mirror of https://github.com/AxioDL/metaforce.git
CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
This commit is contained in:
parent
684bbd5903
commit
2e3d1c980b
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@ -118,16 +118,16 @@ void CElitePirate::Think(float dt, CStateManager& mgr) {
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x730_collisionActorMgr2->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
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}
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x5d4_collisionActorMgr1->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
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if (sub_80229208() && x5d8_data.GetX11F()) {
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if (IsAttractingEnergy() && x5d8_data.GetX11F()) {
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x3b4_speed = 2.f * x7a0_initialSpeed;
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} else {
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x3b4_speed = x7a0_initialSpeed;
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}
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sub_80228e50(dt);
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UpdateTimers(dt);
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sub_80228798();
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sub_802289dc(mgr, x772_launcherId, "grenadeLauncher_LCTR"sv);
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UpdateActorTransform(mgr, x772_launcherId, "grenadeLauncher_LCTR"sv);
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sub_80228e84(mgr);
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x328_31_ = sub_80229208();
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x328_31_energyAttractor = IsAttractingEnergy();
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}
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}
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@ -265,16 +265,16 @@ void CElitePirate::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
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xb4_drawFlags.x1_matSetIdx = numMaterialSets - 1 < x7cc_ ? numMaterialSets - 1 : x7cc_;
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}
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auto CElitePirate::GetDamageVulnerability() const -> const CDamageVulnerability* {
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const CDamageVulnerability* CElitePirate::GetDamageVulnerability() const {
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return &CDamageVulnerability::PassThroughVulnerabilty();
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}
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auto CElitePirate::GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const CDamageInfo& dInfo) const -> const CDamageVulnerability* {
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const CDamageVulnerability* CElitePirate::GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const CDamageInfo& dInfo) const {
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return &CDamageVulnerability::PassThroughVulnerabilty();
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}
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auto CElitePirate::GetOrbitPosition(const CStateManager& mgr) const -> zeus::CVector3f {
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zeus::CVector3f CElitePirate::GetOrbitPosition(const CStateManager& mgr) const {
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if (x772_launcherId != kInvalidUniqueId &&
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mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal) {
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if (const auto* actor = static_cast<const CActor*>(mgr.GetObjectById(x772_launcherId))) {
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@ -289,7 +289,7 @@ auto CElitePirate::GetOrbitPosition(const CStateManager& mgr) const -> zeus::CVe
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return GetLctrTransform("lockon_target_LCTR").origin;
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}
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auto CElitePirate::GetAimPosition(const CStateManager& mgr, float) const -> zeus::CVector3f {
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zeus::CVector3f CElitePirate::GetAimPosition(const CStateManager& mgr, float) const {
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const std::shared_ptr<CPlayerState>& playerState = mgr.GetPlayerState();
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if (x5d4_collisionActorMgr1->GetActive() && playerState->IsFiringComboBeam() &&
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playerState->GetCurrentBeam() == CPlayerState::EBeamId::Wave) {
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@ -357,7 +357,7 @@ void CElitePirate::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node
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}
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}
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auto CElitePirate::GetCollisionPrimitive() const -> const CCollisionPrimitive* { return &x738_; }
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const CCollisionPrimitive* CElitePirate::GetCollisionPrimitive() const { return &x738_; }
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void CElitePirate::KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info,
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EKnockBackType type, bool inDeferred, float magnitude) {
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@ -400,19 +400,17 @@ void CElitePirate::PathFind(CStateManager& mgr, EStateMsg msg, float dt) {
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}
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if (!TooClose(mgr, 0.f) && !PathShagged(mgr, 0.f)) {
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CPatterned::PathFind(mgr, msg, dt);
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} else {
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if (PathShagged(mgr, 0.f)) {
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const zeus::CVector3f& move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
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if (move != zeus::skZero3f) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
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}
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} else if (ShouldTurn(mgr, 0.f)) {
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const zeus::CVector3f& aim =
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mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
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const zeus::CVector3f& face = aim - GetTranslation();
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if (face.canBeNormalized()) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
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}
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} else if (PathShagged(mgr, 0.f)) {
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const zeus::CVector3f& move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
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if (move != zeus::skZero3f) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
