mirror of https://github.com/AxioDL/metaforce.git
Implement most of CTargetingManager
This commit is contained in:
parent
bb10aa9844
commit
6eff4f2e01
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@ -91,6 +91,7 @@ struct ITweakGuiColors : BigYAML
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virtual const zeus::CColor& GetScanIconCriticalDimColor() const=0;
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virtual const zeus::CColor& GetScanIconNoncriticalColor() const=0;
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virtual const zeus::CColor& GetScanIconNoncriticalDimColor() const=0;
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virtual const zeus::CColor& GetScanReticuleColor() const=0;
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virtual const zeus::CColor& GetThreatDigitsFont() const=0;
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virtual const zeus::CColor& GetThreatDigitsOutline() const=0;
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virtual const zeus::CColor& GetMissileDigitsFont() const=0;
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@ -6,8 +6,33 @@ namespace DataSpec
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{
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struct ITweakTargeting : public ITweak
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{
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virtual float GetOvershootOffset() const =0;
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virtual float GetXD0() const = 0;
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virtual atUint32 GetTargetRadiusMode() const=0;
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virtual float GetSeekerScale() const=0;
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virtual float GetSeekerAngleSpeed() const=0;
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virtual float GetXRayRetAngleSpeed() const=0;
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virtual float GetOrbitPointZOffset() const=0;
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virtual float GetOrbitPointInTime() const=0;
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virtual float GetOrbitPointOutTime() const=0;
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virtual const zeus::CColor& GetThermalReticuleColor() const=0;
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virtual float GetOvershootOffset() const=0;
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virtual float GetXD0() const=0;
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virtual const zeus::CColor& GetSeekerColor() const=0;
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virtual float GetSeekerClampMin() const=0;
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virtual float GetSeekerClampMax() const=0;
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virtual float GetGrappleSelectScale() const=0;
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virtual float GetGrappleScale() const=0;
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virtual float GetGrappleClampMin() const=0;
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virtual float GetGrappleClampMax() const=0;
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virtual const zeus::CColor& GetGrapplePointSelectColor() const=0;
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virtual const zeus::CColor& GetGrapplePointColor() const=0;
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virtual const zeus::CColor& GetLockedGrapplePointSelectColor() const=0;
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virtual const zeus::CColor& GetOrbitPointColor() const=0;
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virtual const zeus::CColor& GetCrosshairsColor() const=0;
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virtual bool DrawOrbitPoint() const=0;
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virtual float GetReticuleClampMin() const=0;
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virtual float GetReticuleClampMax() const=0;
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virtual const zeus::CColor& GetXRayRetRingColor() const=0;
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virtual float GetReticuleScale() const=0;
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virtual float GetScanTargetClampMin() const=0;
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virtual float GetScanTargetClampMax() const=0;
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};
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@ -111,7 +111,7 @@ struct CTweakGuiColors final : public ITweakGuiColors
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DNAColor x18c_scanIconCriticalDimColor;
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DNAColor x190_scanIconNoncriticalColor;
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DNAColor x194_scanIconNoncriticalDimColor;
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DNAColor x198_;
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DNAColor x198_scanReticuleColor;
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DNAColor x19c_threatDigitsFont;
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DNAColor x1a0_threatDigitsOutline;
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DNAColor x1a4_missileDigitsFont;
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@ -209,6 +209,7 @@ struct CTweakGuiColors final : public ITweakGuiColors
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const zeus::CColor& GetScanIconCriticalDimColor() const { return x18c_scanIconCriticalDimColor; }
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const zeus::CColor& GetScanIconNoncriticalColor() const { return x190_scanIconNoncriticalColor; }
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const zeus::CColor& GetScanIconNoncriticalDimColor() const { return x194_scanIconNoncriticalDimColor; }
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const zeus::CColor& GetScanReticuleColor() const { return x198_scanReticuleColor; }
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const zeus::CColor& GetThreatDigitsFont() const { return x19c_threatDigitsFont; }
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const zeus::CColor& GetThreatDigitsOutline() const { return x1a0_threatDigitsOutline; }
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const zeus::CColor& GetMissileDigitsFont() const { return x1a4_missileDigitsFont; }
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@ -10,7 +10,8 @@ namespace DNAMP1
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struct CTweakTargeting final : public ITweakTargeting
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{
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DECL_YAML
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Value<atUint32> x4_;
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Value<float> x0_;
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Value<atUint32> x4_targetRadiusMode;
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Value<float> x8_;
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Value<float> xc_;
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Value<float> x10_;
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@ -18,16 +19,16 @@ struct CTweakTargeting final : public ITweakTargeting
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Value<float> x18_;
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Value<float> x1c_;
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Value<float> x20_;
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Value<float> x24_;
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Value<float> x28_;
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Value<float> x2c_;
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Value<float> x24_seekerScale;
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Value<float> x28_seekerAngleSpeed;
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Value<float> x2c_xrayRetAngleSpeed;
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Value<atVec3f> x30_;
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Value<atVec3f> x3c_;
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Value<float> x48_;
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Value<float> x4c_;
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Value<float> x50_;
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Value<float> x54_;
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Value<float> x58_;
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Value<float> x50_orbitPointZOffset;
