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Working CScriptGunTurret

This commit is contained in:
Jack Andersen
2019-02-17 19:47:46 -10:00
parent 6441bcc3a2
commit 48eaa2545b
63 changed files with 1340 additions and 761 deletions

View File

@@ -13,105 +13,105 @@ struct GunTurret : IScriptObject {
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
Value<atVec3f> unknown2;
Value<atVec3f> scanOffset;
Value<atVec3f> collisionExtent;
Value<atVec3f> collisionOffset;
AnimationParameters animationParameters;
ActorParameters actorParameters;
HealthInfo healthInfo;
DamageVulnerability damageVulnerabilty;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<float> unknown11;
Value<float> unknown12;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<float> unknown16;
Value<bool> unknown17;
UniqueID32 unknown18;
DamageInfo damageInfo;
UniqueID32 particle1;
UniqueID32 particle2;
UniqueID32 particle3;
UniqueID32 particle4;
UniqueID32 particle5;
UniqueID32 particle6;
UniqueID32 particle7;
Value<atUint32> unknown19;
Value<atUint32> unknown20;
Value<atUint32> unknown21;
Value<atUint32> unknown22;
Value<atUint32> unknown23;
Value<atUint32> unknown24;
UniqueID32 model;
Value<float> unknown25;
Value<atUint32> unknown26;
Value<atUint32> unknown27;
Value<atUint32> unknown28;
Value<float> unknown29;
Value<bool> unknown30;
Value<float> intoDeactivateDelay;
Value<float> reloadTime;
Value<float> reloadTimeVariance;
Value<float> panStartTime;
Value<float> panHoldTime;
Value<float> totalPanSearchTime;
Value<float> leftMaxAngle;
Value<float> rightMaxAngle;
Value<float> downMaxAngle;
Value<float> turnSpeed;
Value<float> detectionRange;
Value<float> detectionZRange;
Value<float> freezeDuration;
Value<float> freezeVariance;
Value<bool> freezeTimeout;
UniqueID32 projectileRes;
DamageInfo projectileDamage;
UniqueID32 idleLightRes;
UniqueID32 deactivateLightRes;
UniqueID32 targettingLightRes;
UniqueID32 frozenEffectRes;
UniqueID32 chargingEffectRes;
UniqueID32 panningEffectRes;
UniqueID32 visorEffectRes;
Value<atUint32> trackingSoundId;
Value<atUint32> lockOnSoundId;
Value<atUint32> unfreezeSoundId;
Value<atUint32> stopClankSoundId;
Value<atUint32> chargingSoundId;
Value<atUint32> visorSoundId;
UniqueID32 extensionModelResId;
Value<float> extensionDropDownDist;
Value<atUint32> numInitialShots;
Value<atUint32> initialShotTableIndex;
Value<atUint32> numSubsequentShots;
Value<float> frenzyDuration;
Value<bool> scriptedStartOnly;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
if (unknown18) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(unknown18);
ent->name = name + "_unknown18";
if (projectileRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(projectileRes);
ent->name = name + "_projectileRes";
}
if (model) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
ent->name = name + "_model";
if (idleLightRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(idleLightRes);
ent->name = name + "_idleLightRes";
}
if (particle1) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
ent->name = name + "_part1";
if (deactivateLightRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deactivateLightRes);
ent->name = name + "_deactivateLightRes";
}
if (particle2) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
ent->name = name + "_part2";
if (targettingLightRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(targettingLightRes);
ent->name = name + "_targettingLightRes";
}
if (particle3) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle3);
ent->name = name + "_part3";
if (frozenEffectRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(frozenEffectRes);
ent->name = name + "_frozenEffectRes";
}
if (particle4) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle4);
ent->name = name + "_part4";
if (chargingEffectRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(chargingEffectRes);
ent->name = name + "_chargingEffectRes";
}
if (particle5) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle5);
ent->name = name + "_part5";
if (panningEffectRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(panningEffectRes);
ent->name = name + "_panningEffectRes";
}
if (particle6) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle6);
ent->name = name + "_part6";
if (visorEffectRes) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(visorEffectRes);
ent->name = name + "_visorEffectRes";
}
if (particle7) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle7);
ent->name = name + "_part7";
if (extensionModelResId) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(extensionModelResId);
ent->name = name + "_extensionModelResId";
}
animationParameters.nameANCS(pakRouter, name + "_animp");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
g_curSpec->flattenDependencies(unknown18, pathsOut);
g_curSpec->flattenDependencies(model, pathsOut);
g_curSpec->flattenDependencies(particle1, pathsOut);
g_curSpec->flattenDependencies(particle2, pathsOut);
g_curSpec->flattenDependencies(particle3, pathsOut);
g_curSpec->flattenDependencies(particle4, pathsOut);
g_curSpec->flattenDependencies(particle5, pathsOut);
g_curSpec->flattenDependencies(particle6, pathsOut);
g_curSpec->flattenDependencies(particle7, pathsOut);
g_curSpec->flattenDependencies(projectileRes, pathsOut);
g_curSpec->flattenDependencies(idleLightRes, pathsOut);
g_curSpec->flattenDependencies(deactivateLightRes, pathsOut);
g_curSpec->flattenDependencies(targettingLightRes, pathsOut);
g_curSpec->flattenDependencies(frozenEffectRes, pathsOut);
g_curSpec->flattenDependencies(chargingEffectRes, pathsOut);
g_curSpec->flattenDependencies(panningEffectRes, pathsOut);
g_curSpec->flattenDependencies(visorEffectRes, pathsOut);
g_curSpec->flattenDependencies(extensionModelResId, pathsOut);
animationParameters.depANCS(pathsOut);
actorParameters.depIDs(pathsOut, lazyOut);
}