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Initial CScriptActor imps
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@@ -4,6 +4,7 @@
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#include "Collision/CMaterialList.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "TCastTo.hpp"
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#include "Character/IAnimReader.hpp"
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namespace urde
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{
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@@ -299,4 +300,9 @@ void CActor::SetAddedToken(u32 tok) { xcc_addedToken = tok; }
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float CActor::GetPitch() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).pitch(); }
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float CActor::GetYaw() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).yaw(); }
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SAdvancementDeltas CActor::UpdateAnimation(float, CStateManager&, bool)
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{
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return {};
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}
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}
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