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Value<float> x54_orbitPointInTime;
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Value<float> x58_orbitPointOutTime;
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Value<float> x5c_;
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Value<atVec3f> x60_;
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Value<atVec3f> x6c_;
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@ -41,7 +42,7 @@ struct CTweakTargeting final : public ITweakTargeting
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Value<float> xa4_;
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Value<float> xa8_;
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Value<float> xac_;
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Value<atVec4f> xb0_;
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DNAColor xb0_thermalReticuleColor;
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Value<float> xb4_;
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Value<atVec4f> xb8_;
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Value<float> xbc_;
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@ -83,13 +84,13 @@ struct CTweakTargeting final : public ITweakTargeting
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Value<float> x144_;
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Value<float> x148_;
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Value<atVec4f> x14c_;
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Value<atVec4f> x150_;
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DNAColor x150_seekerColor;
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Value<float> x154_;
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Value<float> x158_;
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Value<float> x15c_;
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Value<float> x160_;
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Value<float> x164_;
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Value<float> x168_;
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Value<float> x164_seekerClampMin;
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Value<float> x168_seekerClampMax;
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Value<float> x16c_;
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Value<float> x170_;
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Value<float> x174_;
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@ -100,20 +101,20 @@ struct CTweakTargeting final : public ITweakTargeting
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Value<float> x188_;
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Value<float> x18c_;
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Value<float> x190_;
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Value<float> x194_;
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Value<float> x198_;
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Value<float> x19c_;
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Value<float> x1a0_;
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Value<atVec4f> x1a4_;
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Value<atVec4f> x1a8_;
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Value<atVec4f> x1ac_;
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Value<float> x194_grappleSelectScale;
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Value<float> x198_grappleScale;
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Value<float> x19c_grappleClampMin;
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Value<float> x1a0_grappleClampMax;
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DNAColor x1a4_grapplePointSelectColor;
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DNAColor x1a8_grapplePointColor;
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DNAColor x1ac_lockedGrapplePointSelectColor;
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Value<float> x1b0_;
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Value<atVec4f> x1b4_;
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Value<float> x1b8_;
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Value<atVec4f> x1bc_;
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Value<atVec4f> x1c0_;
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DNAColor x1bc_orbitPointColor;
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DNAColor x1c0_crosshairsColor;
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Value<float> x1c4_;
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Value<bool> x1c8_;
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Value<bool> x1c8_drawOrbitPoint;
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Value<atVec4f> x1cc_;
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Value<float> x1d0_;
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Value<atVec4f> x1d4_;
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@ -130,10 +131,10 @@ struct CTweakTargeting final : public ITweakTargeting
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Value<float> x200_;
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Value<float> x204_;
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Value<float> x208_;
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Value<float> x20c_;
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Value<float> x210_;
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Value<atVec4f> x214_;
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Value<float> x218_;
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Value<float> x20c_reticuleClampMin;
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Value<float> x210_reticuleClampMax;
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DNAColor x214_xrayRetRingColor;
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Value<float> x218_reticuleScale;
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Value<float> x21c_scanTargetClampMin;
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Value<float> x220_scanTargetClampMax;
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Value<float> x224_;
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@ -148,8 +149,33 @@ struct CTweakTargeting final : public ITweakTargeting
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x208_ = (2.f * M_PIF) * (0.003f * x208_);
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}
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atUint32 GetTargetRadiusMode() const { return x4_targetRadiusMode; }
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float GetSeekerScale() const { return x24_seekerScale; }
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float GetSeekerAngleSpeed() const { return x28_seekerAngleSpeed; }
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float GetXRayRetAngleSpeed() const { return x2c_xrayRetAngleSpeed; }
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float GetOrbitPointZOffset() const { return x50_orbitPointZOffset; }
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float GetOrbitPointInTime() const { return x54_orbitPointInTime; }
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float GetOrbitPointOutTime() const { return x58_orbitPointOutTime; }
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const zeus::CColor& GetThermalReticuleColor() const { return xb0_thermalReticuleColor; }
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float GetOvershootOffset() const { return xe8_overshootOffset; }
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float GetXD0() const { return xd0_; }
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const zeus::CColor& GetSeekerColor() const { return x150_seekerColor; }
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float GetSeekerClampMin() const { return x164_seekerClampMin; }
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float GetSeekerClampMax() const { return x168_seekerClampMax; }
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float GetGrappleSelectScale() const { return x194_grappleSelectScale; }
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float GetGrappleScale() const { return x198_grappleScale; }
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float GetGrappleClampMin() const { return x19c_grappleClampMin; }
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float GetGrappleClampMax() const { return x1a0_grappleClampMax; }
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const zeus::CColor& GetGrapplePointSelectColor() const { return x1a4_grapplePointSelectColor; }
