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Finish CScriptPlayerActor
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@@ -15,21 +15,21 @@ struct PlayerActor : IScriptObject
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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Value<atVec3f> unknown1;
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Value<atVec3f> scanOffset;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<atVec3f> boxExtents;
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Value<atVec3f> boxOffset;
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Value<float> mass;
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Value<float> zMomentum;
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HealthInfo healthInfo;
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DamageVulnerability damageVulnerability;
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UniqueID32 model;
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AnimationParameters animationParameters;
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ActorParameters actorParameters;
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Value<bool> unknown4;
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Value<bool> unknown5;
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Value<bool> unknown6;
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Value<bool> unknown7;
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Value<bool> loop;
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Value<bool> snow;
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Value<bool> solid;
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Value<bool> active;
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PlayerParameters playerParameters;
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Value<atUint32> unknown8;
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Value<atUint32> beamId;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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