Merge pull request #38 from lioncash/options

Runtime/CGameOptions: Use std::array where applicable
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Phillip Stephens 2019-08-14 01:04:26 -07:00 committed by GitHub
commit 38ac9c12ba
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4 changed files with 64 additions and 47 deletions

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@ -15,42 +15,51 @@
namespace urde {
static const SGameOption VisorOpts[] = {
constexpr std::array<SGameOption, 5> VisorOpts{{
{EGameOption::VisorOpacity, 21, 0.f, 255.f, 1.f, EOptionType::Float},
{EGameOption::HelmetOpacity, 22, 0.f, 255.f, 1.f, EOptionType::Float},
{EGameOption::HUDLag, 23, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::HintSystem, 24, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}};
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults},
}};
static const SGameOption DisplayOpts[] = {
constexpr std::array<SGameOption, 5> DisplayOpts{{
//{EGameOption::ScreenBrightness, 25, 0.f, 8.f, 1.f, EOptionType::Float},
{EGameOption::ScreenBrightness, 25, -100.f, 100.f, 1.f, EOptionType::Float},
{EGameOption::ScreenOffsetX, 26, -30.f, 30.f, 1.f, EOptionType::Float},
{EGameOption::ScreenOffsetY, 27, -30.f, 30.f, 1.f, EOptionType::Float},
{EGameOption::ScreenStretch, 28, -10.f, 10.f, 1.f, EOptionType::Float},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}};
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults},
}};
static const SGameOption SoundOpts[] = {
constexpr std::array<SGameOption, 4> SoundOpts{{
{EGameOption::SFXVolume, 29, 0.f, 127.f, 1.f, EOptionType::Float},
{EGameOption::MusicVolume, 30, 0.f, 127.f, 1.f, EOptionType::Float},
{EGameOption::SoundMode, 31, 0.f, 1.f, 1.f, EOptionType::TripleEnum},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}};
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults},
}};
static const SGameOption ControllerOpts[] = {
constexpr std::array<SGameOption, 4> ControllerOpts{{
{EGameOption::ReverseYAxis, 32, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::Rumble, 33, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::SwapBeamControls, 34, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}};
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults},
}};
const std::pair<int, const SGameOption*> GameOptionsRegistry[] = {
{5, VisorOpts}, {5, DisplayOpts}, {4, SoundOpts}, {4, ControllerOpts}, {0, nullptr}};
const std::array<std::pair<size_t, const SGameOption*>, 5> GameOptionsRegistry{{
{VisorOpts.size(), VisorOpts.data()},
{DisplayOpts.size(), DisplayOpts.data()},
{SoundOpts.size(), SoundOpts.data()},
{ControllerOpts.size(), ControllerOpts.data()},
{0, nullptr},
}};
CPersistentOptions::CPersistentOptions(CBitStreamReader& stream) {
for (int b = 0; b < 98; ++b)
x0_nesState[b] = stream.ReadEncoded(8);
for (u8& entry : x0_nesState)
entry = stream.ReadEncoded(8);
for (int b = 0; b < 64; ++b)
x68_[b] = stream.ReadEncoded(8);
for (bool& entry : x68_)
entry = stream.ReadEncoded(8);
xc0_frozenFpsCount = stream.ReadEncoded(2);
xc4_frozenBallCount = stream.ReadEncoded(2);
@ -89,11 +98,11 @@ CPersistentOptions::CPersistentOptions(CBitStreamReader& stream) {
}
void CPersistentOptions::PutTo(CBitStreamWriter& w) const {
for (int b = 0; b < 98; ++b)
w.WriteEncoded(x0_nesState[b], 8);
for (const u8 entry : x0_nesState)
w.WriteEncoded(entry, 8);
