This commit is contained in:
Jack Andersen 2016-05-24 16:05:06 -10:00
commit 38b5ce5603
9 changed files with 135 additions and 6 deletions

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@ -24,7 +24,7 @@ class CAnimationManager;
class CTransitionManager;
class CCharacterFactory;
class IMetaAnim;
class CModelFlags;
struct CModelFlags;
class CVertexMorphEffect;
class CFrustumPlanes;
class CPrimitive;

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@ -13,7 +13,7 @@ namespace urde
class CCharAnimTime;
class CStateManager;
class CActorLights;
class CModelFlags;
struct CModelFlags;
class CRandom16;
class CFrustumPlanes;
class CAnimData;

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@ -27,6 +27,7 @@ enum class EMaterialTypes
FourtyOne = 41,
FourtyTwo = 42,
FourtyThree = 43,
FourtyFour = 44,
FourtyEight = 48,
FourtyNine = 49,
Fifty = 50,

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@ -42,7 +42,9 @@ set(WORLD_SOURCES
CScriptRelay.hpp CScriptRelay.cpp
CScriptHUDMemo.hpp CScriptHUDMemo.cpp
CScriptCameraFilterKeyframe.hpp CScriptCameraFilterKeyframe.cpp
CScriptCameraBlurKeyframe.hpp CScriptCameraBlurKeyframe.cpp
CScriptDamageableTrigger.hpp CScriptDamageableTrigger.cpp
CScriptDebris.hpp CScriptDebris.cpp
CScriptActorRotate.hpp CScriptActorRotate.cpp
CScriptSpecialFunction.hpp CScriptSpecialFunction.cpp
CGrappleParameters.hpp

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@ -0,0 +1,10 @@
#include "CScriptCameraBlurKeyframe.hpp"
namespace urde
{
CScriptCameraBlurKeyframe::CScriptCameraBlurKeyframe(TUniqueId uid, const std::string& name, const CEntityInfo& info,
u32, float, u32, float, float, bool active)
: CEntity(uid, info, active, name)
{
}
}

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@ -0,0 +1,15 @@
#ifndef __URDE_CSCRIPTCAMERABLURKEYFRAME__
#define __URDE_CSCRIPTCAMERABLURKEYFRAME__
#include "CEntity.hpp"
namespace urde
{
class CScriptCameraBlurKeyframe : public CEntity
{
public:
CScriptCameraBlurKeyframe(TUniqueId, const std::string&, const CEntityInfo&, u32, float, u32, float, float, bool);
};
}
#endif // __URDE_CSCRIPTCAMERABLURKEYFRAME__

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@ -0,0 +1,29 @@
#include "CScriptDebris.hpp"
namespace urde
{
CScriptDebris::CScriptDebris(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, ResId, const zeus::CVector3f&, float,
const zeus::CVector3f&, const zeus::CColor&, float f1, float f2, float f3,
CScriptDebris::EScaleType, bool, bool, bool active)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData),
CMaterialList(EMaterialTypes::Nineteen, EMaterialTypes::FourtyFour),
mData.GetBounds(xf.getRotation()), SMoverData(f2), aParams, 0.3, 0.1)
{
}
#if 0
CScriptDebris::CScriptDebris(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, float, float, float, float, float, float, float, float, float,
const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
float, float, const zeus::CVector3f&, u32, const zeus::CVector3f&, bool, bool,
CScriptDebris::EOrientationType, u32, const zeus::CVector3f&, bool, bool,
CScriptDebris::EOrientationType, u32, const zeus::CVector3f&, CScriptDebris::EOrientationType,
bool, bool, bool)
{
}
#endif
}

