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IAnimReader: Make use of std::string_view where applicable
Same behavior, but allows interoperating with different string types in a more straightforward manner.
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@@ -37,9 +37,9 @@ public:
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u32) const override;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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bool VGetBoolPOIState(const char*) const override;
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s32 VGetInt32POIState(const char*) const override;
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CParticleData::EParentedMode VGetParticlePOIState(const char*) const override;
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bool VGetBoolPOIState(std::string_view name) const override;
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s32 VGetInt32POIState(std::string_view name) const override;
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CParticleData::EParentedMode VGetParticlePOIState(std::string_view name) const override;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override;
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std::unique_ptr<IAnimReader> VClone() const override;
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