Various rendering fixes

This commit is contained in:
Jack Andersen 2019-03-02 20:19:42 -10:00
parent ca5cf5c77c
commit 8b9f073635
32 changed files with 948 additions and 552 deletions

View File

@ -1455,7 +1455,8 @@ bool TXTR::CookPC(const hecl::ProjectPath& inPath, const hecl::ProjectPath& outP
}
/* Track alpha values for DXT1 eligibility */
bool doDXT1 = (colorType == PNG_COLOR_TYPE_RGB || colorType == PNG_COLOR_TYPE_RGB_ALPHA) && width >= 4 && height >= 4;
bool doDXT = (colorType == PNG_COLOR_TYPE_RGB || colorType == PNG_COLOR_TYPE_RGB_ALPHA) && width >= 4 && height >= 4;
bool doDXT3 = false;
/* Read and make RGBA */
for (int r = height - 1; r >= 0; --r) {
@ -1499,7 +1500,9 @@ bool TXTR::CookPC(const hecl::ProjectPath& inPath, const hecl::ProjectPath& outP
bufOut[outbase + 2] = rowBuf[inbase + 2];
bufOut[outbase + 3] = rowBuf[inbase + 3];
if (rowBuf[inbase + 3] != 0 && rowBuf[inbase + 3] != 255)
doDXT1 = false;
doDXT = false;
else if (rowBuf[inbase + 3] == 0)
doDXT3 = true;
}
break;
case PNG_COLOR_TYPE_PALETTE:
@ -1521,7 +1524,7 @@ bool TXTR::CookPC(const hecl::ProjectPath& inPath, const hecl::ProjectPath& outP
unsigned filterWidth = width;
unsigned filterHeight = height;
for (size_t i = 1; i < numMips; ++i) {
BoxFilter(filterIn, nComps, filterWidth, filterHeight, filterOut, doDXT1);
BoxFilter(filterIn, nComps, filterWidth, filterHeight, filterOut, doDXT);
filterIn += filterWidth * filterHeight * nComps;
filterWidth /= 2;
filterHeight /= 2;
@ -1529,15 +1532,16 @@ bool TXTR::CookPC(const hecl::ProjectPath& inPath, const hecl::ProjectPath& outP
}
}
/* Do DXT1 compression */
/* Do DXT compression */
std::unique_ptr<uint8_t[]> compOut;
size_t compLen = 0;
if (doDXT1) {
if (doDXT) {
int compFlags = doDXT3 ? squish::kDxt3 : squish::kDxt1;
int filterWidth = width;
int filterHeight = height;
size_t i;
for (i = 0; i < numMips; ++i) {
compLen += squish::GetStorageRequirements(filterWidth, filterHeight, squish::kDxt1);
compLen += squish::GetStorageRequirements(filterWidth, filterHeight, compFlags);
if (filterWidth == 4 || filterHeight == 4) {
++i;
break;
@ -1554,8 +1558,8 @@ bool TXTR::CookPC(const hecl::ProjectPath& inPath, const hecl::ProjectPath& outP
const uint8_t* rgbaIn = bufOut.get();
uint8_t* blocksOut = compOut.get();
for (i = 0; i < numMips; ++i) {
int thisLen = squish::GetStorageRequirements(filterWidth, filterHeight, squish::kDxt1);
squish::CompressImage(rgbaIn, filterWidth, filterHeight, blocksOut, squish::kDxt1);
int thisLen = squish::GetStorageRequirements(filterWidth, filterHeight, compFlags);
squish::CompressImage(rgbaIn, filterWidth, filterHeight, blocksOut, compFlags);
rgbaIn += filterWidth * filterHeight * nComps;
blocksOut += thisLen;
filterWidth /= 2;
@ -1574,7 +1578,7 @@ bool TXTR::CookPC(const hecl::ProjectPath& inPath, const hecl::ProjectPath& outP
if (paletteBuf && paletteSize)
format = 17;
else if (compOut)
format = 18;
format = doDXT3 ? 19 : 18;
else
format = 16;
outf.writeInt32Big(format);

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@ -63,27 +63,17 @@ void CGraphics::SetAmbientColor(const zeus::CColor& col) {
void CGraphics::SetFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) {
g_Fog.m_mode = mode > ERglFogMode::PerspRevExp2 ? ERglFogMode(int(mode) - 8) : mode;
switch (g_Fog.m_mode) {
case ERglFogMode::None: {
g_Fog.m_start = 4096.f;
g_Fog.m_rangeScale = 0.f;
break;
}
case ERglFogMode::PerspRevExp:
case ERglFogMode::PerspRevExp2: {
float userRange = endz - startz;
g_Fog.m_color = color;
g_Fog.m_start = endz;
g_Fog.m_rangeScale = 1.f / userRange;
break;
}
default: {
float userRange = endz - startz;
g_Fog.m_color = color;
g_Fog.m_start = startz;
g_Fog.m_rangeScale = 1.f / userRange;
break;
}
g_Fog.m_color = color;
if (CGraphics::g_Proj.x18_far == CGraphics::g_Proj.x14_near || endz == startz) {
g_Fog.m_A = 0.f;
g_Fog.m_B = 0.5f;
g_Fog.m_C = 0.f;
} else {
float depthrange = CGraphics::g_Proj.x18_far - CGraphics::g_Proj.x14_near;
float fogrange = endz - startz;
g_Fog.m_A = (CGraphics::g_Proj.x18_far * CGraphics::g_Proj.x14_near) / (depthrange * fogrange);
g_Fog.m_B = CGraphics::g_Proj.x18_far / depthrange;
g_Fog.m_C = startz / fogrange;
}
}

