mirror of https://github.com/AxioDL/metaforce.git
Add missing includes where applicable
Resolves a few required dependencies
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@ -10,6 +10,7 @@
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#include "Runtime/Character/CAdditiveAnimPlayback.hpp"
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#include "Runtime/Character/CAnimPlaybackParms.hpp"
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CCharacterFactory.hpp"
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#include "Runtime/Character/CCharacterInfo.hpp"
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#include "Runtime/Character/CHierarchyPoseBuilder.hpp"
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#include "Runtime/Character/CParticleDatabase.hpp"
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@ -64,7 +65,6 @@ class CAnimationManager;
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class CBoolPOINode;
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class CCharAnimTime;
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class CCharLayoutInfo;
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class CCharacterFactory;
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class CInt32POINode;
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class CModel;
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class CMorphableSkinnedModel;
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@ -9,9 +9,9 @@
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#include "Runtime/IObj.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Collision/CMaterialList.hpp"
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#include "Runtime/Particle/CDecalDescription.hpp"
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namespace urde {
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class CDecalDescription;
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class CGenDescription;
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class CSimplePool;
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@ -6,6 +6,7 @@
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Character/CSkinRules.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include <zeus/CVector3f.hpp>
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@ -14,7 +15,6 @@ namespace urde {
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class CCharLayoutInfo;
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class CModel;
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class CPoseAsTransforms;
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class CSkinRules;
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class CVertexMorphEffect;
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class IObjectStore;
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@ -6,6 +6,7 @@
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Audio/CAudioGroupSet.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/AutoMapper/CMapWorld.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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@ -14,7 +15,6 @@
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#include "Runtime/World/ScriptObjectSupport.hpp"
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namespace urde {
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class CAudioGroupSet;
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class CGameArea;
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class CResFactory;
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class IGameArea;
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