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Fix broken rotation
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a260108a09
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@ -1701,7 +1701,7 @@ void CElementGen::RenderParticles()
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{
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float theta = particle.x30_lineWidthOrRota * M_PI / 180.f;
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float sinT = sinf(theta) * size;
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float cosT = sinf(theta) * size;
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float cosT = cosf(theta) * size;
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switch (m_shaderClass)
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{
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@ -1836,7 +1836,7 @@ void CElementGen::RenderParticles()
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{
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float theta = particle.x30_lineWidthOrRota * M_PI / 180.f;
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float sinT = sinf(theta) * size;
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float cosT = sinf(theta) * size;
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float cosT = cosf(theta) * size;
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for (int i=0 ; i<mbspVal ; ++i)
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{
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