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Working CScriptGunTurret
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@@ -296,6 +296,7 @@ void CMorphBall::UpdateMorphBallSounds(float dt) {
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CSfxManager::UpdateEmitter(x1e2c_rollSfxHandle, x0_player.GetTranslation(), zeus::CVector3f::skZero, maxVol);
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break;
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}
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[[fallthrough]];
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}
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default:
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if (x1e2c_rollSfxHandle) {
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