mirror of https://github.com/AxioDL/metaforce.git
Give the input viewer it's own overlay
This commit is contained in:
parent
995dc184b0
commit
34baaa8adb
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@ -702,7 +702,7 @@ void ImGuiConsole::ShowAboutWindow(bool canClose, std::string_view errorString)
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void ImGuiConsole::ShowDebugOverlay() {
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if (!m_frameCounter && !m_frameRate && !m_inGameTime && !m_roomTimer && !m_playerInfo && !m_areaInfo &&
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!m_worldInfo && !m_randomStats && !m_resourceStats && !m_showInput) {
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!m_worldInfo && !m_randomStats && !m_resourceStats) {
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return;
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}
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ImGuiIO& io = ImGui::GetIO();
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@ -869,158 +869,20 @@ void ImGuiConsole::ShowDebugOverlay() {
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ImGuiStringViewText(fmt::format(FMT_STRING("Resource Objects: {}\n"), g_SimplePool->GetLiveObjects()));
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}
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// Code -stolen- borrowed from Practice Mod
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if (m_showInput && g_InputGenerator != nullptr) {
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auto input = g_InputGenerator->GetLastInput();
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if (input.x4_controllerIdx == 0) {
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if (hasPrevious) {
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ImGui::Separator();
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}
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hasPrevious = true;
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ImDrawList* dl = ImGui::GetWindowDrawList();
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zeus::CVector2f p = ImGui::GetCursorScreenPos();
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float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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float leftStickRadius = 30 * scale;
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p = p + zeus::CVector2f{20, 20} * scale; // Pad p so we don't clip outside our rect
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zeus::CVector2f leftStickCenter = p + zeus::CVector2f(30, 45) * scale;
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float dpadRadius = 15 * scale;
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float dpadWidth = 8 * scale;
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zeus::CVector2f dpadCenter = p + zeus::CVector2f(80, 90) * scale;
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float rightStickRadius = 20 * scale;
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zeus::CVector2f rightStickCenter = p + zeus::CVector2f(160, 90) * scale;
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float startButtonRadius = 8 * scale;
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zeus::CVector2f startButtonCenter = p + zeus::CVector2f(120, 55) * scale;
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float aButtonRadius = 16 * scale;
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zeus::CVector2f aButtonCenter = p + zeus::CVector2f(210, 48) * scale;
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float bButtonRadius = 8 * scale;
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zeus::CVector2f bButtonCenter = aButtonCenter + zeus::CVector2f(-24, 16) * scale;
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float xButtonRadius = 8 * scale;
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zeus::CVector2f xButtonCenter = aButtonCenter + zeus::CVector2f(24, -16) * scale;
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float yButtonRadius = 8 * scale;
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zeus::CVector2f yButtonCenter = aButtonCenter + zeus::CVector2f(-12, -24) * scale;
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float triggerWidth = leftStickRadius * 2;
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float triggerHeight = 8 * scale;
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zeus::CVector2f lCenter = leftStickCenter + zeus::CVector2f(0, -60) * scale;
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zeus::CVector2f rCenter = zeus::CVector2f(aButtonCenter.x(), lCenter.y());
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const auto zButtonCenter = rCenter + zeus::CVector2f{0, 24 * scale};
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const float zButtonHalfWidth = triggerWidth / 2;
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const float zButtonHalfHeight = 4 * scale;
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constexpr ImU32 stickGray = IM_COL32(150, 150, 150, 255);
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constexpr ImU32 darkGray = IM_COL32(60, 60, 60, 255);
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constexpr ImU32 red = IM_COL32(255, 0, 0, 255);
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constexpr ImU32 green = IM_COL32(0, 255, 0, 255);
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// left stick
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{
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dl->AddCircleFilled(leftStickCenter, leftStickRadius, stickGray, 8);
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float x = input.ALeftX();
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float y = -input.ALeftY();
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dl->AddCircleFilled(leftStickCenter + (zeus::CVector2f{x, y} * leftStickRadius), leftStickRadius / 3, red);
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dl->AddLine(leftStickCenter, leftStickCenter + zeus::CVector2f(x * leftStickRadius, y * leftStickRadius),