View File

@ -165,6 +165,7 @@ enum class ETexelFormat {
RGBA8PC = 16,
C8PC = 17,
CMPRPC = 18,
CMPRPCA = 19,
};
#define DEPTH_FAR 1.f
@ -191,8 +192,9 @@ public:
struct CFogState {
ERglFogMode m_mode;
zeus::CColor m_color;
float m_rangeScale = 0.f;
float m_start = 4096.f;
float m_A = 0.f;
float m_B = 0.5f;
float m_C = 0.f;
};
static CProjectionState g_Proj;

View File

@ -107,7 +107,7 @@ void CLineRenderer::Reset() {
void CLineRenderer::AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
const zeus::CVector2f& uv) {
if (m_final || !m_shaderBind || m_nextVert >= m_maxVerts)
if (m_final || !m_shaderBind[0] || m_nextVert >= m_maxVerts)
return;
float adjWidth = width / 480.f;
@ -237,7 +237,7 @@ void CLineRenderer::AddVertex(const zeus::CVector3f& position, const zeus::CColo
++m_nextVert;
}
void CLineRenderer::Render(const zeus::CColor& moduColor) {
void CLineRenderer::Render(bool alphaWrite, const zeus::CColor& moduColor) {
if (!m_final && m_nextVert > 1) {
if (m_mode == EPrimitiveMode::LineLoop) {
{
@ -366,18 +366,18 @@ void CLineRenderer::Render(const zeus::CColor& moduColor) {
m_final = true;
}
m_uniformBuf.access() = SDrawUniform{moduColor};
m_uniformBuf.access() = SDrawUniform{moduColor, CGraphics::g_Fog};
if (m_textured) {
if (!g_StaticLineVertsTex.empty()) {
memmove(m_vertBufTex.access(), g_StaticLineVertsTex.data(), sizeof(SDrawVertTex) * g_StaticLineVertsTex.size());
CGraphics::SetShaderDataBinding(m_shaderBind);
CGraphics::SetShaderDataBinding(m_shaderBind[alphaWrite]);
CGraphics::DrawArray(0, g_StaticLineVertsTex.size());
}
} else {
if (!g_StaticLineVertsNoTex.empty()) {
memmove(m_vertBufNoTex.access(), g_StaticLineVertsNoTex.data(),
sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size());
CGraphics::SetShaderDataBinding(m_shaderBind);
CGraphics::SetShaderDataBinding(m_shaderBind[alphaWrite]);
CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size());
}
}

View File

@ -7,6 +7,7 @@
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "hecl/VertexBufferPool.hpp"
#include "hecl/UniformBufferPool.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde {
@ -27,6 +28,7 @@ public:
struct SDrawUniform {
zeus::CColor moduColor;
CGraphics::CFogState fog;
};
private:
@ -61,7 +63,7 @@ public:
hecl::VertexBufferPool<SDrawVertTex>::Token m_vertBufTex;
hecl::VertexBufferPool<SDrawVertNoTex>::Token m_vertBufNoTex;
hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
boo::ObjToken<boo::IShaderDataBinding> m_shaderBind;
boo::ObjToken<boo::IShaderDataBinding> m_shaderBind[2];
CLineRenderer(boo::IGraphicsDataFactory::Context& ctx, EPrimitiveMode mode, u32 maxVerts,
const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest = false, bool zGEqual = false);
@ -72,7 +74,7 @@ public:
void Reset();
void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
const zeus::CVector2f& uv = zeus::skZero2f);
void Render(const zeus::CColor& moduColor = zeus::skWhite);
void Render(bool alphaWrite = false, const zeus::CColor& moduColor = zeus::skWhite);
static void UpdateBuffers() {
s_vertPoolTex.updateBuffers();

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@ -1,6 +1,8 @@
#include "CRainSplashGenerator.hpp"
#include "CStateManager.hpp"
#include "World/CWorld.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
namespace urde {
@ -32,7 +34,7 @@ void CRainSplashGenerator::SSplashLine::Draw(float alpha, float dt, const zeus::
vt += delta;
m_renderer.AddVertex(vec, zeus::CColor(1.f, vertAlpha), 1);
}
m_renderer.Render();
m_renderer.Render(g_Renderer->IsThermalVisorHotPass());
}
}

View File

@ -49,6 +49,7 @@ private:
void BuildC8(const void* data, size_t length);
void BuildC8Font(const void* data, EFontType ftype);
void BuildDXT1(const void* data, size_t length);
void BuildDXT3(const void* data, size_t length);
public:
CTexture(ETexelFormat, s16, s16, s32);

View File

@ -686,6 +686,15 @@ void CTexture::BuildDXT1(const void* data, size_t length) {
} BooTrace);
}
void CTexture::BuildDXT3(const void* data, size_t length) {
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
m_booTex =
ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::DXT3, boo::TextureClampMode::Repeat, data, length)
.get();
return true;
} BooTrace);
}
CTexture::CTexture(ETexelFormat fmt, s16 w, s16 h, s32 mips) : x0_fmt(fmt), x4_w(w), x6_h(h), x8_mips(mips) {
/*
x64_ = sMangleMipmaps;
@ -746,6 +755,9 @@ CTexture::CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex) {
case ETexelFormat::CMPRPC:
BuildDXT1(owned.get() + 12, length - 12);
break;
case ETexelFormat::CMPRPCA:
BuildDXT3(owned.get() + 12, length - 12);
break;
default:
Log.report(logvisor::Fatal, "invalid texture type %d for boo", int(x0_fmt));
}