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}
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} else if (ShouldTurn(mgr, 0.f)) {
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const zeus::CVector3f& aim =
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mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
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const zeus::CVector3f& face = aim - GetTranslation();
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if (face.canBeNormalized()) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
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}
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}
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} else if (msg == EStateMsg::Deactivate) {
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@ -661,7 +659,7 @@ void CElitePirate::Cover(CStateManager& mgr, EStateMsg msg, float dt) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
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}
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}
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sub_80227a90(mgr);
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AttractProjectiles(mgr);
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sub_802277e0(mgr, dt);
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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@ -736,7 +734,7 @@ bool CElitePirate::ShouldCallForBackup(CStateManager& mgr, float) {
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return ShouldCallForBackupFromLauncher(mgr, x772_launcherId);
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}
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auto CElitePirate::GetSearchPath() -> CPathFindSearch* { return &x7d0_pathFindSearch; }
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CPathFindSearch* CElitePirate::GetSearchPath() { return &x7d0_pathFindSearch; }
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void CElitePirate::SetupHealthInfo(CStateManager& mgr) {
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const CHealthInfo* const health = HealthInfo(mgr);
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@ -764,7 +762,7 @@ void CElitePirate::sub_80229248() {
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x7d0_pathFindSearch.SetCharacterHeight(3.f * scale);
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}
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// TODO rename
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// TODO rename?
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void CElitePirate::SetShotAt(bool val, CStateManager& mgr) {
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if (!sub_802273b0() || x7b4_hp <= 0.f || !val) {
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x988_27_shotAt = val;
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@ -956,9 +954,10 @@ bool CElitePirate::sub_80227430(const CDamageInfo& info) const {
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void CElitePirate::sub_80228634(CStateManager& mgr) {
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x8b4_ = GetTranslation();
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const zeus::CVector3f& dist = GetTranslation() - mgr.GetPlayer().GetTranslation();
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const zeus::CVector3f& playerPos = mgr.GetPlayer().GetTranslation();
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const zeus::CVector3f& dist = GetTranslation() - playerPos;
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if (dist.canBeNormalized() && dist.magSquared() > x2fc_minAttackRange * x2fc_minAttackRange) {
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x2e0_destPos = GetTranslation() + (x2fc_minAttackRange * dist.normalized());
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x2e0_destPos = playerPos + (x2fc_minAttackRange * dist.normalized());
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x8b4_ = x2e0_destPos;
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}
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}
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@ -969,8 +968,63 @@ void CElitePirate::sub_802285c4(CStateManager& mgr) {
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}
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}
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void CElitePirate::sub_80227a90(CStateManager& mgr) {
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// TODO
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void CElitePirate::AttractProjectiles(CStateManager& mgr) {
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if (!IsAlive()) {
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return;
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}
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TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(x79c_);
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if (!actor) {
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return;
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}
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float radius = x5d8_data.GetX1C();
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const zeus::CVector3f& actorPos = actor->GetTranslation();
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const zeus::CVector3f& pos = GetTranslation();
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rstl::reserved_vector<TUniqueId, 1024> projNearList;
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zeus::CAABox aabb{pos - radius, pos + radius};
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mgr.BuildNearList(projNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
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if (projNearList.empty()) {
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return;
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}
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rstl::reserved_vector<TUniqueId, 1024> charNearList;
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mgr.BuildNearList(charNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
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for (const TUniqueId projId : projNearList) {
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TCastToPtr<CGameProjectile> projectile = mgr.ObjectById(projId);
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if (!projectile || projectile->GetType() == EWeaponType::Missile ||
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projectile->GetOwnerId() != mgr.GetPlayer().GetUniqueId() ||
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projectile->GetAreaIdAlways() != GetAreaIdAlways()) {
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continue;
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}
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const zeus::CVector3f& projectilePos = projectile->GetTranslation();
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const zeus::CVector3f actorProjDist = actorPos - projectilePos;
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if (GetTransform().frontVector().dot(actorProjDist) < 0.f) {
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const zeus::CVector3f projectileDir = projectilePos - projectile->GetPreviousPos();
