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https://github.com/AxioDL/metaforce.git
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Finish CCompoundTargetReticle
This commit is contained in:
@@ -1,3 +1,4 @@
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#include <stdlib.h>
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#include "CCompoundTargetReticle.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Camera/CGameCamera.hpp"
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@@ -22,8 +23,9 @@ CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(const char* res) : x0_mod
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CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
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: x0_leadingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
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, x10_laggingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
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, x2c_overshootOffsetHalf(0.5f * g_tweakTargeting->GetOvershootOffset())
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, x30_premultOvershootOffset(calculate_premultiplied_overshoot_offset(g_tweakTargeting->GetOvershootOffset()))
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, x2c_overshootOffsetHalf(0.5f * g_tweakTargeting->GetChargeGaugeOvershootOffset())
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, x30_premultOvershootOffset(
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calculate_premultiplied_overshoot_offset(g_tweakTargeting->GetChargeGaugeOvershootOffset()))
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, x34_crosshairs(g_SimplePool->GetObj(skCrosshairsReticleAssetName))
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, x40_seeker(g_SimplePool->GetObj(skSeekerAssetName))
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, x4c_lockConfirm(g_SimplePool->GetObj(skLockConfirmAssetName))
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@@ -39,7 +41,7 @@ CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
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, xc4_chargeGauge(skChargeGaugeAssetName)
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, xf4_targetPos(CalculateOrbitZoneReticlePosition(mgr, false))
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, x100_laggingTargetPos(CalculateOrbitZoneReticlePosition(mgr, true))
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, x208_(g_tweakTargeting->GetXD0())
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, x208_lockonTimer(g_tweakTargeting->GetLockonDuration())
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{
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xe0_outerBeamIconSquares.reserve(9);
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for (u32 i = 0; i < 9; ++i)
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@@ -88,7 +90,7 @@ void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr)
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if (angle < 0.1f || angle > 45.f)
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t = 1.f;
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else
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t = std::min(1.f, g_tweakTargeting->x224_ * dt / angle);
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t = std::min(1.f, g_tweakTargeting->GetAngularLagSpeed() * dt / angle);
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x10_laggingOrientation = t == 1.f ? x0_leadingOrientation :
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zeus::CQuaternion::slerp(x10_laggingOrientation, x0_leadingOrientation, t);
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xf4_targetPos = CalculateOrbitZoneReticlePosition(mgr, false);
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@@ -187,47 +189,52 @@ void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr)
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if (fullyCharged != x21a_fullyCharged)
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x21a_fullyCharged = fullyCharged;
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if (x21a_fullyCharged)
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x214_ = std::min(dt / g_tweakTargeting->x1b8_ + x214_, g_tweakTargeting->x0_);
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x214_fullChargeFadeTimer =
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std::min(dt / g_tweakTargeting->GetFullChargeFadeDuration() + x214_fullChargeFadeTimer,
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g_tweakTargeting->GetFullChargeFadeDuration());
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else
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x214_ = std::max(x214_ - dt / g_tweakTargeting->x1b8_, 0.f);
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x214_fullChargeFadeTimer =
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std::max(x214_fullChargeFadeTimer - dt / g_tweakTargeting->GetFullChargeFadeDuration(), 0.f);
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bool missileActive = gun->GetMissleMode() == CPlayerGun::EMissleMode::Active;
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if (missileActive != x1f4_missileActive)
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{
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if (x1f8_ != 0.f)
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x1f8_ = FLT_EPSILON - x1f8_;
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if (x1f8_missileBracketTimer != 0.f)
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x1f8_missileBracketTimer = FLT_EPSILON - x1f8_missileBracketTimer;
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else
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x1f8_ = FLT_EPSILON;
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x1f8_missileBracketTimer = FLT_EPSILON;
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x1f4_missileActive = missileActive;
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}
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CPlayerState::EBeamId beam = gun->GetCurrentBeam();
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if (beam != x200_beam)
