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@ -26,3 +26,4 @@ For asset pipelines, HECL provides a project system with dependency-resolution m
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* GLSL 330 *(with optional SPIR-V conversion)*
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* GLSL 330 *(with optional SPIR-V conversion)*
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* HLSL (Shader Model 4)
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* HLSL (Shader Model 4)
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* Metal 1.1
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* Metal 1.1
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* GX *(complete TexCoordGen and TEV configs in intermediate structures)*
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