mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of https://github.com/AxioDL/urde
This commit is contained in:
commit
39040b5ab3
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@ -5,74 +5,53 @@ namespace urde
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const CCollisionPrimitive::Type CCollidableSphere::sType(CCollidableSphere::SetStaticTableIndex, "CCollidableSphere");
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u32 CCollidableSphere::sTableIndex = -1;
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u32 CCollidableSphere::GetTableIndex() const
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{
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return sTableIndex;
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}
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zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform &) const
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{
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return {};
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}
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zeus::CAABox CCollidableSphere::CalculateLocalAABox() const
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{
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return {};
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}
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FourCC CCollidableSphere::GetPrimType() const
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{
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return SBIG('SPHR');
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}
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CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure &) const
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{
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return {};
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}
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const CCollisionPrimitive::Type& CCollidableSphere::GetType()
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{
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return sType;
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}
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void CCollidableSphere::SetStaticTableIndex(u32 index)
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{
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sTableIndex = index;
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}
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bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
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{
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return false;
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}
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bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
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{
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return false;
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}
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namespace Collide
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{
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bool Sphere_AABox(const CInternalCollisionStructure &, CCollisionInfoList &)
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bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
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bool Sphere_AABox_Bool(const CInternalCollisionStructure&) { return false; }
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bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
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bool Sphere_Sphere_Bool(const CInternalCollisionStructure&) { return false; }
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}
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CCollidableSphere::CCollidableSphere(const zeus::CSphere& sphere, const CMaterialList& list)
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: CCollisionPrimitive(list), x10_sphere(sphere)
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{
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}
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const zeus::CSphere& CCollidableSphere::GetSphere() const { return x10_sphere; }
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|
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void CCollidableSphere::SetSphereCenter(const zeus::CVector3f&)
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{
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}
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u32 CCollidableSphere::GetTableIndex() const { return sTableIndex; }
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zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform&) const { return {}; }
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zeus::CAABox CCollidableSphere::CalculateLocalAABox() const { return {}; }
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FourCC CCollidableSphere::GetPrimType() const { return SBIG('SPHR'); }
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CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure&) const { return {}; }
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const CCollisionPrimitive::Type& CCollidableSphere::GetType() { return sType; }
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void CCollidableSphere::SetStaticTableIndex(u32 index) { sTableIndex = index; }
