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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 22:27:42 +00:00

IAnimReader: Make use of std::string_view where applicable

Same behavior, but allows interoperating with different string types in
a more straightforward manner.
This commit is contained in:
Lioncash
2020-03-31 03:05:05 -04:00
parent 13ce419554
commit 2c36b0bb83
11 changed files with 34 additions and 33 deletions

View File

@@ -35,11 +35,11 @@ u32 CAnimTreeSingleChild::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOIN
return x14_child->GetSoundPOIList(time, listOut, capacity, iterator, unk);
}
bool CAnimTreeSingleChild::VGetBoolPOIState(const char* name) const { return x14_child->VGetBoolPOIState(name); }
bool CAnimTreeSingleChild::VGetBoolPOIState(std::string_view name) const { return x14_child->VGetBoolPOIState(name); }
s32 CAnimTreeSingleChild::VGetInt32POIState(const char* name) const { return x14_child->VGetInt32POIState(name); }
s32 CAnimTreeSingleChild::VGetInt32POIState(std::string_view name) const { return x14_child->VGetInt32POIState(name); }
CParticleData::EParentedMode CAnimTreeSingleChild::VGetParticlePOIState(const char* name) const {
CParticleData::EParentedMode CAnimTreeSingleChild::VGetParticlePOIState(std::string_view name) const {
return x14_child->VGetParticlePOIState(name);
}