for (int b = 0; b < 64; ++b)
w.WriteEncoded(x68_[b], 8);
for (const bool entry : x68_)
w.WriteEncoded(entry, 8);
w.WriteEncoded(xc0_frozenFpsCount, 2);
w.WriteEncoded(xc4_frozenBallCount, 2);
@ -138,8 +147,8 @@ void CPersistentOptions::SetCinematicState(CAssetId mlvlId, TEditorId cineId, bo
}
CGameOptions::CGameOptions(CBitStreamReader& stream) {
for (int b = 0; b < 64; ++b)
x0_[b] = stream.ReadEncoded(8);
for (u8& entry : x0_)
entry = stream.ReadEncoded(8);
x44_soundMode = CAudioSys::ESurroundModes(stream.ReadEncoded(2));
x48_screenBrightness = stream.ReadEncoded(4);
@ -179,8 +188,8 @@ void CGameOptions::ResetToDefaults() {
}
void CGameOptions::PutTo(CBitStreamWriter& writer) const {
for (int b = 0; b < 64; ++b)
writer.WriteEncoded(x0_[b], 8);
for (const u8 entry : x0_)
writer.WriteEncoded(entry, 8);
writer.WriteEncoded(u32(x44_soundMode), 2);
writer.WriteEncoded(x48_screenBrightness, 4);
@ -311,15 +320,21 @@ void CGameOptions::SetControls(int controls) {
ResetControllerAssets(controls);
}
static const std::pair<CAssetId, CAssetId> CStickToDPadRemap[] = {
{0x2A13C23E, 0xF13452F8}, {0xA91A7703, 0xC042EC91}, {0x12A12131, 0x5F556002},
{0xA9798329, 0xB306E26F}, {0xCD7B1ACA, 0x8ADA8184},
};
const std::array<std::pair<CAssetId, CAssetId>, 5> CStickToDPadRemap{{
{0x2A13C23E, 0xF13452F8},
{0xA91A7703, 0xC042EC91},
{0x12A12131, 0x5F556002},
{0xA9798329, 0xB306E26F},
{0xCD7B1ACA, 0x8ADA8184},
}};
static const std::pair<CAssetId, CAssetId> CStickOutlineToDPadRemap[] = {
{0x1A29C0E6, 0xF13452F8}, {0x5D9F9796, 0xC042EC91}, {0x951546A8, 0x5F556002},
{0x7946C4C5, 0xB306E26F}, {0x409AA72E, 0x8ADA8184},
};
const std::array<std::pair<CAssetId, CAssetId>, 5> CStickOutlineToDPadRemap{{
{0x1A29C0E6, 0xF13452F8},
{0x5D9F9796, 0xC042EC91},
{0x951546A8, 0x5F556002},
{0x7946C4C5, 0xB306E26F},
{0x409AA72E, 0x8ADA8184},
}};
static std::pair<CAssetId, CAssetId> TranslatePairToNew(const std::pair<CAssetId, CAssetId>& p) {
return {g_ResFactory->TranslateOriginalToNew(p.first), g_ResFactory->TranslateOriginalToNew(p.second)};
@ -331,13 +346,13 @@ void CGameOptions::ResetControllerAssets(int controls) {
} else if (x6c_controlTxtrMap.empty()) {
x6c_controlTxtrMap.reserve(15);
for (int i = 0; i < 5; ++i) {
x6c_controlTxtrMap.push_back(TranslatePairToNew(CStickToDPadRemap[i]));
x6c_controlTxtrMap.push_back({x6c_controlTxtrMap.back().second, x6c_controlTxtrMap.back().first});
for (const auto& entry : CStickToDPadRemap) {
const auto& emplaced = x6c_controlTxtrMap.emplace_back(TranslatePairToNew(entry));
x6c_controlTxtrMap.emplace_back(emplaced.second, emplaced.first);
}
for (int i = 0; i < 5; ++i)
x6c_controlTxtrMap.push_back(TranslatePairToNew(CStickOutlineToDPadRemap[i]));
for (const auto& entry : CStickOutlineToDPadRemap)
x6c_controlTxtrMap.emplace_back(TranslatePairToNew(entry));
std::sort(x6c_controlTxtrMap.begin(), x6c_controlTxtrMap.end(),
[](const std::pair<CAssetId, CAssetId>& a, const std::pair<CAssetId, CAssetId>& b) {
@ -365,8 +380,8 @@ void CGameOptions::EnsureSettings() {
void CGameOptions::TryRestoreDefaults(const CFinalInput& input, int category, int option, bool frontend,
bool forceRestore) {
const std::pair<int, const SGameOption*>& options = GameOptionsRegistry[category];
if (!options.first)
const auto& options = GameOptionsRegistry[category];
if (options.first == 0)
return;
if (options.second[option].option != EGameOption::RestoreDefaults)

