mirror of https://github.com/AxioDL/metaforce.git
Add experimental Assets window
This commit is contained in:
parent
4df59e3e39
commit
2c032ada13
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@ -76,6 +76,7 @@ public:
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u32 GetFakeStaticSize() const { return 0; }
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u32 GetFakeStaticSize() const { return 0; }
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void AsyncIdle();
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void AsyncIdle();
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CAssetId GetMLVLId() const { return m_mlvlId; }
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CAssetId GetMLVLId() const { return m_mlvlId; }
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const std::vector<SResInfo>& GetResList() const { return x74_resList; }
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};
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};
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} // namespace metaforce
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} // namespace metaforce
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@ -37,7 +37,22 @@ void ImGuiTextCenter(std::string_view text) {
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static std::unordered_map<CAssetId, std::unique_ptr<CDummyWorld>> dummyWorlds;
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static std::unordered_map<CAssetId, std::unique_ptr<CDummyWorld>> dummyWorlds;
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static std::unordered_map<CAssetId, TCachedToken<CStringTable>> stringTables;
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static std::unordered_map<CAssetId, TCachedToken<CStringTable>> stringTables;
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std::string ImGuiLoadStringTable(CAssetId stringId, int idx) {
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std::vector<std::string> ImGuiLoadStringTable(CAssetId stringId) {
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if (!stringId.IsValid()) {
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return {};
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}
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if (!stringTables.contains(stringId)) {
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stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId});
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}
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std::vector<std::string> result;
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CStringTable* pTable = stringTables[stringId].GetObj();
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for (u32 i = 0; i < pTable->GetStringCount(); ++i) {
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result.push_back(hecl::Char16ToUTF8(pTable->GetString(s32(i))));
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}
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return result;
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}
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std::string ImGuiLoadStringTableIndex(CAssetId stringId, int idx) {
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if (!stringId.IsValid()) {
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if (!stringId.IsValid()) {
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return ""s;
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return ""s;
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}
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}
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@ -71,7 +86,7 @@ static std::vector<std::pair<std::string, CAssetId>> ListWorlds() {
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if (!stringId.IsValid()) {
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if (!stringId.IsValid()) {
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continue;
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continue;
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}
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}
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worlds.emplace_back(ImGuiLoadStringTable(stringId, 0), worldId);
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worlds.emplace_back(ImGuiLoadStringTableIndex(stringId, 0), worldId);
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}
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}
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return worlds;
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return worlds;
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}
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}
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@ -88,7 +103,7 @@ static std::vector<std::pair<std::string, TAreaId>> ListAreas(CAssetId worldId)
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if (!stringId.IsValid()) {
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if (!stringId.IsValid()) {
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continue;
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continue;
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}
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}
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areas.emplace_back(ImGuiLoadStringTable(stringId, 0), i);
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areas.emplace_back(ImGuiLoadStringTableIndex(stringId, 0), i);
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}
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}
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return areas;
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return areas;
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}
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}
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@ -783,7 +798,7 @@ void ImGuiConsole::ShowDebugOverlay() {
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}
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}
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hasPrevious = true;
