mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #232 from lioncash/blur2
CPhazonSuitFilter: Convert define into local variable
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commit
4a64d92433
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@ -30,8 +30,6 @@ void CPhazonSuitFilter::Shutdown() {
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s_BlurPipeline.reset();
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}
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#define BLUR_SCALE (1.f / 128.f)
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void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::drawBlurPasses", zeus::skMagenta);
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if (!m_dataBind || indTex != m_indTex) {
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@ -120,9 +118,10 @@ void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex) {
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rect.xc_width = g_Viewport.x8_width;
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rect.x10_height = g_Viewport.xc_height;
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constexpr float blurScale = 1.0f / 128.0f;
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/* X Pass */
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zeus::CVector4f blurDir =
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zeus::CVector4f{g_Viewport.xc_height / float(g_Viewport.x8_width) * radius * BLUR_SCALE, 0.f, 0.f, 0.f};
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auto blurDir = zeus::CVector4f{g_Viewport.xc_height / float(g_Viewport.x8_width) * radius * blurScale, 0.f, 0.f, 0.f};
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m_uniBufBlurX->load(&blurDir, sizeof(zeus::CVector4f));
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CGraphics::SetShaderDataBinding(m_dataBindBlurX);
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@ -130,7 +129,7 @@ void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex) {
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CGraphics::ResolveSpareTexture(rect, 2);
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/* Y Pass */
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blurDir = zeus::CVector4f{0.f, radius * BLUR_SCALE, 0.f, 0.f};
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blurDir = zeus::CVector4f{0.f, radius * blurScale, 0.f, 0.f};
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m_uniBufBlurY->load(&blurDir, sizeof(zeus::CVector4f));
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CGraphics::SetShaderDataBinding(m_dataBindBlurY);
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