mirror of https://github.com/AxioDL/metaforce.git
Implement CHUDBillboardEffect, bug fixes
This commit is contained in:
parent
d140f35886
commit
4c306e7e40
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@ -67,7 +67,7 @@ void CWorldLayerState::InitializeWorldLayers(const std::vector<CWorldLayers::Are
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u32 b = 0;
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for (const CWorldLayers::Area& area : x0_areaLayers)
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{
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for (u32 l=0 ; l<area.m_layerCount ; ++l)
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for (u32 l=1 ; l<area.m_layerCount ; ++l)
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SetLayerActive(a, l, x10_saveLayers.getBit(b++));
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++a;
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}
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@ -88,7 +88,7 @@ CWorldState::CWorldState(CBitStreamReader& reader, CAssetId mlvlId, const CSaveW
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: x0_mlvlId(mlvlId)
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{
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x4_areaId = reader.ReadEncoded(32);
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x10_desiredAreaAssetId = reader.ReadEncoded(32);
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x10_desiredAreaAssetId = u32(reader.ReadEncoded(32));
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x8_relayTracker = std::make_shared<CRelayTracker>(reader, saveWorld);
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xc_mapWorldInfo = std::make_shared<CMapWorldInfo>(reader, saveWorld, mlvlId);
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x14_layerState = std::make_shared<CWorldLayerState>(reader, saveWorld);
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@ -912,7 +912,7 @@ void CStateManager::DrawWorld() const
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CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
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for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
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if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
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if (actor->xe6_27_thermalVisorFlags & 0x2)
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if (!thermal || actor->xe6_27_thermalVisorFlags & 0x2)
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actor->Render(*this);
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CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
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}
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@ -29,7 +29,7 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, std::string_view name, cons
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void CGameCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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if (msg == EScriptObjectMessage::UpdateSplashInhabitant)
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if (msg == EScriptObjectMessage::AddSplashInhabitant)
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{
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mgr.GetCameraManager()->SetInsideFluid(true, uid);
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return;
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@ -1046,8 +1046,7 @@ void CBooRenderer::PostRenderFogs()
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void CBooRenderer::AddParticleGen(const CParticleGen& gen)
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{
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auto bounds = gen.GetBounds();
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if (bounds)
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if (auto bounds = gen.GetBounds())
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{
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zeus::CVector3f pt = bounds.value().closestPointAlongVector(xb0_viewPlane.vec);
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Buckets::Insert(pt, bounds.value(), EDrawableType::Particle, &gen, xb0_viewPlane, 0);
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@ -1932,11 +1932,19 @@ void CElementGen::RenderParticlesIndirectTexture()
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inst.pos[2] = zeus::CVector4f{viewPoint.x + size, viewPoint.y, viewPoint.z - size, 1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - size, viewPoint.y, viewPoint.z - size, 1.f};
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inst.color = particle.x34_color;
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inst.texrTindUVs[2] = zeus::CVector4f{uvs.xMax, uvs.yMax, uvsInd.xMin, uvsInd.yMin};
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inst.texrTindUVs[3] = zeus::CVector4f{uvs.xMin, uvs.yMax, uvsInd.xMin, uvsInd.yMax};
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inst.texrTindUVs[0] = zeus::CVector4f{uvs.xMax, uvs.yMin, uvsInd.xMax, uvsInd.yMin};
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inst.texrTindUVs[1] = zeus::CVector4f{uvs.xMin, uvs.yMin, uvsInd.xMax, uvsInd.yMax};
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inst.texrTindUVs[0] = zeus::CVector4f{uvs.xMax, uvs.yMax, uvsInd.xMax, uvsInd.yMax};
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inst.texrTindUVs[1] = zeus::CVector4f{uvs.xMin, uvs.yMax, uvsInd.xMin, uvsInd.yMax};
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inst.texrTindUVs[2] = zeus::CVector4f{uvs.xMax, uvs.yMin, uvsInd.xMax, uvsInd.yMin};
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inst.texrTindUVs[3] = zeus::CVector4f{uvs.xMin, uvs.yMin, uvsInd.xMin, uvsInd.yMin};
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switch (CGraphics::g_BooPlatform)
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{
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case boo::IGraphicsDataFactory::Platform::OpenGL:
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inst.sceneUVs = zeus::CVector4f{clipRect.x18_uvXMin, clipRect.x24_uvYMax, clipRect.x1c_uvXMax, clipRect.x20_uvYMin};
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break;
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default:
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inst.sceneUVs = zeus::CVector4f{clipRect.x18_uvXMin, 1.f - clipRect.x24_uvYMax, clipRect.x1c_uvXMax, 1.f - clipRect.x20_uvYMin};
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break;
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}
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}
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if (g_instIndTexData.size())
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@ -32,7 +32,7 @@ public:
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CSfxHandle x74_sfx;
