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CMemoryCardDriver: Make use of std::array where applicable
Stronger typing and also allows eliminating several hardcoded data sizes.
This commit is contained in:
@@ -1,11 +1,13 @@
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#include "Runtime/MP1/CMemoryCardDriver.hpp"
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#include <array>
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#include "Runtime/CCRC32.hpp"
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#include "Runtime/MP1/MP1.hpp"
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namespace urde::MP1 {
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static const char* SaveFileNames[] = {"MetroidPrime A", "MetroidPrime B"};
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constexpr std::array SaveFileNames{"MetroidPrime A", "MetroidPrime B"};
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using ECardResult = kabufuda::ECardResult;
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using ECardSlot = kabufuda::ECardSlot;
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@@ -100,19 +102,19 @@ ECardResult CMemoryCardDriver::SFileInfo::GetSaveDataOffset(u32& offOut) const {
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CMemoryCardDriver::SGameFileSlot::SGameFileSlot() { InitializeFromGameState(); }
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CMemoryCardDriver::SGameFileSlot::SGameFileSlot(CMemoryInStream& in) {
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in.readBytesToBuf(x0_saveBuffer, 940);
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer);
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in.readBytesToBuf(x0_saveBuffer.data(), x0_saveBuffer.size());
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer.data());
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}
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void CMemoryCardDriver::SGameFileSlot::InitializeFromGameState() {
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CBitStreamWriter w(x0_saveBuffer, 940);
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CBitStreamWriter w(x0_saveBuffer.data(), x0_saveBuffer.size());
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g_GameState->PutTo(w);
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w.Flush();
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer);
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer.data());
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}
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void CMemoryCardDriver::SGameFileSlot::LoadGameState(u32 idx) {
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CBitStreamReader r(x0_saveBuffer, 940);
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CBitStreamReader r(x0_saveBuffer.data(), x0_saveBuffer.size());
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static_cast<MP1::CMain*>(g_Main)->StreamNewGameState(r, idx);
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}
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@@ -146,8 +148,9 @@ const CGameState::GameFileStateInfo* CMemoryCardDriver::GetGameFileStateInfo(int
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CMemoryCardDriver::SSaveHeader CMemoryCardDriver::LoadSaveHeader(CMemoryInStream& in) {
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SSaveHeader ret;
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ret.x0_version = in.readUint32Big();
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for (int i = 0; i < 3; ++i)
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ret.x4_savePresent[i] = in.readBool();
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for (bool& present : ret.x4_savePresent) {
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present = in.readBool();
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}
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return ret;
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}
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@@ -167,27 +170,30 @@ void CMemoryCardDriver::ReadFinished() {
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x20_fileTime = stat.GetTime();
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CMemoryInStream r(fileInfo.x34_saveData.data(), 3004);
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SSaveHeader header = LoadSaveHeader(r);
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r.readBytesToBuf(x30_systemData, 174);
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r.readBytesToBuf(x30_systemData.data(), x30_systemData.size());
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for (int i = 0; i < 3; ++i)
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if (header.x4_savePresent[i])
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for (size_t i = 0; i < xe4_fileSlots.size(); ++i) {
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if (header.x4_savePresent[i]) {
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xe4_fileSlots[i] = LoadSaveFile(r);
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}
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}
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if (x19d_importPersistent)
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if (x19d_importPersistent) {
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ImportPersistentOptions();
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}
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}
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void CMemoryCardDriver::ImportPersistentOptions() {
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CBitStreamReader r(x30_systemData, 174);
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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CPersistentOptions opts(r);
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g_GameState->ImportPersistentOptions(opts);
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}
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void CMemoryCardDriver::ExportPersistentOptions() {
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CBitStreamReader r(x30_systemData, 174);
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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CPersistentOptions opts(r);
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g_GameState->ExportPersistentOptions(opts);
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CBitStreamWriter w(x30_systemData, 174);
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CBitStreamWriter w(x30_systemData.data(), x30_systemData.size());
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opts.PutTo(w);
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}
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@@ -635,7 +641,7 @@ void CMemoryCardDriver::BuildNewFileSlot(u32 saveIdx) {
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slot = std::make_unique<SGameFileSlot>();
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slot->LoadGameState(saveIdx);
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CBitStreamReader r(x30_systemData, 174);
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CBitStreamReader r(x30_systemData.data(), x30_systemData.size());
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g_GameState->ReadPersistentOptions(r);
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ImportPersistentOptions();
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g_GameState->SetCardSerial(x28_cardSerial);
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@@ -653,7 +659,7 @@ void CMemoryCardDriver::BuildExistingFileSlot(u32 saveIdx) {
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else
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slot->InitializeFromGameState();
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CBitStreamWriter w(x30_systemData, 174);
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CBitStreamWriter w(x30_systemData.data(), x30_systemData.size());
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g_GameState->PutTo(w);
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}
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@@ -674,15 +680,18 @@ void CMemoryCardDriver::InitializeFileInfo() {
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CMemoryOutStream w = x198_fileInfo->BeginMemoryOut(3004);
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SSaveHeader header;
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for (int i = 0; i < 3; ++i)
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header.x4_savePresent[i] = xe4_fileSlots[i].operator bool();
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for (size_t i = 0; i < xe4_fileSlots.size(); ++i) {
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header.x4_savePresent[i] = xe4_fileSlots[i] != nullptr;
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}
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header.DoPut(w);
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w.writeBytes(x30_systemData, 174);
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w.writeBytes(x30_systemData.data(), x30_systemData.size());
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for (int i = 0; i < 3; ++i)
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if (xe4_fileSlots[i])
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xe4_fileSlots[i]->DoPut(w);
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for (auto& fileSlot : xe4_fileSlots) {
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if (fileSlot) {
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fileSlot->DoPut(w);
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}
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}
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}
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void CMemoryCardDriver::WriteBackupBuf() {
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