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{
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x204_ = g_tweakTargeting->xec_;
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x204_chargeGaugeOvershootTimer = g_tweakTargeting->GetChargeGaugeOvershootDuration();
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for (int i=0 ; i<9 ; ++i)
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{
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zeus::CRelAngle f1 = g_tweakTargeting->xf8_[int(beam)].floats[i];
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zeus::CRelAngle baseAngle = g_tweakTargeting->GetOuterBeamSquareAngles(int(beam))[i];
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SOuterItemInfo& icon = xe0_outerBeamIconSquares[i];
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zeus::CRelAngle f7 = f1.asRadians() - icon.x10_;
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zeus::CRelAngle offshootAngleDelta = baseAngle.asRadians() - icon.x10_rotAng;
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if ((i & 0x1) == 1)
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f7 = (f1 > 0.f) ? zeus::CRelAngle(-2.f * M_PIF - f1) : zeus::CRelAngle(2.f * M_PIF + f1);
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icon.xc_ = icon.x10_;
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icon.x18_ = f7;
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icon.x14_ = f1;
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offshootAngleDelta = (baseAngle > 0.f) ? zeus::CRelAngle(-2.f * M_PIF - baseAngle) :
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zeus::CRelAngle(2.f * M_PIF + baseAngle);
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icon.xc_offshootBaseAngle = icon.x10_rotAng;
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icon.x18_offshootAngleDelta = offshootAngleDelta;
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icon.x14_baseAngle = baseAngle;
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}
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zeus::CRelAngle f30 = g_tweakTargeting->x108_[int(beam)];
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float f2 = f30.asRadians() - xc4_chargeGauge.x10_;
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zeus::CRelAngle baseAngle = g_tweakTargeting->GetChargeGaugeAngle(int(beam));
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float offshootAngleDelta = baseAngle.asRadians() - xc4_chargeGauge.x10_rotAng;
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if ((rand() & 0x1) == 1)
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f2 = (f2 > 0.f) ? -2.f * M_PIF - f2 : 2.f * M_PIF + f2;
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xc4_chargeGauge.xc_ = xc4_chargeGauge.x10_;
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xc4_chargeGauge.x18_ = f2;
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xc4_chargeGauge.x14_ = f30;
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offshootAngleDelta = (offshootAngleDelta > 0.f) ?
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-2.f * M_PIF - offshootAngleDelta : 2.f * M_PIF + offshootAngleDelta;
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xc4_chargeGauge.xc_offshootBaseAngle = xc4_chargeGauge.x10_rotAng;
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xc4_chargeGauge.x18_offshootAngleDelta = offshootAngleDelta;
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xc4_chargeGauge.x14_baseAngle = baseAngle;
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x200_beam = beam;
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x208_ = 0.f;
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x208_lockonTimer = 0.f;
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}
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if (gun->GetLastFireButtonStates() & 0x1)
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{
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if (!x218_beamShot)
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x210_ = g_tweakTargeting->x12c_;
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x210_lockFireTimer = g_tweakTargeting->GetLockFireDuration();
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x218_beamShot = true;
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}
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else
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@@ -237,14 +244,14 @@ void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr)
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if (gun->GetLastFireButtonStates() & 0x2)
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{
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if (!x219_missileShot)
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x1fc_ = g_tweakTargeting->xc8_;
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x1fc_missileBracketScaleTimer = g_tweakTargeting->GetMissileBracketScaleDuration();
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x219_missileShot = true;
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}
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else
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{
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x219_missileShot = false;
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}
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if (TCastToConstPtr<CScriptGrapplePoint> point = mgr.GetObjectById(xf2_))
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if (TCastToConstPtr<CScriptGrapplePoint> point = mgr.GetObjectById(xf2_nextTargetId))
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{
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if (point->GetUniqueId() != x1dc_grapplePoint0)
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{
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@@ -274,8 +281,10 @@ void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr)
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if (x1e4_grapplePoint1T == 0.f)
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x1de_grapplePoint1 = kInvalidUniqueId;
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}
