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Minor fixups in RumbleFxTable
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@ -13,9 +13,9 @@ constexpr RumbleFXTable RumbleFxTable{{
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{1.2f, 0.f, 0.05f, 0.3f, 0.4f, 1.1f, false, false}, // CameraShake
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{1.02f, 0.f, 0.065f, 0.175f, 0.85f, 0.9f, false, false}, // EscapeSequenceShake
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{0.48f, 0.f, 0.065f, 0.175f, 0.4f, 0.0f, false, false},
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{0.72f, 0.f, 0.001f, 0.001f, 0.6f, 0.1f, false, false},
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{0.24f, 0.f, 0.001f, 0.525f, 0.2f, 0.2f, false, false},
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{2.4f, 0.f, 0.001f, 0.466f, 0.f, 0.f, false, false}, // PlayerBump
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{0.72f, 0.f, 0.01f, 0.01f, 0.6f, 0.1f, false, false},
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{0.24f, 0.f, 0.01f, 0.525f, 0.2f, 0.2f, false, false},
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{2.4f, 0.f, 0.01f, 0.466f, 0.f, 0.f, false, false}, // PlayerBump
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{0.5532f, 0.f, 0.f, 1.345f, 0.f, 1.756f, false, false}, // PlayerGunCharge
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{2.4f, 0.f, 0.01f, 0.125f, 0.25f, 0.5f, false, false}, // PlayerMissileFire
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{0.84f, 0.f, 0.1f, 0.125f, 0.35f, 1.0f, false, false}, // PlayerGrappleFire
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