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CMemoryCardDriver: Make use of std::array where applicable

Stronger typing and also allows eliminating several hardcoded data
sizes.
This commit is contained in:
Lioncash
2020-04-06 06:15:50 -04:00
parent c97fedd989
commit 296cb3df2b
2 changed files with 43 additions and 30 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <memory>
#include <string>
#include <vector>
@@ -87,22 +88,25 @@ private:
struct SSaveHeader {
u32 x0_version = 0;
bool x4_savePresent[3];
std::array<bool, 3> x4_savePresent{};
void DoPut(CMemoryOutStream& out) const {
out.writeUint32Big(x0_version);
for (int i = 0; i < 3; ++i)
out.writeBool(x4_savePresent[i]);
for (const bool savePresent : x4_savePresent) {
out.writeBool(savePresent);
}
}
};
struct SGameFileSlot {
u8 x0_saveBuffer[940] = {};
std::array<u8, 940> x0_saveBuffer{};
CGameState::GameFileStateInfo x944_fileInfo;
SGameFileSlot();
explicit SGameFileSlot(CMemoryInStream& in);
void InitializeFromGameState();
void LoadGameState(u32 idx);
void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer, 940); }
void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer.data(), x0_saveBuffer.size()); }
};
enum class EFileState { Unknown, NoFile, File, BadFile };
@@ -117,8 +121,8 @@ private:
s32 x1c_cardFreeFiles = 0;
u32 x20_fileTime = 0;
u64 x28_cardSerial = 0;
u8 x30_systemData[174] = {};
std::unique_ptr<SGameFileSlot> xe4_fileSlots[3];
std::array<u8, 174> x30_systemData{};
std::array<std::unique_ptr<SGameFileSlot>, 3> xe4_fileSlots;
std::vector<std::pair<EFileState, SFileInfo>> x100_mcFileInfos;
u32 x194_fileIdx = -1;
std::unique_ptr<CMemoryCardSys::CCardFileInfo> x198_fileInfo;