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@ -4,92 +4,116 @@
namespace urde {
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texAdditiveZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texAdditiveNoZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaNoZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestNoZWriteSub;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestNoZWriteSub;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaZTestSub;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaNoZTestSub;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texZTestZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texNoZTestZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texZTestNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texNoZTestNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texAdditiveZTest;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texAdditiveNoZTest;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texRedToAlphaZTest;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texRedToAlphaNoZTest;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texZTestNoZWriteSub;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texNoZTestNoZWriteSub;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texRedToAlphaZTestSub;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_texRedToAlphaNoZTestSub;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexAdditive;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_indTexZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_indTexNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_indTexAdditive;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexAdditive;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_cindTexZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_cindTexNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_cindTexAdditive;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexZTestZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexNoZTestZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexNoZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexAdditiveZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexAdditiveNoZTest;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_noTexZTestZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_noTexNoZTestZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_noTexZTestNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_noTexNoZTestNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_noTexAdditiveZTest;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CElementGenShaders::m_noTexAdditiveNoZTest;
void CElementGenShaders::Initialize() {
m_texZTestZWrite = hecl::conv->convert(Shader_CElementGenShaderTexZTestZWrite{});
m_texNoZTestZWrite = hecl::conv->convert(Shader_CElementGenShaderTexNoZTestZWrite{});
m_texZTestNoZWrite = hecl::conv->convert(Shader_CElementGenShaderTexZTestNoZWrite{});
m_texNoZTestNoZWrite = hecl::conv->convert(Shader_CElementGenShaderTexNoZTestNoZWrite{});
m_texAdditiveZTest = hecl::conv->convert(Shader_CElementGenShaderTexAdditiveZTest{});
m_texAdditiveNoZTest = hecl::conv->convert(Shader_CElementGenShaderTexAdditiveNoZTest{});
m_texRedToAlphaZTest = hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaZTest{});
m_texRedToAlphaNoZTest = hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaNoZTest{});
m_texZTestNoZWriteSub = hecl::conv->convert(Shader_CElementGenShaderTexZTestNoZWriteSub{});
m_texNoZTestNoZWriteSub = hecl::conv->convert(Shader_CElementGenShaderTexNoZTestNoZWriteSub{});
m_texRedToAlphaZTestSub = hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaZTestSub{});
m_texRedToAlphaNoZTestSub = hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaNoZTestSub{});
m_texZTestZWrite = {hecl::conv->convert(Shader_CElementGenShaderTexZTestZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderTexZTestZWrite{})};
m_texNoZTestZWrite = {hecl::conv->convert(Shader_CElementGenShaderTexNoZTestZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderTexNoZTestZWriteAWrite{})};
m_texZTestNoZWrite = {hecl::conv->convert(Shader_CElementGenShaderTexZTestNoZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderTexZTestNoZWriteAWrite{})};