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std::unique_ptr<CElementGen> x78_;
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u32 x80_ = 0;
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u32 x84_ = -1;
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s32 x84_ = -1;
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u32 x88_seed1 = 99;
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rstl::reserved_vector<std::unique_ptr<CElementGen>, 4> x8c_thermalColdParticles;
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s32 xb0_ = -1;
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@ -57,7 +57,7 @@ CEnvFxManager::CEnvFxManager()
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void CEnvFxManager::SetSplashEffectRate(float rate, const CStateManager& mgr)
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{
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if (TCastToPtr<CHUDBillboardEffect> splashEffect = mgr.ObjectById(xb68_envRainSplashId))
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if (splashEffect->GetX104_26())
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if (splashEffect->IsElementGen())
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splashEffect->GetParticleGen()->SetGeneratorRate(rate);
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}
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@ -433,7 +433,7 @@ void CEnvFxManager::Update(float dt, CStateManager& mgr)
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static zeus::CColor GetFlakeColor(const zeus::CMatrix4f& mvp, const CEnvFxShaders::Instance& inst)
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{
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float screenHeight = std::fabs(mvp.multiplyOneOverW(inst.positions[1]).y -
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mvp.multiplyOneOverW(inst.positions[0]).y);
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mvp.multiplyOneOverW(inst.positions[0]).y) / 2.f;
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screenHeight -= (32.f / 480.f);
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screenHeight /= (32.f / 480.f);
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return zeus::CColor(1.f - zeus::clamp(0.f, screenHeight, 1.f), 1.f);
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@ -668,7 +668,7 @@ void CEnvFxManager::AsyncLoadResources(CStateManager& mgr)
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CHUDBillboardEffect::GetNearClipDistance(mgr),
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CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::CColor::skWhite,
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zeus::CVector3f::skOne, zeus::CVector3f::skZero);
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effect->SetX104_27(true);
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effect->SetRunIndefinitely(true);
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mgr.AddObject(effect);
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}
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@ -2,6 +2,10 @@
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#include "TCastTo.hpp"
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#include "CStateManager.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CWorld.hpp"
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namespace urde
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{
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@ -11,21 +15,22 @@ u32 CHUDBillboardEffect::g_BillboardCount = 0;
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CHUDBillboardEffect::CHUDBillboardEffect(const std::experimental::optional<TToken<CGenDescription>>& particle,
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const std::experimental::optional<TToken<CElectricDescription>>& electric,
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TUniqueId uid, bool active, std::string_view name, float f,
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const zeus::CVector3f& v0, const zeus::CColor& color,
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const zeus::CVector3f& v1, const zeus::CVector3f& v2)
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TUniqueId uid, bool active, std::string_view name, float dist,
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const zeus::CVector3f& scale0, const zeus::CColor& color,
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const zeus::CVector3f& scale1, const zeus::CVector3f& translation)
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: CEffect(uid, CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), active, name, zeus::CTransform::Identity())
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{
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xec_v2 = v2;
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xec_v2.y += f;
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xf8_ = v1 * v0;
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x104_24_ = true;
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x104_25_ = false;
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x104_26_ = false;
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x104_27_ = false;
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xec_translation = translation;
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xec_translation.y += dist;
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xf8_localScale = scale1 * scale0;
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x104_24_renderAsParticleGen = true;
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x104_25_enableRender = false;
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x104_26_isElementGen = false;
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x104_27_runIndefinitely = false;
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if (particle)
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{
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x104_26_isElementGen = true;
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xe8_generator = std::make_unique<CElementGen>(*particle);
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if (static_cast<CElementGen&>(*xe8_generator).IsIndirectTextured())
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++g_IndirectTexturedBillboardCount;
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@ -36,7 +41,7 @@ CHUDBillboardEffect::CHUDBillboardEffect(const std::experimental::optional<TToke
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}
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++g_BillboardCount;
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xe8_generator->SetModulationColor(color);
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xe8_generator->SetLocalScale(xf8_);
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xe8_generator->SetLocalScale(xf8_localScale);
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}