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if (projectileDir.canBeNormalized() && IsClosestEnergyAttractor(mgr, charNearList, projectilePos)) {
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float actorProjMag = actorProjDist.magnitude();
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const zeus::CVector3f b = projectilePos + ((0.5f * actorProjMag) * projectileDir.normalized());
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const zeus::CVector3f c = actorPos + zeus::CVector3f{0.f, 0.f, 0.4f * 0.4f * actorProjMag};
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const zeus::CVector3f p1 = zeus::getBezierPoint(projectilePos, b, c, actorPos, 0.333f);
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const zeus::CVector3f p2 = zeus::getBezierPoint(projectilePos, b, c, actorPos, 0.666f);
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float magAdd = (p2 - p1).magnitude() + (p1 - projectilePos).magnitude() + (actorPos - p2).magnitude();
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const zeus::CVector3f p3 =
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zeus::getBezierPoint(projectilePos, b, c, actorPos, projectileDir.magnitude() / magAdd);
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const zeus::CVector3f look = p3 - projectilePos;
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if (look.canBeNormalized()) {
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zeus::CTransform xf = zeus::lookAt(zeus::skZero3f, look);
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xf.orthonormalize();
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CProjectileWeapon& weapon = projectile->ProjectileWeapon();
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weapon.SetWorldSpaceOrientation(xf);
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const zeus::CVector3f scaledVelocity = 0.8f * weapon.GetVelocity().normalized();
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weapon.SetVelocity(weapon.GetVelocity() * 0.39999998f + (scaledVelocity * 0.6f));
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}
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}
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}
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SetShotAt(true, mgr);
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}
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}
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void CElitePirate::sub_802277e0(CStateManager& mgr, float dt) {
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@ -1000,15 +1054,15 @@ void CElitePirate::sub_802277e0(CStateManager& mgr, float dt) {
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x7c4_ = 0.f;
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}
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bool CElitePirate::sub_80229208() {
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if (x450_bodyController->GetLocomotionType() != pas::ELocomotionType::Crouch) {
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return false;
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bool CElitePirate::IsAttractingEnergy() {
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if (x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch) {
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const auto state = x450_bodyController->GetCurrentStateId();
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return state == pas::EAnimationState::Locomotion || state == pas::EAnimationState::Turn;
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}
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const pas::EAnimationState state = x450_bodyController->GetCurrentStateId();
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return state == pas::EAnimationState::Locomotion || state == pas::EAnimationState::Turn;
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return false;
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}
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void CElitePirate::sub_80228e50(float dt) {
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void CElitePirate::UpdateTimers(float dt) {
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if (x7b8_attackTimer > 0.f) {
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x7b8_attackTimer -= dt;
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}
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@ -1025,7 +1079,7 @@ void CElitePirate::sub_80228798() {
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x8c0_.AddValue(pos);
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}
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void CElitePirate::sub_802289dc(CStateManager& mgr, TUniqueId& uid, std::string_view name) {
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void CElitePirate::UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name) {
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if (uid == kInvalidUniqueId) {
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return;
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}
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@ -1052,8 +1106,8 @@ void CElitePirate::sub_80228e84(CStateManager& mgr) {
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}
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}
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void CElitePirate::ExtendTouchBounds(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
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const zeus::CVector3f& vec) {
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void CElitePirate::ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
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const zeus::CVector3f& vec) const {
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for (const TUniqueId uid : uids) {
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if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(uid)) {
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actor->SetExtendedTouchBounds(vec);
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@ -1086,13 +1140,28 @@ bool CElitePirate::ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcher
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return !CPatterned::IsPatternObstructed(mgr, target, target + (7.5f * rot));
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}
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bool CElitePirate::ShouldCallForBackupFromLauncher(CStateManager& mgr, TUniqueId uid) {
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bool CElitePirate::ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const {
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if (!x988_30_ && uid == kInvalidUniqueId && x5d8_data.GetX11E()) {
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return x7a8_ >= 3.f;
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}
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return false;
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}
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bool CElitePirate::IsClosestEnergyAttractor(const CStateManager& mgr,
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const rstl::reserved_vector<TUniqueId, 1024>& charNearList,
