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CSpacePirate: Make static const data internally linked

Makes the symbols fully internally linked and also allows marking them
constexpr.
This commit is contained in:
Lioncash
2020-03-04 04:27:19 -05:00
parent b73338e8fa
commit 4b3d48ebc1
2 changed files with 94 additions and 102 deletions

View File

@@ -210,20 +210,6 @@ private:
float x8d8_holdPositionTime = 0.f;
float x8dc_leashTimer = 0.f;
static const SBurst skBurstsSeatedOOV[];
static const SBurst skBurstsInjuredOOV[];
static const SBurst skBurstsJumpingOOV[];
static const SBurst skBurstsFrenziedOOV[];
static const SBurst skBurstsStandardOOV[];
static const SBurst skBurstsQuickOOV[];
static const SBurst skBurstsSeated[];
static const SBurst skBurstsInjured[];
static const SBurst skBurstsJumping[];
static const SBurst skBurstsFrenzied[];
static const SBurst skBurstsStandard[];
static const SBurst skBurstsQuick[];
static const SBurst* skBursts[];
static std::list<TUniqueId> mChargePlayerList;
void UpdateCloak(float dt, CStateManager& mgr);