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IM_COL32(255, 244, 0, 255), 1.5f);
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}
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// right stick
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{
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dl->AddCircleFilled(rightStickCenter, rightStickRadius, stickGray, 8);
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float x = input.ARightX();
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float y = -input.ARightY();
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dl->AddCircleFilled(rightStickCenter + (zeus::CVector2f{x, y} * rightStickRadius), rightStickRadius / 3, red);
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dl->AddLine(rightStickCenter, rightStickCenter + zeus::CVector2f(x * rightStickRadius, y * rightStickRadius),
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IM_COL32(255, 244, 0, 255), 1.5f);
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}
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// dpad
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{
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float halfWidth = dpadWidth / 2;
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius),
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dpadCenter + zeus::CVector2f(halfWidth, dpadRadius), stickGray);
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth),
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dpadCenter + zeus::CVector2f(dpadRadius, halfWidth), stickGray);
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if (input.DDPUp()) {
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius),
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dpadCenter + zeus::CVector2f(halfWidth, -dpadRadius / 2), red);
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}
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if (input.DDPDown()) {
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, dpadRadius),
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dpadCenter + zeus::CVector2f(halfWidth, dpadRadius / 2), red);
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}
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if (input.DDPLeft()) {
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth),
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dpadCenter + zeus::CVector2f(-dpadRadius / 2, halfWidth), red);
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}
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if (input.DDPRight()) {
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(dpadRadius, -halfWidth),
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dpadCenter + zeus::CVector2f(dpadRadius / 2, halfWidth), red);
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}
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}
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// buttons
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{
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// start
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dl->AddCircleFilled(startButtonCenter, startButtonRadius, input.DStart() ? red : stickGray);
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// a
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dl->AddCircleFilled(aButtonCenter, aButtonRadius, input.DA() ? green : stickGray);
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// b
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dl->AddCircleFilled(bButtonCenter, bButtonRadius, input.DB() ? red : stickGray);
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// x
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dl->AddCircleFilled(xButtonCenter, xButtonRadius, input.DX() ? red : stickGray);
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// y
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dl->AddCircleFilled(yButtonCenter, yButtonRadius, input.DY() ? red : stickGray);
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// z
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dl->AddRectFilled(zButtonCenter - zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight},
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zButtonCenter + zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight},
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input.DZ() ? IM_COL32(128, 0, 128, 255) : stickGray, 16);
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}
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// triggers
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{
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float halfTriggerWidth = triggerWidth / 2;
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zeus::CVector2f lStart = lCenter - zeus::CVector2f(halfTriggerWidth, 0);
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zeus::CVector2f lEnd = lCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight);
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float lValue = triggerWidth * input.ALTrigger();
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dl->AddRectFilled(lStart, lStart + zeus::CVector2f(lValue, triggerHeight), input.DL() ? red : stickGray);
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dl->AddRectFilled(lStart + zeus::CVector2f(lValue, 0), lEnd, darkGray);
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zeus::CVector2f rStart = rCenter - zeus::CVector2f(halfTriggerWidth, 0);
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zeus::CVector2f rEnd = rCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight);
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float rValue = triggerWidth * input.ARTrigger();
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dl->AddRectFilled(rEnd - zeus::CVector2f(rValue, triggerHeight), rEnd, input.DR() ? red : stickGray);
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dl->AddRectFilled(rStart, rEnd - zeus::CVector2f(rValue, 0), darkGray);
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}
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ImGui::Dummy(zeus::CVector2f(270, 130) * scale);