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const zeus::CVector3f& projectilePos) const {
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float distance = (projectilePos - GetTranslation()).magSquared();
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for (const auto id : charNearList) {
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if (TCastToConstPtr<CPatterned> actor = mgr.GetObjectById(id)) {
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if (actor->GetUniqueId() != GetUniqueId() && actor->IsEnergyAttractor() &&
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(projectilePos - actor->GetTranslation()).magSquared() < distance) {
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return false;
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}
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}
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}
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return true;
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}
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zeus::CVector3f CElitePirate::SUnknownStruct::GetValue(const zeus::CVector3f& v1, const zeus::CVector3f& v2) {
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while (!x4_.empty()) {
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const zeus::CVector3f v = x4_[x4_.size() - 1] - v1;
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@ -56,6 +56,7 @@ public:
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[[nodiscard]] float GetAttackChance() const { return x10_attackChance; }
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[[nodiscard]] float GetShotAtTime() const { return x14_shotAtTime; }
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[[nodiscard]] float GetShotAtTimeVariance() const { return x18_shotAtTimeVariance; }
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[[nodiscard]] float GetX1C() const { return x1c_; }
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[[nodiscard]] CAssetId GetX20() const { return x20_; }
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[[nodiscard]] u16 GetSFXAbsorb() const { return x24_sfxAbsorb; }
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[[nodiscard]] const CActorParameters& GetLauncherActParams() const { return x28_launcherActParams; }
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@ -213,17 +214,19 @@ private:
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bool sub_80227430(const CDamageInfo& info) const;
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void sub_80228634(CStateManager& mgr);
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void sub_802285c4(CStateManager& mgr);
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void sub_80227a90(CStateManager& mgr);
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void AttractProjectiles(CStateManager& mgr);
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void sub_802277e0(CStateManager& mgr, float dt);
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bool sub_80229208();
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void sub_80228e50(float dt);
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bool IsAttractingEnergy();
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void UpdateTimers(float dt);
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void sub_80228798();
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void sub_802289dc(CStateManager& mgr, TUniqueId& uid, std::string_view name);
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void UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name);
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void sub_80228e84(CStateManager& mgr);
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void ExtendTouchBounds(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
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const zeus::CVector3f& vec);
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void ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
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const zeus::CVector3f& vec) const;
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bool ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId);
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bool ShouldCallForBackupFromLauncher(CStateManager& mgr, TUniqueId uid);
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bool ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const;
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bool IsClosestEnergyAttractor(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 1024>& charNearList,
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const zeus::CVector3f& projectilePos) const;
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};
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} // namespace MP1
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} // namespace urde
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@ -25,7 +25,8 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
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CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid, EMaterialTypes::NonSolidDamageable},
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{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, excludeMat}),
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CMaterialList(), dInfo, attribs | GetBeamAttribType(wType), CModelData::CModelDataNull())
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CMaterialList(EMaterialTypes::Projectile), dInfo, attribs | GetBeamAttribType(wType),
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CModelData::CModelDataNull())
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, x158_visorParticle(visorParticle)
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, x168_visorSfx(visorSfx)
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, x170_projectile(wDesc, xf.origin, xf.basis, scale,
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@ -133,7 +133,7 @@ protected:
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bool x328_28_prevOnGround : 1;
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bool x328_29_noPatternShagging : 1;
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bool x328_30_lookAtDeathDir : 1;
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bool x328_31_ : 1;
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bool x328_31_energyAttractor : 1;
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bool x329_24_ : 1;
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};
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u32 _dummy = 0;
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@ -366,6 +366,7 @@ public:
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}
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float GetDamageDuration() const { return x504_damageDur; }
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zeus::CVector3f GetGunEyePos() const;
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bool IsEnergyAttractor() const { return x328_31_energyAttractor; }
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bool IsAlive() const { return x400_25_alive; }
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void BuildBodyController(EBodyType);
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