Add missing includes where applicable

Resolves a few required dependencies
This commit is contained in:
Lioncash 2020-03-26 01:10:51 -04:00
parent 4169e3d91d
commit 51afa94e8c
4 changed files with 4 additions and 4 deletions

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@ -10,6 +10,7 @@
#include "Runtime/Character/CAdditiveAnimPlayback.hpp" #include "Runtime/Character/CAdditiveAnimPlayback.hpp"
#include "Runtime/Character/CAnimPlaybackParms.hpp" #include "Runtime/Character/CAnimPlaybackParms.hpp"
#include "Runtime/Character/CCharLayoutInfo.hpp" #include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CCharacterFactory.hpp"
#include "Runtime/Character/CCharacterInfo.hpp" #include "Runtime/Character/CCharacterInfo.hpp"
#include "Runtime/Character/CHierarchyPoseBuilder.hpp" #include "Runtime/Character/CHierarchyPoseBuilder.hpp"
#include "Runtime/Character/CParticleDatabase.hpp" #include "Runtime/Character/CParticleDatabase.hpp"
@ -64,7 +65,6 @@ class CAnimationManager;
class CBoolPOINode; class CBoolPOINode;
class CCharAnimTime; class CCharAnimTime;
class CCharLayoutInfo; class CCharLayoutInfo;
class CCharacterFactory;
class CInt32POINode; class CInt32POINode;
class CModel; class CModel;
class CMorphableSkinnedModel; class CMorphableSkinnedModel;

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@ -9,9 +9,9 @@
#include "Runtime/IObj.hpp" #include "Runtime/IObj.hpp"
#include "Runtime/RetroTypes.hpp" #include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CMaterialList.hpp" #include "Runtime/Collision/CMaterialList.hpp"
#include "Runtime/Particle/CDecalDescription.hpp"
namespace urde { namespace urde {
class CDecalDescription;
class CGenDescription; class CGenDescription;
class CSimplePool; class CSimplePool;

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@ -6,6 +6,7 @@
#include <vector> #include <vector>
#include "Runtime/CToken.hpp" #include "Runtime/CToken.hpp"
#include "Runtime/Character/CSkinRules.hpp"
#include "Runtime/Graphics/CModel.hpp" #include "Runtime/Graphics/CModel.hpp"
#include <zeus/CVector3f.hpp> #include <zeus/CVector3f.hpp>
@ -14,7 +15,6 @@ namespace urde {
class CCharLayoutInfo; class CCharLayoutInfo;
class CModel; class CModel;
class CPoseAsTransforms; class CPoseAsTransforms;
class CSkinRules;
class CVertexMorphEffect; class CVertexMorphEffect;
class IObjectStore; class IObjectStore;

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@ -6,6 +6,7 @@
#include "Runtime/RetroTypes.hpp" #include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp" #include "Runtime/rstl.hpp"
#include "Runtime/Audio/CAudioGroupSet.hpp"
#include "Runtime/Audio/CSfxManager.hpp" #include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/AutoMapper/CMapWorld.hpp" #include "Runtime/AutoMapper/CMapWorld.hpp"
#include "Runtime/Graphics/CModel.hpp" #include "Runtime/Graphics/CModel.hpp"
@ -14,7 +15,6 @@
#include "Runtime/World/ScriptObjectSupport.hpp" #include "Runtime/World/ScriptObjectSupport.hpp"
namespace urde { namespace urde {
class CAudioGroupSet;
class CGameArea; class CGameArea;
class CResFactory; class CResFactory;
class IGameArea; class IGameArea;