mirror of https://github.com/AxioDL/metaforce.git
Vulkan sync
This commit is contained in:
parent
7f8e21a999
commit
3093e60173
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@ -183,16 +183,16 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
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m_texAlpha = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
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m_texAlpha = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_texAdditive = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
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m_texAdditive = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_noTexAlpha = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
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m_noTexAlpha = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_noTexAdditive = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
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m_noTexAdditive = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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return new struct VulkanLineDataBindingFactory;
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return new struct VulkanLineDataBindingFactory;
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}
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}
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@ -425,70 +425,70 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::Vul
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m_texZTestZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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m_texZTestZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, true, false);
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boo::Primitive::TriStrips, true, true, false);
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m_texNoZTestZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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m_texNoZTestZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_texZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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m_texZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_texAdditiveZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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m_texAdditiveZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_texAdditiveNoZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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m_texAdditiveNoZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_texRedToAlphaZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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m_texRedToAlphaZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_indTexZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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m_indTexZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, true, false);
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boo::Primitive::TriStrips, true, true, false);
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m_indTexNoZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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m_indTexNoZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_indTexAdditive = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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m_indTexAdditive = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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true, true, false);
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boo::Primitive::TriStrips, true, true, false);
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m_cindTexZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
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m_cindTexZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, true, false);
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boo::Primitive::TriStrips, true, true, false);
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m_cindTexNoZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
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m_cindTexNoZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_cindTexAdditive = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
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m_cindTexAdditive = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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true, true, false);
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boo::Primitive::TriStrips, true, true, false);
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m_noTexZTestZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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m_noTexZTestZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, true, false);
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boo::Primitive::TriStrips, true, true, false);
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m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_noTexAdditiveZTest = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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m_noTexAdditiveZTest = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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return new struct VulkanElementDataBindingFactory;
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return new struct VulkanElementDataBindingFactory;
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}
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}
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit b413680ace23e0f51bffbaf6eb572df7912a6e6a
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Subproject commit 3baf9184b921d000c997975bb112360e06b9fd75
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2
specter
2
specter
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@ -1 +1 @@
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Subproject commit d3e4c1a63bd24ae946bab4560aaaeee288a3018e
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Subproject commit cbc19b323b802aa6b1d7b5a655e040f44a9e8534
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