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x1f0_xrayRetAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetXRayRetAngleSpeed() * dt) + x1f0_xrayRetAngle);
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x1ec_seekerAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetSeekerAngleSpeed() * dt) + x1ec_seekerAngle);
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x1f0_xrayRetAngle =
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zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetXRayRetAngleSpeed() * dt) + x1f0_xrayRetAngle);
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x1ec_seekerAngle =
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zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetSeekerAngleSpeed() * dt) + x1ec_seekerAngle);
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}
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void CTargetReticleRenderState::InterpolateWithClamp(const CTargetReticleRenderState& a,
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@@ -297,19 +306,162 @@ void CTargetReticleRenderState::InterpolateWithClamp(const CTargetReticleRenderS
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out.x0_target = kInvalidUniqueId;
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}
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static bool IsDamageOrbit(CPlayer::EPlayerOrbitRequest req)
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{
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switch (req)
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{
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case CPlayer::EPlayerOrbitRequest::Five:
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case CPlayer::EPlayerOrbitRequest::ActivateOrbitSource:
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case CPlayer::EPlayerOrbitRequest::ProjectileCollide:
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case CPlayer::EPlayerOrbitRequest::Freeze:
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case CPlayer::EPlayerOrbitRequest::DamageOnGrapple:
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return true;
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default:
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return false;
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}
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}
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void CCompoundTargetReticle::UpdateCurrLockOnGroup(float dt, const CStateManager& mgr)
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{
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// TODO: Finish
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TUniqueId targetId = mgr.GetPlayer().GetOrbitTargetId();
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if (targetId != xf0_targetId)
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{
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if (targetId != kInvalidUniqueId)
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{
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if (TCastToConstPtr<CScriptGrapplePoint> point = mgr.GetObjectById(targetId))
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CSfxManager::SfxStart(1393, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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else
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CSfxManager::SfxStart(1377, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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if (targetId == kInvalidUniqueId)
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{
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x12c_currGroupA = x10c_currGroupInterp;
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x14c_currGroupB.SetFactor(0.f);
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x16c_currGroupDur = IsDamageOrbit(mgr.GetPlayer().GetOrbitRequest()) ? 0.65f :
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g_tweakTargeting->GetCurrLockOnEnterDuration();
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}
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else
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{
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x12c_currGroupA = x10c_currGroupInterp;
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if (xf0_targetId == kInvalidUniqueId)
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x12c_currGroupA.SetTargetId(targetId);
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x14c_currGroupB = CTargetReticleRenderState(targetId, 1.f, zeus::CVector3f::skZero, 1.f,
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IsGrappleTarget(targetId, mgr) ? g_tweakTargeting->GetGrappleMinClampScale() : 1.f, false);
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x16c_currGroupDur = xf0_targetId == kInvalidUniqueId ? g_tweakTargeting->GetCurrLockOnExitDuration() :
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g_tweakTargeting->GetCurrLockOnSwitchDuration();
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x170_currGroupTimer = x16c_currGroupDur;
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xf0_targetId = targetId;
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}
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}
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if (x170_currGroupTimer > 0.f)
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{
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UpdateTargetParameters(x12c_currGroupA, mgr);
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UpdateTargetParameters(x14c_currGroupB, mgr);
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x170_currGroupTimer = std::max(0.f, x170_currGroupTimer - dt);
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CTargetReticleRenderState::InterpolateWithClamp(x12c_currGroupA, x10c_currGroupInterp, x14c_currGroupB,
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1.f - x170_currGroupTimer / x16c_currGroupDur);
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}
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else
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{
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UpdateTargetParameters(x10c_currGroupInterp, mgr);
