Give the input viewer it's own overlay

This commit is contained in:
Phillip Stephens 2021-06-06 14:22:59 -07:00
parent 995dc184b0
commit 34baaa8adb
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
2 changed files with 186 additions and 143 deletions

View File

@ -702,7 +702,7 @@ void ImGuiConsole::ShowAboutWindow(bool canClose, std::string_view errorString)
void ImGuiConsole::ShowDebugOverlay() {
if (!m_frameCounter && !m_frameRate && !m_inGameTime && !m_roomTimer && !m_playerInfo && !m_areaInfo &&
!m_worldInfo && !m_randomStats && !m_resourceStats && !m_showInput) {
!m_worldInfo && !m_randomStats && !m_resourceStats) {
return;
}
ImGuiIO& io = ImGui::GetIO();
@ -869,158 +869,20 @@ void ImGuiConsole::ShowDebugOverlay() {
ImGuiStringViewText(fmt::format(FMT_STRING("Resource Objects: {}\n"), g_SimplePool->GetLiveObjects()));
}
// Code -stolen- borrowed from Practice Mod
if (m_showInput && g_InputGenerator != nullptr) {
auto input = g_InputGenerator->GetLastInput();
if (input.x4_controllerIdx == 0) {
if (hasPrevious) {
ImGui::Separator();
}
hasPrevious = true;
ImDrawList* dl = ImGui::GetWindowDrawList();
zeus::CVector2f p = ImGui::GetCursorScreenPos();
float scale = ImGui::GetIO().DisplayFramebufferScale.x;
float leftStickRadius = 30 * scale;
p = p + zeus::CVector2f{20, 20} * scale; // Pad p so we don't clip outside our rect
zeus::CVector2f leftStickCenter = p + zeus::CVector2f(30, 45) * scale;
float dpadRadius = 15 * scale;
float dpadWidth = 8 * scale;
zeus::CVector2f dpadCenter = p + zeus::CVector2f(80, 90) * scale;
float rightStickRadius = 20 * scale;
zeus::CVector2f rightStickCenter = p + zeus::CVector2f(160, 90) * scale;
float startButtonRadius = 8 * scale;
zeus::CVector2f startButtonCenter = p + zeus::CVector2f(120, 55) * scale;
float aButtonRadius = 16 * scale;
zeus::CVector2f aButtonCenter = p + zeus::CVector2f(210, 48) * scale;
float bButtonRadius = 8 * scale;
zeus::CVector2f bButtonCenter = aButtonCenter + zeus::CVector2f(-24, 16) * scale;
float xButtonRadius = 8 * scale;
zeus::CVector2f xButtonCenter = aButtonCenter + zeus::CVector2f(24, -16) * scale;
float yButtonRadius = 8 * scale;
zeus::CVector2f yButtonCenter = aButtonCenter + zeus::CVector2f(-12, -24) * scale;
float triggerWidth = leftStickRadius * 2;
float triggerHeight = 8 * scale;
zeus::CVector2f lCenter = leftStickCenter + zeus::CVector2f(0, -60) * scale;
zeus::CVector2f rCenter = zeus::CVector2f(aButtonCenter.x(), lCenter.y());
const auto zButtonCenter = rCenter + zeus::CVector2f{0, 24 * scale};
const float zButtonHalfWidth = triggerWidth / 2;
const float zButtonHalfHeight = 4 * scale;
constexpr ImU32 stickGray = IM_COL32(150, 150, 150, 255);
constexpr ImU32 darkGray = IM_COL32(60, 60, 60, 255);
constexpr ImU32 red = IM_COL32(255, 0, 0, 255);
constexpr ImU32 green = IM_COL32(0, 255, 0, 255);
// left stick
{
dl->AddCircleFilled(leftStickCenter, leftStickRadius, stickGray, 8);
float x = input.ALeftX();
float y = -input.ALeftY();
dl->AddCircleFilled(leftStickCenter + (zeus::CVector2f{x, y} * leftStickRadius), leftStickRadius / 3, red);
dl->AddLine(leftStickCenter, leftStickCenter + zeus::CVector2f(x * leftStickRadius, y * leftStickRadius),
IM_COL32(255, 244, 0, 255), 1.5f);
}
// right stick
{
dl->AddCircleFilled(rightStickCenter, rightStickRadius, stickGray, 8);
float x = input.ARightX();
float y = -input.ARightY();
dl->AddCircleFilled(rightStickCenter + (zeus::CVector2f{x, y} * rightStickRadius), rightStickRadius / 3, red);
dl->AddLine(rightStickCenter, rightStickCenter + zeus::CVector2f(x * rightStickRadius, y * rightStickRadius),
IM_COL32(255, 244, 0, 255), 1.5f);
}
// dpad
{
float halfWidth = dpadWidth / 2;