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const zeus::CColor& GetGrapplePointColor() const { return x1a8_grapplePointColor; }
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const zeus::CColor& GetLockedGrapplePointSelectColor() const { return x1ac_lockedGrapplePointSelectColor; }
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const zeus::CColor& GetOrbitPointColor() const { return x1bc_orbitPointColor; }
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const zeus::CColor& GetCrosshairsColor() const { return x1c0_crosshairsColor; }
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bool DrawOrbitPoint() const { return x1c8_drawOrbitPoint; }
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float GetReticuleClampMin() const { return x20c_reticuleClampMin; }
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float GetReticuleClampMax() const { return x210_reticuleClampMax; }
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const zeus::CColor& GetXRayRetRingColor() const { return x214_xrayRetRingColor; }
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float GetReticuleScale() const { return x218_reticuleScale; }
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float GetScanTargetClampMin() const { return x21c_scanTargetClampMin; }
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float GetScanTargetClampMax() const { return x220_scanTargetClampMax; }
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};
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@ -132,7 +132,7 @@ bool CAutoMapper::CheckLoadComplete()
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return false;
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x4_loadPhase = ELoadPhase::LoadUniverse;
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case ELoadPhase::LoadUniverse:
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if (x8_mapu.IsLoaded())
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if (!x8_mapu.IsLoaded())
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return false;
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x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas());
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SetCurWorldAssetId(x24_world->IGetWorldAssetId());
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@ -2,9 +2,11 @@
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#include "GameGlobalObjects.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "CSimplePool.hpp"
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#include "Graphics/CModel.hpp"
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#include "CStateManager.hpp"
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#include <string.h>
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#include "TCastTo.hpp"
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#include "World/CScriptGrapplePoint.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CWorld.hpp"
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namespace urde
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{
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@ -15,17 +17,11 @@ static float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) +
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static float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); }
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CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(const char* res) : x0_(g_SimplePool->GetObj(res)) {}
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CTargetReticleRenderState::CTargetReticleRenderState(TUniqueId target, float f1, const zeus::CVector3f& vec, float f2,
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float f3, bool b1)
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: x0_target(target), x4_(f1), x8_(vec), x14_(f2), x18_(f3), x1c_(b1)
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{
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}
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CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(const char* res) : x0_model(g_SimplePool->GetObj(res)) {}
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CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
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: x0_(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
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, x10_(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
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: x0_leadingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
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, x10_laggingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
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, x2c_overshootOffsetHalf(0.5f * g_tweakTargeting->GetOvershootOffset())
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, x30_premultOvershootOffset(calculate_premultiplied_overshoot_offset(g_tweakTargeting->GetOvershootOffset()))
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, x34_crosshairs(g_SimplePool->GetObj(skCrosshairsReticleAssetName))
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@ -41,8 +37,8 @@ CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
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, xac_xrayRetRing(g_SimplePool->GetObj(skXRayRingModelName))
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, xb8_thermalReticle(g_SimplePool->GetObj(skThermalReticleAssetName))
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, xc4_chargeGauge(skChargeGaugeAssetName)
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, xf4_(CalculateOrbitZoneReticlePosition(mgr))
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, x100_(CalculateOrbitZoneReticlePosition(mgr))
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, xf4_targetPos(CalculateOrbitZoneReticlePosition(mgr, false))
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, x100_laggingTargetPos(CalculateOrbitZoneReticlePosition(mgr, true))
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, x208_(g_tweakTargeting->GetXD0())
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{
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xe0_outerBeamIconSquares.reserve(9);
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@ -55,7 +51,567 @@ CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
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x34_crosshairs.Lock();
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}
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zeus::CVector3f CCompoundTargetReticle::CalculateOrbitZoneReticlePosition(const CStateManager&) const { return {}; }
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CCompoundTargetReticle::SScanReticuleRenderer::SScanReticuleRenderer()
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{
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m_token = CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
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{
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for (int i=0 ; i<2 ; ++i)
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{
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m_lineRenderers[i].emplace(ctx, CLineRenderer::EPrimitiveMode::Lines, 8, nullptr, true);
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for (int j=0 ; j<4 ; ++j)
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m_stripRenderers[i][j].emplace(ctx, CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true);
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}
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return true;
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});
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}
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CCompoundTargetReticle::EReticleState CCompoundTargetReticle::GetDesiredReticleState(const CStateManager& mgr) const
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{
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switch (mgr.GetPlayerState()->GetCurrentVisor())
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{
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case CPlayerState::EPlayerVisor::Scan:
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return EReticleState::Scan;
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case CPlayerState::EPlayerVisor::XRay:
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return EReticleState::XRay;
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case CPlayerState::EPlayerVisor::Combat:
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default:
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return EReticleState::Combat;
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case CPlayerState::EPlayerVisor::Thermal:
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return EReticleState::Thermal;
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}
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}
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void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr)
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{
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float angle = x10_laggingOrientation.angleFrom(x0_leadingOrientation).asDegrees();
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float t;
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if (angle < 0.1f || angle > 45.f)
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t = 1.f;
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else
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t = std::min(1.f, g_tweakTargeting->x224_ * dt / angle);
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x10_laggingOrientation = t == 1.f ? x0_leadingOrientation :
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zeus::CQuaternion::slerp(x10_laggingOrientation, x0_leadingOrientation, t);
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xf4_targetPos = CalculateOrbitZoneReticlePosition(mgr, false);
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x100_laggingTargetPos = CalculateOrbitZoneReticlePosition(mgr, true);
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UpdateCurrLockOnGroup(dt, mgr);
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UpdateNextLockOnGroup(dt, mgr);
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UpdateOrbitZoneGroup(dt, mgr);
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EReticleState desiredState = GetDesiredReticleState(mgr);
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if (desiredState != x20_prevState && x20_prevState == x24_nextState)
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{
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x24_nextState = desiredState;
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x28_noDrawTicks = 2;
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}
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if (x20_prevState != x24_nextState && x28_noDrawTicks <= 0)
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{
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x20_prevState = x24_nextState;
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float combat = false;
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float scan = false;
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float xray = false;
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float thermal = false;
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switch (x24_nextState)
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{
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case EReticleState::Combat:
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combat = true;
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break;
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case EReticleState::Scan:
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scan = true;
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break;
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case EReticleState::XRay:
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xray = true;
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break;
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case EReticleState::Thermal:
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thermal = true;
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break;
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default:
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break;
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}
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if (combat)
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x40_seeker.Lock();
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else
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x40_seeker.Unlock();
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if (combat)
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x4c_lockConfirm.Lock();
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else
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x4c_lockConfirm.Unlock();
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if (combat)
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x58_targetFlower.Lock();
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else
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x58_targetFlower.Unlock();
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if (combat)
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x64_missileBracket.Lock();
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else
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x64_missileBracket.Unlock();
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if (combat)
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x70_innerBeamIcon.Lock();
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else
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x70_innerBeamIcon.Unlock();
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if (combat)
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x7c_lockFire.Lock();
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else
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x7c_lockFire.Unlock();
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if (combat)
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x88_lockDagger.Lock();
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else
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x88_lockDagger.Unlock();
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if (combat)
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xa0_chargeTickFirst.Lock();
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else
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xa0_chargeTickFirst.Unlock();
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if (xray)
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xac_xrayRetRing.Lock();
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else
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xac_xrayRetRing.Unlock();
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if (thermal)
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xb8_thermalReticle.Lock();
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else
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xb8_thermalReticle.Unlock();
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if (combat)
|
||||
xc4_chargeGauge.x0_model.Lock();
|
||||
else
|
||||
xc4_chargeGauge.x0_model.Unlock();
|
||||
if (scan)
|
||||
x94_grapple.Lock();
|
||||
else
|
||||
x94_grapple.Unlock();
|
||||
for (SOuterItemInfo& info : xe0_outerBeamIconSquares)
|
||||
{
|
||||
if (combat)
|
||||
info.x0_model.Lock();
|
||||
else
|
||||
info.x0_model.Unlock();
|
||||
}
|
||||
}
|
||||
CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun();
|
||||
bool fullyCharged = (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f) >= 1.f;
|
||||
if (fullyCharged != x21a_fullyCharged)
|
||||
x21a_fullyCharged = fullyCharged;
|
||||
if (x21a_fullyCharged)
|
||||
x214_ = std::min(dt / g_tweakTargeting->x1b8_ + x214_, g_tweakTargeting->x0_);
|
||||
else
|
||||
x214_ = std::max(x214_ - dt / g_tweakTargeting->x1b8_, 0.f);
|
||||
bool missileActive = gun->GetMissleMode() == CPlayerGun::EMissleMode::Active;
|
||||
if (missileActive != x1f4_missileActive)
|
||||
{
|
||||
if (x1f8_ != 0.f)
|
||||
x1f8_ = FLT_EPSILON - x1f8_;
|
||||
else
|
||||
x1f8_ = FLT_EPSILON;
|
||||
x1f4_missileActive = missileActive;
|
||||
}
|
||||
CPlayerState::EBeamId beam = gun->GetCurrentBeam();
|
||||
if (beam != x200_beam)
|
||||
{
|
||||
x204_ = g_tweakTargeting->xec_;
|
||||
for (int i=0 ; i<9 ; ++i)
|
||||
{
|
||||
zeus::CRelAngle f1 = g_tweakTargeting->xf8_[int(beam)].floats[i];
|
||||
SOuterItemInfo& icon = xe0_outerBeamIconSquares[i];
|
||||
zeus::CRelAngle f7 = f1.asRadians() - icon.x10_;
|
||||
if ((i & 0x1) == 1)
|
||||
f7 = (f1 > 0.f) ? zeus::CRelAngle(-2.f * M_PIF - f1) : zeus::CRelAngle(2.f * M_PIF + f1);
|
||||
icon.xc_ = icon.x10_;
|
||||
icon.x18_ = f7;
|
||||
icon.x14_ = f1;
|
||||
}
|
||||
zeus::CRelAngle f30 = g_tweakTargeting->x108_[int(beam)];
|
||||