m_texNoZTestNoZWrite = {hecl::conv->convert(Shader_CElementGenShaderTexNoZTestNoZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderTexNoZTestNoZWriteAWrite{})};
m_texAdditiveZTest = {hecl::conv->convert(Shader_CElementGenShaderTexAdditiveZTest{}),
hecl::conv->convert(Shader_CElementGenShaderTexAdditiveZTestAWrite{})};
m_texAdditiveNoZTest = {hecl::conv->convert(Shader_CElementGenShaderTexAdditiveNoZTest{}),
hecl::conv->convert(Shader_CElementGenShaderTexAdditiveNoZTestAWrite{})};
m_texRedToAlphaZTest = {hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaZTest{}),
hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaZTestAWrite{})};
m_texRedToAlphaNoZTest = {hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaNoZTest{}),
hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaNoZTestAWrite{})};
m_texZTestNoZWriteSub = {hecl::conv->convert(Shader_CElementGenShaderTexZTestNoZWriteSub{}),
hecl::conv->convert(Shader_CElementGenShaderTexZTestNoZWriteSubAWrite{})};
m_texNoZTestNoZWriteSub = {hecl::conv->convert(Shader_CElementGenShaderTexNoZTestNoZWriteSub{}),
hecl::conv->convert(Shader_CElementGenShaderTexNoZTestNoZWriteSubAWrite{})};
m_texRedToAlphaZTestSub = {hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaZTestSub{}),
hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaZTestSubAWrite{})};
m_texRedToAlphaNoZTestSub = {hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaNoZTestSub{}),
hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaNoZTestSubAWrite{})};
m_indTexZWrite = hecl::conv->convert(Shader_CElementGenShaderIndTexZWrite{});
m_indTexNoZWrite = hecl::conv->convert(Shader_CElementGenShaderIndTexNoZWrite{});
m_indTexAdditive = hecl::conv->convert(Shader_CElementGenShaderIndTexAdditive{});
m_indTexZWrite = {hecl::conv->convert(Shader_CElementGenShaderIndTexZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderIndTexZWriteAWrite{})};
m_indTexNoZWrite = {hecl::conv->convert(Shader_CElementGenShaderIndTexNoZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderIndTexNoZWriteAWrite{})};
m_indTexAdditive = {hecl::conv->convert(Shader_CElementGenShaderIndTexAdditive{}),
hecl::conv->convert(Shader_CElementGenShaderIndTexAdditiveAWrite{})};
m_cindTexZWrite = hecl::conv->convert(Shader_CElementGenShaderCindTexZWrite{});
m_cindTexNoZWrite = hecl::conv->convert(Shader_CElementGenShaderCindTexNoZWrite{});
m_cindTexAdditive = hecl::conv->convert(Shader_CElementGenShaderCindTexAdditive{});
m_cindTexZWrite = {hecl::conv->convert(Shader_CElementGenShaderCindTexZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderCindTexZWriteAWrite{})};
m_cindTexNoZWrite = {hecl::conv->convert(Shader_CElementGenShaderCindTexNoZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderCindTexNoZWriteAWrite{})};
m_cindTexAdditive = {hecl::conv->convert(Shader_CElementGenShaderCindTexAdditive{}),
hecl::conv->convert(Shader_CElementGenShaderCindTexAdditiveAWrite{})};
m_noTexZTestZWrite = hecl::conv->convert(Shader_CElementGenShaderNoTexZTestZWrite{});
m_noTexNoZTestZWrite = hecl::conv->convert(Shader_CElementGenShaderNoTexNoZTestZWrite{});
m_noTexZTestNoZWrite = hecl::conv->convert(Shader_CElementGenShaderNoTexZTestNoZWrite{});
m_noTexNoZTestNoZWrite = hecl::conv->convert(Shader_CElementGenShaderNoTexNoZTestNoZWrite{});
m_noTexAdditiveZTest = hecl::conv->convert(Shader_CElementGenShaderNoTexAdditiveZTest{});
m_noTexAdditiveNoZTest = hecl::conv->convert(Shader_CElementGenShaderNoTexAdditiveNoZTest{});
m_noTexZTestZWrite = {hecl::conv->convert(Shader_CElementGenShaderNoTexZTestZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderNoTexZTestZWriteAWrite{})};
m_noTexNoZTestZWrite = {hecl::conv->convert(Shader_CElementGenShaderNoTexNoZTestZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderNoTexNoZTestZWriteAWrite{})};
m_noTexZTestNoZWrite = {hecl::conv->convert(Shader_CElementGenShaderNoTexZTestNoZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderNoTexZTestNoZWriteAWrite{})};
m_noTexNoZTestNoZWrite = {hecl::conv->convert(Shader_CElementGenShaderNoTexNoZTestNoZWrite{}),
hecl::conv->convert(Shader_CElementGenShaderNoTexNoZTestNoZWriteAWrite{})};
m_noTexAdditiveZTest = {hecl::conv->convert(Shader_CElementGenShaderNoTexAdditiveZTest{}),
hecl::conv->convert(Shader_CElementGenShaderNoTexAdditiveZTestAWrite{})};