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}
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}
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if (ImGui::BeginPopupContextWindow()) {
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if (ImGui::MenuItem("Custom", nullptr, m_debugOverlayCorner == -1)) {
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m_debugOverlayCorner = -1;
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}
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if (ImGui::MenuItem("Top-left", nullptr, m_debugOverlayCorner == 0)) {
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if (ImGui::MenuItem("Top-left", nullptr, m_debugOverlayCorner == 0, m_inputOverlayCorner != 1)) {
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m_debugOverlayCorner = 0;
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}
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if (ImGui::MenuItem("Top-right", nullptr, m_debugOverlayCorner == 1)) {
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if (ImGui::MenuItem("Top-right", nullptr, m_debugOverlayCorner == 1, m_inputOverlayCorner != 1)) {
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m_debugOverlayCorner = 1;
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}
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if (ImGui::MenuItem("Bottom-left", nullptr, m_debugOverlayCorner == 2)) {
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if (ImGui::MenuItem("Bottom-left", nullptr, m_debugOverlayCorner == 2, m_inputOverlayCorner != 2)) {
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m_debugOverlayCorner = 2;
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}
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if (ImGui::MenuItem("Bottom-right", nullptr, m_debugOverlayCorner == 3)) {
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if (ImGui::MenuItem("Bottom-right", nullptr, m_debugOverlayCorner == 3, m_inputOverlayCorner != 3)) {
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m_debugOverlayCorner = 3;
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}
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ImGui::EndPopup();
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@ -1029,6 +891,184 @@ void ImGuiConsole::ShowDebugOverlay() {
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ImGui::End();
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}
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void ImGuiConsole::ShowInputViewer() {
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if (!m_showInput || g_InputGenerator == nullptr) {
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return;
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}
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auto input = g_InputGenerator->GetLastInput();
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if (input.x4_controllerIdx != 0) {
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return;
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}
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// Code -stolen- borrowed from Practice Mod
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ImGuiIO& io = ImGui::GetIO();
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
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ImGuiWindowFlags_NoNav;
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if (m_inputOverlayCorner != -1) {
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImVec2 workPos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
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ImVec2 workSize = viewport->WorkSize;
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ImVec2 windowPos;
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ImVec2 windowPosPivot;
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constexpr float padding = 10.0f;
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windowPos.x = (m_inputOverlayCorner & 1) != 0 ? (workPos.x + workSize.x - padding) : (workPos.x + padding);
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windowPos.y = (m_inputOverlayCorner & 2) != 0 ? (workPos.y + workSize.y - padding) : (workPos.y + padding);
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windowPosPivot.x = (m_inputOverlayCorner & 1) != 0 ? 1.0f : 0.0f;
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windowPosPivot.y = (m_inputOverlayCorner & 2) != 0 ? 1.0f : 0.0f;
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ImGui::SetNextWindowPos(windowPos, ImGuiCond_Always, windowPosPivot);
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windowFlags |= ImGuiWindowFlags_NoMove;
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}
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ImGui::SetNextWindowBgAlpha(0.65f);
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if (ImGui::Begin("Input Overlay", nullptr, windowFlags)) {
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ImDrawList* dl = ImGui::GetWindowDrawList();
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zeus::CVector2f p = ImGui::GetCursorScreenPos();
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float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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float leftStickRadius = 30 * scale;
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p = p + zeus::CVector2f{20, 20} * scale; // Pad p so we don't clip outside our rect
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zeus::CVector2f leftStickCenter = p + zeus::CVector2f(30, 45) * scale;
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float dpadRadius = 15 * scale;
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float dpadWidth = 8 * scale;
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zeus::CVector2f dpadCenter = p + zeus::CVector2f(80, 90) * scale;
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float rightStickRadius = 20 * scale;
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zeus::CVector2f rightStickCenter = p + zeus::CVector2f(160, 90) * scale;
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float startButtonRadius = 8 * scale;