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius),
dpadCenter + zeus::CVector2f(halfWidth, dpadRadius), stickGray);
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth),
dpadCenter + zeus::CVector2f(dpadRadius, halfWidth), stickGray);
if (input.DDPUp()) {
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius),
dpadCenter + zeus::CVector2f(halfWidth, -dpadRadius / 2), red);
}
if (input.DDPDown()) {
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, dpadRadius),
dpadCenter + zeus::CVector2f(halfWidth, dpadRadius / 2), red);
}
if (input.DDPLeft()) {
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth),
dpadCenter + zeus::CVector2f(-dpadRadius / 2, halfWidth), red);
}
if (input.DDPRight()) {
dl->AddRectFilled(dpadCenter + zeus::CVector2f(dpadRadius, -halfWidth),
dpadCenter + zeus::CVector2f(dpadRadius / 2, halfWidth), red);
}
}
// buttons
{
// start
dl->AddCircleFilled(startButtonCenter, startButtonRadius, input.DStart() ? red : stickGray);
// a
dl->AddCircleFilled(aButtonCenter, aButtonRadius, input.DA() ? green : stickGray);
// b
dl->AddCircleFilled(bButtonCenter, bButtonRadius, input.DB() ? red : stickGray);
// x
dl->AddCircleFilled(xButtonCenter, xButtonRadius, input.DX() ? red : stickGray);
// y
dl->AddCircleFilled(yButtonCenter, yButtonRadius, input.DY() ? red : stickGray);
// z
dl->AddRectFilled(zButtonCenter - zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight},
zButtonCenter + zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight},
input.DZ() ? IM_COL32(128, 0, 128, 255) : stickGray, 16);
}
// triggers
{
float halfTriggerWidth = triggerWidth / 2;
zeus::CVector2f lStart = lCenter - zeus::CVector2f(halfTriggerWidth, 0);
zeus::CVector2f lEnd = lCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight);
float lValue = triggerWidth * input.ALTrigger();
dl->AddRectFilled(lStart, lStart + zeus::CVector2f(lValue, triggerHeight), input.DL() ? red : stickGray);
dl->AddRectFilled(lStart + zeus::CVector2f(lValue, 0), lEnd, darkGray);
zeus::CVector2f rStart = rCenter - zeus::CVector2f(halfTriggerWidth, 0);
zeus::CVector2f rEnd = rCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight);
float rValue = triggerWidth * input.ARTrigger();
dl->AddRectFilled(rEnd - zeus::CVector2f(rValue, triggerHeight), rEnd, input.DR() ? red : stickGray);
dl->AddRectFilled(rStart, rEnd - zeus::CVector2f(rValue, 0), darkGray);
}
ImGui::Dummy(zeus::CVector2f(270, 130) * scale);
}
}
if (ImGui::BeginPopupContextWindow()) {
if (ImGui::MenuItem("Custom", nullptr, m_debugOverlayCorner == -1)) {
m_debugOverlayCorner = -1;
}
if (ImGui::MenuItem("Top-left", nullptr, m_debugOverlayCorner == 0)) {
if (ImGui::MenuItem("Top-left", nullptr, m_debugOverlayCorner == 0, m_inputOverlayCorner != 1)) {
m_debugOverlayCorner = 0;
}
if (ImGui::MenuItem("Top-right", nullptr, m_debugOverlayCorner == 1)) {
if (ImGui::MenuItem("Top-right", nullptr, m_debugOverlayCorner == 1, m_inputOverlayCorner != 1)) {
m_debugOverlayCorner = 1;
}
if (ImGui::MenuItem("Bottom-left", nullptr, m_debugOverlayCorner == 2)) {
if (ImGui::MenuItem("Bottom-left", nullptr, m_debugOverlayCorner == 2, m_inputOverlayCorner != 2)) {
m_debugOverlayCorner = 2;
}
if (ImGui::MenuItem("Bottom-right", nullptr, m_debugOverlayCorner == 3)) {
if (ImGui::MenuItem("Bottom-right", nullptr, m_debugOverlayCorner == 3, m_inputOverlayCorner != 3)) {
m_debugOverlayCorner = 3;
}
ImGui::EndPopup();
@ -1029,6 +891,184 @@ void ImGuiConsole::ShowDebugOverlay() {
ImGui::End();
}
void ImGuiConsole::ShowInputViewer() {
if (!m_showInput || g_InputGenerator == nullptr) {
return;
}
auto input = g_InputGenerator->GetLastInput();
if (input.x4_controllerIdx != 0) {
return;
}