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hasPrevious = true;
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const std::string name = ImGuiLoadStringTable(g_StateManager->GetWorld()->IGetStringTableAssetId(), 0);
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const std::string name = ImGuiLoadStringTableIndex(g_StateManager->GetWorld()->IGetStringTableAssetId(), 0);
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ImGuiStringViewText(
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ImGuiStringViewText(
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fmt::format(FMT_STRING("World Asset ID: 0x{}, Name: {}\n"), g_GameState->CurrentWorldAssetId(), name));
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fmt::format(FMT_STRING("World Asset ID: 0x{}, Name: {}\n"), g_GameState->CurrentWorldAssetId(), name));
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}
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}
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@ -810,7 +825,7 @@ void ImGuiConsole::ShowDebugOverlay() {
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CAssetId stringId = pArea->IGetStringTableAssetId();
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CAssetId stringId = pArea->IGetStringTableAssetId();
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ImGuiStringViewText(
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ImGuiStringViewText(
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fmt::format(FMT_STRING("Area Asset ID: 0x{}, Name: {}\nArea ID: {}, Active Layer bits: {}\n"),
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fmt::format(FMT_STRING("Area Asset ID: 0x{}, Name: {}\nArea ID: {}, Active Layer bits: {}\n"),
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pArea->GetAreaAssetId(), ImGuiLoadStringTable(stringId, 0), pArea->GetAreaId(), layerBits));
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pArea->GetAreaAssetId(), ImGuiLoadStringTableIndex(stringId, 0), pArea->GetAreaId(), layerBits));
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}
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}
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}
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}
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if (m_layerInfo && g_StateManager != nullptr) {
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if (m_layerInfo && g_StateManager != nullptr) {
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@ -1031,6 +1046,7 @@ void ImGuiConsole::ShowAppMainMenuBar(bool canInspect) {
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ImGui::MenuItem("Items", nullptr, &m_showItemsWindow, canInspect && m_developer && m_cheats);
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ImGui::MenuItem("Items", nullptr, &m_showItemsWindow, canInspect && m_developer && m_cheats);
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ImGui::MenuItem("Layers", nullptr, &m_showLayersWindow, canInspect && m_developer);
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ImGui::MenuItem("Layers", nullptr, &m_showLayersWindow, canInspect && m_developer);
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ImGui::MenuItem("Console Variables", nullptr, &m_showConsoleVariablesWindow);
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ImGui::MenuItem("Console Variables", nullptr, &m_showConsoleVariablesWindow);
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ImGui::MenuItem("Assets", nullptr, &m_showAssetsWindow, canInspect);
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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if (ImGui::BeginMenu("Debug")) {
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if (ImGui::BeginMenu("Debug")) {
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@ -1152,6 +1168,9 @@ void ImGuiConsole::PreUpdate() {
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if (canInspect && m_showLayersWindow) {
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if (canInspect && m_showLayersWindow) {
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ShowLayersWindow();
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ShowLayersWindow();
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}
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}
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if (canInspect && m_showAssetsWindow) {
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ShowAssetsWindow();
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}
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if (m_showAboutWindow) {
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if (m_showAboutWindow) {
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ShowAboutWindow(true);
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ShowAboutWindow(true);
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}
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}
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@ -1479,6 +1498,52 @@ void ImGuiConsole::ShowLayersWindow() {
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ImGui::End();
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ImGui::End();
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}
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}
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void ImGuiConsole::ShowAssetsWindow() {
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if (ImGui::Begin("Assets", &m_showAssetsWindow)) {
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for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) {
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const std::vector<std::pair<std::string, SObjectTag>>& vector = pak->GetNameList();
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const std::string_view pakName = pak->GetPath();
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if (ImGui::TreeNode(pakName.data())) {
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for (const auto& item : pak->GetResList()) {
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// TODO(encounter): store reverse lookup map
