mirror of https://github.com/AxioDL/metaforce.git
Fix CAutoMapper surfaces on Braswell
This commit is contained in:
parent
f1b43c4805
commit
2ec2d07bdf
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@ -110,13 +110,13 @@ CAutoMapper::CAutoMapper(CStateManager& stateMgr)
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x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x10_minesBreakFirstTopIcon}));
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x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x14_minesBreakFirstBottomIcon}));
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for (int i=0 ; i<9 ; ++i)
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for (u32 i=0 ; i<9 ; ++i)
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{
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x210_lstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x24_lStick[i]}));
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x25c_cstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4c_cStick[i]}));
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}
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for (int i=0 ; i<2 ; ++i)
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for (u32 i=0 ; i<2 ; ++i)
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{
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x2a8_ltrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x74_lTrigger[i]}));
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x2bc_rtrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x80_rTrigger[i]}));
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@ -348,8 +348,8 @@ bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const
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void CAutoMapper::SetCurWorldAssetId(CAssetId mlvlId)
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{
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int numWorlds = x8_mapu->GetNumMapWorldDatas();
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for (int i=0 ; i<numWorlds ; ++i)
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u32 numWorlds = x8_mapu->GetNumMapWorldDatas();
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for (u32 i=0 ; i<numWorlds ; ++i)
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if (x8_mapu->GetMapWorldData(i).GetWorldAssetId() == mlvlId)
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{
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x9c_worldIdx = i;
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@ -941,13 +941,13 @@ CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f& point,
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{
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float minDist = 29999.f;
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std::pair<int, int> closestWorld = {xa0_curAreaId, xa0_curAreaId};
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for (int w=0 ; w<x8_mapu->GetNumMapWorldDatas() ; ++w)
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for (u32 w=0 ; w<x8_mapu->GetNumMapWorldDatas() ; ++w)
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{
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const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(w);
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(mwData.GetWorldAssetId()).MapWorldInfo();
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if (!mwInfo.IsAnythingSet())
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continue;
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for (int i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
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for (u32 i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
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{
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const zeus::CVector3f& mwOrigin = mwData.GetMapAreaData(i).origin;
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zeus::CVector3f pointToArea = mwOrigin - point;
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@ -1090,7 +1090,7 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
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}
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else if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
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{
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int oldWldIdx = x9c_worldIdx;
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u32 oldWldIdx = x9c_worldIdx;
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if (x1e0_hintSteps.size())
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{
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SAutoMapperHintStep& nextStep = x1e0_hintSteps.front();
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@ -1116,7 +1116,7 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
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if (x9c_worldIdx != oldWldIdx)
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{
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CAssetId curMlvl = g_GameState->CurrentWorldAssetId();
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for (int i=0 ; i<x14_dummyWorlds.size() ; ++i)
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for (u32 i=0 ; i<x14_dummyWorlds.size() ; ++i)
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{
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auto& wld = x14_dummyWorlds[i];
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const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(i);
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@ -1570,7 +1570,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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zeus::CTransform universeAreaXf = mwData.GetWorldTransform() * areaXf;
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float minMag = FLT_MAX;
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int hexIdx = -1;
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for (int i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
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for (u32 i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
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{
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float mag = (universeAreaXf.origin - mwData.GetMapAreaData(i).origin).magnitude();
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if (mag < minMag)
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@ -1616,7 +1616,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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if (hintBeaconFilters.size() < x1f8_hintLocations.size())
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{
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hintBeaconFilters.reserve(x1f8_hintLocations.size());
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for (int i=hintBeaconFilters.size() ; i<x1f8_hintLocations.size() ; ++i)
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for (u32 i=hintBeaconFilters.size() ; i<x1f8_hintLocations.size() ; ++i)
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hintBeaconFilters.emplace_back(EFilterType::Add, x3c_hintBeacon);
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}
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auto locIt = x1f8_hintLocations.cbegin();
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@ -1757,7 +1757,7 @@ void CAutoMapper::SetupHintNavigation()
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}
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}
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for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
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for (u32 i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
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{
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const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
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if (navigating && hintOpts.GetNextHintIdx() == i)
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@ -1773,7 +1773,7 @@ void CAutoMapper::SetupHintNavigation()
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CAssetId CAutoMapper::GetAreaHintDescriptionString(CAssetId mreaId)
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{
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const CHintOptions& hintOpts = g_GameState->HintOptions();
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for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
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for (u32 i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
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{
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const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
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if (state.x0_state != CHintOptions::EHintState::Displaying)
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@ -417,9 +417,8 @@ void CStateManager::MurderScriptInstanceNames()
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std::string CStateManager::HashInstanceName(CInputStream& in)
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{
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#ifdef NDEBUG
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static std::string name;
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while (in.readByte() != 0) {};
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return name;
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return "";
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#else
