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CSpacePirate: Make static const data internally linked
Makes the symbols fully internally linked and also allows marking them constexpr.
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@@ -210,20 +210,6 @@ private:
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float x8d8_holdPositionTime = 0.f;
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float x8dc_leashTimer = 0.f;
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static const SBurst skBurstsSeatedOOV[];
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static const SBurst skBurstsInjuredOOV[];
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static const SBurst skBurstsJumpingOOV[];
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static const SBurst skBurstsFrenziedOOV[];
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static const SBurst skBurstsStandardOOV[];
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static const SBurst skBurstsQuickOOV[];
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static const SBurst skBurstsSeated[];
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static const SBurst skBurstsInjured[];
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static const SBurst skBurstsJumping[];
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static const SBurst skBurstsFrenzied[];
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static const SBurst skBurstsStandard[];
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static const SBurst skBurstsQuick[];
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static const SBurst* skBursts[];
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static std::list<TUniqueId> mChargePlayerList;
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void UpdateCloak(float dt, CStateManager& mgr);
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