float f2 = f30.asRadians() - xc4_chargeGauge.x10_;
|
||||
if ((rand() & 0x1) == 1)
|
||||
f2 = (f2 > 0.f) ? -2.f * M_PIF - f2 : 2.f * M_PIF + f2;
|
||||
xc4_chargeGauge.xc_ = xc4_chargeGauge.x10_;
|
||||
xc4_chargeGauge.x18_ = f2;
|
||||
xc4_chargeGauge.x14_ = f30;
|
||||
x200_beam = beam;
|
||||
x208_ = 0.f;
|
||||
}
|
||||
if (gun->GetLastFireButtonStates() & 0x1)
|
||||
{
|
||||
if (!x218_beamShot)
|
||||
x210_ = g_tweakTargeting->x12c_;
|
||||
x218_beamShot = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
x218_beamShot = false;
|
||||
}
|
||||
if (gun->GetLastFireButtonStates() & 0x2)
|
||||
{
|
||||
if (!x219_missileShot)
|
||||
x1fc_ = g_tweakTargeting->xc8_;
|
||||
x219_missileShot = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
x219_missileShot = false;
|
||||
}
|
||||
if (TCastToConstPtr<CScriptGrapplePoint> point = mgr.GetObjectById(xf2_))
|
||||
{
|
||||
if (point->GetUniqueId() != x1dc_grapplePoint0)
|
||||
{
|
||||
float tmp;
|
||||
if (point->GetUniqueId() == x1de_grapplePoint1)
|
||||
tmp = std::max(FLT_EPSILON, x1e4_grapplePoint1T);
|
||||
else
|
||||
tmp = FLT_EPSILON;
|
||||
x1de_grapplePoint1 = x1dc_grapplePoint0;
|
||||
x1e4_grapplePoint1T = x1e0_grapplePoint0T;
|
||||
x1e0_grapplePoint0T = tmp;
|
||||
x1dc_grapplePoint0 = point->GetUniqueId();
|
||||
}
|
||||
}
|
||||
else if (x1dc_grapplePoint0 != kInvalidUniqueId)
|
||||
{
|
||||
x1de_grapplePoint1 = x1dc_grapplePoint0;
|
||||
x1e4_grapplePoint1T = x1e0_grapplePoint0T;
|
||||
x1e0_grapplePoint0T = 0.f;
|
||||
x1dc_grapplePoint0 = kInvalidUniqueId;
|
||||
}
|
||||
if (x1e0_grapplePoint0T > 0.f)
|
||||
x1e0_grapplePoint0T = std::min(dt / 0.5f + x1e0_grapplePoint0T, 1.f);
|
||||
if (x1e4_grapplePoint1T > 0.f)
|
||||
{
|
||||
x1e4_grapplePoint1T = std::max(0.f, x1e4_grapplePoint1T - dt / 0.5f);
|
||||
if (x1e4_grapplePoint1T == 0.f)
|
||||
x1de_grapplePoint1 = kInvalidUniqueId;
|
||||
}
|
||||
x1f0_xrayRetAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetXRayRetAngleSpeed() * dt) + x1f0_xrayRetAngle);
|
||||
x1ec_seekerAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetSeekerAngleSpeed() * dt) + x1ec_seekerAngle);
|
||||
}
|
||||
|
||||
void CTargetReticleRenderState::InterpolateWithClamp(const CTargetReticleRenderState& a,
|
||||
CTargetReticleRenderState& out,
|
||||
const CTargetReticleRenderState& b, float t)
|
||||
{
|
||||
t = zeus::clamp(0.f, t, 1.f);
|
||||
float omt = 1.f - t;
|
||||
out.x4_radiusWorld = omt * a.x4_radiusWorld + t * b.x4_radiusWorld;
|
||||
out.x14_factor = omt * a.x14_factor + t * b.x14_factor;
|
||||
out.x18_minVpClampScale = omt * a.x18_minVpClampScale + t * b.x18_minVpClampScale;
|
||||
out.x8_positionWorld = zeus::CVector3f::lerp(a.x8_positionWorld, b.x8_positionWorld, t);
|
||||
|
||||
if (t == 1.f)
|
||||
out.x0_target = b.x0_target;
|
||||
else if (t == 0.f)
|
||||
out.x0_target = a.x0_target;
|
||||
else
|
||||
out.x0_target = kInvalidUniqueId;
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::UpdateCurrLockOnGroup(float dt, const CStateManager& mgr)
|
||||
{
|
||||
// TODO: Finish
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::UpdateNextLockOnGroup(float dt, const CStateManager& mgr)
|
||||
{
|
||||
// TODO: Finish
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::UpdateOrbitZoneGroup(float dt, const CStateManager& mgr)
|
||||
{
|
||||
// TODO: Finish
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::Draw(const CStateManager& mgr, bool hideLockon) const
|
||||
{
|
||||
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
|
||||
!mgr.GetCameraManager()->IsInCinematicCamera())
|
||||
{
|
||||
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
|
||||
CGraphics::SetViewPointMatrix(camXf);
|
||||
if (!hideLockon)
|
||||
{
|
||||
DrawCurrLockOnGroup(camXf.basis, mgr);
|
||||
DrawNextLockOnGroup(camXf.basis, mgr);
|
||||
DrawOrbitZoneGroup(camXf.basis, mgr);
|
||||
}
|
||||
DrawGrappleGroup(camXf.basis, mgr, hideLockon);
|
||||
}
|
||||
if (x28_noDrawTicks > 0)
|
||||
--x28_noDrawTicks;
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr,
|
||||
const zeus::CMatrix3f& rot, bool zEqual) const
|
||||
{
|
||||
zeus::CVector3f orbitPos = point.GetOrbitPosition(mgr);
|
||||
zeus::CColor color;
|
||||
if (point.GetGrappleParameters().GetLockSwingTurn())
|
||||
color = g_tweakTargeting->GetLockedGrapplePointSelectColor();
|
||||
else
|
||||
color = g_tweakTargeting->GetGrapplePointSelectColor();
|
||||
color = zeus::CColor::lerp(color, g_tweakTargeting->GetGrapplePointColor(), t);
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(orbitPos, 1.f, g_tweakTargeting->GetGrappleClampMin(),
|
||||
g_tweakTargeting->GetGrappleClampMax(), mgr) *
|
||||
(1.f - t) * g_tweakTargeting->GetGrappleScale() + t * g_tweakTargeting->GetGrappleSelectScale());
|
||||
zeus::CTransform modelXf(scale, orbitPos);
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
CModelFlags flags(7, 0, 0, color);
|
||||
x94_grapple->Draw(flags);
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::DrawGrappleGroup(const zeus::CMatrix3f& rot,
|
||||
const CStateManager& mgr, bool hideLockon) const
|
||||
{
|
||||
if (x28_noDrawTicks > 0)
|
||||
return;
|
||||
|
||||
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GrappleBeam) &&
|
||||
x94_grapple.IsLoaded() && x20_prevState != EReticleState::Scan)
|
||||
{
|
||||
if (hideLockon)
|
||||
{
|
||||
for (const CEntity* ent : mgr.GetAllObjectList())
|
||||
{
|
||||
if (TCastToConstPtr<CScriptGrapplePoint> point = ent)
|
||||
{
|
||||
if (point->GetActive())
|
||||
{
|
||||
if (point->GetAreaIdAlways() != kInvalidAreaId)
|
||||
{
|
||||
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(point->GetAreaIdAlways());
|
||||
CGameArea::EOcclusionState occState = area->IsPostConstructed() ?
|
||||
area->GetOcclusionState() :
|
||||
CGameArea::EOcclusionState::Occluded;
|
||||
if (occState != CGameArea::EOcclusionState::Visible)
|
||||
continue;
|
||||
}
|
||||
float t = 0.f;
|
||||
if (point->GetUniqueId() == x1dc_grapplePoint0)
|
||||
t = x1e0_grapplePoint0T;
|
||||
else if (point->GetUniqueId() == x1de_grapplePoint1)
|
||||
t = x1e4_grapplePoint1T;
|
||||
if (std::fabs(t) < 0.00001f)
|
||||
DrawGrapplePoint(*point, t, mgr, rot, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TCastToConstPtr<CScriptGrapplePoint> point0 = mgr.GetObjectById(x1dc_grapplePoint0);
|
||||
TCastToConstPtr<CScriptGrapplePoint> point1 = mgr.GetObjectById(x1de_grapplePoint1);
|
||||
for (int i=0 ; i<2 ; ++i)
|
||||
{
|
||||
const CScriptGrapplePoint* point = i == 0 ? point0.GetPtr() : point1.GetPtr();
|
||||
float t = i == 0 ? x1e0_grapplePoint0T : x1e4_grapplePoint1T;
|
||||
if (point)
|
||||
DrawGrapplePoint(*point, t, mgr, rot, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const
|
||||
{
|
||||
if (x28_noDrawTicks > 0)
|
||||
return;
|
||||
|
||||
// TODO: Finish
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const
|
||||
{
|
||||
if (x28_noDrawTicks > 0)
|
||||
return;
|
||||
|
||||
zeus::CVector3f x408 = x174_.GetTargetPositionWorld();
|
||||
float visorFactor = mgr.GetPlayerState()->GetVisorTransitionFactor();
|
||||
|
||||
bool scanRet = false;
|
||||
bool xrayRet = false;
|
||||
bool thermalRet = false;
|
||||
switch (x20_prevState)
|
||||
{
|
||||
case EReticleState::Scan:
|
||||
scanRet = true;
|
||||
break;
|
||||
case EReticleState::XRay:
|
||||
xrayRet = true;
|
||||
break;
|
||||
case EReticleState::Thermal:
|
||||
thermalRet = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!xrayRet && x174_.GetFactor() > 0.f && x40_seeker.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
|
||||
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetSeekerClampMin(),
|
||||
g_tweakTargeting->GetSeekerClampMax(), mgr) * g_tweakTargeting->GetSeekerScale());
|
||||
zeus::CTransform modelXf(rot * zeus::CMatrix3f::RotateY(x1ec_seekerAngle) * scale,
|
||||
x174_.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetSeekerColor();
|
||||
color.a *= x174_.GetFactor();
|
||||
CModelFlags flags(7, 0, 0, color);
|
||||
x40_seeker->Draw(flags);
|
||||
}
|
||||
|
||||
if (xrayRet && xac_xrayRetRing.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
|
||||
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(),
|
||||
g_tweakTargeting->GetReticuleClampMax(), mgr) *
|
||||
g_tweakTargeting->GetReticuleScale());
|
||||
zeus::CTransform modelXf(rot * scale * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle),
|
||||
x174_.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetXRayRetRingColor();
|
||||
color.a *= visorFactor;
|
||||
CModelFlags flags(7, 0, 0, color);
|
||||
xac_xrayRetRing->Draw(flags);
|
||||
}
|
||||
|
||||