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const auto found = std::find_if(vector.begin(), vector.end(), [&](const std::pair<std::string, SObjectTag>& v) {
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return v.second.id == item.GetId();
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});
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std::string label;
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if (found != vector.end()) {
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label = fmt::format(FMT_STRING("0x{:08X}: {} {}"), item.GetId().Value(), item.GetType().toString().c_str(), found->first.c_str());
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} else {
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label = fmt::format(FMT_STRING("0x{:08X}: {}"), item.GetId().Value(), item.GetType().toString().c_str());
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}
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ImGui::Selectable(label.c_str()); // TODO(encounter): open separate asset viewer window on click
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if (ImGui::IsItemHovered()) {
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if (item.GetType() == SBIG('TXTR')) {
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ImGui::BeginTooltip();
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float imgSize = 128.f * ImGui::GetIO().DisplayFramebufferScale.x;
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// TODO(encounter): size based on CTexture dimensions
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ImGui::Image(SObjectTag{item.GetType(), item.GetId()}, ImVec2{imgSize, imgSize}, ImVec2{0, 1},
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ImVec2{1, 0});
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// TODO(encounter): show CTexture information
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ImGui::EndTooltip();
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} else if (item.GetType() == SBIG('STRG')) {
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ImGui::BeginTooltip();
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auto vec = ImGuiLoadStringTable(item.GetId());
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for (int i = 0; i < vec.size(); ++i) {
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// TODO(encounter): parse format strings or use CGuiTextSupport
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ImGuiStringViewText(fmt::format(FMT_STRING("{}: {}"), i, vec[i]));
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}
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ImGui::EndTooltip();
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}
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// TODO(encounter): preview more types
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}
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}
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ImGui::TreePop();
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}
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}
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}
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ImGui::End();
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}
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void ImGuiConsole::ShowMenuHint() {
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void ImGuiConsole::ShowMenuHint() {
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if (m_menuHintTime <= 0.f) {
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if (m_menuHintTime <= 0.f) {
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return;
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return;
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@ -14,7 +14,8 @@
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namespace metaforce {
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namespace metaforce {
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void ImGuiStringViewText(std::string_view text);
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void ImGuiStringViewText(std::string_view text);
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void ImGuiTextCenter(std::string_view text);
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void ImGuiTextCenter(std::string_view text);
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std::string ImGuiLoadStringTable(CAssetId stringId, int idx);
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std::vector<std::string> ImGuiLoadStringTable(CAssetId stringId);
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std::string ImGuiLoadStringTableIndex(CAssetId stringId, int idx);
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struct ImGuiEntityEntry {
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struct ImGuiEntityEntry {
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TUniqueId uid = kInvalidUniqueId;
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TUniqueId uid = kInvalidUniqueId;
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@ -57,6 +58,7 @@ private:
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bool m_showItemsWindow = false;
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bool m_showItemsWindow = false;
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bool m_showLayersWindow = false;
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bool m_showLayersWindow = false;
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bool m_showConsoleVariablesWindow = false;
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bool m_showConsoleVariablesWindow = false;
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bool m_showAssetsWindow = false;
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bool m_paused = false;
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bool m_paused = false;
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bool m_stepFrame = false;
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bool m_stepFrame = false;
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@ -102,5 +104,6 @@ private:
