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Working CScriptGunTurret

This commit is contained in:
Jack Andersen
2019-02-17 19:47:46 -10:00
parent 6441bcc3a2
commit 48eaa2545b
63 changed files with 1340 additions and 761 deletions

View File

@@ -249,6 +249,7 @@ void CBallCamera::SetState(EBallCameraState state, CStateManager& mgr) {
SetFovInterpolation(mgr.GetCameraManager()->GetFirstPersonCamera()->GetFov(), CCameraManager::ThirdPersonFOV(), 1.f,
0.f);
x36c_splineState = ESplineState::Invalid;
[[fallthrough]];
}
case EBallCameraState::Default:
case EBallCameraState::Chase:
@@ -1804,6 +1805,7 @@ void CBallCamera::Think(float dt, CStateManager& mgr) {
colAct->SetActive(false);
return;
}
[[fallthrough]];
case CPlayer::EPlayerCameraState::Ball:
case CPlayer::EPlayerCameraState::Transitioning:
case CPlayer::EPlayerCameraState::Two: {