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Finish CScriptPlayerActor
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@@ -260,7 +260,7 @@ public:
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float x1130_xrayTarget = 1.f;
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float x1134_weaponWorldLightingSpeed = 0.f;
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float x1138_weaponWorldLightingTarget = 1.f;
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u32 x113c_ = 0;
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u32 x113c_playerActorsLoading = 0;
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};
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private:
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std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;
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