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return in.readString();
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#endif
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@ -1,21 +1,28 @@
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#include "CPathCamera.hpp"
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#include "CCameraManager.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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CPathCamera::CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, bool, bool, bool, bool,
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float, float, float, float, float, float, float, u32,
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EInitialSplinePosition)
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const zeus::CTransform& xf, bool active, float f1, float f2,
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float f3, float f4, float f5, u32 flags, EInitialSplinePosition initPos)
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: CGameCamera(uid, active, name, info, xf,
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CCameraManager::ThirdPersonFOV(),
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CCameraManager::NearPlane(),
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CCameraManager::FarPlane(),
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CCameraManager::Aspect(), kInvalidUniqueId, 0, 0)
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, x188_spline(flags & 1), x1dc_(f1), x1e0_(f2), x1e4_(f3), x1e8_initPos(initPos)
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, x1ec_flags(flags), x1f0_(f4), x1f4_(f5)
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{
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}
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void CPathCamera::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
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{
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}
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@ -2,6 +2,7 @@
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#define __URDE_CPATHCAMERA_HPP__
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#include "CGameCamera.hpp"
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#include "CCameraSpline.hpp"
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namespace urde
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{
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@ -12,11 +13,25 @@ public:
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enum class EInitialSplinePosition
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{
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};
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CPathCamera(TUniqueId, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool, bool, bool, bool, bool,
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float, float, float, float, float, float, float, u32,
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EInitialSplinePosition);
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private:
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CCameraSpline x188_spline;
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float x1d4_ = 0.f;
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float x1d8_ = 0.f;
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float x1dc_;
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float x1e0_;
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float x1e4_;
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EInitialSplinePosition x1e8_initPos;
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u32 x1ec_flags;
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float x1f0_;
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float x1f4_;
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public:
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CPathCamera(TUniqueId, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool, float, float, float,
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float, float, u32, EInitialSplinePosition);
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void Accept(IVisitor&);
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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};
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@ -17,7 +17,7 @@ void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
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Uniform uniform = {
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CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color
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};
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m_uniBuf->load(&uniform, sizeof(uniform));
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m_uniBuf->load(&uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArrayIndexed(start, count);
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}
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@ -0,0 +1,15 @@
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#include "CAutoSave.hpp"
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#include "CSaveGameScreen.hpp"
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#include "IMain.hpp"
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namespace urde
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{
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namespace MP1
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{
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CAutoSave::CAutoSave()
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: CIOWin("")
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, x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial()))
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{
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}
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}
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}
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@ -0,0 +1,19 @@
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#ifndef __URDE_CAUTOSAVE_HPP__
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#define __URDE_CAUTOSAVE_HPP__
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#include "CIOWin.hpp"
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namespace urde
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{
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namespace MP1
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{
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class CSaveGameScreen;
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class CAutoSave : CIOWin
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{
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std::unique_ptr<CSaveGameScreen> x14_savegameScreen;
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public:
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CAutoSave();
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};
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}
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}
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#endif // __URDE_CAUTOSAVE_HPP__
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@ -303,7 +303,8 @@ bool CPauseScreen::ShouldSwitchToInGame() const
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float CPauseScreen::GetHelmetCamYOff() const
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{
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if (CPauseScreenBase* screen = x7c_screens[x78_activeIdx].get())
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CPauseScreenBase* screen = x7c_screens[x78_activeIdx].get();
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if (screen)
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return screen->GetCameraYBias();
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return 0.f;
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}
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@ -3,6 +3,7 @@ set(MP1_WORLD_SOURCES
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CBeetle.hpp CBeetle.cpp
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CWarWasp.hpp CWarWasp.cpp
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CSpacePirate.hpp CSpacePirate.cpp
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CParasite.hpp CParasite.cpp
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CBabygoth.hpp CBabygoth.cpp
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CMetroidPrimeRelay.hpp CMetroidPrimeRelay.cpp
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CMetroidPrimeExo.hpp CMetroidPrimeExo.cpp
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@ -0,0 +1 @@
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#include "CParasite.hpp"
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@ -0,0 +1,14 @@
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#ifndef __URDE_MP1_CPARASITE_HPP__
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#define __URDE_MP1_CPARASITE_HPP__
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#include "World/CWallWalker.hpp"
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namespace urde::MP1
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{
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class CParasite : public CWallWalker
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{
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public:
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CParasite();
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};
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}