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bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
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CCollisionInfo&)
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{
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return false;
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}
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bool Sphere_AABox_Bool(const CInternalCollisionStructure &)
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bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
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CCollisionInfo&)
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{
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return false;
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}
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|
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bool Sphere_Sphere(const CInternalCollisionStructure &, CCollisionInfoList &)
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{
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return false;
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}
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bool Sphere_Sphere_Bool(const CInternalCollisionStructure &)
|
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{
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return false;
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}
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|
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}
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|
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}
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|
|
|
@ -2,6 +2,7 @@
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#define __URDE_CCOLLIDALBESPHERE_HPP
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#include "CCollisionPrimitive.hpp"
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#include "zeus/CSphere.hpp"
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namespace urde
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{
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|
@ -17,7 +18,14 @@ class CCollidableSphere : public CCollisionPrimitive
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static const Type sType;
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static u32 sTableIndex;
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|
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zeus::CSphere x10_sphere;
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public:
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CCollidableSphere(const zeus::CSphere&, const CMaterialList&);
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|
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const zeus::CSphere& GetSphere() const;
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void SetSphereCenter(const zeus::CVector3f&);
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|
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virtual u32 GetTableIndex() const;
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virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
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virtual zeus::CAABox CalculateLocalAABox() const;
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|
@ -29,7 +37,7 @@ public:
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static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
|
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CCollisionInfo&);
|
||||
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
|
||||
CCollisionInfo&);
|
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CCollisionInfo&);
|
||||
};
|
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}
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|
||||
|
|
|
@ -29,4 +29,18 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bo
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zeus::CAABox::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f)
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{
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}
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|
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void CCollisionActor::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
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|
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CHealthInfo* CCollisionActor::HealthInfo() { return &x28c_healthInfo; }
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const CDamageVulnerability* CCollisionActor::GetDamageVulnerability() const { return &x294_damageVuln; }
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const CDamageVulnerability* CCollisionActor::GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
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const CDamageInfo&) const
|
||||
{
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return GetDamageVulnerability();
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}
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|
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void CCollisionActor::SetDamageVulnerability(const CDamageVulnerability& vuln) { x294_damageVuln = vuln; }
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}
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|