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@ -1,5 +1,6 @@
#pragma once
#include <array>
#include "RetroTypes.hpp"
#include "Audio/CAudioSys.hpp"
#include "CSaveWorld.hpp"
@ -39,13 +40,13 @@ struct SGameOption {
};
/** Static registry of Option UI presentation information */
extern const std::pair<int, const SGameOption*> GameOptionsRegistry[];
extern const std::array<std::pair<size_t, const SGameOption*>, 5> GameOptionsRegistry;
/** Options tracked persistently between game sessions */
class CPersistentOptions {
friend class CGameState;
u8 x0_nesState[98] = {};
bool x68_[64] = {};
std::array<u8, 98> x0_nesState{};
std::array<bool, 64> x68_{};
std::vector<std::pair<CAssetId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
u32 xbc_autoMapperKeyState = 0;
u32 xc0_frozenFpsCount = 0;
@ -96,12 +97,13 @@ public:
void PutTo(CBitStreamWriter& w) const;
u8* GetNESState() { return x0_nesState; }
u8* GetNESState() { return x0_nesState.data(); }
const u8* GetNESState() const { return x0_nesState.data(); }
};
/** Options tracked per game session */
class CGameOptions {
u8 x0_[64] = {};
std::array<u8, 64> x0_{};
CAudioSys::ESurroundModes x44_soundMode = CAudioSys::ESurroundModes::Stereo;
u32 x48_screenBrightness = 4;
s32 x4c_screenXOffset = 0;

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@ -179,7 +179,7 @@ void CGameState::ImportPersistentOptions(const CPersistentOptions& opts) {
if (opts.xd0_27_fusionBeat)
xa8_systemOptions.xd0_27_fusionBeat = true;
if (&opts != &xa8_systemOptions)
memcpy(xa8_systemOptions.x0_nesState, opts.x0_nesState, 98);
xa8_systemOptions.x0_nesState = opts.x0_nesState;
xa8_systemOptions.SetLogScanPercent(opts.GetLogScanPercent());
xa8_systemOptions.SetAllItemsCollected(opts.GetAllItemsCollected());
xa8_systemOptions.SetPlayerBeatNormalMode(opts.GetPlayerBeatNormalMode());
@ -192,7 +192,7 @@ void CGameState::ExportPersistentOptions(CPersistentOptions& opts) const {
if (xa8_systemOptions.xd0_27_fusionBeat)
opts.xd0_27_fusionBeat = true;
if (&opts != &xa8_systemOptions)
memcpy(opts.x0_nesState, xa8_systemOptions.x0_nesState, 98);
opts.x0_nesState = xa8_systemOptions.x0_nesState;
opts.SetPlayerFusionSuitActive(xa8_systemOptions.GetPlayerFusionSuitActive());
}

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@ -1502,12 +1502,12 @@ void CFrontEndUI::SOptionsFrontEndFrame::HandleRightSelectionChange() {
}
void CFrontEndUI::SOptionsFrontEndFrame::SetRightUIText() {
int userSel = x24_tablegroup_leftmenu->GetUserSelection();
const std::pair<int, const SGameOption*>& options = GameOptionsRegistry[userSel];
const int userSel = x24_tablegroup_leftmenu->GetUserSelection();
const auto& options = GameOptionsRegistry[userSel];
for (int i = 0; i < 5; ++i) {
std::string name = fmt::format(fmt("textpane_right{}"), i);
if (i < options.first) {
if (i < static_cast<int>(options.first)) {
FindTextPanePair(x1c_loadedFrame, name.c_str()).SetPairText(
x20_loadedPauseStrg->GetString(options.second[i].stringId));
x28_tablegroup_rightmenu->GetWorkerWidget(i)->SetIsSelectable(true);