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}
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if (x1f8_missileBracketTimer != 0.f && x1f8_missileBracketTimer < g_tweakTargeting->GetMissileBracketDuration())
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{
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if (x1f8_missileBracketTimer < 0.f)
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x1f8_missileBracketTimer =
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std::min(0.f, x1f8_missileBracketTimer + dt);
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else
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x1f8_missileBracketTimer =
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std::min(g_tweakTargeting->GetMissileBracketDuration(), x1f8_missileBracketTimer + dt);
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}
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if (x204_chargeGaugeOvershootTimer > 0.f)
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{
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x204_chargeGaugeOvershootTimer = std::max(0.f, x204_chargeGaugeOvershootTimer - dt);
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if (x204_chargeGaugeOvershootTimer == 0.f)
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{
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for (int i=0 ; i<9 ; ++i)
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xe0_outerBeamIconSquares[i].x10_rotAng = xe0_outerBeamIconSquares[i].x14_baseAngle;
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xc4_chargeGauge.x10_rotAng = xc4_chargeGauge.x14_baseAngle;
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x208_lockonTimer = FLT_EPSILON;
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}
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else
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{
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float offshoot = offshoot_func(x2c_overshootOffsetHalf, x30_premultOvershootOffset,
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1.f - x204_chargeGaugeOvershootTimer /
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g_tweakTargeting->GetChargeGaugeOvershootDuration());
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for (int i=0 ; i<9 ; ++i)
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{
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SOuterItemInfo& item = xe0_outerBeamIconSquares[i];
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item.x10_rotAng = zeus::CRelAngle(item.x18_offshootAngleDelta * offshoot + item.xc_offshootBaseAngle);
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}
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xc4_chargeGauge.x10_rotAng = zeus::CRelAngle(xc4_chargeGauge.x18_offshootAngleDelta * offshoot +
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xc4_chargeGauge.xc_offshootBaseAngle);
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}
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}
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if (x208_lockonTimer > 0.f && x208_lockonTimer < g_tweakTargeting->GetLockonDuration())
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x208_lockonTimer = std::min(g_tweakTargeting->GetLockonDuration(), x208_lockonTimer + dt);
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if (x210_lockFireTimer > 0.f)
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x210_lockFireTimer = std::max(0.f, x210_lockFireTimer - dt);
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if (x1fc_missileBracketScaleTimer > 0.f)
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x1fc_missileBracketScaleTimer = std::max(0.f, x1fc_missileBracketScaleTimer - dt);
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}
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void CCompoundTargetReticle::UpdateNextLockOnGroup(float dt, const CStateManager& mgr)
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{
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// TODO: Finish
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TUniqueId nextTargetId = mgr.GetPlayer().GetOrbitNextTargetId();
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if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan &&
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mgr.GetPlayer().GetOrbitTargetId() != kInvalidUniqueId)
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nextTargetId = mgr.GetPlayer().GetOrbitTargetId();
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if (nextTargetId != xf2_nextTargetId)
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{
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if (xf2_nextTargetId == kInvalidUniqueId)
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{
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x194_nextGroupA = x174_nextGroupInterp;
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x1b4_nextGroupB = CTargetReticleRenderState(kInvalidUniqueId, 1.f,
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(x20_prevState == EReticleState::XRay || x20_prevState == EReticleState::Thermal) ?
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x100_laggingTargetPos : xf4_targetPos, 0.f, 1.f, true);
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x1d4_nextGroupDur = x1d8_nextGroupTimer = g_tweakTargeting->GetNextLockOnEnterDuration();
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xf2_nextTargetId = nextTargetId;
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}
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else
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{
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x194_nextGroupA = x174_nextGroupInterp;
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x1b4_nextGroupB = CTargetReticleRenderState(nextTargetId, 1.f, zeus::CVector3f::skZero, 1.f,
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IsGrappleTarget(nextTargetId, mgr) ? g_tweakTargeting->GetGrappleMinClampScale() : 1.f, true);
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x1d4_nextGroupDur = x1d8_nextGroupTimer = xf2_nextTargetId == kInvalidUniqueId ?