m_noTexAdditiveNoZTest = {hecl::conv->convert(Shader_CElementGenShaderNoTexAdditiveNoZTest{}),
hecl::conv->convert(Shader_CElementGenShaderNoTexAdditiveNoZTestAWrite{})};
}
void CElementGenShaders::Shutdown() {
m_texZTestZWrite.reset();
m_texNoZTestZWrite.reset();
m_texZTestNoZWrite.reset();
m_texNoZTestNoZWrite.reset();
m_texAdditiveZTest.reset();
m_texAdditiveNoZTest.reset();
m_texRedToAlphaZTest.reset();
m_texRedToAlphaNoZTest.reset();
m_texZTestNoZWriteSub.reset();
m_texNoZTestNoZWriteSub.reset();
m_texRedToAlphaZTestSub.reset();
m_texRedToAlphaNoZTestSub.reset();
for (auto& s : m_texZTestZWrite) s.reset();
for (auto& s : m_texNoZTestZWrite) s.reset();
for (auto& s : m_texZTestNoZWrite) s.reset();
for (auto& s : m_texNoZTestNoZWrite) s.reset();
for (auto& s : m_texAdditiveZTest) s.reset();
for (auto& s : m_texAdditiveNoZTest) s.reset();
for (auto& s : m_texRedToAlphaZTest) s.reset();
for (auto& s : m_texRedToAlphaNoZTest) s.reset();
for (auto& s : m_texZTestNoZWriteSub) s.reset();
for (auto& s : m_texNoZTestNoZWriteSub) s.reset();
for (auto& s : m_texRedToAlphaZTestSub) s.reset();
for (auto& s : m_texRedToAlphaNoZTestSub) s.reset();
m_indTexZWrite.reset();
m_indTexNoZWrite.reset();
m_indTexAdditive.reset();
for (auto& s : m_indTexZWrite) s.reset();
for (auto& s : m_indTexNoZWrite) s.reset();
for (auto& s : m_indTexAdditive) s.reset();
m_cindTexZWrite.reset();
m_cindTexNoZWrite.reset();
m_cindTexAdditive.reset();
for (auto& s : m_cindTexZWrite) s.reset();
for (auto& s : m_cindTexNoZWrite) s.reset();
for (auto& s : m_cindTexAdditive) s.reset();
m_noTexZTestZWrite.reset();
m_noTexNoZTestZWrite.reset();
m_noTexZTestNoZWrite.reset();
m_noTexNoZTestNoZWrite.reset();
m_noTexAdditiveZTest.reset();
m_noTexAdditiveNoZTest.reset();
for (auto& s : m_noTexZTestZWrite) s.reset();
for (auto& s : m_noTexNoZTestZWrite) s.reset();
for (auto& s : m_noTexZTestNoZWrite) s.reset();
for (auto& s : m_noTexNoZTestNoZWrite) s.reset();
for (auto& s : m_noTexAdditiveZTest) s.reset();
for (auto& s : m_noTexAdditiveNoZTest) s.reset();
}
CElementGenShaders::EShaderClass CElementGenShaders::GetShaderClass(CElementGen& gen) {
@ -106,97 +130,97 @@ CElementGenShaders::EShaderClass CElementGenShaders::GetShaderClass(CElementGen&
void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen) {
CGenDescription* desc = gen.x1c_genDesc.GetObj();
boo::ObjToken<boo::IShaderPipeline> regPipeline;
boo::ObjToken<boo::IShaderPipeline> regPipelineSub;
boo::ObjToken<boo::IShaderPipeline> redToAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> redToAlphaPipelineSub;
boo::ObjToken<boo::IShaderPipeline> regPipelinePmus;
boo::ObjToken<boo::IShaderPipeline> redToAlphaPipelinePmus;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* regPipeline = nullptr;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* regPipelineSub = nullptr;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* redToAlphaPipeline = nullptr;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* redToAlphaPipelineSub = nullptr;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* regPipelinePmus = nullptr;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* redToAlphaPipelinePmus = nullptr;
if (desc->x54_x40_TEXR) {
if (desc->x58_x44_TIND) {
if (desc->x45_30_x32_24_CIND) {
if (gen.x26c_26_AAPH)
regPipeline = m_cindTexAdditive;
regPipeline = &m_cindTexAdditive;
else {
if (gen.x26c_27_ZBUF)
regPipeline = m_cindTexZWrite;
regPipeline = &m_cindTexZWrite;
else
regPipeline = m_cindTexNoZWrite;
regPipeline = &m_cindTexNoZWrite;
}
} else {
if (gen.x26c_26_AAPH)
regPipeline = m_indTexAdditive;
regPipeline = &m_indTexAdditive;
else {
if (gen.x26c_27_ZBUF)
regPipeline = m_indTexZWrite;
regPipeline = &m_indTexZWrite;
else
regPipeline = m_indTexNoZWrite;
regPipeline = &m_indTexNoZWrite;
}
}
} else {
if (gen.x26c_28_zTest) {
redToAlphaPipeline = m_texRedToAlphaZTest;
regPipelineSub = m_texZTestNoZWriteSub;
redToAlphaPipelineSub = m_texRedToAlphaZTestSub;
redToAlphaPipeline = &m_texRedToAlphaZTest;
regPipelineSub = &m_texZTestNoZWriteSub;
redToAlphaPipelineSub = &m_texRedToAlphaZTestSub;
} else {
redToAlphaPipeline = m_texRedToAlphaNoZTest;
regPipelineSub = m_texNoZTestNoZWriteSub;
redToAlphaPipelineSub = m_texRedToAlphaNoZTestSub;
redToAlphaPipeline = &m_texRedToAlphaNoZTest;
regPipelineSub = &m_texNoZTestNoZWriteSub;