if (thermalRet && xb8_thermalReticle.IsLoaded())
|
||||
{
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
|
||||
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(),
|
||||
g_tweakTargeting->GetReticuleClampMax(), mgr) *
|
||||
g_tweakTargeting->GetReticuleScale());
|
||||
zeus::CTransform modelXf(rot * scale, x174_.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetThermalReticuleColor();
|
||||
color.a *= visorFactor;
|
||||
CModelFlags flags(7, 0, 0, color);
|
||||
xb8_thermalReticle->Draw(flags);
|
||||
}
|
||||
|
||||
if (scanRet && visorFactor > 0.f)
|
||||
{
|
||||
float factor = visorFactor * x174_.GetFactor();
|
||||
zeus::CMatrix3f scale(
|
||||
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
|
||||
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetScanTargetClampMin(),
|
||||
g_tweakTargeting->GetScanTargetClampMax(), mgr) *
|
||||
(1.f / factor));
|
||||
zeus::CTransform modelXf(rot * scale, x174_.GetTargetPositionWorld());
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
// compare, GX_LESS, no update
|
||||
float alpha = 0.5f * factor;
|
||||
zeus::CColor color = g_tweakGuiColors->GetScanReticuleColor();
|
||||
color.a *= alpha;
|
||||
for (int i=0 ; i<2 ; ++i)
|
||||
{
|
||||
float lineWidth = i ? 2.5f : 1.f;
|
||||
auto& rend = *m_scanRetRenderer.m_lineRenderers[i];
|
||||
rend.Reset();
|
||||
rend.AddVertex({-0.5f, 0.f, 0.f}, color, lineWidth);
|
||||
rend.AddVertex({-20.5f, 0.f, 0.f}, color, lineWidth);
|
||||
rend.AddVertex({0.5f, 0.f, 0.f}, color, lineWidth);
|
||||
rend.AddVertex({20.5f, 0.f, 0.f}, color, lineWidth);
|
||||
rend.AddVertex({0.f, 0.f, -0.5f}, color, lineWidth);
|
||||
rend.AddVertex({0.f, 0.f, -20.5f}, color, lineWidth);
|
||||
rend.AddVertex({0.f, 0.f, 0.5f}, color, lineWidth);
|
||||
rend.AddVertex({0.f, 0.f, 20.5f}, color, lineWidth);
|
||||
rend.Render();
|
||||
|
||||
for (int j=0 ; j<4 ; ++j)
|
||||
{
|
||||
float xSign = j < 2 ? -1.f : 1.f;
|
||||
float zSign = (j & 0x1) ? -1.f : 1.f;
|
||||
// begin line strip
|
||||
auto& rend = *m_scanRetRenderer.m_stripRenderers[i][j];
|
||||
rend.Reset();
|
||||
rend.AddVertex({0.5f * xSign, 0.f, 0.1f * zSign}, color, lineWidth);
|
||||
rend.AddVertex({0.5f * xSign, 0.f, 0.35f * zSign}, color, lineWidth);
|
||||
rend.AddVertex({0.35f * xSign, 0.f, 0.5f * zSign}, color, lineWidth);
|
||||
rend.AddVertex({0.1f * xSign, 0.f, 0.5f * zSign}, color, lineWidth);
|
||||
rend.Render();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const
|
||||
{
|
||||
if (x28_noDrawTicks > 0)
|
||||
return;
|
||||
|
||||
if (x1e8_crosshairsScale > 0.f && x34_crosshairs.IsLoaded())
|
||||
{
|
||||
CGraphics::SetModelMatrix(zeus::CTransform(rot, xf4_targetPos) * zeus::CTransform::Scale(x1e8_crosshairsScale));
|
||||
zeus::CColor color = g_tweakTargeting->GetCrosshairsColor();
|
||||
color.a *= x1e8_crosshairsScale;
|
||||
CModelFlags flags(7, 0, 0, color);
|
||||
x34_crosshairs->Draw(flags);
|
||||
}
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::UpdateTargetParameters(CTargetReticleRenderState& state, const CStateManager& mgr)
|
||||
{
|
||||
if (auto act = TCastToConstPtr<CActor>(mgr.GetAllObjectList().GetObjectById(state.GetTargetId())))
|
||||
{
|
||||
state.SetRadiusWorld(CalculateRadiusWorld(*act, mgr));
|
||||
state.SetTargetPositionWorld(CalculatePositionWorld(*act, mgr));
|
||||
}
|
||||
else if (state.GetIsOrbitZoneIdlePosition())
|
||||
{
|
||||
state.SetRadiusWorld(1.f);
|
||||
state.SetTargetPositionWorld((x20_prevState == EReticleState::XRay || x20_prevState == EReticleState::Thermal) ?
|
||||
x100_laggingTargetPos : xf4_targetPos);
|
||||
}
|
||||
}
|
||||
|
||||
float CCompoundTargetReticle::CalculateRadiusWorld(const CActor& act, const CStateManager& mgr) const
|
||||
{
|
||||
auto tb = act.GetTouchBounds();
|
||||
zeus::CAABox aabb = tb ? *tb : zeus::CAABox(act.GetAimPosition(mgr, 0.f), act.GetAimPosition(mgr, 0.f));
|
||||
|
||||
float radius;
|
||||
zeus::CVector3f delta = aabb.max - aabb.min;
|
||||
switch (g_tweakTargeting->GetTargetRadiusMode())
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
radius = std::min(delta.x, std::min(delta.y, delta.z)) * 0.5f;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
radius = std::max(delta.x, std::max(delta.y, delta.z)) * 0.5f;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
radius = (delta.x + delta.y + delta.z) / 6.f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return radius > 0.f ? radius : 1.f;
|
||||
}
|
||||
|
||||
zeus::CVector3f CCompoundTargetReticle::CalculatePositionWorld(const CActor& act, const CStateManager& mgr) const
|
||||
{
|
||||
if (x20_prevState == EReticleState::Scan)
|
||||
return act.GetOrbitPosition(mgr);
|
||||
return act.GetAimPosition(mgr, 0.f);
|
||||
}
|
||||
|
||||
zeus::CVector3f
|
||||
CCompoundTargetReticle::CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const
|
||||
{
|
||||
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
|
||||
float distMul = 224.f / float(g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(0)) /
|
||||
std::tan(zeus::degToRad(0.5f * curCam->GetFov()));
|
||||
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
|
||||
zeus::CVector3f lookDir = camXf.basis[1];
|
||||
if (lag)
|
||||
lookDir = x10_laggingOrientation.transform(lookDir);
|
||||
return lookDir * distMul + camXf.origin;
|
||||
}
|
||||
|
||||
bool CCompoundTargetReticle::IsGrappleTarget(TUniqueId uid, const CStateManager& mgr) const
|
||||
{
|
||||
return TCastToConstPtr<CScriptGrapplePoint>(mgr.GetAllObjectList().GetObjectById(uid)).operator bool();
|
||||
}
|
||||
|
||||
float CCompoundTargetReticle::CalculateClampedScale(const zeus::CVector3f& pos, float scale,
|
||||
float clampMin, float clampMax,
|
||||
|
@ -69,4 +625,37 @@ float CCompoundTargetReticle::CalculateClampedScale(const zeus::CVector3f& pos,
|
|||
return zeus::clamp(clampMin, unclampedX, clampMax) / unclampedX * scale;
|
||||
}
|
||||
|
||||
void CCompoundTargetReticle::Touch()
|
||||
{
|
||||
if (x34_crosshairs.IsLoaded())
|
||||
x34_crosshairs->Touch(0);
|
||||
if (x40_seeker.IsLoaded())
|
||||
x40_seeker->Touch(0);
|
||||
if (x4c_lockConfirm.IsLoaded())
|
||||
x4c_lockConfirm->Touch(0);
|
||||
if (x58_targetFlower.IsLoaded())
|
||||
x58_targetFlower->Touch(0);
|
||||
if (x64_missileBracket.IsLoaded())
|
||||
x64_missileBracket->Touch(0);
|
||||
if (x70_innerBeamIcon.IsLoaded())
|
||||
x70_innerBeamIcon->Touch(0);
|
||||
if (x7c_lockFire.IsLoaded())
|
||||
x7c_lockFire->Touch(0);
|
||||
if (x88_lockDagger.IsLoaded())
|
||||
x88_lockDagger->Touch(0);
|
||||
if (x94_grapple.IsLoaded())
|
||||
x94_grapple->Touch(0);
|
||||
if (xa0_chargeTickFirst.IsLoaded())
|
||||
xa0_chargeTickFirst->Touch(0);
|
||||
if (xac_xrayRetRing.IsLoaded())
|
||||
xac_xrayRetRing->Touch(0);
|
||||
if (xb8_thermalReticle.IsLoaded())
|
||||
xb8_thermalReticle->Touch(0);
|
||||
if (xc4_chargeGauge.x0_model.IsLoaded())
|
||||
xc4_chargeGauge.x0_model->Touch(0);
|
||||
for (SOuterItemInfo& info : xe0_outerBeamIconSquares)
|
||||
if (info.x0_model.IsLoaded())
|
||||
info.x0_model->Touch(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,43 +1,53 @@
|
|||
#ifndef __CCOMPOUNDTARGETRETICLE_HPP__
|
||||
#define __CCOMPOUNDTARGETRETICLE_HPP__
|
||||
|
||||
#include <Runtime/CPlayerState.hpp>
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CQuaternion.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "Graphics/CLineRenderer.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CActor;
|
||||
class CModel;
|
||||
class CStateManager;
|
||||
class CScriptGrapplePoint;
|
||||
|
||||
class CTargetReticleRenderState
|
||||
{
|
||||
TUniqueId x0_target;
|
||||
float x4_;
|
||||
zeus::CVector3f x8_;
|
||||
float x14_;
|
||||
float x18_;
|
||||
bool x1c_;
|
||||
float x4_radiusWorld;
|
||||
zeus::CVector3f x8_positionWorld;
|
||||
float x14_factor;
|
||||
float x18_minVpClampScale;
|
||||
bool x1c_orbitZoneIdlePosition;
|
||||
|
||||
public:
|
||||
|
||||
static const CTargetReticleRenderState skZeroRenderState;
|
||||
|
||||
CTargetReticleRenderState(TUniqueId, float, const zeus::CVector3f&, float, float, bool);
|
||||
void SetTargetId(TUniqueId);
|
||||
void SetFactor(float);
|
||||
void SetIsOrbitZoneIdlePosition(bool);
|
||||
float GetMinViewportClampScale() const;
|
||||
float GetFactor() const;
|
||||
float GetRadiusWorld() const;
|
||||
const zeus::CVector3f& GetTargetPositionWorld() const;
|
||||
bool GetIsOrbitZoneIdlePosition() const;
|
||||
void SetTargetPositionWorld(const zeus::CVector3f&);
|
||||
void SetRadiusWorld(float);
|
||||
TUniqueId GetTargetId() const;
|
||||
static void InterpolateWithClamp(const CTargetReticleRenderState&, CTargetReticleRenderState&,
