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CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
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@@ -25,7 +25,8 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
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CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid, EMaterialTypes::NonSolidDamageable},
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{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, excludeMat}),
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CMaterialList(), dInfo, attribs | GetBeamAttribType(wType), CModelData::CModelDataNull())
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CMaterialList(EMaterialTypes::Projectile), dInfo, attribs | GetBeamAttribType(wType),
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CModelData::CModelDataNull())
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, x158_visorParticle(visorParticle)
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, x168_visorSfx(visorSfx)
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, x170_projectile(wDesc, xf.origin, xf.basis, scale,
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