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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 14:24:56 +00:00

D3D fixes

This commit is contained in:
Jack Andersen
2019-03-03 13:04:18 -10:00
parent 8b9f073635
commit 54f0724de5
19 changed files with 596 additions and 159 deletions

View File

@@ -190,11 +190,11 @@ public:
};
struct CFogState {
ERglFogMode m_mode;
zeus::CColor m_color;
float m_A = 0.f;
float m_B = 0.5f;
float m_C = 0.f;
ERglFogMode m_mode;
};
static CProjectionState g_Proj;

View File

@@ -205,6 +205,7 @@ void CFluidPlaneShader::prepareDraw(const RenderSetupInfo& info) {
for (int i = 0; i < 3; ++i)
uni.m_lighting.colorRegs[i] = info.kColors[i];
uni.m_lighting.mulColor = info.kColors[3];
uni.m_lighting.fog = CGraphics::g_Fog;
uni.m_pad2.x() = info.indScale;
m_uniBuf->unmap();
}

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@@ -10,11 +10,11 @@ extern const hecl::Backend::Function ExtensionPostFuncsGLSL[];
#define FOG_STRUCT_GLSL \
"struct Fog\n" \
"{\n" \
" int mode;\n" \
" vec4 color;\n" \
" float A;\n" \
" float B;\n" \
" float C;\n" \
" int mode;\n" \
"};\n"
#define FOG_ALGORITHM_GLSL \

View File

@@ -9,39 +9,40 @@ extern const hecl::Backend::Function ExtensionPostFuncsHLSL[];
#define FOG_STRUCT_HLSL \
"struct Fog\n" \
"{\n" \
" int mode;\n" \
" float4 color;\n" \
" float rangeScale;\n" \
" float start;\n" \
" float A;\n" \
" float B;\n" \
" float C;\n" \
" int mode;\n" \
"};\n"
#define FOG_ALGORITHM_HLSL \
" float fogZ, temp;\n" \
" float fogZ;\n" \
" float fogF = saturate((fog.A / (fog.B - (1.0 - vtf.mvpPos.z))) - fog.C);\n" \
" switch (fog.mode)\n" \
" {\n" \
" case 2:\n" \
" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" \
" fogZ = fogF;\n" \
" break;\n" \
" case 4:\n" \
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n" \
" fogZ = 1.0 - exp2(-8.0 * fogF);\n" \
" break;\n" \
" case 5:\n" \
" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" \
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n" \
" fogZ = 1.0 - exp2(-8.0 * fogF * fogF);\n" \
" break;\n" \
" case 6:\n" \
" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n" \
" fogZ = exp2(-8.0 * (1.0 - fogF));\n" \
" break;\n" \
" case 7:\n" \
" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n" \
" fogZ = exp2(-8.0 * temp * temp);\n" \
" fogF = 1.0 - fogF;\n" \
" fogZ = exp2(-8.0 * fogF * fogF);\n" \
" break;\n" \
" default:\n" \
" fogZ = 0.0;\n" \
" break;\n" \
" }\n" \
"#ifdef BLEND_DST_ONE\n" \
" return float4(lerp(colorIn, float4(0.0, 0.0, 0.0, 0.0), saturate(fogZ)).rgb, colorIn.a);\n" \
" return float4(lerp(colorIn, float4(0.0,0.0,0.0,0.0), saturate(fogZ)).rgb, colorIn.a);\n" \
"#else\n" \
" return float4(lerp(colorIn, fog.color, saturate(fogZ)).rgb, colorIn.a);\n" \
"#endif\n"
@@ -99,13 +100,7 @@ static std::string_view LightingShadowHLSL =
" float4 linAtt;\n"
" float4 angAtt;\n"
"};\n"
"struct Fog\n"
"{\n"
" int mode;\n"
" float4 color;\n"
" float rangeScale;\n"
" float start;\n"
"};\n"
FOG_STRUCT_HLSL
"\n"
"cbuffer LightingUniform : register(b2)\n"
"{\n"

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@@ -9,10 +9,11 @@ extern const hecl::Backend::Function ExtensionPostFuncsMetal[];
#define FOG_STRUCT_METAL \
"struct Fog\n" \
"{\n" \
" int mode;\n" \
" float4 color;\n" \
" float rangeScale;\n" \
" float start;\n" \
" float A;\n" \
" float B;\n" \
" float C;\n" \
" int mode;\n" \
"};\n"
#define FOG_ALGORITHM_METAL \