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@ -0,0 +1,36 @@
#ifndef __URDE_CSCRIPTDEBRIS_HPP__
#define __URDE_CSCRIPTDEBRIS_HPP__
#include "CPhysicsActor.hpp"
namespace urde
{
class CScriptDebris : public CPhysicsActor
{
public:
enum class EScaleType
{
};
enum class EOrientationType
{
};
private:
//TReservedAverage<float, 8> x2e0_;
public:
CScriptDebris(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, ResId, const zeus::CVector3f&, float, const zeus::CVector3f&,
const zeus::CColor&, float, float, float, EScaleType, bool, bool, bool);
#if 0
CScriptDebris(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, float, float, float, float, float, float, float, float, float,
const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
float, float, const zeus::CVector3f&, u32, const zeus::CVector3f&, bool, bool, EOrientationType, u32,
const zeus::CVector3f&, bool, bool, EOrientationType, u32, const zeus::CVector3f&, EOrientationType,
bool, bool, bool);
#endif
};
}
#endif // __URDE_CSCRIPTDEBRIS_HPP__

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@ -36,7 +36,9 @@
#include "CScriptRelay.hpp"
#include "CScriptHUDMemo.hpp"
#include "CScriptCameraFilterKeyframe.hpp"
#include "CScriptCameraBlurKeyframe.hpp"
#include "CScriptDamageableTrigger.hpp"
#include "CScriptDebris.hpp"
#include "CScriptActorRotate.hpp"
#include "CScriptSpecialFunction.hpp"
#include "Camera/CCinematicCamera.hpp"
@ -1050,7 +1052,18 @@ CEntity* ScriptLoader::LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream
CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in,
int propCount, const CEntityInfo& info)
{
return nullptr;
if (!EnsurePropertyCount(propCount, 7, "CameraBlurKeyframe"))
return nullptr;
const std::string* name = mgr.HashInstanceName(in);
bool active = in.readBool();
u32 w1 = in.readUint32Big();
float f1 = in.readFloatBig();
u32 w2 = in.readUint32Big();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
return new CScriptCameraBlurKeyframe(mgr.AllocateUniqueId(), *name, info, w1, f1, w2, f2, f3, active);
}
u32 ClassifyVector(const zeus::CVector3f& dir)
@ -1073,7 +1086,7 @@ u32 ClassifyVector(const zeus::CVector3f& dir)
u32 TransformDamagableTriggerFlags(CStateManager& mgr, TAreaId aId, u32 flags)
{
CGameArea* area = mgr.GetWorld()->GetGameAreas().at(aId).get();
CGameArea* area = mgr.GetWorld()->GetGameAreas().at(u32(aId)).get();
zeus::CTransform rotation = area->GetTransform().getRotation();
u32 ret = 0;
@ -1119,7 +1132,30 @@ CEntity* ScriptLoader::LoadDamageableTrigger(CStateManager& mgr, CInputStream& i
CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in,
int propCount, const CEntityInfo& info)
{
return nullptr;
if (!EnsurePropertyCount(propCount, 18, "Debris"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
float f1 = in.readFloatBig();
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
zeus::CColor color;
color.readRGBABig(in);
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
CScriptDebris::EScaleType scaleType = CScriptDebris::EScaleType(in.readUint32Big());
bool b1 = in.readBool();
ResId model = in.readUint32Big();
CActorParameters aParams = LoadActorParameters(in);
ResId w3 = in.readUint32Big();
zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
bool b2 = in.readBool();
bool b3 = in.readBool();
if (!g_ResFactory->GetResourceTypeById(model))
return nullptr;
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, CStaticRes(model, head.x40_scale),
aParams, w3, v2, f1, v1, color, f2, f3, f4, scaleType, b2, b1, b3);
}
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in,
@ -1243,7 +1279,7 @@ CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in,
f3, active, fluidType, b4, f4, fluidMotion, f5, f6, f7, f8, f9, f10, f11, f12, c1, c2, enterParticle,
partId2, partId3, partId4, partId5, soundId1, soundId2, soundId3, soundId4, soundId5,
f13, w19, f14, f15, f16, f17, f18, f19, heatWaveHeight, heatWaveSpeed, heatWaveColor, lightmap, f22, f23, f24,
w21, w22, b5, bitVal0, bitVal0, bitset);
w21, w22, b5, bitVal0, bitVal1, bitset);
}
CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in,