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g_tweakTargeting->GetNextLockOnExitDuration() :
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g_tweakTargeting->GetNextLockOnSwitchDuration();
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xf2_nextTargetId = nextTargetId;
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}
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}
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if (x1d8_nextGroupTimer > 0.f)
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{
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UpdateTargetParameters(x194_nextGroupA, mgr);
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UpdateTargetParameters(x1b4_nextGroupB, mgr);
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x1d8_nextGroupTimer = std::max(0.f, x1d8_nextGroupTimer - dt);
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CTargetReticleRenderState::InterpolateWithClamp(x194_nextGroupA, x174_nextGroupInterp, x1b4_nextGroupB,
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1.f - x1d8_nextGroupTimer / x1d4_nextGroupDur);
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}
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else
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{
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UpdateTargetParameters(x174_nextGroupInterp, mgr);
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}
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}
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void CCompoundTargetReticle::UpdateOrbitZoneGroup(float dt, const CStateManager& mgr)
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{
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// TODO: Finish
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if (xf0_targetId == kInvalidUniqueId && xf2_nextTargetId != kInvalidUniqueId)
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x20c_ = std::min(1.f, 2.f * dt + x20c_);
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else
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x20c_ = std::max(0.f, x20c_ - 2.f * dt);
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if (mgr.GetPlayer().IsShowingCrosshairs() &&
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mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan)
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x1e8_crosshairsScale =
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std::min(1.f, dt / g_tweakTargeting->GetCrosshairsScaleDuration() + x1e8_crosshairsScale);
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else
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x1e8_crosshairsScale =
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std::max(0.f, x1e8_crosshairsScale - dt / g_tweakTargeting->GetCrosshairsScaleDuration());
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}
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void CCompoundTargetReticle::Draw(const CStateManager& mgr, bool hideLockon) const
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@@ -407,8 +559,261 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
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{
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if (x28_noDrawTicks > 0)
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return;
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if (x1e0_grapplePoint0T + x1e4_grapplePoint1T > 0 || x10c_currGroupInterp.GetFactor() == 0.f)
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return;
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// TODO: Finish
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float lockBreakAlpha = x10c_currGroupInterp.GetFactor();
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float visorFactor = mgr.GetPlayerState()->GetVisorTransitionFactor();
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bool lockConfirm = false;
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bool lockReticule = false;
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switch (x20_prevState)
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{
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case EReticleState::Combat:
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lockConfirm = true;
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lockReticule = true;
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break;
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case EReticleState::Scan:
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lockConfirm = true;
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break;
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default:
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break;
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}
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zeus::CMatrix3f lockBreakXf;
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zeus::CColor lockBreakColor = zeus::CColor::skClear;
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if (IsDamageOrbit(mgr.GetPlayer().GetOrbitRequest()) && x14c_currGroupB.GetFactor() == 0)
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{
|
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zeus::CMatrix3f lockBreakRM;
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for (int i=0 ; i<4 ; ++i)