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zeus::CVector2f startButtonCenter = p + zeus::CVector2f(120, 55) * scale;
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float aButtonRadius = 16 * scale;
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zeus::CVector2f aButtonCenter = p + zeus::CVector2f(210, 48) * scale;
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float bButtonRadius = 8 * scale;
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zeus::CVector2f bButtonCenter = aButtonCenter + zeus::CVector2f(-24, 16) * scale;
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float xButtonRadius = 8 * scale;
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zeus::CVector2f xButtonCenter = aButtonCenter + zeus::CVector2f(24, -16) * scale;
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float yButtonRadius = 8 * scale;
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zeus::CVector2f yButtonCenter = aButtonCenter + zeus::CVector2f(-12, -24) * scale;
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float triggerWidth = leftStickRadius * 2;
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float triggerHeight = 8 * scale;
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zeus::CVector2f lCenter = leftStickCenter + zeus::CVector2f(0, -60) * scale;
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zeus::CVector2f rCenter = zeus::CVector2f(aButtonCenter.x(), lCenter.y());
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const auto zButtonCenter = rCenter + zeus::CVector2f{0, 24 * scale};
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const float zButtonHalfWidth = triggerWidth / 2;
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const float zButtonHalfHeight = 4 * scale;
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constexpr ImU32 stickGray = IM_COL32(150, 150, 150, 255);
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constexpr ImU32 darkGray = IM_COL32(60, 60, 60, 255);
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constexpr ImU32 red = IM_COL32(255, 0, 0, 255);
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constexpr ImU32 green = IM_COL32(0, 255, 0, 255);
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// left stick
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{
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dl->AddCircleFilled(leftStickCenter, leftStickRadius, stickGray, 8);
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float x = input.ALeftX();
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float y = -input.ALeftY();
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dl->AddCircleFilled(leftStickCenter + (zeus::CVector2f{x, y} * leftStickRadius), leftStickRadius / 3, red);
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dl->AddLine(leftStickCenter, leftStickCenter + zeus::CVector2f(x * leftStickRadius, y * leftStickRadius),
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IM_COL32(255, 244, 0, 255), 1.5f);
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}
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// right stick
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{
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dl->AddCircleFilled(rightStickCenter, rightStickRadius, stickGray, 8);
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float x = input.ARightX();
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float y = -input.ARightY();
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dl->AddCircleFilled(rightStickCenter + (zeus::CVector2f{x, y} * rightStickRadius), rightStickRadius / 3, red);
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dl->AddLine(rightStickCenter, rightStickCenter + zeus::CVector2f(x * rightStickRadius, y * rightStickRadius),
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IM_COL32(255, 244, 0, 255), 1.5f);
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}
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// dpad
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{
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float halfWidth = dpadWidth / 2;
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius),
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dpadCenter + zeus::CVector2f(halfWidth, dpadRadius), stickGray);
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth),
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dpadCenter + zeus::CVector2f(dpadRadius, halfWidth), stickGray);
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if (input.DDPUp()) {
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius),
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dpadCenter + zeus::CVector2f(halfWidth, -dpadRadius / 2), red);
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}
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if (input.DDPDown()) {
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, dpadRadius),
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dpadCenter + zeus::CVector2f(halfWidth, dpadRadius / 2), red);
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}
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if (input.DDPLeft()) {
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth),
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dpadCenter + zeus::CVector2f(-dpadRadius / 2, halfWidth), red);
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}
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if (input.DDPRight()) {
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dl->AddRectFilled(dpadCenter + zeus::CVector2f(dpadRadius, -halfWidth),
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dpadCenter + zeus::CVector2f(dpadRadius / 2, halfWidth), red);
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}
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}
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// buttons
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{
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// start
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dl->AddCircleFilled(startButtonCenter, startButtonRadius, input.DStart() ? red : stickGray);