|
|
@ -2,15 +2,37 @@
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#define __URDE_CCOLLISIONACTOR_HPP__
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|
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#include "World/CPhysicsActor.hpp"
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#include "World/CHealthInfo.hpp"
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#include "World/CDamageVulnerability.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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#include "Collision/CCollidableSphere.hpp"
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|
||||
namespace urde
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{
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class CCollisionActor : public CPhysicsActor
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{
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u32 x258_;
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TUniqueId x25c_;
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zeus::CVector3f x260_boxSize;
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std::unique_ptr<CCollidableOBBTreeGroup> x278_obbTG1;
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std::unique_ptr<CCollidableOBBTreeGroup> x27c_obbTG2;
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std::unique_ptr<CCollidableSphere> x284_;
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float x288_sphereRadius;
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CHealthInfo x28c_healthInfo = CHealthInfo(0.f);
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CDamageVulnerability x294_damageVuln = CDamageVulnerability::NormalVulnerabilty();
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TUniqueId x2fc_lastTouched;
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EWeaponCollisionResponseTypes x300_responseType;
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public:
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CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, bool, float);
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CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, bool, float);
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||||
CCollisionActor(TUniqueId, TAreaId, TUniqueId, bool, float, float);
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|
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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||||
CHealthInfo* HealthInfo();
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const CDamageVulnerability* GetDamageVulnerability() const;
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
const CDamageInfo&) const;
|
||||
void SetDamageVulnerability(const CDamageVulnerability& vuln);
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||||
};
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}
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||||
|
||||
|
|
|
@ -0,0 +1,10 @@
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#include "CCollisionActorManager.hpp"
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namespace urde
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{
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||||
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CCollisionActorManager::CCollisionActorManager(CStateManager&, TUniqueId, TAreaId,
|
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const std::vector<CJointCollisionDescription>&, bool)
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{
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}
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}
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef __URDE_CCOLLISIONACTORMANAGER_HPP__
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#define __URDE_CCOLLISIONACTORMANAGER_HPP__
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#include "RetroTypes.hpp"
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#include "zeus/CAABox.hpp"
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#include "Collision/CJointCollisionDescription.hpp"
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|
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namespace urde
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{
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class CAnimData;
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class CCollisionActor;
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class CStateManager;
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class CCollisionActorManager
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{
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public:
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enum class EUpdateOptions
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||||
{
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};
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|
||||
private:
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std::vector<CJointCollisionDescription> x0_jointDescriptions;
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TUniqueId x10_;
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|
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public:
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CCollisionActorManager(CStateManager&, TUniqueId, TAreaId, const std::vector<CJointCollisionDescription>&, bool);
