2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 09:07:42 +00:00

CDecalShaders: Make use of static inline variables

Same behavior, less code.
This commit is contained in:
Lioncash
2020-08-02 02:53:12 -04:00
parent 1b52070f4f
commit 4e1ff26f56
2 changed files with 5 additions and 12 deletions

View File

@@ -8,13 +8,6 @@
namespace urde {
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texAdditiveZTest;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texRedToAlphaZTest;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_noTexZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_noTexAdditiveZTest;
void CDecalShaders::Initialize() {
m_texZTestNoZWrite = hecl::conv->convert(Shader_CDecalShaderTexZTest{});
m_texAdditiveZTest = hecl::conv->convert(Shader_CDecalShaderTexAdditiveZTest{});