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// a
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dl->AddCircleFilled(aButtonCenter, aButtonRadius, input.DA() ? green : stickGray);
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// b
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dl->AddCircleFilled(bButtonCenter, bButtonRadius, input.DB() ? red : stickGray);
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// x
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dl->AddCircleFilled(xButtonCenter, xButtonRadius, input.DX() ? red : stickGray);
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// y
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dl->AddCircleFilled(yButtonCenter, yButtonRadius, input.DY() ? red : stickGray);
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// z
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dl->AddRectFilled(zButtonCenter - zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight},
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zButtonCenter + zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight},
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input.DZ() ? IM_COL32(128, 0, 128, 255) : stickGray, 16);
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}
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// triggers
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{
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float halfTriggerWidth = triggerWidth / 2;
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zeus::CVector2f lStart = lCenter - zeus::CVector2f(halfTriggerWidth, 0);
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zeus::CVector2f lEnd = lCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight);
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float lValue = triggerWidth * input.ALTrigger();
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dl->AddRectFilled(lStart, lStart + zeus::CVector2f(lValue, triggerHeight), input.DL() ? red : stickGray);
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dl->AddRectFilled(lStart + zeus::CVector2f(lValue, 0), lEnd, darkGray);
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zeus::CVector2f rStart = rCenter - zeus::CVector2f(halfTriggerWidth, 0);
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zeus::CVector2f rEnd = rCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight);
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float rValue = triggerWidth * input.ARTrigger();
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dl->AddRectFilled(rEnd - zeus::CVector2f(rValue, triggerHeight), rEnd, input.DR() ? red : stickGray);
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dl->AddRectFilled(rStart, rEnd - zeus::CVector2f(rValue, 0), darkGray);
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}
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ImGui::Dummy(zeus::CVector2f(270, 130) * scale);
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if (ImGui::BeginPopupContextWindow()) {
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if (ImGui::MenuItem("Custom", nullptr, m_inputOverlayCorner == -1)) {
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m_inputOverlayCorner = -1;
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}
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if (ImGui::MenuItem("Top-left", nullptr, m_inputOverlayCorner == 0, m_debugOverlayCorner != 0)) {
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m_inputOverlayCorner = 0;
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}
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if (ImGui::MenuItem("Top-right", nullptr, m_inputOverlayCorner == 1, m_debugOverlayCorner != 1)) {
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m_inputOverlayCorner = 1;
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}
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if (ImGui::MenuItem("Bottom-left", nullptr, m_inputOverlayCorner == 2, m_debugOverlayCorner != 2)) {
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m_inputOverlayCorner = 2;
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}
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if (ImGui::MenuItem("Bottom-right", nullptr, m_inputOverlayCorner == 3, m_debugOverlayCorner != 3)) {
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m_inputOverlayCorner = 3;
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}
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ImGui::EndPopup();
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}
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}
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ImGui::End();
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}
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void ImGuiConsole::ShowAppMainMenuBar(bool canInspect) {
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if (ImGui::BeginMainMenuBar()) {
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if (ImGui::BeginMenu("Game")) {
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@ -1171,6 +1211,7 @@ void ImGuiConsole::PreUpdate() {
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ShowConsoleVariablesWindow();
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}
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ShowDebugOverlay();
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ShowInputViewer();
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}
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void ImGuiConsole::PostUpdate() {
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@ -86,6 +86,7 @@ private:
|
|||
bool m_isInitialized = false;
|
||||
|
||||
int m_debugOverlayCorner = 2; // bottom-left
|
||||
int m_inputOverlayCorner = 3; // bottom-right
|
||||
const void* m_currentRoom = nullptr;
|
||||
double m_lastRoomTime = 0.f;
|
||||
double m_currentRoomStart = 0.f;
|
||||
|
@ -102,5 +103,6 @@ private:
|
|||
void ShowLayersWindow();
|
||||
void ShowConsoleVariablesWindow();
|
||||
void ShowMenuHint();
|
||||
void ShowInputViewer();
|
||||
};
|
||||
} // namespace metaforce
|
||||
|
|
Loading…
Reference in New Issue