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CHUDBillboardEffect::~CHUDBillboardEffect()
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@ -49,6 +54,71 @@ CHUDBillboardEffect::~CHUDBillboardEffect()
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void CHUDBillboardEffect::Accept(IVisitor& visitor) { visitor.Visit(this); }
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float CHUDBillboardEffect::CalcGenRate()
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{
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float f1;
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if (g_BillboardCount + g_IndirectTexturedBillboardCount <= 4)
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f1 = 0.f;
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else
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f1 = g_BillboardCount * 0.2f + g_IndirectTexturedBillboardCount * 0.1f;
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return 1.f - std::min(f1, 0.8f);
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}
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void CHUDBillboardEffect::Think(float dt, CStateManager& mgr)
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{
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if (GetActive())
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{
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mgr.SetActorAreaId(*this, mgr.GetWorld()->GetCurrentAreaId());
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float oldGenRate = xe8_generator->GetGeneratorRate();
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xe8_generator->SetGeneratorRate(oldGenRate * CalcGenRate());
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xe8_generator->Update(dt);
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xe8_generator->SetGeneratorRate(oldGenRate);
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if (!x104_27_runIndefinitely)
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{
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x108_timeoutTimer += dt;
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if (x108_timeoutTimer > 30.f)
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{
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mgr.FreeScriptObject(GetUniqueId());
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return;
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}
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}
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if (xe8_generator->IsSystemDeletable())
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mgr.FreeScriptObject(GetUniqueId());
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}
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}
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void CHUDBillboardEffect::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
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{
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if (x104_25_enableRender && x104_24_renderAsParticleGen)
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{
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g_Renderer->AddParticleGen(*xe8_generator);
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}
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}
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void CHUDBillboardEffect::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
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{
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if (mgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson)
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{
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zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
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xe8_generator->SetGlobalTranslation(camXf * xec_translation);
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xe8_generator->SetGlobalOrientation(camXf);
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x104_25_enableRender = true;
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}
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else
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{
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x104_25_enableRender = false;
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}
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x104_24_renderAsParticleGen = !mgr.RenderLast(GetUniqueId());
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}
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void CHUDBillboardEffect::Render(const CStateManager& mgr) const
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{
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if (x104_25_enableRender && !x104_24_renderAsParticleGen)
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{
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xe8_generator->Render();
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}
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}
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float CHUDBillboardEffect::GetNearClipDistance(CStateManager& mgr)
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{
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return mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetNearClipDistance() + 0.01f;
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@ -15,24 +15,29 @@ class CElectricDescription;
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class CHUDBillboardEffect : public CEffect
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{
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std::unique_ptr<CParticleGen> xe8_generator;
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zeus::CVector3f xec_v2;
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zeus::CVector3f xf8_;
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bool x104_24_ : 1;
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bool x104_25_ : 1;
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bool x104_26_ : 1;
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bool x104_27_ : 1;
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float x108_ = 0.f;
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zeus::CVector3f xec_translation;
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zeus::CVector3f xf8_localScale;
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bool x104_24_renderAsParticleGen : 1;
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bool x104_25_enableRender : 1;
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bool x104_26_isElementGen : 1;
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bool x104_27_runIndefinitely : 1;
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float x108_timeoutTimer = 0.f;
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static u32 g_IndirectTexturedBillboardCount;