redToAlphaPipelineSub = &m_texRedToAlphaNoZTestSub;
}
if (gen.x26c_26_AAPH) {
if (gen.x26c_28_zTest)
regPipeline = m_texAdditiveZTest;
regPipeline = &m_texAdditiveZTest;
else
regPipeline = m_texAdditiveNoZTest;
regPipeline = &m_texAdditiveNoZTest;
} else {
if (gen.x26c_28_zTest) {
if (gen.x26c_27_ZBUF)
regPipeline = m_texZTestZWrite;
regPipeline = &m_texZTestZWrite;
else
regPipeline = m_texZTestNoZWrite;
regPipeline = &m_texZTestNoZWrite;
} else {
if (gen.x26c_27_ZBUF)
regPipeline = m_texNoZTestZWrite;
regPipeline = &m_texNoZTestZWrite;
else
regPipeline = m_texNoZTestNoZWrite;
regPipeline = &m_texNoZTestNoZWrite;
}
}
}
} else {
if (gen.x26c_26_AAPH) {
if (gen.x26c_28_zTest)
regPipeline = m_noTexAdditiveZTest;
regPipeline = &m_noTexAdditiveZTest;
else
regPipeline = m_noTexAdditiveNoZTest;
regPipeline = &m_noTexAdditiveNoZTest;
} else {
if (gen.x26c_28_zTest) {
if (gen.x26c_27_ZBUF)
regPipeline = m_noTexZTestZWrite;
regPipeline = &m_noTexZTestZWrite;
else
regPipeline = m_noTexZTestNoZWrite;
regPipeline = &m_noTexZTestNoZWrite;
} else {
if (gen.x26c_27_ZBUF)
regPipeline = m_noTexNoZTestZWrite;
regPipeline = &m_noTexNoZTestZWrite;
else
regPipeline = m_noTexNoZTestNoZWrite;
regPipeline = &m_noTexNoZTestNoZWrite;
}
}
}
if (desc->x45_24_x31_26_PMUS) {
if (desc->x54_x40_TEXR) {
redToAlphaPipelinePmus = m_texRedToAlphaZTest;
redToAlphaPipelinePmus = &m_texRedToAlphaZTest;
if (desc->x44_31_x31_25_PMAB)
regPipelinePmus = m_texAdditiveZTest;
regPipelinePmus = &m_texAdditiveZTest;
else
regPipelinePmus = m_texZTestZWrite;
regPipelinePmus = &m_texZTestZWrite;
} else {
if (desc->x44_31_x31_25_PMAB)
regPipelinePmus = m_noTexAdditiveZTest;
regPipelinePmus = &m_noTexAdditiveZTest;
else
regPipelinePmus = m_noTexZTestZWrite;
regPipelinePmus = &m_noTexZTestZWrite;
}
}
@ -221,18 +245,24 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
if (regPipeline)
gen.m_normalDataBind = ctx.newShaderDataBinding(regPipeline, nullptr, gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
for (int i = 0; i < 2; ++i)
gen.m_normalDataBind[i] = ctx.newShaderDataBinding((*regPipeline)[i], nullptr, gen.m_instBuf.get(), nullptr, 1,
uniforms, nullptr, texCount, textures, nullptr, nullptr);
if (regPipelineSub)
gen.m_normalSubDataBind = ctx.newShaderDataBinding(regPipelineSub, nullptr, gen.m_instBuf.get(), nullptr, 1,
uniforms, nullptr, texCount, textures, nullptr, nullptr);
for (int i = 0; i < 2; ++i)
gen.m_normalSubDataBind[i] = ctx.newShaderDataBinding((*regPipelineSub)[i], nullptr, gen.m_instBuf.get(),
nullptr, 1, uniforms, nullptr, texCount, textures,
nullptr, nullptr);
if (redToAlphaPipeline)
gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(redToAlphaPipeline, nullptr, gen.m_instBuf.get(), nullptr, 1,
uniforms, nullptr, texCount, textures, nullptr, nullptr);
for (int i = 0; i < 2; ++i)
gen.m_redToAlphaDataBind[i] = ctx.newShaderDataBinding((*redToAlphaPipeline)[i], nullptr, gen.m_instBuf.get(),
nullptr, 1, uniforms, nullptr, texCount, textures,
nullptr, nullptr);
if (redToAlphaPipelineSub)
gen.m_redToAlphaSubDataBind =
ctx.newShaderDataBinding(redToAlphaPipelineSub, nullptr, gen.m_instBuf.get(), nullptr, 1, uniforms, nullptr,
texCount, textures, nullptr, nullptr);
for (int i = 0; i < 2; ++i)
gen.m_redToAlphaSubDataBind[i] =
ctx.newShaderDataBinding((*redToAlphaPipelineSub)[i], nullptr, gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
}
if (gen.m_instBufPmus) {
@ -240,11 +270,14 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
texCount = std::min(texCount, 1);
if (regPipelinePmus)
gen.m_normalDataBindPmus = ctx.newShaderDataBinding(regPipelinePmus, nullptr, gen.m_instBufPmus.get(), nullptr, 1,
uniforms, nullptr, texCount, textures, nullptr, nullptr);
for (int i = 0; i < 2; ++i)
gen.m_normalDataBindPmus[i] = ctx.newShaderDataBinding((*regPipelinePmus)[i], nullptr, gen.m_instBufPmus.get(),
nullptr, 1, uniforms, nullptr, texCount, textures,
nullptr, nullptr);
if (redToAlphaPipelinePmus)
gen.m_redToAlphaDataBindPmus =
ctx.newShaderDataBinding(redToAlphaPipelinePmus, nullptr, gen.m_instBufPmus.get(), nullptr, 1, uniforms,
for (int i = 0; i < 2; ++i)
gen.m_redToAlphaDataBindPmus[i] =
ctx.newShaderDataBinding((*redToAlphaPipelinePmus)[i], nullptr, gen.m_instBufPmus.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
}
}

