::InGame, stateMgr);
}
return;
}
if (x1bc_prevState == EInGameGuiState::PauseSaveGame)
{
x4c_saveUI->ProcessUserInput(input);
return;
}
if (x1bc_prevState == EInGameGuiState::PauseHUDMessage)
{
x44_messageScreen->ProcessControllerInput(input);
return;
}
if (x48_inventoryScreen)
x48_inventoryScreen->ProcessControllerInput(stateMgr, input);
}
}
else
{
x34_samusHud->ProcessControllerInput(input);
}
}
} }
void CInGameGuiManager::PreDraw(CStateManager& stateMgr) void CInGameGuiManager::PreDraw(CStateManager& stateMgr)

View File

@ -119,6 +119,8 @@ class CInGameGuiManager
void DoStateTransition(CStateManager& stateMgr); void DoStateTransition(CStateManager& stateMgr);
void DestroyAreaTextures(CStateManager& stateMgr); void DestroyAreaTextures(CStateManager& stateMgr);
void TryReloadAreaTextures(); void TryReloadAreaTextures();
bool IsInGameStateNotTransitioning() const;
bool IsInPausedStateNotTransitioning() const;
public: public:
CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue); CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue);

View File

@ -23,5 +23,10 @@ CInventoryScreen::CInventoryScreen(u32 w1,
CSfxManager::SfxStart(1435, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); CSfxManager::SfxStart(1435, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
} }
void CInventoryScreen::ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input)
{
}
} }
} }

View File

@ -35,6 +35,7 @@ class CInventoryScreen
public: public:
CInventoryScreen(u32 w1, const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp); CInventoryScreen(u32 w1, const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp);
void ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input);
}; };
} }

View File

@ -10,5 +10,10 @@ CMessageScreen::CMessageScreen(ResId msg, float time)
} }
void CMessageScreen::ProcessControllerInput(const CFinalInput& input)
{
}
} }
} }

View File

@ -5,6 +5,8 @@
namespace urde namespace urde
{ {
class CFinalInput;
namespace MP1 namespace MP1
{ {
@ -12,6 +14,7 @@ class CMessageScreen
{ {
public: public:
CMessageScreen(ResId msg, float time); CMessageScreen(ResId msg, float time);
void ProcessControllerInput(const CFinalInput& input);
}; };
} }

View File

@ -1510,6 +1510,12 @@ void CSamusHud::Update(float dt, const CStateManager& mgr,
x29c_decoIntf->Update(dt, mgr); x29c_decoIntf->Update(dt, mgr);
} }
void CSamusHud::ProcessControllerInput(const CFinalInput& input)
{
if (x29c_decoIntf)
x29c_decoIntf->ProcessInput(input);
}
void CSamusHud::UpdateStateTransition(float dt, const CStateManager& mgr) void CSamusHud::UpdateStateTransition(float dt, const CStateManager& mgr)
{ {
if (x2cc_preLoadCountdown == 0) if (x2cc_preLoadCountdown == 0)

View File

@ -248,6 +248,7 @@ public:
void Update(float dt, const CStateManager& mgr, void Update(float dt, const CStateManager& mgr,
DataSpec::ITweakGui::EHelmetVisMode helmetVis, DataSpec::ITweakGui::EHelmetVisMode helmetVis,
bool hudVis, bool targetingManager); bool hudVis, bool targetingManager);
void ProcessControllerInput(const CFinalInput& input);
void UpdateStateTransition(float time, const CStateManager& mgr); void UpdateStateTransition(float time, const CStateManager& mgr);
bool CheckLoadComplete(CStateManager& stateMgr); bool CheckLoadComplete(CStateManager& stateMgr);
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr); void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);

View File

@ -261,6 +261,16 @@ bool CMain::LoadAudio()
return true; return true;
} }
void CMain::EnsureWorldPaksReady()
{
}
void CMain::EnsureWorldPakReady(ResId mlvl)
{
/* TODO: Schedule resource list load for World Pak containing mlvl */
}
void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx) void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
{ {
bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive(); bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive();

View File

@ -290,6 +290,8 @@ public:
bool GetCardBusy() const { return x160_31_cardBusy; } bool GetCardBusy() const { return x160_31_cardBusy; }
void SetCardBusy(bool v) { x160_31_cardBusy = v; } void SetCardBusy(bool v) { x160_31_cardBusy = v; }
void SetGameFrameDrawn() { x161_24_gameFrameDrawn = true; } void SetGameFrameDrawn() { x161_24_gameFrameDrawn = true; }
static void EnsureWorldPaksReady();
static void EnsureWorldPakReady(ResId mlvl);
EFlowState GetFlowState() const { return x12c_flowState; } EFlowState GetFlowState() const { return x12c_flowState; }
void SetFlowState(EFlowState s) { x12c_flowState = s; } void SetFlowState(EFlowState s) { x12c_flowState = s; }

View File

@ -515,7 +515,7 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
if (!toStreamCount && otherLoadArea && !x70_25_paused) if (!toStreamCount && otherLoadArea && !x70_25_paused)
otherLoadArea->StartStreamIn(mgr); otherLoadArea->StartStreamIn(mgr);
GetMapWorld()->SetWhichMapAreasLoaded(*this, aid, 3); x28_mapWorld->SetWhichMapAreasLoaded(*this, aid, 3);
} }
void CWorld::SetPauseState(bool paused) void CWorld::SetPauseState(bool paused)

View File

@ -169,7 +169,7 @@ public:
bool DoesAreaExist(TAreaId area) const; bool DoesAreaExist(TAreaId area) const;
std::vector<std::unique_ptr<CGameArea>>& GetGameAreas() {return x18_areas;} std::vector<std::unique_ptr<CGameArea>>& GetGameAreas() {return x18_areas;}
CMapWorld* GetMapWorld() {return x28_mapWorld.GetObj();} const CMapWorld* GetMapWorld() const { return x28_mapWorld.GetObj(); }
u32 GetRelayCount() const { return x2c_relays.size(); } u32 GetRelayCount() const { return x2c_relays.size(); }
CRelay GetRelay(u32 idx) const { return x2c_relays[idx]; } CRelay GetRelay(u32 idx) const { return x2c_relays[idx]; }

@ -1 +1 @@
Subproject commit 0badca1998a07b8ac1c99c103e9f9b97daee9c60 Subproject commit fcec6f102176a49bede4693e6d5dbabf7c4dce00