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CMagdolite: Fix lock-on, retreat & loader

This commit is contained in:
2020-04-21 04:46:07 -04:00
parent b4dad2adf5
commit 449d8409d8
3 changed files with 18 additions and 18 deletions

View File

@@ -76,28 +76,30 @@ void CMagdolite::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
case EScriptObjectMessage::Damage:
case EScriptObjectMessage::InvulnDamage:
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid)) {
if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId() &&
(GetBodyController()->GetPercentageFrozen() <= 0.f ||
x5bc_.GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) == EVulnerability::Deflect)) {
if (x70c_curHealth - HealthInfo(mgr)->GetHP() <= x574_minHp &&
x624_.GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) != EVulnerability::Deflect) {
x400_24_hitByPlayerProjectile = true;
} else {
x70c_curHealth = HealthInfo(mgr)->GetHP();
x754_24_retreat = true;
if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId()) {
if (GetBodyController()->GetPercentageFrozen() <= 0.f ||
x5bc_.GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) == EVulnerability::Deflect) {
float hp = HealthInfo(mgr)->GetHP();
if (x70c_curHealth - hp <= x574_minHp) {
if (x624_.GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) != EVulnerability::Deflect) {
x400_24_hitByPlayerProjectile = true;
}
} else {
x70c_curHealth = hp;
x754_24_retreat = true;
}
} else if (x400_24_hitByPlayerProjectile) {
x754_26_lostMyHead = true;
x401_30_pendingDeath = true;
}
} else if (x400_24_hitByPlayerProjectile) {
x754_26_lostMyHead = true;
x401_30_pendingDeath = true;
}
}
return;
case EScriptObjectMessage::SuspendedMove: {
case EScriptObjectMessage::SuspendedMove:
if (x580_collisionManager) {
x580_collisionManager->SetMovable(mgr, false);
}
break;
}
case EScriptObjectMessage::Registered: {
x450_bodyController->Activate(mgr);
RemoveMaterial(EMaterialTypes::Solid, mgr);
@@ -249,7 +251,7 @@ void CMagdolite::Think(float dt, CStateManager& mgr) {
}
x580_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
zeus::CTransform headXf = GetLocatorTransform("head"sv);
MoveCollisionPrimitive(headXf.rotate(GetModelData()->GetScale() * headXf.origin));
MoveCollisionPrimitive(GetTransform().rotate(GetModelData()->GetScale() * headXf.origin));
xe4_27_notInSortedLists = true;
}