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void ShowLayersWindow();
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void ShowLayersWindow();
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void ShowConsoleVariablesWindow();
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void ShowConsoleVariablesWindow();
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void ShowMenuHint();
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void ShowMenuHint();
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void ShowAssetsWindow();
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};
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};
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} // namespace metaforce
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} // namespace metaforce
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@ -767,7 +767,7 @@ IMGUI_ENTITY_INSPECT(CScriptDock, CPhysicsActor, ScriptDock, {
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auto areaId = dock->GetConnectedAreaId(dock->GetReferenceCount());
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auto areaId = dock->GetConnectedAreaId(dock->GetReferenceCount());
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if (areaId != kInvalidAreaId) {
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if (areaId != kInvalidAreaId) {
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CAssetId stringId = g_StateManager->GetWorld()->GetArea(areaId)->IGetStringTableAssetId();
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CAssetId stringId = g_StateManager->GetWorld()->GetArea(areaId)->IGetStringTableAssetId();
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ImGuiStringViewText(fmt::format(FMT_STRING("Connected Area: {}"), ImGuiLoadStringTable(stringId, 0)));
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ImGuiStringViewText(fmt::format(FMT_STRING("Connected Area: {}"), ImGuiLoadStringTableIndex(stringId, 0)));
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}
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}
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}
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}
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}
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}
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@ -12,6 +12,8 @@
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Input/CInputGenerator.hpp"
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#include "Runtime/Input/CInputGenerator.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CToken.hpp"
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CMatrix4f.hpp>
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extern "C" const uint8_t NOTO_MONO_FONT[];
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extern "C" const uint8_t NOTO_MONO_FONT[];
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@ -33,6 +35,7 @@ static boo::ObjToken<boo::IGraphicsBufferD> IndexBuffer;
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static boo::ObjToken<boo::IGraphicsBufferD> UniformBuffer;
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static boo::ObjToken<boo::IGraphicsBufferD> UniformBuffer;
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static std::array<boo::ObjToken<boo::IShaderDataBinding>, ImGuiUserTextureID_MAX> ShaderDataBindings;
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static std::array<boo::ObjToken<boo::IShaderDataBinding>, ImGuiUserTextureID_MAX> ShaderDataBindings;
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static std::array<boo::ObjToken<boo::ITextureS>, ImGuiUserTextureID_MAX> Textures;
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static std::array<boo::ObjToken<boo::ITextureS>, ImGuiUserTextureID_MAX> Textures;
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static std::unordered_map<CAssetId, boo::ObjToken<boo::IShaderDataBinding>> ResourceBindings;
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static boo::SWindowRect WindowRect;
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static boo::SWindowRect WindowRect;
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static std::string IniFilePath;
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static std::string IniFilePath;
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static std::string LogFilePath;
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static std::string LogFilePath;
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@ -157,6 +160,7 @@ void ImGuiEngine::Shutdown() {
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for (auto& item : Textures) {
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for (auto& item : Textures) {
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item.reset();
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item.reset();
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}
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}
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ResourceBindings.clear();
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VertexBuffer.reset();
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VertexBuffer.reset();
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IndexBuffer.reset();
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IndexBuffer.reset();
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UniformBuffer.reset();
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UniformBuffer.reset();
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@ -296,6 +300,22 @@ void ImGuiEngine::End() {
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for (int i = 0; i < drawData->CmdListsCount; ++i) {
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for (int i = 0; i < drawData->CmdListsCount; ++i) {
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const auto* cmdList = drawData->CmdLists[i];
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const auto* cmdList = drawData->CmdLists[i];
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for (const auto& drawCmd : cmdList->CmdBuffer) {
