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Working CScriptGunTurret
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@@ -27,6 +27,7 @@ public:
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void Update(float dt, CStateManager& mgr, CCollisionActorManager::EUpdateOptions opts);
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void Destroy(CStateManager& mgr) const;
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void SetActive(CStateManager& mgr, bool active);
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bool GetActive() const { return x12_active; }
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void AddMaterial(CStateManager& mgr, const CMaterialList& list);
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void SetMovable(CStateManager& mgr, bool movable);
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