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Working CScriptGunTurret
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@@ -63,6 +63,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
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switch (x5d0_walkerType) {
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case EWalkerType::Geemer:
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x460_knockBackController.SetEnableFreeze(false);
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[[fallthrough]];
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case EWalkerType::Oculus:
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x460_knockBackController.SetAutoResetImpulse(false);
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break;
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@@ -72,6 +73,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
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x624_extraModel =
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CToken(TObjOwnerDerivedFromIObj<CSkinnedModel>::GetNewDerivedObject(std::make_unique<CSkinnedModel>(
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model, skin, x64_modelData->AnimationData()->GetModelData()->GetLayoutInfo(), 1, 1)));
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break;
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}
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default:
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break;
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