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const auto& textureId = drawCmd.TextureId;
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if (textureId.textureId == ImGuiUserTextureID_MAX && textureId.objectTag.id.IsValid()) {
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if (ResourceBindings.contains(textureId.objectTag.id)) {
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continue;
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}
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if (textureId.objectTag.type == SBIG('TXTR')) {
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TLockedToken<CTexture> tex = g_SimplePool->GetObj(textureId.objectTag);
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// TODO(encounter): store token until loaded, but right now we force it to load immediately
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// if (tex.IsLoaded())
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ResourceBindings[textureId.objectTag.id] = BuildShaderDataBinding(ctx, tex->GetBooTexture());
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} else {
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Log.report(logvisor::Fatal, FMT_STRING("Unknown type to render: {}"), textureId.objectTag.type.toString());
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}
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}
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}
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int vtxBufferSz = cmdList->VtxBuffer.size();
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int vtxBufferSz = cmdList->VtxBuffer.size();
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int idxBufferSz = cmdList->IdxBuffer.size();
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int idxBufferSz = cmdList->IdxBuffer.size();
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memcpy(vtxBuf, cmdList->VtxBuffer.begin(), vtxBufferSz * sizeof(ImDrawVert));
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memcpy(vtxBuf, cmdList->VtxBuffer.begin(), vtxBufferSz * sizeof(ImDrawVert));
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@ -304,6 +324,8 @@ void ImGuiEngine::End() {
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idxBuf += idxBufferSz;
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idxBuf += idxBufferSz;
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}
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}
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// TODO(encounter): clean up unreferenced ResourceBindings
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VertexBuffer->unmap();
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VertexBuffer->unmap();
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IndexBuffer->unmap();
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IndexBuffer->unmap();
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return true;
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return true;
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@ -324,18 +346,32 @@ void ImGuiEngine::Draw(boo::IGraphicsCommandQueue* gfxQ) {
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size_t idxOffset = 0;
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size_t idxOffset = 0;
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size_t vtxOffset = 0;
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size_t vtxOffset = 0;
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size_t currentTextureID = ImGuiUserTextureID_MAX;
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ImTextureID currentTextureID = ImGuiUserTextureID_MAX;
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for (int i = 0; i < drawData->CmdListsCount; ++i) {
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for (int i = 0; i < drawData->CmdListsCount; ++i) {
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const auto* cmdList = drawData->CmdLists[i];
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auto* cmdList = drawData->CmdLists[i];
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for (const auto& drawCmd : cmdList->CmdBuffer) {
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for (auto& drawCmd : cmdList->CmdBuffer) {
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if (drawCmd.UserCallback != nullptr) {
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if (drawCmd.UserCallback == ImDrawCallback_ResetRenderState) {
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gfxQ->setViewport(viewportRect);
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} else {
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if (drawCmd.UserCallbackData == nullptr) {
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drawCmd.UserCallbackData = gfxQ;
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}
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drawCmd.UserCallback(cmdList, &drawCmd);
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}
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continue;
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}
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if (currentTextureID != drawCmd.TextureId) {
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if (currentTextureID != drawCmd.TextureId) {
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currentTextureID = drawCmd.TextureId;
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currentTextureID = drawCmd.TextureId;
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gfxQ->setShaderDataBinding(ShaderDataBindings[currentTextureID]);
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if (currentTextureID.textureId == ImGuiUserTextureID_MAX) {
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}
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if (!ResourceBindings.contains(currentTextureID.objectTag.id)) {
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if (drawCmd.UserCallback != nullptr) {
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drawCmd.UserCallback(cmdList, &drawCmd);
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continue;