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static u32 g_BillboardCount;
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static float CalcGenRate();
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public:
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CHUDBillboardEffect(const std::experimental::optional<TToken<CGenDescription>>& particle,
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const std::experimental::optional<TToken<CElectricDescription>>& electric,
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TUniqueId uid, bool active, std::string_view name, float, const zeus::CVector3f& v0,
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const zeus::CColor& color, const zeus::CVector3f& v1, const zeus::CVector3f& v2);
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TUniqueId uid, bool active, std::string_view name, float dist, const zeus::CVector3f& scale0,
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const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation);
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~CHUDBillboardEffect();
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void Accept(IVisitor& visitor);
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bool GetX104_26() const { return x104_26_; }
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void SetX104_27(bool b) { x104_27_ = b; }
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void Think(float dt, CStateManager& mgr);
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
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void Render(const CStateManager& mgr) const;
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bool IsElementGen() const { return x104_26_isElementGen; }
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void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
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CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
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static float GetNearClipDistance(CStateManager& mgr);
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@ -1723,7 +1723,7 @@ static const u8 BallSwooshColorsCharged[9][3] =
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{0xFF, 0xE6, 0x00}
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};
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static const u8 BallSwooshColorsLaggy[9][3] =
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static const u8 BallSwooshColorsJaggy[9][3] =
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{
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{0xFF, 0xCC, 0x00},
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{0xFF, 0xCC, 0x00},
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@ -1826,9 +1826,9 @@ void CMorphBall::Render(const CStateManager& mgr, const CActorLights* lights) co
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if (x1df4_boostDrainTime > 0.f && speed > 23.f && swooshAlpha > 0.5f)
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{
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float laggyAlpha = zeus::clamp(0.f, (speed - 23.f) / 17.f, t);
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c = BallSwooshColorsLaggy[x8_ballGlowColorIdx];
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zeus::CColor colorLaggy = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, laggyAlpha};
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x19c8_jaggyTrailGen->SetModulationColor(colorLaggy);
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c = BallSwooshColorsJaggy[x8_ballGlowColorIdx];
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zeus::CColor colorJaggy = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, laggyAlpha};
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x19c8_jaggyTrailGen->SetModulationColor(colorJaggy);
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x19c8_jaggyTrailGen->Render();
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}
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@ -2433,11 +2433,11 @@ static const std::pair<const char*, u32> kSpiderBallGlassTable[] =
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 1},
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{"SamusPhazonBallGlassCMDL", 2},
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{"SamusPhazonBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 2},
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{"SamusSpiderBallGlassCMDL", 1},
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{"SamusPhazonBallGlassCMDL", 3}
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{"SamusPhazonBallGlassCMDL", 0}
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};
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static const u32 kSpiderBallGlowColorIdxTable[] =
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@ -94,7 +94,7 @@ void CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r, int version, CAs
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}
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u32 nameCount = r.readUint32Big();
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ret.m_names.reserve(areaCount);
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ret.m_names.reserve(nameCount);
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for (u32 i = 0; i < nameCount; ++i)
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ret.m_names.push_back(r.readString());
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@ -261,9 +261,6 @@ fragment float4 fmain(VertToFrag vtf [[ stage_in ]],
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#instattribute uv4 2
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#instattribute uv4 3
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#instattribute uv4 4
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#instattribute uv4 5
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#instattribute uv4 6
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#instattribute uv4 7
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#srcfac srcalpha
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#dstfac invsrcalpha
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#depthtest none
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@ -320,6 +317,7 @@ void main()
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vec4 sceneTexel = texture(sceneMap, mix(vtf.uvScene.xy, vtf.uvScene.zw, tindTexel));
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vec4 texrTexel = texture(texrMap, vtf.uvTexr);
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colorOut = vtf.color * vec4(sceneTexel.rgb, 1.0) + texrTexel;
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colorOut.a = vtf.color.a * texrTexel.a;
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}
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#vertex hlsl
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