mirror of https://github.com/AxioDL/metaforce.git
CWorld: Dehardcode magic number in CheckWorldComplete()
Same behavior, no magic number.
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@ -318,7 +318,7 @@ bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId)
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for (size_t i = x48_chainCount; i < x4c_chainHeads.size(); ++i) {
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x4c_chainHeads[i] = nullptr;
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}
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x48_chainCount = 5;
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x48_chainCount = x4c_chainHeads.size();
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}
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for (std::unique_ptr<CGameArea>& area : x18_areas)
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