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Working CScriptGunTurret

This commit is contained in:
Jack Andersen
2019-02-17 19:47:46 -10:00
parent 6441bcc3a2
commit 48eaa2545b
63 changed files with 1340 additions and 761 deletions

View File

@@ -314,6 +314,7 @@ void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid
}
if (!(x350_flags & 0x4))
break;
[[fallthrough]];
case EScriptObjectMessage::Reset:
if (GetActive() || msg == EScriptObjectMessage::Reset) {
x30c_setBeamId = CPlayerState::EBeamId::Invalid;