View File

@ -11,33 +11,33 @@ public:
enum class EShaderClass { Tex, IndTex, NoTex };
private:
static boo::ObjToken<boo::IShaderPipeline> m_texZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaNoZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWriteSub;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestNoZWriteSub;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTestSub;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaNoZTestSub;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZTest;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveNoZTest;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaZTest;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaNoZTest;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestNoZWriteSub;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestNoZWriteSub;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaZTestSub;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaNoZTestSub;
static boo::ObjToken<boo::IShaderPipeline> m_indTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_indTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_indTexAdditive;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexAdditive;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZTest;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZTest;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexZTestZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexNoZTestZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexZTestNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexNoZTestNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZTest;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveNoZTest;
public:
static void Initialize();

View File

@ -205,7 +205,7 @@ void CFluidPlaneShader::prepareDraw(const RenderSetupInfo& info) {
for (int i = 0; i < 3; ++i)
uni.m_lighting.colorRegs[i] = info.kColors[i];
uni.m_lighting.mulColor = info.kColors[3];
uni.m_lighting.fog.m_rangeScale = info.indScale;
uni.m_pad2.x() = info.indScale;
m_uniBuf->unmap();
}

View File

@ -4,77 +4,86 @@
namespace urde {
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAlpha;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAdditive;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAlpha;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAdditive;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlpha;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAdditive;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlpha;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAdditive;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAlphaZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAdditiveZ;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAlphaZ;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAdditiveZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlphaZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAdditiveZ;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlphaZ;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAdditiveZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlphaZGEqual;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlphaZGEqual;
void CLineRendererShaders::Initialize() {
CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) {
m_texAlpha = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{});
m_texAdditive = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditive{});
m_noTexAlpha = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlpha{});
m_noTexAdditive = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditive{});
m_texAlphaZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZ{});
m_texAdditiveZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZ{});
m_noTexAlphaZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZ{});
m_noTexAdditiveZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZ{});
m_noTexAlphaZGEqual = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqual{});
m_texAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaAWrite{})};
m_texAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditive{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveAWrite{})};
m_noTexAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlpha{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaAWrite{})};
m_noTexAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditive{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveAWrite{})};
m_texAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZ{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZAWrite{})};
m_texAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZ{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZAWrite{})};
m_noTexAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZ{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZAWrite{})};
m_noTexAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZ{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZAWrite{})};
m_noTexAlphaZGEqual = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqual{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqualAWrite{})};
return true;
} BooTrace);
}
void CLineRendererShaders::Shutdown() {
m_texAlpha.reset();
m_texAdditive.reset();
m_noTexAlpha.reset();
m_noTexAdditive.reset();
m_texAlphaZ.reset();
m_texAdditiveZ.reset();
m_noTexAlphaZ.reset();
m_noTexAdditiveZ.reset();
m_noTexAlphaZGEqual.reset();
for (auto& s : m_texAlpha) s.reset();
for (auto& s : m_texAdditive) s.reset();
for (auto& s : m_noTexAlpha) s.reset();
for (auto& s : m_noTexAdditive) s.reset();
for (auto& s : m_texAlphaZ) s.reset();
for (auto& s : m_texAdditiveZ) s.reset();
for (auto& s : m_noTexAlphaZ) s.reset();
for (auto& s : m_noTexAdditiveZ) s.reset();
for (auto& s : m_noTexAlphaZGEqual) s.reset();
}
void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
const boo::ObjToken<boo::ITexture>& texture, bool additive,
bool zTest, bool zGEqual) {
boo::ObjToken<boo::IShaderPipeline> pipeline;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
if (zGEqual) {
pipeline = m_noTexAlphaZGEqual;
pipeline = &m_noTexAlphaZGEqual;
} else if (zTest) {
if (texture) {
if (additive)
pipeline = m_texAdditiveZ;
pipeline = &m_texAdditiveZ;
else
pipeline = m_texAlphaZ;
pipeline = &m_texAlphaZ;
} else {
if (additive)
pipeline = m_noTexAdditiveZ;
pipeline = &m_noTexAdditiveZ;
else
pipeline = m_noTexAlphaZ;
pipeline = &m_noTexAlphaZ;
}
} else {
if (texture) {
if (additive)
pipeline = m_texAdditive;
pipeline = &m_texAdditive;
else
pipeline = m_texAlpha;
pipeline = &m_texAlpha;
} else {
if (additive)
pipeline = m_noTexAdditive;
pipeline = &m_noTexAdditive;
else
pipeline = m_noTexAlpha;
pipeline = &m_noTexAlpha;
}
}
@ -94,12 +103,13 @@ void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Con
}
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::PipelineStage stages[] = {boo::PipelineStage::Fragment};
size_t ubufOffs[] = {size_t(ubufInfo.second)};
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
renderer.m_shaderBind =
ctx.newShaderDataBinding(pipeline, vbufInfo.first.get(), nullptr, nullptr, 1, uniforms, stages, ubufOffs,
for (int i = 0; i < 2; ++i)
renderer.m_shaderBind[i] =
ctx.newShaderDataBinding((*pipeline)[i], vbufInfo.first.get(), nullptr, nullptr, 1, uniforms, stages, ubufOffs,
ubufSizes, texCount, textures, nullptr, nullptr, vbufInfo.second);
}

View File

@ -7,19 +7,19 @@ namespace urde {
class CLineRenderer;
class CLineRendererShaders {
static boo::ObjToken<boo::IShaderPipeline> m_texAlpha;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditive;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlpha;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAlpha;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditive;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlpha;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_texAlphaZ;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZ;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlphaZ;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZ;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZ;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZ;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZ;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZ;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZGEqual;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZGEqual;
public:
static void Initialize();

View File

@ -12,30 +12,31 @@ extern const hecl::Backend::Function ExtensionPostFuncsGLSL[];
"{\n" \
" int mode;\n" \
" vec4 color;\n" \
" float rangeScale;\n" \
" float start;\n" \
" float A;\n" \
" float B;\n" \
" float C;\n" \
"};\n"
#define FOG_ALGORITHM_GLSL \
" float fogZ, temp;\n" \
" float fogZ;\n" \
" float fogF = clamp((fog.A / (fog.B - gl_FragCoord.z)) - fog.C, 0.0, 1.0);\n" \
" switch (fog.mode)\n" \
" {\n" \
" case 2:\n" \
" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" \
" fogZ = fogF;\n" \
" break;\n" \
" case 4:\n" \
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n" \
" fogZ = 1.0 - exp2(-8.0 * fogF);\n" \
" break;\n" \
" case 5:\n" \
" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" \
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n" \
" fogZ = 1.0 - exp2(-8.0 * fogF * fogF);\n" \
" break;\n" \
" case 6:\n" \
" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n" \
" fogZ = exp2(-8.0 * (1.0 - fogF));\n" \
" break;\n" \
" case 7:\n" \
" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n" \
" fogZ = exp2(-8.0 * temp * temp);\n" \
" fogF = 1.0 - fogF;\n" \
" fogZ = exp2(-8.0 * fogF * fogF);\n" \
" break;\n" \
" default:\n" \
" fogZ = 0.0;\n" \
@ -101,13 +102,7 @@ static std::string_view LightingShadowGLSL =
" vec4 linAtt;\n"
" vec4 angAtt;\n"
"};\n"
"struct Fog\n"
"{\n"
" int mode;\n"
" vec4 color;\n"
" float rangeScale;\n"
" float start;\n"
"};\n"
FOG_STRUCT_GLSL
"\n"
"UBINDING2 uniform LightingUniform\n"
"{\n"