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void Update(float, CStateManager&, EUpdateOptions) const;
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void Destroy(CStateManager&) const;
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void SetActive(CStateManager&, bool);
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|
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u32 GetNumCollisionActors() const;
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CJointCollisionDescription GetCollisionDescFfromIndex(u32) const;
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zeus::CTransform GetWRLocatorTransform(const CAnimData&, CSegId, const zeus::CTransform&, const zeus::CTransform&);
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};
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}
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#endif // __URDE_CCOLLISIONACTORMANAGER_HPP__
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|
@ -0,0 +1,11 @@
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|||
#include "Collision/CJointCollisionDescription.hpp"
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namespace urde
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{
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||||
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CJointCollisionDescription::CJointCollisionDescription(ECollisionType, CSegId, CSegId, const zeus::CVector3f&,
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const zeus::CVector3f&, float, float, EOrientationType,
|
||||
const std::string&, float)
|
||||
{
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||||
}
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}
|
|
@ -0,0 +1,47 @@
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#ifndef __URDE_CJOINTCOLLISIONDESCRIPTION_HPP__
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#define __URDE_CJOINTCOLLISIONDESCRIPTION_HPP__
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||||
#include "Character/CSegId.hpp"
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#include "zeus/CAABox.hpp"
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|
||||
namespace urde
|
||||
{
|
||||
class CJointCollisionDescription
|
||||
{
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||||
public:
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||||
enum class ECollisionType
|
||||
{
|
||||
};
|
||||
|
||||
enum class EOrientationType
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
private:
|
||||
public:
|
||||
CJointCollisionDescription(ECollisionType, CSegId, CSegId, const zeus::CVector3f&, const zeus::CVector3f&, float,
|
||||
float, EOrientationType, const std::string&, float);
|
||||
const std::string& GetName() const;
|
||||
void GetCollisionActorId() const;
|
||||
void SphereSubdivideCollision(ECollisionType, CSegId, CSegId, float, float, EOrientationType, const std::string&,
|
||||
float);
|
||||
void SphereCollision(CSegId, float, const std::string&, float);
|
||||
void AABoxCollision(CSegId, zeus::CVector3f const &, const std::string&, float);
|
||||
void OBBAutoSizeCollision(CSegId, CSegId, const zeus::CVector3f&, EOrientationType, const std::string&, float);
|
||||
void OBBCollision(CSegId, const zeus::CVector3f&, const zeus::CVector3f&, const std::string&, float);
|
||||
zeus::CVector3f GetPivotPoint() const;
|
||||
float GetRadius() const;
|
||||
void SetCollisionActorId(TUniqueId);
|
||||
EOrientationType GetOrientationType() const;
|
||||
float GetMass() const;
|
||||
zeus::CAABox GetBounds() const;
|
||||
void GetType() const;
|
||||
void GetNextId() const;
|
||||
void GetPivotId() const;
|
||||
void ScaleAllBounds(const zeus::CVector3f&);
|
||||
void GetTween() const;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // __URDE_CJOINTCOLLISIONDESCRIPTION_HPP__
|
|
@ -19,6 +19,8 @@ set(COLLISION_SOURCES
|
|||
CMaterialFilter.hpp CMaterialFilter.cpp
|
||||
CInternalRayCastStructure.hpp CInternalRayCastStructure.cpp
|
||||
CRayCastResult.hpp CRayCastResult.cpp
|
||||
CCollisionActor.hpp CCollisionActor.cpp)
|
||||
CCollisionActor.hpp CCollisionActor.cpp
|
||||
CCollisionActorManager.hpp CCollisionActorManager.cpp
|
||||
CJointCollisionDescription.hpp CJointCollisionDescription.cpp)
|
||||
|
||||
runtime_add_list(Collision COLLISION_SOURCES)
|
||||
|
|
|
@ -3,6 +3,37 @@
|
|||
namespace urde
|
||||
{
|
||||
|
||||
const CDamageVulnerability CDamageVulnerability::sNormalVulnerability(
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::DoubleDamage);
|
||||
|
||||
const CDamageVulnerability CDamageVulnerability::sImmuneVulnerability(
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::DoubleDamage);
|
||||
/* LOL, thanks retro */
|
||||
const CDamageVulnerability CDamageVulnerability::sReflectVulnerability(
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect,
|
||||
EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::Reflect, EVulnerability::DoubleDamage);
|
||||
|
||||
const CDamageVulnerability CDamageVulnerability::sPassThroughVulnerability(
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::DoubleDamage);
|
||||
static inline bool is_normal_or_weak(EVulnerability vuln)
|
||||
{
|
||||
return (vuln == EVulnerability::DoubleDamage || vuln == EVulnerability::Normal);
|
||||
|
@ -10,8 +41,7 @@ static inline bool is_normal_or_weak(EVulnerability vuln)
|
|||
|
||||
static inline bool is_not_immune(EVulnerability vuln)
|
||||
{
|
||||
return vuln != EVulnerability::Immune &&
|
||||
vuln != EVulnerability::DirectImmune;