|
||||
const CTargetReticleRenderState&, float);
|
||||
float SetMinViewportClampScale(float);
|
||||
CTargetReticleRenderState(TUniqueId target, float radiusWorld,
|
||||
const zeus::CVector3f& positionWorld, float factor,
|
||||
float minVpClampScale, bool orbitZoneIdlePosition)
|
||||
: x0_target(target), x4_radiusWorld(radiusWorld), x8_positionWorld(positionWorld),
|
||||
x14_factor(factor), x18_minVpClampScale(minVpClampScale),
|
||||
x1c_orbitZoneIdlePosition(orbitZoneIdlePosition)
|
||||
{}
|
||||
void SetTargetId(TUniqueId id) { x0_target = id; }
|
||||
void SetFactor(float f) { x14_factor = f; }
|
||||
void SetIsOrbitZoneIdlePosition(bool b) { x1c_orbitZoneIdlePosition = b; }
|
||||
float GetMinViewportClampScale() const { return x18_minVpClampScale; }
|
||||
float GetFactor() const { return x14_factor; }
|
||||
float GetRadiusWorld() const { return x4_radiusWorld; }
|
||||
const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
|
||||
bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
|
||||
void SetTargetPositionWorld(const zeus::CVector3f& pos) { x8_positionWorld = pos; }
|
||||
void SetRadiusWorld(float r) { x4_radiusWorld = r; }
|
||||
TUniqueId GetTargetId() const { return x0_target; }
|
||||
void SetMinViewportClampScale(float s) { x18_minVpClampScale = s; }
|
||||
static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
|
||||
const CTargetReticleRenderState& b, float t);
|
||||
};
|
||||
|
||||
class CCompoundTargetReticle
|
||||
|
@ -45,7 +55,7 @@ class CCompoundTargetReticle
|
|||
public:
|
||||
struct SOuterItemInfo
|
||||
{
|
||||
TToken<CModel> x0_;
|
||||
TCachedToken<CModel> x0_model;
|
||||
float xc_ = 0.f;
|
||||
float x10_ = 0.f;
|
||||
float x14_ = 0.f;
|
||||
|
@ -55,6 +65,16 @@ public:
|
|||
|
||||
private:
|
||||
|
||||
enum class EReticleState
|
||||
{
|
||||
Combat,
|
||||
Scan,
|
||||
XRay,
|
||||
Thermal,
|
||||
Four,
|
||||
Unspecified
|
||||
};
|
||||
|
||||
static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs";
|
||||
static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone";
|
||||
static constexpr const char* skSeekerAssetName = "CMDL_Seeker";
|
||||
|
@ -71,31 +91,31 @@ private:
|
|||
static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing";
|
||||
static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet";
|
||||
static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint";
|
||||
zeus::CQuaternion x0_;
|
||||
zeus::CQuaternion x10_;
|
||||
u32 x20_ = 5;
|
||||
u32 x24_ = 5;
|
||||
u32 x28_ = 0;
|
||||
zeus::CQuaternion x0_leadingOrientation;
|
||||
zeus::CQuaternion x10_laggingOrientation;
|
||||
EReticleState x20_prevState = EReticleState::Unspecified;
|
||||
EReticleState x24_nextState = EReticleState::Unspecified;
|
||||
mutable u32 x28_noDrawTicks = 0;
|
||||
float x2c_overshootOffsetHalf;
|
||||
float x30_premultOvershootOffset;
|
||||
TToken<CModel> x34_crosshairs;
|
||||
TToken<CModel> x40_seeker;
|
||||
TToken<CModel> x4c_lockConfirm;
|
||||
TToken<CModel> x58_targetFlower;
|
||||
TToken<CModel> x64_missileBracket;
|
||||
TToken<CModel> x70_innerBeamIcon;
|
||||
TToken<CModel> x7c_lockFire;
|
||||
TToken<CModel> x88_lockDagger;
|
||||
TToken<CModel> x94_grapple;
|
||||
TToken<CModel> xa0_chargeTickFirst;
|
||||
TToken<CModel> xac_xrayRetRing;
|
||||
TToken<CModel> xb8_thermalReticle;
|
||||
TCachedToken<CModel> x34_crosshairs;
|
||||
TCachedToken<CModel> x40_seeker;
|
||||
TCachedToken<CModel> x4c_lockConfirm;
|
||||
TCachedToken<CModel> x58_targetFlower;
|
||||
TCachedToken<CModel> x64_missileBracket;
|
||||
TCachedToken<CModel> x70_innerBeamIcon;
|
||||
TCachedToken<CModel> x7c_lockFire;
|
||||
TCachedToken<CModel> x88_lockDagger;
|
||||
TCachedToken<CModel> x94_grapple;
|
||||
TCachedToken<CModel> xa0_chargeTickFirst;
|
||||
TCachedToken<CModel> xac_xrayRetRing;
|
||||
TCachedToken<CModel> xb8_thermalReticle;
|
||||
SOuterItemInfo xc4_chargeGauge;
|
||||
std::vector<SOuterItemInfo> xe0_outerBeamIconSquares;
|
||||
TUniqueId xf0_;
|
||||
TUniqueId xf2_;
|
||||
zeus::CVector3f xf4_;
|
||||
zeus::CVector3f x100_;
|
||||
zeus::CVector3f xf4_targetPos;
|
||||
zeus::CVector3f x100_laggingTargetPos;
|
||||
CTargetReticleRenderState x10c_ = CTargetReticleRenderState::skZeroRenderState;
|
||||
CTargetReticleRenderState x12c_ = CTargetReticleRenderState::skZeroRenderState;
|
||||
CTargetReticleRenderState x14c_ = CTargetReticleRenderState::skZeroRenderState;
|
||||
|
@ -106,50 +126,64 @@ private:
|
|||
CTargetReticleRenderState x1b4_ = CTargetReticleRenderState::skZeroRenderState;
|
||||
float x1d4_ = 0.f;
|
||||
float x1d8_ = 0.f;
|
||||
TUniqueId x1dc_ = kInvalidUniqueId;
|
||||
TUniqueId x1de_ = kInvalidUniqueId;
|
||||
float x1e0_ = 0.f;
|
||||
float x1e4_ = 0.f;
|
||||
float x1e8_ = 0.f;
|
||||
float x1ec_ = 0.f;
|
||||
float x1f0_ = 0.f;
|
||||
u8 x1f4_ = 0;
|
||||
TUniqueId x1dc_grapplePoint0 = kInvalidUniqueId;
|
||||
TUniqueId x1de_grapplePoint1 = kInvalidUniqueId;
|
||||
float x1e0_grapplePoint0T = 0.f;
|
||||
float x1e4_grapplePoint1T = 0.f;
|
||||
float x1e8_crosshairsScale = 0.f;
|
||||
float x1ec_seekerAngle = 0.f;
|
||||
float x1f0_xrayRetAngle = 0.f;
|
||||
bool x1f4_missileActive = false;
|
||||
float x1f8_ = 0.f;
|
||||
float x1fc_ = 0.f;
|
||||
u32 x200_ = 0;
|
||||
CPlayerState::EBeamId x200_beam = CPlayerState::EBeamId::Power;
|
||||
float x204_ = 0.f;
|
||||
float x208_;
|
||||
float x20c_ = 0.f;
|
||||
float x210_ = 0.f;
|
||||
float x214_ = 0.f;
|
||||
u8 x218_ = 0;
|
||||
u8 x219_ = 0;
|
||||
u8 x21a_ = 0;
|
||||
bool x218_beamShot = false;
|
||||
bool x219_missileShot = false;
|
||||
bool x21a_fullyCharged = false;
|
||||
u8 x21b_ = 0;
|
||||
u32 x21c_;
|
||||
u32 x220_;
|
||||
u32 x228_;
|
||||
|
||||
struct SScanReticuleRenderer
|
||||
{
|
||||
boo::GraphicsDataToken m_token;
|
||||
std::experimental::optional<CLineRenderer> m_lineRenderers[2];
|
||||
std::experimental::optional<CLineRenderer> m_stripRenderers[2][4];
|
||||
SScanReticuleRenderer();
|
||||
};
|
||||
mutable SScanReticuleRenderer m_scanRetRenderer;
|
||||
|
||||
void DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr,
|
||||
const zeus::CMatrix3f& rot, bool zEqual) const;
|
||||
|
||||
public:
|
||||
CCompoundTargetReticle(const CStateManager&);
|
||||
|
||||
void SetLeadingOrientation(const zeus::CQuaternion&);
|
||||
void SetLeadingOrientation(const zeus::CQuaternion& o) { x0_leadingOrientation = o; }
|
||||
bool CheckLoadComplete() { return true; }
|
||||
void GetDesiredReticleState(const CStateManager&) const;
|
||||
EReticleState GetDesiredReticleState(const CStateManager&) const;
|
||||
void Update(float, const CStateManager&);
|
||||
void UpdateCurrLockOnGroup(float, const CStateManager&);
|
||||
void UpdateUpdateNextLockOnGroup(float, const CStateManager&);
|
||||
void UpdateNextLockOnGroup(float, const CStateManager&);
|
||||
void UpdateOrbitZoneGroup(float, const CStateManager&);
|
||||
void Draw(const CStateManager&) const;
|
||||
void DrawCurrLockOnGroup(const CStateManager&) const;
|
||||
void DrawNextLockOnGroup(const CStateManager&) const;
|
||||
void DrawOrbitZoneGroup(const CStateManager&) const;
|
||||
void Draw(const CStateManager&, bool hideLockon) const;
|
||||
void DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager&, bool) const;
|
||||
void DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
|
||||
void DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
|
||||
void DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
|
||||
void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&);
|
||||
float CalculateRadiusWorld(const CActor&, const CStateManager&) const;
|
||||
zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const;
|
||||
zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager&) const;
|
||||
zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const;
|
||||
bool IsGrappleTarget(TUniqueId, const CStateManager&) const;
|
||||
static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&);
|
||||
void Touch() const;
|
||||
void Touch();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,112 @@
|
|||
#include "COrbitPointMarker.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "World/CPlayer.hpp"
|
||||
#include "Camera/CGameCamera.hpp"
|
||||
#include "zeus/CEulerAngles.hpp"
|
||||
#include "Graphics/CBooRenderer.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
COrbitPointMarker::COrbitPointMarker()
|
||||
{
|
||||
x0_zOffset = g_tweakTargeting->GetOrbitPointZOffset();
|
||||
x28_orbitPointModel = g_SimplePool->GetObj("CMDL_OrbitPoint");
|
||||
}
|
||||
|
||||
bool COrbitPointMarker::CheckLoadComplete()
|
||||
{
|