View File

@ -5,38 +5,46 @@
namespace urde {
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texAdditiveZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texAdditiveNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texAdditiveZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texAdditiveNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexAdditiveZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexNoZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveZWrite;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
void CParticleSwooshShaders::Initialize() {
m_texZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderTexZWrite{});
m_texNoZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWrite{});
m_texAdditiveZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWrite{});
m_texAdditiveNoZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWrite{});
m_noTexZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWrite{});
m_noTexNoZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWrite{});
m_noTexAdditiveZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWrite{});
m_noTexAdditiveNoZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWrite{});
m_texZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexZWrite{}),
hecl::conv->convert(Shader_CParticleSwooshShaderTexZWriteAWrite{})};
m_texNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWrite{}),
hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWriteAWrite{})};
m_texAdditiveZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWrite{}),
hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWriteAWrite{})};
m_texAdditiveNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWrite{}),
hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWriteAWrite{})};
m_noTexZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWrite{}),
hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWriteAWrite{})};
m_noTexNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWrite{}),
hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWriteAWrite{})};
m_noTexAdditiveZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWrite{}),
hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWriteAWrite{})};
m_noTexAdditiveNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWrite{}),
hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWriteAWrite{})};
}
void CParticleSwooshShaders::Shutdown() {
m_texZWrite.reset();
m_texNoZWrite.reset();
m_texAdditiveZWrite.reset();
m_texAdditiveNoZWrite.reset();
m_noTexZWrite.reset();
m_noTexNoZWrite.reset();
m_noTexAdditiveZWrite.reset();
m_noTexAdditiveNoZWrite.reset();
for (auto& s : m_texZWrite) s.reset();
for (auto& s : m_texNoZWrite) s.reset();
for (auto& s : m_texAdditiveZWrite) s.reset();
for (auto& s : m_texAdditiveNoZWrite) s.reset();
for (auto& s : m_noTexZWrite) s.reset();
for (auto& s : m_noTexNoZWrite) s.reset();
for (auto& s : m_noTexAdditiveZWrite) s.reset();
for (auto& s : m_noTexAdditiveNoZWrite) s.reset();
}
CParticleSwooshShaders::EShaderClass CParticleSwooshShaders::GetShaderClass(CParticleSwoosh& gen) {
@ -50,31 +58,31 @@ CParticleSwooshShaders::EShaderClass CParticleSwooshShaders::GetShaderClass(CPar
void CParticleSwooshShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen) {
CSwooshDescription* desc = gen.GetDesc();
boo::ObjToken<boo::IShaderPipeline> pipeline;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
if (desc->x3c_TEXR) {
if (desc->x44_31_AALP) {
if (desc->x45_24_ZBUF)
pipeline = m_texAdditiveZWrite;
pipeline = &m_texAdditiveZWrite;
else
pipeline = m_texAdditiveNoZWrite;
pipeline = &m_texAdditiveNoZWrite;
} else {
if (desc->x45_24_ZBUF)
pipeline = m_texZWrite;
pipeline = &m_texZWrite;
else
pipeline = m_texNoZWrite;
pipeline = &m_texNoZWrite;
}
} else {
if (desc->x44_31_AALP) {
if (desc->x45_24_ZBUF)
pipeline = m_noTexAdditiveZWrite;
pipeline = &m_noTexAdditiveZWrite;
else
pipeline = m_noTexAdditiveNoZWrite;
pipeline = &m_noTexAdditiveNoZWrite;
} else {
if (desc->x45_24_ZBUF)
pipeline = m_noTexZWrite;
pipeline = &m_noTexZWrite;
else
pipeline = m_noTexNoZWrite;
pipeline = &m_noTexNoZWrite;
}
}
@ -82,8 +90,9 @@ void CParticleSwooshShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::C
boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
gen.m_dataBind = ctx.newShaderDataBinding(pipeline, gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms, nullptr,
texr ? 1 : 0, textures, nullptr, nullptr);
for (int i = 0; i < 2; ++i)
gen.m_dataBind[i] = ctx.newShaderDataBinding((*pipeline)[i], gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms,
nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
}
} // namespace urde

View File

@ -17,15 +17,15 @@ public:
};
private:
static boo::ObjToken<boo::IShaderPipeline> m_texZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveNoZWrite;
public:
static void Initialize();

View File

@ -9,6 +9,8 @@
#include "Graphics/Shaders/CElementGenShaders.hpp"
#include "Character/CActorLights.hpp"
#include "CWarp.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
#define MAX_GLOBAL_PARTICLES 2560
@ -881,9 +883,9 @@ void CElementGen::RenderModels(const CActorLights* actorLights) {
m_uniformBufPmus->load(&uniformData, sizeof(SParticleUniforms));
if (moveRedToAlphaBuffer)
CGraphics::SetShaderDataBinding(m_redToAlphaDataBindPmus);
CGraphics::SetShaderDataBinding(m_redToAlphaDataBindPmus[g_Renderer->IsThermalVisorHotPass()]);
else
CGraphics::SetShaderDataBinding(m_normalDataBindPmus);
CGraphics::SetShaderDataBinding(m_normalDataBindPmus[g_Renderer->IsThermalVisorHotPass()]);
}
zeus::CTransform orient = zeus::CTransform();
@ -1149,7 +1151,7 @@ void CElementGen::RenderLines() {
}
}
m_lineRenderer->Render(moduColor);
m_lineRenderer->Render(g_Renderer->IsThermalVisorHotPass(), moduColor);
}
void CElementGen::RenderParticles() {
@ -1234,14 +1236,14 @@ void CElementGen::RenderParticles() {
if (g_subtractBlend) {
if (moveRedToAlphaBuffer)
CGraphics::SetShaderDataBinding(m_redToAlphaSubDataBind);
CGraphics::SetShaderDataBinding(m_redToAlphaSubDataBind[g_Renderer->IsThermalVisorHotPass()]);
else
CGraphics::SetShaderDataBinding(m_normalSubDataBind);
CGraphics::SetShaderDataBinding(m_normalSubDataBind[g_Renderer->IsThermalVisorHotPass()]);
} else {
if (moveRedToAlphaBuffer)
CGraphics::SetShaderDataBinding(m_redToAlphaDataBind);
CGraphics::SetShaderDataBinding(m_redToAlphaDataBind[g_Renderer->IsThermalVisorHotPass()]);
else
CGraphics::SetShaderDataBinding(m_normalDataBind);
CGraphics::SetShaderDataBinding(m_normalDataBind[g_Renderer->IsThermalVisorHotPass()]);
}