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{
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int a = rand() % 9;
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auto b = std::div(a, 3);
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lockBreakRM[b.rem][b.quot] += rand() / float(RAND_MAX) - 0.5f;
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}
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lockBreakXf = lockBreakRM.transposed();
|
||||
if (x10c_currGroupInterp.GetFactor() > 0.8f)
|
||||
lockBreakColor = zeus::CColor(1.f, (x10c_currGroupInterp.GetFactor() - 0.8f) * 0.3f / 0.2f);
|
||||
lockBreakAlpha = x10c_currGroupInterp.GetFactor() > 0.75f ?
|
||||
1.f : std::max(0.f, (x10c_currGroupInterp.GetFactor() - 0.55f) / 0.2f);
|
||||
}
|
||||
|
||||
if (lockConfirm && x4c_lockConfirm.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
|
||||
x10c_currGroupInterp.GetRadiusWorld(),
|
||||
x10c_currGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetLockConfirmClampMin(),
|
||||
g_tweakTargeting->GetLockConfirmClampMax(), mgr) *
|
||||
g_tweakTargeting->GetLockConfirmScale() / x10c_currGroupInterp.GetFactor());
|
||||
zeus::CTransform modelXf(lockBreakXf * (rot * zeus::CMatrix3f::RotateY(x1ec_seekerAngle) * scale),
|
||||
x10c_currGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetLockConfirmColor();
|
||||
color.a *= lockBreakAlpha;
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
x4c_lockConfirm->Draw(flags);
|
||||
}
|
||||
|
||||
if (lockReticule)
|
||||
{
|
||||
if (x58_targetFlower.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
|
||||
x10c_currGroupInterp.GetRadiusWorld(),
|
||||
x10c_currGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetTargetFlowerClampMin(),
|
||||
g_tweakTargeting->GetTargetFlowerClampMax(), mgr) *
|
||||
g_tweakTargeting->GetTargetFlowerScale() / lockBreakAlpha);
|
||||
zeus::CTransform modelXf(lockBreakXf * (rot * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle) * scale),
|
||||
x10c_currGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetTargetFlowerColor();
|
||||
color.a *= lockBreakAlpha * visorFactor;
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
x58_targetFlower->Draw(flags);
|
||||
}
|
||||
if (x1f8_missileBracketTimer != 0.f && x64_missileBracket.IsLoaded())
|
||||
{
|
||||
float t = std::fabs((x1fc_missileBracketScaleTimer - 0.5f *
|
||||
g_tweakTargeting->GetMissileBracketScaleDuration())
|
||||
/ 0.5f * g_tweakTargeting->GetMissileBracketScaleDuration());
|
||||
float tscale = ((1.f - t) * g_tweakTargeting->GetMissileBracketScaleEnd() +
|
||||
t * g_tweakTargeting->GetMissileBracketScaleStart());
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
|
||||
x10c_currGroupInterp.GetRadiusWorld(),
|
||||
x10c_currGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetMissileBracketClampMin(),
|
||||
g_tweakTargeting->GetMissileBracketClampMax(), mgr) *
|
||||
std::fabs(x1f8_missileBracketTimer) / g_tweakTargeting->GetMissileBracketDuration() *
|
||||
tscale / x10c_currGroupInterp.GetFactor());
|
||||
for (int i=0 ; i<4 ; ++i)
|
||||
{
|
||||
zeus::CTransform modelXf(
|
||||
lockBreakXf * rot *
|
||||
zeus::CMatrix3f(zeus::CVector3f{i < 2 ? 1.f : -1.f, 1.f, i & 0x1 ? 1.f : -1.f}) * scale,
|
||||
x10c_currGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetMissileBracketColor();
|
||||
color.a *= lockBreakAlpha * visorFactor;
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
x64_missileBracket->Draw(flags);
|
||||
}
|
||||
}
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
|
||||
x10c_currGroupInterp.GetRadiusWorld(),
|
||||
x10c_currGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetChargeGaugeClampMin(),
|
||||
g_tweakTargeting->GetChargeGaugeClampMax(), mgr) *
|
||||
1.f / x10c_currGroupInterp.GetFactor() * g_tweakTargeting->GetOuterBeamSquaresScale());
|
||||
zeus::CMatrix3f outerBeamXf = rot * scale;
|
||||
for (int i=0 ; i<9 ; ++i)
|
||||
{
|
||||
const SOuterItemInfo& info = xe0_outerBeamIconSquares[i];
|
||||
if (info.x0_model.IsLoaded())
|
||||
{
|
||||
zeus::CTransform modelXf(lockBreakXf * outerBeamXf * zeus::CMatrix3f::RotateY(info.x10_rotAng),
|
||||
x10c_currGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetOuterBeamSquareColor();
|
||||
color.a *= lockBreakAlpha * visorFactor;
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
info.x0_model->Draw(flags);
|
||||
}
|
||||
}
|
||||
if (xc4_chargeGauge.x0_model.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
|
||||
x10c_currGroupInterp.GetRadiusWorld(),
|
||||
x10c_currGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetChargeGaugeClampMin(),
|
||||
g_tweakTargeting->GetChargeGaugeClampMax(), mgr) *
|
||||
g_tweakTargeting->GetChargeGaugeScale() / x10c_currGroupInterp.GetFactor());
|
||||
zeus::CMatrix3f chargeGaugeXf = rot * scale * zeus::CMatrix3f::RotateY(xc4_chargeGauge.x10_rotAng);
|
||||
float pulseT = std::fabs(std::fmod(CGraphics::GetSecondsMod900(),
|
||||
g_tweakTargeting->GetChargeGaugePulsePeriod()));
|
||||
zeus::CColor gaugeColor = zeus::CColor::lerp(g_tweakTargeting->GetChargeGaugeNonFullColor(),
|
||||
zeus::CColor::lerp(g_tweakTargeting->GetChargeGaugePulseColorHigh(),
|
||||
g_tweakTargeting->GetChargeGaugePulseColorLow(),
|
||||
pulseT < 0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod() ?
