mirror of https://github.com/AxioDL/metaforce.git
Disable pause checks for the HUD
This commit is contained in:
parent
cff5198e6b
commit
f1b43c4805
|
@ -593,10 +593,11 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr)
|
|||
|
||||
bool notInCine = !stateMgr.GetCameraManager()->IsInCinematicCamera();
|
||||
bool drawVisor = false;
|
||||
if (notInCine && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame))
|
||||
/* Let's always draw the HUD except in cinematic mode */
|
||||
if (notInCine /* && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame) */)
|
||||
drawVisor = true;
|
||||
|
||||
if (x3c_pauseScreenBlur->IsGameDraw())
|
||||
//if (x3c_pauseScreenBlur->IsGameDraw())
|
||||
{
|
||||
x34_samusHud->GetTargetingManager().Draw(stateMgr, true);
|
||||
CGraphics::SetDepthRange(0.015625f, 0.03125f);
|
||||
|
|
Loading…
Reference in New Issue