|
||||
return vuln != EVulnerability::Immune && vuln != EVulnerability::DirectImmune;
|
||||
}
|
||||
|
||||
void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount)
|
||||
|
@ -72,6 +102,42 @@ CDamageVulnerability::CDamageVulnerability(CInputStream& in)
|
|||
ConstructNew(in, propCount);
|
||||
}
|
||||
|
||||
CDamageVulnerability::CDamageVulnerability(EVulnerability power, EVulnerability ice, EVulnerability wave,
|
||||
EVulnerability plasma, EVulnerability bomb, EVulnerability powerBomb,
|
||||
EVulnerability missile, EVulnerability boostBall, EVulnerability phazon,
|
||||
EVulnerability enemyWp1, EVulnerability enemyWp2, EVulnerability enemyWp3,
|
||||
EVulnerability enemyWp4, EVulnerability v1, EVulnerability v2,
|
||||
EVulnerability chargedPower, EVulnerability chargedIce,
|
||||
EVulnerability chargedWave, EVulnerability chargedPlasma,
|
||||
EVulnerability superMissile, EVulnerability iceSpreader,
|
||||
EVulnerability waveBuster, EVulnerability flameThrower, EVulnerability v3)
|
||||
: x0_power(power)
|
||||
, x4_ice(ice)
|
||||
, x8_wave(wave)
|
||||
, xc_plasma(plasma)
|
||||
, x10_bomb(bomb)
|
||||
, x14_powerbomb(powerBomb)
|
||||
, x18_missile(missile)
|
||||
, x1c_boostBall(boostBall)
|
||||
, x20_phazon(phazon)
|
||||
, x24_enemyWp1(enemyWp1)
|
||||
, x28_enemyWp2Poison(enemyWp2)
|
||||
, x2c_enemyWp3Lava(enemyWp3)
|
||||
, x30_enemyWp4(enemyWp4)
|
||||
, x34_unk1(v1)
|
||||
, x38_unk2(v2)
|
||||
, x3c_chargedPower(chargedPower)
|
||||
, x40_chargedIce(chargedIce)
|
||||
, x44_chargedWave(chargedWave)
|
||||
, x48_chargedPlasma(chargedPlasma)
|
||||
, x4c_superMissile(superMissile)
|
||||
, x50_iceSpreader(iceSpreader)
|
||||
, x54_wavebuster(waveBuster)
|
||||
, x58_flamethrower(flameThrower)
|
||||
, x5c_(v3)
|
||||
{
|
||||
}
|
||||
|
||||
EVulnerability CDamageVulnerability::GetPhazonVulnerability(const CWeaponMode& mode) const
|
||||
{
|
||||
if (mode.IsCharged())
|
||||
|
|
|
@ -53,14 +53,32 @@ class CDamageVulnerability
|
|||
|
||||
void ConstructNew(CInputStream& in, int propCount);
|
||||
|
||||
static const CDamageVulnerability sNormalVulnerability;
|
||||
static const CDamageVulnerability sImmuneVulnerability;
|
||||
static const CDamageVulnerability sReflectVulnerability;
|
||||
static const CDamageVulnerability sPassThroughVulnerability;
|
||||
|
||||
public:
|
||||
CDamageVulnerability(CInputStream& in);
|
||||
CDamageVulnerability(EVulnerability power, EVulnerability ice, EVulnerability wave, EVulnerability plasma,
|
||||
EVulnerability bomb, EVulnerability powerBomb, EVulnerability missile,
|
||||
EVulnerability boostBall, EVulnerability phazon, EVulnerability enemyWp1,
|
||||
EVulnerability enemyWp2, EVulnerability enemyWp3, EVulnerability enemyWp4, EVulnerability v1,
|
||||
EVulnerability v2, EVulnerability chargedPower, EVulnerability chargedIce,
|
||||
EVulnerability chargedWave, EVulnerability chargedPlasma, EVulnerability superMissile,
|
||||
EVulnerability iceSpreader, EVulnerability waveBuster, EVulnerability flameThrower,
|
||||
EVulnerability v3);
|
||||
|
||||
EVulnerability GetPhazonVulnerability(const CWeaponMode& mode) const;
|
||||
|
||||
bool WeaponHurts(const CWeaponMode&, bool ignoreDirect) const;
|
||||
bool WeaponHits(const CWeaponMode& mode, bool checkDirect) const;
|
||||
EVulnerability GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const;
|
||||
|
||||
static CDamageVulnerability NormalVulnerabilty() { return sNormalVulnerability; }
|
||||
static CDamageVulnerability ImmuneVulnerabilty() { return sImmuneVulnerability; }
|
||||
static CDamageVulnerability ReflectVulnerabilty() { return sReflectVulnerability; }
|
||||
static CDamageVulnerability PasshThroughVulnerabilty() { return sPassThroughVulnerability; }
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
bool InSpiderBallMode() const { return false; }
|
||||
zeus::CVector3f GetBallContactSurfaceNormal() const { return {}; }
|
||||
void GetModel() const {}
|
||||
CCollidableSphere GetCollidableSphere() const { return {}; }
|
||||
CCollidableSphere* GetCollidableSphere() const { return nullptr; }
|
||||
bool IsProjectile() const { return false; }
|
||||
void GetBallContactMeterials() const {}
|
||||
void GetWallBumpCounter() const {}
|
||||
|
|
|
@ -10,7 +10,7 @@ CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const std::string& name
|
|||
: CActor(uid, active, name, info, xf, std::move(mData), matList, actorParms, kInvalidUniqueId)
|
||||
, xe8_mass(moverData.x30_mass)
|
||||
, xec_massRecip(moverData.x30_mass <= 0.f ? 1.f : 1.f / moverData.x30_mass)
|
||||
, x150_momentum(moverData.x18_)
|
||||
, x150_momentum(moverData.x18_momentum)
|
||||
, x1c0_collisionPrimitive(box, matList)
|
||||
, x1f4_translation(xf.origin)
|
||||
, x200_orientation(xf.buildMatrix3f())
|
||||
|
|
|
@ -13,7 +13,7 @@ struct SMoverData
|
|||
{
|
||||
zeus::CVector3f x0_velocity;
|
||||
zeus::CAxisAngle xc_angularVelocity;
|
||||
zeus::CVector3f x18_;
|
||||
zeus::CVector3f x18_momentum;
|
||||
zeus::CAxisAngle x24_;
|
||||
float x30_mass;
|
||||
|
||||
|
|
|
@ -218,6 +218,8 @@ enum class EScriptObjectMessage
|
|||
InternalMessage16 = 38,
|
||||
InternalMessage17 = 39,
|
||||
InternalMessage18 = 40,
|
||||
InternalMessage19 = 41,
|
||||
InternalMessage20 = 42
|
||||
};
|
||||
|
||||
}
|
||||
|
|
2
amuse
2
amuse
|
@ -1 +1 @@
|
|||
Subproject commit a23af16349383be647494e9ae245568cc5194eae
|
||||
Subproject commit 54bbc7399a57a50ced2725094d9a0b8a4ea79c39
|
Loading…
Reference in New Issue