|
||||
pulseT / (0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod()) :
|
||||
(g_tweakTargeting->GetChargeGaugePulsePeriod() - pulseT) /
|
||||
(0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod())),
|
||||
x214_fullChargeFadeTimer / g_tweakTargeting->GetFullChargeFadeDuration());
|
||||
zeus::CTransform modelXf(lockBreakXf * chargeGaugeXf, x10c_currGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = gaugeColor;
|
||||
color.a *= lockBreakAlpha * visorFactor;
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
xc4_chargeGauge.x0_model->Draw(flags);
|
||||
|
||||
if (xa0_chargeTickFirst.IsLoaded())
|
||||
{
|
||||
const CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun();
|
||||
int numTicks = int(g_tweakTargeting->GetChargeTickCount() *
|
||||
(gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f));
|
||||
for (int i=0 ; i<numTicks ; ++i)
|
||||
{
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
xa0_chargeTickFirst->Draw(flags);
|
||||
modelXf.rotateLocalY(g_tweakTargeting->GetChargeTickAnglePitch());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (x208_lockonTimer > 0.f && x70_innerBeamIcon.IsLoaded())
|
||||
{
|
||||
const zeus::CColor* iconColor;
|
||||
switch (x200_beam)
|
||||
{
|
||||
case CPlayerState::EBeamId::Power:
|
||||
iconColor = &g_tweakTargeting->GetInnerBeamColorPower();
|
||||
break;
|
||||
case CPlayerState::EBeamId::Ice:
|
||||
iconColor = &g_tweakTargeting->GetInnerBeamColorIce();
|
||||
break;
|
||||
case CPlayerState::EBeamId::Wave:
|
||||
iconColor = &g_tweakTargeting->GetInnerBeamColorWave();
|
||||
break;
|
||||
default:
|
||||
iconColor = &g_tweakTargeting->GetInnerBeamColorPlasma();
|
||||
break;
|
||||
}
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
|
||||
x10c_currGroupInterp.GetRadiusWorld(),
|
||||
x10c_currGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetInnerBeamClampMin(),
|
||||
g_tweakTargeting->GetInnerBeamClampMax(), mgr) *
|
||||
g_tweakTargeting->GetInnerBeamScale() * (x208_lockonTimer / g_tweakTargeting->GetLockonDuration()) /
|
||||
x10c_currGroupInterp.GetFactor());
|
||||
zeus::CTransform modelXf(lockBreakXf * rot * scale, x10c_currGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = *iconColor;
|
||||
color.a *= lockBreakAlpha * visorFactor;
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
x70_innerBeamIcon->Draw(flags);
|
||||
}
|
||||
if (x210_lockFireTimer > 0.f && x7c_lockFire.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
|
||||
x10c_currGroupInterp.GetRadiusWorld(),
|
||||
x10c_currGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetLockFireClampMin(),
|
||||
g_tweakTargeting->GetLockFireClampMax(), mgr) *
|
||||
g_tweakTargeting->GetLockFireScale() / x10c_currGroupInterp.GetFactor());
|
||||
zeus::CTransform modelXf(lockBreakXf * rot * scale * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle),
|
||||
x10c_currGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetLockFireColor();
|
||||
color.a *= visorFactor * lockBreakAlpha * (x210_lockFireTimer / g_tweakTargeting->GetLockFireDuration());
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
x7c_lockFire->Draw(flags);
|
||||
}
|
||||
if (x208_lockonTimer > 0.f && x88_lockDagger.IsLoaded())
|
||||
{
|
||||
float t = std::fabs((x210_lockFireTimer - 0.5f * g_tweakTargeting->GetLockFireDuration()) /
|
||||
0.5f * g_tweakTargeting->GetLockFireDuration());
|
||||
float tscale = ((1.f - t) * g_tweakTargeting->GetLockDaggerScaleEnd() +
|
||||
t * g_tweakTargeting->GetLockDaggerScaleStart());
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
|
||||
x10c_currGroupInterp.GetRadiusWorld(),
|
||||
x10c_currGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetLockDaggerClampMin(),
|
||||
g_tweakTargeting->GetLockDaggerClampMax(), mgr) * tscale *
|
||||
(x208_lockonTimer / g_tweakTargeting->GetLockonDuration()) / x10c_currGroupInterp.GetFactor());
|
||||
zeus::CMatrix3f lockDaggerXf = rot * scale;
|
||||
for (int i=0 ; i<3 ; ++i)
|
||||
{
|
||||
float ang;
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
ang = g_tweakTargeting->GetLockDaggerAngle0();
|
||||
break;
|
||||
case 1:
|
||||
ang = g_tweakTargeting->GetLockDaggerAngle1();
|
||||
break;
|
||||
default:
|
||||
ang = g_tweakTargeting->GetLockDaggerAngle2();
|
||||
break;
|
||||
}
|
||||
