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Working CScriptGunTurret
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@@ -249,6 +249,7 @@ void CBallCamera::SetState(EBallCameraState state, CStateManager& mgr) {
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SetFovInterpolation(mgr.GetCameraManager()->GetFirstPersonCamera()->GetFov(), CCameraManager::ThirdPersonFOV(), 1.f,
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0.f);
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x36c_splineState = ESplineState::Invalid;
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[[fallthrough]];
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}
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case EBallCameraState::Default:
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case EBallCameraState::Chase:
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@@ -1804,6 +1805,7 @@ void CBallCamera::Think(float dt, CStateManager& mgr) {
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colAct->SetActive(false);
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return;
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}
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[[fallthrough]];
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case CPlayer::EPlayerCameraState::Ball:
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case CPlayer::EPlayerCameraState::Transitioning:
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case CPlayer::EPlayerCameraState::Two: {
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