// Code -stolen- borrowed from Practice Mod
ImGuiIO& io = ImGui::GetIO();
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav;
if (m_inputOverlayCorner != -1) {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImVec2 workPos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
ImVec2 workSize = viewport->WorkSize;
ImVec2 windowPos;
ImVec2 windowPosPivot;
constexpr float padding = 10.0f;
windowPos.x = (m_inputOverlayCorner & 1) != 0 ? (workPos.x + workSize.x - padding) : (workPos.x + padding);
windowPos.y = (m_inputOverlayCorner & 2) != 0 ? (workPos.y + workSize.y - padding) : (workPos.y + padding);
windowPosPivot.x = (m_inputOverlayCorner & 1) != 0 ? 1.0f : 0.0f;
windowPosPivot.y = (m_inputOverlayCorner & 2) != 0 ? 1.0f : 0.0f;
ImGui::SetNextWindowPos(windowPos, ImGuiCond_Always, windowPosPivot);
windowFlags |= ImGuiWindowFlags_NoMove;
}
ImGui::SetNextWindowBgAlpha(0.65f);
if (ImGui::Begin("Input Overlay", nullptr, windowFlags)) {
ImDrawList* dl = ImGui::GetWindowDrawList();
zeus::CVector2f p = ImGui::GetCursorScreenPos();
float scale = ImGui::GetIO().DisplayFramebufferScale.x;
float leftStickRadius = 30 * scale;
p = p + zeus::CVector2f{20, 20} * scale; // Pad p so we don't clip outside our rect
zeus::CVector2f leftStickCenter = p + zeus::CVector2f(30, 45) * scale;
float dpadRadius = 15 * scale;
float dpadWidth = 8 * scale;
zeus::CVector2f dpadCenter = p + zeus::CVector2f(80, 90) * scale;
float rightStickRadius = 20 * scale;
zeus::CVector2f rightStickCenter = p + zeus::CVector2f(160, 90) * scale;
float startButtonRadius = 8 * scale;
zeus::CVector2f startButtonCenter = p + zeus::CVector2f(120, 55) * scale;
float aButtonRadius = 16 * scale;
zeus::CVector2f aButtonCenter = p + zeus::CVector2f(210, 48) * scale;
float bButtonRadius = 8 * scale;
zeus::CVector2f bButtonCenter = aButtonCenter + zeus::CVector2f(-24, 16) * scale;
float xButtonRadius = 8 * scale;
zeus::CVector2f xButtonCenter = aButtonCenter + zeus::CVector2f(24, -16) * scale;
float yButtonRadius = 8 * scale;
zeus::CVector2f yButtonCenter = aButtonCenter + zeus::CVector2f(-12, -24) * scale;
float triggerWidth = leftStickRadius * 2;
float triggerHeight = 8 * scale;
zeus::CVector2f lCenter = leftStickCenter + zeus::CVector2f(0, -60) * scale;
zeus::CVector2f rCenter = zeus::CVector2f(aButtonCenter.x(), lCenter.y());
const auto zButtonCenter = rCenter + zeus::CVector2f{0, 24 * scale};
const float zButtonHalfWidth = triggerWidth / 2;
const float zButtonHalfHeight = 4 * scale;
constexpr ImU32 stickGray = IM_COL32(150, 150, 150, 255);
constexpr ImU32 darkGray = IM_COL32(60, 60, 60, 255);
constexpr ImU32 red = IM_COL32(255, 0, 0, 255);
constexpr ImU32 green = IM_COL32(0, 255, 0, 255);
// left stick
{
dl->AddCircleFilled(leftStickCenter, leftStickRadius, stickGray, 8);
float x = input.ALeftX();
float y = -input.ALeftY();
dl->AddCircleFilled(leftStickCenter + (zeus::CVector2f{x, y} * leftStickRadius), leftStickRadius / 3, red);
dl->AddLine(leftStickCenter, leftStickCenter + zeus::CVector2f(x * leftStickRadius, y * leftStickRadius),
IM_COL32(255, 244, 0, 255), 1.5f);
}
// right stick
{
dl->AddCircleFilled(rightStickCenter, rightStickRadius, stickGray, 8);
float x = input.ARightX();
float y = -input.ARightY();
dl->AddCircleFilled(rightStickCenter + (zeus::CVector2f{x, y} * rightStickRadius), rightStickRadius / 3, red);
dl->AddLine(rightStickCenter, rightStickCenter + zeus::CVector2f(x * rightStickRadius, y * rightStickRadius),
IM_COL32(255, 244, 0, 255), 1.5f);
}
// dpad
{
float halfWidth = dpadWidth / 2;
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius),
dpadCenter + zeus::CVector2f(halfWidth, dpadRadius), stickGray);
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth),
