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CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list

This commit is contained in:
2020-03-30 23:10:51 -04:00
parent 684bbd5903
commit 2e3d1c980b
4 changed files with 123 additions and 49 deletions

View File

@@ -133,7 +133,7 @@ protected:
bool x328_28_prevOnGround : 1;
bool x328_29_noPatternShagging : 1;
bool x328_30_lookAtDeathDir : 1;
bool x328_31_ : 1;
bool x328_31_energyAttractor : 1;
bool x329_24_ : 1;
};
u32 _dummy = 0;
@@ -366,6 +366,7 @@ public:
}
float GetDamageDuration() const { return x504_damageDur; }
zeus::CVector3f GetGunEyePos() const;
bool IsEnergyAttractor() const { return x328_31_energyAttractor; }
bool IsAlive() const { return x400_25_alive; }
void BuildBodyController(EBodyType);