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CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
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@@ -133,7 +133,7 @@ protected:
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bool x328_28_prevOnGround : 1;
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bool x328_29_noPatternShagging : 1;
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bool x328_30_lookAtDeathDir : 1;
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bool x328_31_ : 1;
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bool x328_31_energyAttractor : 1;
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bool x329_24_ : 1;
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};
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u32 _dummy = 0;
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@@ -366,6 +366,7 @@ public:
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}
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float GetDamageDuration() const { return x504_damageDur; }
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zeus::CVector3f GetGunEyePos() const;
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bool IsEnergyAttractor() const { return x328_31_energyAttractor; }
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bool IsAlive() const { return x400_25_alive; }
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void BuildBodyController(EBodyType);
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