dpadCenter + zeus::CVector2f(dpadRadius, halfWidth), stickGray);
if (input.DDPUp()) {
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius),
dpadCenter + zeus::CVector2f(halfWidth, -dpadRadius / 2), red);
}
if (input.DDPDown()) {
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, dpadRadius),
dpadCenter + zeus::CVector2f(halfWidth, dpadRadius / 2), red);
}
if (input.DDPLeft()) {
dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth),
dpadCenter + zeus::CVector2f(-dpadRadius / 2, halfWidth), red);
}
if (input.DDPRight()) {
dl->AddRectFilled(dpadCenter + zeus::CVector2f(dpadRadius, -halfWidth),
dpadCenter + zeus::CVector2f(dpadRadius / 2, halfWidth), red);
}
}
// buttons
{
// start
dl->AddCircleFilled(startButtonCenter, startButtonRadius, input.DStart() ? red : stickGray);
// a
dl->AddCircleFilled(aButtonCenter, aButtonRadius, input.DA() ? green : stickGray);
// b
dl->AddCircleFilled(bButtonCenter, bButtonRadius, input.DB() ? red : stickGray);
// x
dl->AddCircleFilled(xButtonCenter, xButtonRadius, input.DX() ? red : stickGray);
// y
dl->AddCircleFilled(yButtonCenter, yButtonRadius, input.DY() ? red : stickGray);
// z
dl->AddRectFilled(zButtonCenter - zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight},
zButtonCenter + zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight},
input.DZ() ? IM_COL32(128, 0, 128, 255) : stickGray, 16);
}
// triggers
{
float halfTriggerWidth = triggerWidth / 2;
zeus::CVector2f lStart = lCenter - zeus::CVector2f(halfTriggerWidth, 0);
zeus::CVector2f lEnd = lCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight);
float lValue = triggerWidth * input.ALTrigger();
dl->AddRectFilled(lStart, lStart + zeus::CVector2f(lValue, triggerHeight), input.DL() ? red : stickGray);
dl->AddRectFilled(lStart + zeus::CVector2f(lValue, 0), lEnd, darkGray);
zeus::CVector2f rStart = rCenter - zeus::CVector2f(halfTriggerWidth, 0);
zeus::CVector2f rEnd = rCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight);
float rValue = triggerWidth * input.ARTrigger();
dl->AddRectFilled(rEnd - zeus::CVector2f(rValue, triggerHeight), rEnd, input.DR() ? red : stickGray);
dl->AddRectFilled(rStart, rEnd - zeus::CVector2f(rValue, 0), darkGray);
}
ImGui::Dummy(zeus::CVector2f(270, 130) * scale);
if (ImGui::BeginPopupContextWindow()) {
if (ImGui::MenuItem("Custom", nullptr, m_inputOverlayCorner == -1)) {
m_inputOverlayCorner = -1;
}
if (ImGui::MenuItem("Top-left", nullptr, m_inputOverlayCorner == 0, m_debugOverlayCorner != 0)) {
m_inputOverlayCorner = 0;
}
if (ImGui::MenuItem("Top-right", nullptr, m_inputOverlayCorner == 1, m_debugOverlayCorner != 1)) {
m_inputOverlayCorner = 1;
}
if (ImGui::MenuItem("Bottom-left", nullptr, m_inputOverlayCorner == 2, m_debugOverlayCorner != 2)) {
m_inputOverlayCorner = 2;
}
if (ImGui::MenuItem("Bottom-right", nullptr, m_inputOverlayCorner == 3, m_debugOverlayCorner != 3)) {
m_inputOverlayCorner = 3;
}
ImGui::EndPopup();
}
}
ImGui::End();
}
void ImGuiConsole::ShowAppMainMenuBar(bool canInspect) {
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("Game")) {
@ -1171,6 +1211,7 @@ void ImGuiConsole::PreUpdate() {
ShowConsoleVariablesWindow();
}
ShowDebugOverlay();
ShowInputViewer();
}
void ImGuiConsole::PostUpdate() {

View File

@ -86,6 +86,7 @@ private:
bool m_isInitialized = false;
int m_debugOverlayCorner = 2; // bottom-left
int m_inputOverlayCorner = 3; // bottom-right
const void* m_currentRoom = nullptr;
double m_lastRoomTime = 0.f;
double m_currentRoomStart = 0.f;
@ -102,5 +103,6 @@ private:
void ShowLayersWindow();
void ShowConsoleVariablesWindow();
void ShowMenuHint();
void ShowInputViewer();
};
} // namespace metaforce