zeus::CTransform modelXf(lockBreakXf * lockDaggerXf * zeus::CMatrix3f::RotateY(ang),
|
||||
x10c_currGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetLockDaggerColor();
|
||||
color.a *= visorFactor * lockBreakAlpha;
|
||||
CModelFlags flags(7, 0, 0, lockBreakColor + color);
|
||||
x88_lockDagger->Draw(flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const
|
||||
@@ -416,7 +821,7 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
|
||||
if (x28_noDrawTicks > 0)
|
||||
return;
|
||||
|
||||
zeus::CVector3f x408 = x174_.GetTargetPositionWorld();
|
||||
zeus::CVector3f position = x174_nextGroupInterp.GetTargetPositionWorld();
|
||||
float visorFactor = mgr.GetPlayerState()->GetVisorTransitionFactor();
|
||||
|
||||
bool scanRet = false;
|
||||
@@ -437,17 +842,19 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
|
||||
break;
|
||||
}
|
||||
|
||||
if (!xrayRet && x174_.GetFactor() > 0.f && x40_seeker.IsLoaded())
|
||||
if (!xrayRet && x174_nextGroupInterp.GetFactor() > 0.f && x40_seeker.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
|
||||
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetSeekerClampMin(),
|
||||
g_tweakTargeting->GetSeekerClampMax(), mgr) * g_tweakTargeting->GetSeekerScale());
|
||||
CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(),
|
||||
x174_nextGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetSeekerClampMin(),
|
||||
g_tweakTargeting->GetSeekerClampMax(), mgr) *
|
||||
g_tweakTargeting->GetSeekerScale());
|
||||
zeus::CTransform modelXf(rot * zeus::CMatrix3f::RotateY(x1ec_seekerAngle) * scale,
|
||||
x174_.GetTargetPositionWorld());
|
||||
x174_nextGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetSeekerColor();
|
||||
color.a *= x174_.GetFactor();
|
||||
color.a *= x174_nextGroupInterp.GetFactor();
|
||||
CModelFlags flags(7, 0, 0, color);
|
||||
x40_seeker->Draw(flags);
|
||||
}
|
||||
@@ -455,12 +862,13 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
|
||||
if (xrayRet && xac_xrayRetRing.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
|
||||
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(),
|
||||
CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(),
|
||||
x174_nextGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetReticuleClampMin(),
|
||||
g_tweakTargeting->GetReticuleClampMax(), mgr) *
|
||||
g_tweakTargeting->GetReticuleScale());
|
||||
zeus::CTransform modelXf(rot * scale * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle),
|
||||
x174_.GetTargetPositionWorld());
|
||||
x174_nextGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetXRayRetRingColor();
|
||||
color.a *= visorFactor;
|
||||
@@ -471,11 +879,12 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
|
||||
if (thermalRet && xb8_thermalReticle.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
|
||||
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(),
|
||||
CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(),
|
||||
x174_nextGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetReticuleClampMin(),
|
||||
g_tweakTargeting->GetReticuleClampMax(), mgr) *
|
||||
g_tweakTargeting->GetReticuleScale());
|
||||
zeus::CTransform modelXf(rot * scale, x174_.GetTargetPositionWorld());
|
||||
zeus::CTransform modelXf(rot * scale, x174_nextGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetThermalReticuleColor();
|
||||
color.a *= visorFactor;
|
||||
@@ -485,13 +894,14 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
|
||||
|
||||
if (scanRet && visorFactor > 0.f)
|
||||
{
|
||||
float factor = visorFactor * x174_.GetFactor();
|
||||
float factor = visorFactor * x174_nextGroupInterp.GetFactor();
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
|
||||
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetScanTargetClampMin(),
|
||||
CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(),
|
||||
x174_nextGroupInterp.GetMinViewportClampScale() *
|
||||
g_tweakTargeting->GetScanTargetClampMin(),
|
||||
g_tweakTargeting->GetScanTargetClampMax(), mgr) *
|
||||
(1.f / factor));
|
||||
zeus::CTransform modelXf(rot * scale, x174_.GetTargetPositionWorld());
|
||||
zeus::CTransform modelXf(rot * scale, x174_nextGroupInterp.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
// compare, GX_LESS, no update
|
||||
float alpha = 0.5f * factor;
|
||||
|
||||
Reference in New Issue
Block a user