||||
return x28_orbitPointModel.IsLoaded();
|
||||
}
|
||||
|
||||
void COrbitPointMarker::Update(float dt, const CStateManager& mgr)
|
||||
{
|
||||
x24_curTime += dt;
|
||||
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
|
||||
CPlayer::EPlayerOrbitState orbitState = mgr.GetPlayer().GetOrbitState();
|
||||
bool freeOrbit = orbitState >= CPlayer::EPlayerOrbitState::OrbitPoint;
|
||||
if (freeOrbit != x1c_lastFreeOrbit)
|
||||
{
|
||||
if (orbitState == CPlayer::EPlayerOrbitState::OrbitPoint ||
|
||||
orbitState == CPlayer::EPlayerOrbitState::OrbitCarcass)
|
||||
{
|
||||
ResetInterpolationTimer(g_tweakTargeting->GetOrbitPointInTime());
|
||||
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
|
||||
if (!x4_camRelZPos)
|
||||
x10_lagTargetPos = orbitTargetPosition + zeus::CVector3f(0.f, 0.f, x0_zOffset);
|
||||
else
|
||||
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x, orbitTargetPosition.y,
|
||||
curCam->GetTranslation().z + x0_zOffset);
|
||||
x8_lagAzimuth =
|
||||
zeus::CEulerAngles(zeus::CQuaternion(curCam->GetTransform().basis)).z + zeus::degToRad(45.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInterpolationTimer(g_tweakTargeting->GetOrbitPointOutTime());
|
||||
}
|
||||
x1c_lastFreeOrbit = !x1c_lastFreeOrbit;
|
||||
}
|
||||
|
||||
if (x20_interpTimer > 0.f)
|
||||
x20_interpTimer = std::max(0.f, x20_interpTimer - dt);
|
||||
|
||||
if (!x4_camRelZPos)
|
||||
{
|
||||
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
|
||||
if ((orbitTargetPosition.z + x0_zOffset) - x10_lagTargetPos.z < 0.1f)
|
||||
x10_lagTargetPos = orbitTargetPosition + zeus::CVector3f(0.f, 0.f, x0_zOffset);
|
||||
else if ((orbitTargetPosition.z + x0_zOffset) - x10_lagTargetPos.z < 0.f)
|
||||
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x, orbitTargetPosition.y, x10_lagTargetPos.z - 0.1f);
|
||||
else
|
||||
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x, orbitTargetPosition.y, x10_lagTargetPos.z + 0.1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
|
||||
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x, orbitTargetPosition.y,
|
||||
x0_zOffset + orbitTargetPosition.z);
|
||||
}
|
||||
|
||||
if (x1c_lastFreeOrbit)
|
||||
{
|
||||
float newAzimuth = zeus::CEulerAngles(zeus::CQuaternion(curCam->GetTransform().basis)).z + zeus::degToRad(45.f);
|
||||
float aziDelta = newAzimuth - xc_azimuth;
|
||||
if (mgr.GetPlayer().IsInFreeLook())
|
||||
x8_lagAzimuth += aziDelta;
|
||||
xc_azimuth = newAzimuth;
|
||||
}
|
||||
}
|
||||
|
||||
void COrbitPointMarker::Draw(const CStateManager& mgr) const
|
||||
{
|
||||
if ((x1c_lastFreeOrbit || x20_interpTimer > 0.f) && g_tweakTargeting->DrawOrbitPoint() &&
|
||||
x28_orbitPointModel.IsLoaded())
|
||||
{
|
||||
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
|
||||
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
|
||||
CGraphics::SetViewPointMatrix(camXf);
|
||||
zeus::CFrustum frustum;
|
||||
frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
|
||||
curCam->GetAspectRatio(), 1.f, 100.f));
|
||||
g_Renderer->SetClippingPlanes(frustum);
|
||||
g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
|
||||
curCam->GetNearClipDistance(), curCam->GetFarClipDistance());
|
||||
float scale;
|
||||
if (x1c_lastFreeOrbit)
|
||||
scale = 1.f - x20_interpTimer / g_tweakTargeting->GetOrbitPointInTime();
|
||||
else
|
||||
scale = x20_interpTimer / g_tweakTargeting->GetOrbitPointOutTime();
|
||||
zeus::CTransform modelXf = zeus::CTransform::RotateZ(x8_lagAzimuth);
|
||||
modelXf.scaleBy(scale);
|
||||
modelXf.origin += x10_lagTargetPos;
|
||||
CGraphics::SetModelMatrix(modelXf);
|
||||
zeus::CColor color = g_tweakTargeting->GetOrbitPointColor();
|
||||
color.a *= scale;
|
||||
CModelFlags flags(7, 0, 0, color);
|
||||
x28_orbitPointModel->Draw(flags);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,13 +1,30 @@
|
|||
#ifndef __URDE_CORBITPOINTMARKER_HPP__
|
||||
#define __URDE_CORBITPOINTMARKER_HPP__
|
||||
|
||||
namespace
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "Graphics/CModel.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CStateManager;
|
||||
class COrbitPointMarker
|
||||
{
|
||||
float x0_zOffset;
|
||||
bool x4_camRelZPos = true;
|
||||
float x8_lagAzimuth = 0.f;
|
||||
float xc_azimuth = 0.f;
|
||||
zeus::CVector3f x10_lagTargetPos;
|
||||
bool x1c_lastFreeOrbit = false;
|
||||
float x20_interpTimer = 0.f;
|
||||
float x24_curTime = 0.f;
|
||||
TLockedToken<CModel> x28_orbitPointModel;
|
||||
void ResetInterpolationTimer(float time) { x20_interpTimer = time; }
|
||||
public:
|
||||
|
||||
COrbitPointMarker();
|
||||
bool CheckLoadComplete();
|
||||
void Update(float dt, const CStateManager& mgr);
|
||||
void Draw(const CStateManager& mgr) const;
|
||||
};
|
||||
}
|
||||
#endif // __URDE_CORBITPOINTMARKER_HPP__
|
||||
|
|
|
@ -1,31 +1,46 @@
|
|||
#include "CTargetingManager.hpp"
|
||||
#include "Camera/CGameCamera.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "Graphics/CBooRenderer.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CTargetingManager::CTargetingManager(const CStateManager&)
|
||||
{
|
||||
|
||||
}
|
||||
CTargetingManager::CTargetingManager(const CStateManager& mgr)
|
||||
: x0_targetReticule(mgr) {}
|
||||
|
||||
bool CTargetingManager::CheckLoadComplete()
|
||||
{
|
||||
return false;
|
||||
return (x0_targetReticule.CheckLoadComplete() && x21c_orbitPointMarker.CheckLoadComplete());
|
||||
}
|
||||
|
||||
void CTargetingManager::Update(float dt, const CStateManager& stateMgr)
|
||||
{
|
||||
|
||||
x0_targetReticule.Update(dt, stateMgr);
|
||||
x21c_orbitPointMarker.Update(dt, stateMgr);
|
||||
}
|
||||
|
||||
void CTargetingManager::Draw(const CStateManager& stateMgr, bool hideLockon) const
|
||||
void CTargetingManager::Draw(const CStateManager& mgr, bool hideLockon) const
|
||||
{
|
||||
|
||||
CGraphics::SetAmbientColor(zeus::CColor::skWhite);
|
||||
CGraphics::DisableAllLights();
|
||||
x21c_orbitPointMarker.Draw(mgr);
|
||||
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
|
||||
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
|
||||
CGraphics::SetViewPointMatrix(camXf);
|
||||
zeus::CFrustum frustum;
|
||||
frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
|
||||
curCam->GetAspectRatio(), 1.f, 100.f));
|
||||
g_Renderer->SetClippingPlanes(frustum);
|
||||
g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
|
||||
curCam->GetNearClipDistance(), curCam->GetFarClipDistance());
|
||||
x0_targetReticule.Draw(mgr, hideLockon);
|
||||
}
|
||||
|
||||
void CTargetingManager::Touch() const
|
||||
void CTargetingManager::Touch()
|
||||
{
|
||||
|
||||
x0_targetReticule.Touch();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -9,14 +9,15 @@ namespace urde
|
|||
class CStateManager;
|
||||
class CTargetingManager
|
||||
{
|
||||
zeus::CQuaternion x0_rot;
|
||||
CCompoundTargetReticle x0_targetReticule;
|
||||
COrbitPointMarker x21c_orbitPointMarker;
|
||||
public:
|
||||
CTargetingManager(const CStateManager& stateMgr);
|
||||
bool CheckLoadComplete();
|
||||
void Update(float, const CStateManager& stateMgr);
|
||||
void Draw(const CStateManager& stateMgr, bool hideLockon) const;
|
||||
void Touch() const;
|
||||
void SetRotation(const zeus::CQuaternion& rot) { x0_rot = rot; }
|
||||
void Touch();
|
||||
CCompoundTargetReticle& CompoundTargetReticle() { return x0_targetReticule; }
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -720,7 +720,7 @@ void CSamusHud::UpdateHudLag(float dt, const CStateManager& mgr)
|
|||
zeus::CTransform::Translate(x588_base_basewidget_pivot->GetWorldPosition()));
|
||||
x274_loadedFrmeBaseHud->GetFrameCamera()->SetO2WTransform(
|
||||
BuildFinalCameraTransform(zeus::CQuaternion::skNoRotation, x304_basewidgetIdlePos, x310_cameraPos));
|
||||
x8_targetingMgr.SetRotation(zeus::CQuaternion::skNoRotation);
|
||||
x8_targetingMgr.CompoundTargetReticle().SetLeadingOrientation(zeus::CQuaternion::skNoRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -734,7 +734,7 @@ void CSamusHud::UpdateHudLag(float dt, const CStateManager& mgr)
|
|||
zeus::CQuaternion rot = zeus::CQuaternion::lookAt(zeus::CUnitVector3f(x2f8_fpCamDir), fpCamDir, 2.f * M_PIF);
|
||||
rot *= rot;
|
||||
rot *= rot;
|
||||
x8_targetingMgr.SetRotation(rot);
|
||||
x8_targetingMgr.CompoundTargetReticle().SetLeadingOrientation(rot);
|
||||
|
||||
zeus::CVector3f bobTranslation = player.GetCameraBob()->GetHelmetBobTranslation();
|
||||
|
||||
|
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit 126de2c01b9acf3ff7917d63b04ba52b2fca3e91
|
||||
Subproject commit 2e40a111c7485b569889011e782ad8e69eca3fd2
|
Loading…
Reference in New Issue