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CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list

This commit is contained in:
2020-03-30 23:10:51 -04:00
parent 684bbd5903
commit 2e3d1c980b
4 changed files with 123 additions and 49 deletions

View File

@@ -25,7 +25,8 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid, EMaterialTypes::NonSolidDamageable},
{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, excludeMat}),
CMaterialList(), dInfo, attribs | GetBeamAttribType(wType), CModelData::CModelDataNull())
CMaterialList(EMaterialTypes::Projectile), dInfo, attribs | GetBeamAttribType(wType),
CModelData::CModelDataNull())
, x158_visorParticle(visorParticle)
, x168_visorSfx(visorSfx)
, x170_projectile(wDesc, xf.origin, xf.basis, scale,