mirror of https://github.com/AxioDL/metaforce.git
CMemoryCardDriver: Make use of std::array where applicable
Stronger typing and also allows eliminating several hardcoded data sizes.
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c97fedd989
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@ -1,11 +1,13 @@
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#include "Runtime/MP1/CMemoryCardDriver.hpp"
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#include <array>
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#include "Runtime/CCRC32.hpp"
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#include "Runtime/MP1/MP1.hpp"
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namespace urde::MP1 {
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static const char* SaveFileNames[] = {"MetroidPrime A", "MetroidPrime B"};
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constexpr std::array SaveFileNames{"MetroidPrime A", "MetroidPrime B"};
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using ECardResult = kabufuda::ECardResult;
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using ECardSlot = kabufuda::ECardSlot;
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@ -100,19 +102,19 @@ ECardResult CMemoryCardDriver::SFileInfo::GetSaveDataOffset(u32& offOut) const {
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CMemoryCardDriver::SGameFileSlot::SGameFileSlot() { InitializeFromGameState(); }
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CMemoryCardDriver::SGameFileSlot::SGameFileSlot(CMemoryInStream& in) {
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in.readBytesToBuf(x0_saveBuffer, 940);
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer);
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in.readBytesToBuf(x0_saveBuffer.data(), x0_saveBuffer.size());
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer.data());
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}
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void CMemoryCardDriver::SGameFileSlot::InitializeFromGameState() {
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CBitStreamWriter w(x0_saveBuffer, 940);
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CBitStreamWriter w(x0_saveBuffer.data(), x0_saveBuffer.size());
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g_GameState->PutTo(w);
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w.Flush();
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer);
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer.data());
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}
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void CMemoryCardDriver::SGameFileSlot::LoadGameState(u32 idx) {
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CBitStreamReader r(x0_saveBuffer, 940);
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CBitStreamReader r(x0_saveBuffer.data(), x0_saveBuffer.size());
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static_cast<MP1::CMain*>(g_Main)->StreamNewGameState(r, idx);
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}
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@ -146,8 +148,9 @@ const CGameState::GameFileStateInfo* CMemoryCardDriver::GetGameFileStateInfo(int
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CMemoryCardDriver::SSaveHeader CMemoryCardDriver::LoadSaveHeader(CMemoryInStream& in) {
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SSaveHeader ret;
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ret.x0_version = in.readUint32Big();
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for (int i = 0; i < 3; ++i)
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ret.x4_savePresent[i] = in.readBool();
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for (bool& present : ret.x4_savePresent) {
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present = in.readBool();
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}
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return ret;
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}
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@ -167,27 +170,30 @@ void CMemoryCardDriver::ReadFinished() {
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x20_fileTime = stat.GetTime();
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CMemoryInStream r(fileInfo.x34_saveData.data(), 3004);
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SSaveHeader header = LoadSaveHeader(r);
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r.readBytesToBuf(x30_systemData, 174);
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r.readBytesToBuf(x30_systemData.data(), x30_systemData.size());
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for (int i = 0; i < 3; ++i)
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if (header.x4_savePresent[i])
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for (size_t i = 0; i < xe4_fileSlots.size(); ++i) {
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if (header.x4_savePresent[i]) {
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xe4_fileSlots[i] = LoadSaveFile(r);
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}
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}
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if (x19d_importPersistent)
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if (x19d_importPersistent) {
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ImportPersistentOptions();
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}
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}
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void CMemoryCardDriver::ImportPersistentOptions() {
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CBitStreamReader r(x30_systemData, 174);
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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CPersistentOptions opts(r);
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g_GameState->ImportPersistentOptions(opts);
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}
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void CMemoryCardDriver::ExportPersistentOptions() {
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CBitStreamReader r(x30_systemData, 174);
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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CPersistentOptions opts(r);
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g_GameState->ExportPersistentOptions(opts);
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CBitStreamWriter w(x30_systemData, 174);
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CBitStreamWriter w(x30_systemData.data(), x30_systemData.size());
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opts.PutTo(w);
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}
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@ -635,7 +641,7 @@ void CMemoryCardDriver::BuildNewFileSlot(u32 saveIdx) {
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slot = std::make_unique<SGameFileSlot>();
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slot->LoadGameState(saveIdx);
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CBitStreamReader r(x30_systemData, 174);
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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g_GameState->ReadPersistentOptions(r);
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ImportPersistentOptions();
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g_GameState->SetCardSerial(x28_cardSerial);
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@ -653,7 +659,7 @@ void CMemoryCardDriver::BuildExistingFileSlot(u32 saveIdx) {
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else
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slot->InitializeFromGameState();
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CBitStreamWriter w(x30_systemData, 174);
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CBitStreamWriter w(x30_systemData.data(), x30_systemData.size());
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g_GameState->PutTo(w);
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}
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@ -674,15 +680,18 @@ void CMemoryCardDriver::InitializeFileInfo() {
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CMemoryOutStream w = x198_fileInfo->BeginMemoryOut(3004);
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SSaveHeader header;
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for (int i = 0; i < 3; ++i)
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header.x4_savePresent[i] = xe4_fileSlots[i].operator bool();
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for (size_t i = 0; i < xe4_fileSlots.size(); ++i) {
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header.x4_savePresent[i] = xe4_fileSlots[i] != nullptr;
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}
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header.DoPut(w);
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w.writeBytes(x30_systemData, 174);
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w.writeBytes(x30_systemData.data(), x30_systemData.size());
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for (int i = 0; i < 3; ++i)
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if (xe4_fileSlots[i])
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xe4_fileSlots[i]->DoPut(w);
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for (auto& fileSlot : xe4_fileSlots) {
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if (fileSlot) {
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fileSlot->DoPut(w);
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}
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}
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}
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void CMemoryCardDriver::WriteBackupBuf() {
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <vector>
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@ -87,22 +88,25 @@ private:
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struct SSaveHeader {
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u32 x0_version = 0;
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bool x4_savePresent[3];
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std::array<bool, 3> x4_savePresent{};
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void DoPut(CMemoryOutStream& out) const {
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out.writeUint32Big(x0_version);
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for (int i = 0; i < 3; ++i)
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out.writeBool(x4_savePresent[i]);
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for (const bool savePresent : x4_savePresent) {
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out.writeBool(savePresent);
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}
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}
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};
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struct SGameFileSlot {
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u8 x0_saveBuffer[940] = {};
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std::array<u8, 940> x0_saveBuffer{};
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CGameState::GameFileStateInfo x944_fileInfo;
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SGameFileSlot();
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explicit SGameFileSlot(CMemoryInStream& in);
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void InitializeFromGameState();
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void LoadGameState(u32 idx);
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void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer, 940); }
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void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer.data(), x0_saveBuffer.size()); }
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};
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enum class EFileState { Unknown, NoFile, File, BadFile };
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@ -117,8 +121,8 @@ private:
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s32 x1c_cardFreeFiles = 0;
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u32 x20_fileTime = 0;
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u64 x28_cardSerial = 0;
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u8 x30_systemData[174] = {};
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std::unique_ptr<SGameFileSlot> xe4_fileSlots[3];
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std::array<u8, 174> x30_systemData{};
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std::array<std::unique_ptr<SGameFileSlot>, 3> xe4_fileSlots;
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std::vector<std::pair<EFileState, SFileInfo>> x100_mcFileInfos;
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u32 x194_fileIdx = -1;
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std::unique_ptr<CMemoryCardSys::CCardFileInfo> x198_fileInfo;
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