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continue;
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}
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}
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gfxQ->setShaderDataBinding(ResourceBindings[currentTextureID.objectTag.id]);
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} else {
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gfxQ->setShaderDataBinding(ShaderDataBindings[currentTextureID.textureId]);
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}
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}
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ImVec2 pos = drawData->DisplayPos;
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ImVec2 pos = drawData->DisplayPos;
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int clipX = static_cast<int>(drawCmd.ClipRect.x - pos.x);
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int clipX = static_cast<int>(drawCmd.ClipRect.x - pos.x);
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int clipY = static_cast<int>(drawCmd.ClipRect.y - pos.y);
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int clipY = static_cast<int>(drawCmd.ClipRect.y - pos.y);
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@ -354,17 +390,23 @@ void ImGuiEngine::Draw(boo::IGraphicsCommandQueue* gfxQ) {
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}
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}
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}
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}
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void ImGuiEngine::BuildShaderDataBindings(boo::IGraphicsDataFactory::Context& ctx) {
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boo::ObjToken<boo::IShaderDataBinding> ImGuiEngine::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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boo::ObjToken<boo::ITexture> texture) {
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std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms = {UniformBuffer.get()};
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std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms = {UniformBuffer.get()};
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std::array<boo::PipelineStage, uniforms.size()> unistages = {boo::PipelineStage::Vertex};
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std::array<boo::PipelineStage, uniforms.size()> unistages = {boo::PipelineStage::Vertex};
|
||||||
std::array<size_t, uniforms.size()> unioffs{0};
|
std::array<size_t, uniforms.size()> unioffs{0};
|
||||||
std::array<size_t, uniforms.size()> unisizes{sizeof(Uniform)};
|
std::array<size_t, uniforms.size()> unisizes{sizeof(Uniform)};
|
||||||
|
std::array<boo::ObjToken<boo::ITexture>, 1> texs{texture};
|
||||||
|
return ctx.newShaderDataBinding(ShaderPipeline, VertexBuffer.get(), nullptr, IndexBuffer.get(), uniforms.size(),
|
||||||
|
uniforms.data(), unistages.data(), unioffs.data(), unisizes.data(), texs.size(),
|
||||||
|
texs.data(), nullptr, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGuiEngine::BuildShaderDataBindings(boo::IGraphicsDataFactory::Context& ctx) {
|
||||||
for (int i = 0; i < ImGuiUserTextureID_MAX; ++i) {
|
for (int i = 0; i < ImGuiUserTextureID_MAX; ++i) {
|
||||||
std::array<boo::ObjToken<boo::ITexture>, 1> texs{Textures[i].get()};
|
ShaderDataBindings[i] = BuildShaderDataBinding(ctx, Textures[i].get());
|
||||||
ShaderDataBindings[i] = ctx.newShaderDataBinding(ShaderPipeline, VertexBuffer.get(), nullptr, IndexBuffer.get(),
|
|
||||||
uniforms.size(), uniforms.data(), unistages.data(), unioffs.data(),
|
|
||||||
unisizes.data(), texs.size(), texs.data(), nullptr, nullptr);
|
|
||||||
}
|
}
|
||||||
|
ResourceBindings.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGuiWindowCallback::m_mouseCaptured = false;
|
bool ImGuiWindowCallback::m_mouseCaptured = false;
|
||||||
|
|
|
@ -29,6 +29,9 @@ public:
|
||||||
static void End();
|
static void End();
|
||||||
static void Draw(boo::IGraphicsCommandQueue* gfxQ);
|
static void Draw(boo::IGraphicsCommandQueue* gfxQ);
|
||||||
|
|
||||||
|
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||||
|
boo::ObjToken<boo::ITexture> texture);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static void BuildShaderDataBindings(boo::IGraphicsDataFactory::Context& ctx);
|
static void BuildShaderDataBindings(boo::IGraphicsDataFactory::Context& ctx);
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include "Runtime/RetroTypes.hpp"
|
||||||
#include <zeus/CVector2f.hpp>
|
#include <zeus/CVector2f.hpp>
|
||||||
|
|
||||||
#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||||
|
@ -7,12 +8,23 @@
|
||||||
// Use 32-bit index type for boo
|
// Use 32-bit index type for boo
|
||||||
#define ImDrawIdx uint32_t
|
#define ImDrawIdx uint32_t
|
||||||
|
|
||||||
enum ImUserTextureID {
|
enum ImUserTextureID : uint8_t {
|
||||||
ImGuiUserTextureID_Atlas,
|
ImGuiUserTextureID_Atlas,
|
||||||
ImGuiUserTextureID_MetaforceIcon,
|
ImGuiUserTextureID_MetaforceIcon,
|
||||||
ImGuiUserTextureID_MAX,
|
ImGuiUserTextureID_MAX,
|
||||||
};
|
};
|
||||||
#define ImTextureID ImUserTextureID
|
struct ImUserTexture {
|
||||||
|
ImUserTextureID textureId = ImGuiUserTextureID_MAX;
|
||||||
|
metaforce::SObjectTag objectTag{};
|
||||||
|
|
||||||
|
ImUserTexture() noexcept = default;
|
||||||
|
ImUserTexture(long /* null */) noexcept {}
|
||||||
|
ImUserTexture(ImUserTextureID textureId) noexcept : textureId(textureId) {}
|
||||||
|
ImUserTexture(metaforce::SObjectTag objectTag) noexcept : objectTag(objectTag) {}
|
||||||
|
bool operator==(const ImUserTexture& rhs) const { return textureId == rhs.textureId && objectTag == rhs.objectTag; }
|
||||||
|
operator intptr_t() const { return (intptr_t(textureId) << 56) | objectTag.id.Value(); }
|
||||||
|
};
|
||||||
|
#define ImTextureID ImUserTexture
|
||||||
|
|
||||||
#define IM_VEC2_CLASS_EXTRA \
|
#define IM_VEC2_CLASS_EXTRA \
|
||||||
ImVec2(const zeus::CVector2f& v) { \
|
ImVec2(const zeus::CVector2f& v) { \
|
||||||
|
|
Loading…
Reference in New Issue