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#endif // __URDE_MP1_CPARASITE_HPP__
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@ -76,6 +76,7 @@ set(WORLD_SOURCES
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CScriptTargetingPoint.hpp CScriptTargetingPoint.cpp
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CScriptPlayerActor.hpp CScriptPlayerActor.cpp
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CScriptSwitch.hpp CScriptSwitch.cpp
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CWallWalker.hpp CWallWalker.cpp
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CWallCrawlerSwarm.hpp CWallCrawlerSwarm.cpp
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CScriptAiJumpPoint.hpp CScriptAiJumpPoint.cpp
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CScriptRoomAcoustics.hpp CScriptRoomAcoustics.cpp
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@ -30,7 +30,7 @@ void CScriptAiJumpPoint::Think(float dt, CStateManager&)
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void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr)
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{
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AcceptScriptMsg(msg, other, mgr);
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CActor::AcceptScriptMsg(msg, other, mgr);
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if (msg != EScriptObjectMessage::InitializedInArea)
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return;
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@ -0,0 +1,11 @@
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#include "CWallWalker.hpp"
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namespace urde
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{
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CWallWalker::CWallWalker(ECharacter chr, TUniqueId uid, std::string_view name, EFlavorType flavType,
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const CEntityInfo& eInfo, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, EMovementType mType,
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EColliderType colType, EBodyType bType, const CActorParameters& aParms, s32 w1, bool w2)
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: CPatterned(chr, uid, name, flavType, eInfo, xf, std::move(mData), pInfo, mType, colType, bType, aParms, w1)
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{}
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}
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@ -0,0 +1,16 @@
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#ifndef __URDE_CWALLWALKER_HPP__
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#define __URDE_CWALLWALKER_HPP__
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#include "CPatterned.hpp"
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namespace urde
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{
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class CWallWalker : public CPatterned
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{
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public:
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CWallWalker(ECharacter, TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&,
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CModelData&&, const CPatternedInfo&, EMovementType, EColliderType, EBodyType,
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const CActorParameters&, s32, bool);
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};
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}
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#endif // __URDE_CWALLWALKER_HPP__
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@ -75,8 +75,9 @@
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#include "MP1/World/CNewIntroBoss.hpp"
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#include "MP1/World/CSpacePirate.hpp"
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#include "MP1/World/CWarWasp.hpp"
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#include "MP1/World/CParasite.hpp"
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#include "Particle/CWeaponDescription.hpp"
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#include "Camera/CPathCamera.hpp"
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namespace urde
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{
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static logvisor::Module Log("urde::ScriptLoader");
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@ -573,7 +574,7 @@ CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int prop
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bool b3 = in.readBool();
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bool b4 = in.readBool();
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if (partId == 0xffffffff && elscId == 0xffffffff)
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if (!partId.IsValid() && !elscId.IsValid())
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return nullptr;
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if (!g_ResFactory->GetResourceTypeById(partId) && !g_ResFactory->GetResourceTypeById(elscId))
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@ -840,8 +841,11 @@ CEntity* ScriptLoader::LoadSpawnPoint(CStateManager& mgr, CInputStream& in, int
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CEntity* ScriptLoader::LoadCameraHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 25, "CamerHint"))
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if (propCount > 25)
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{
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Log.report(logvisor::Warning, "Too many props (%d > 25) for CameraHint entity", propCount);
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return nullptr;
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}
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SActorHead head = LoadActorHead(in, mgr);
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@ -1423,7 +1427,22 @@ CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in, int
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CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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if (propCount > 15)
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{
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Log.report(logvisor::Warning, "Too many props (%d > 15) for PathCamera entity", propCount);
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return nullptr;
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}
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SActorHead aHead = LoadActorHead(in, mgr);
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bool active = in.readBool();
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u32 flags = LoadParameterFlags(in);
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big());
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float f4 = in.readFloatBig();
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float f5 = in.readFloatBig();
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return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5, flags, initPos);
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}
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CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@ -1573,7 +1592,44 @@ CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int p
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CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 6, "Parasite"))
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return nullptr;
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std::string name = mgr.HashInstanceName(in);
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CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
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zeus::CTransform xf = LoadEditorTransform(in);
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zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
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std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
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if (!pcount.first)
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return nullptr;
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CPatternedInfo pInfo(in, pcount.second);
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CActorParameters aParms = LoadActorParameters(in);
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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float f4 = in.readFloatBig();
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float f5 = in.readFloatBig();
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float f6 = in.readFloatBig();
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float f7 = in.readFloatBig();
|
||||
float f8 = in.readFloatBig();
|
||||
float f9 = in.readFloatBig();
|
||||
float f10 = in.readFloatBig();
|
||||
float f11 = in.readFloatBig();
|
||||
float f12 = in.readFloatBig();
|
||||
float f13 = in.readFloatBig();
|
||||
float f14 = in.readFloatBig();
|
||||
float f15 = in.readFloatBig();
|
||||
float f16 = in.readFloatBig();
|
||||
float f17 = in.readFloatBig();
|
||||
bool b1 = in.readBool();
|
||||
|
||||
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
|
||||
return nullptr;
|
||||
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
||||
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
||||
return nullptr; //return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, )
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
|
Loading…
Reference in New Issue