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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-14 10:46:10 +00:00

Fully decouple hecl from Metaforce

- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
This commit is contained in:
2022-02-21 04:04:16 -05:00
committed by Phillip Stephens
parent 6c92f03664
commit 57d96dbb17
120 changed files with 4865 additions and 518 deletions

View File

@@ -13,7 +13,7 @@
#include <array>
#include "ConsoleVariables/CVarManager.hpp"
#include <hecl/HMDLMeta.hpp>
//#include <hecl/HMDLMeta.hpp>
#include <logvisor/logvisor.hpp>
#include <utility>
@@ -78,10 +78,10 @@ void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurfa
zeus::CVector3f surfPos;
float surfSize = 0.f;
if (surf) {
zeus::CVector3f surfCenter(surf->m_data.centroid);
zeus::CVector3f surfNormal(surf->m_data.reflectionNormal);
float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal);
surfPos = modelToPlayerLocal - surfNormal * dotDelta;
// zeus::CVector3f surfCenter(surf->m_data.centroid);
// zeus::CVector3f surfNormal(surf->m_data.reflectionNormal);
// float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal);
// surfPos = modelToPlayerLocal - surfNormal * dotDelta;
} else {
surfPos = model.x20_aabb.center();
surfSize =
@@ -156,7 +156,7 @@ CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurf
: m_modelTok(token)
, m_model(parent)
, x0_surfaces(surfaces)
, x4_matSet(&shader.m_matSet)
//, x4_matSet(&shader.m_matSet)
//, m_geomLayout(&*shader.m_geomLayout)
, m_matSetIdx(shader.m_matSetIdx)
//, m_pipelines(&shader.m_shaders)
@@ -178,15 +178,15 @@ CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurf
surf.m_parent = this;
for (auto it = x0_surfaces->rbegin(); it != x0_surfaces->rend(); ++it) {
u32 matId = it->m_data.matIdx;
const MaterialSet::Material& matData = GetMaterialByIndex(matId);
if (matData.flags.depthSorting()) {
it->m_next = x3c_firstSortedSurface;
x3c_firstSortedSurface = &*it;
} else {
it->m_next = x38_firstUnsortedSurface;
x38_firstUnsortedSurface = &*it;
}
// u32 matId = it->m_data.matIdx;
// const MaterialSet::Material& matData = GetMaterialByIndex(matId);
// if (matData.flags.depthSorting()) {
// it->m_next = x3c_firstSortedSurface;
// x3c_firstSortedSurface = &*it;
// } else {
// it->m_next = x38_firstUnsortedSurface;
// x38_firstUnsortedSurface = &*it;
// }
}
// m_instances.reserve(numInsts);
@@ -405,21 +405,21 @@ CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurf
// return &newInst;
//}
void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet,
std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
IObjectStore& store) {
for (const auto& mat : matSet.materials) {
for (const auto& chunk : mat.chunks) {
if (const auto* const pass = chunk.get_if<MaterialSet::Material::PASS>()) {
toksOut.emplace(std::make_pair(pass->texId.toUint32(), store.GetObj({SBIG('TXTR'), pass->texId.toUint32()})));
}
}
}
}
//void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet,
// std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
// IObjectStore& store) {
// for (const auto& mat : matSet.materials) {
// for (const auto& chunk : mat.chunks) {
// if (const auto* const pass = chunk.get_if<MaterialSet::Material::PASS>()) {
// toksOut.emplace(std::make_pair(pass->texId.toUint32(), store.GetObj({SBIG('TXTR'), pass->texId.toUint32()})));
// }
// }
// }
//}
void CBooModel::MakeTexturesFromMats(std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
IObjectStore& store) {
MakeTexturesFromMats(*x4_matSet, toksOut, store);
// MakeTexturesFromMats(*x4_matSet, toksOut, store);
}
void CBooModel::ActivateLights(const std::vector<CLight>& lights) { m_lightingData.ActivateLights(lights); }
@@ -439,7 +439,7 @@ void CBooModel::RemapMaterialData(SShader& shader) {
// TODO what is this checking?
// if (!shader.m_geomLayout)
// return;
x4_matSet = &shader.m_matSet;
// x4_matSet = &shader.m_matSet;
x1c_textures = shader.x0_textures;
x40_24_texturesLoaded = false;
}
@@ -549,74 +549,74 @@ void CBooModel::DrawSurfaces(const CModelFlags& flags) const {
}
}
static EExtendedShader ResolveExtendedShader(const MaterialSet::Material& data, const CModelFlags& flags) {
bool noZWrite = flags.m_noZWrite || !data.flags.depthWrite();
/* Ensure cubemap extension shaders fall back to non-cubemap equivalents if necessary */
EExtendedShader intermediateExtended = flags.m_extendedShader;
if (!com_cubemaps->toBoolean() || g_Renderer->IsThermalVisorHotPass() || g_Renderer->IsThermalVisorActive()) {
if (intermediateExtended == EExtendedShader::LightingCubeReflection)
intermediateExtended = EExtendedShader::Lighting;
else if (intermediateExtended == EExtendedShader::LightingCubeReflectionWorldShadow)
intermediateExtended = EExtendedShader::WorldShadow;
}
EExtendedShader extended = EExtendedShader::Flat;
if (intermediateExtended == EExtendedShader::Lighting) {
/* Transform lighting into thermal if the thermal visor is active */
if (g_Renderer->IsThermalVisorHotPass())
return flags.m_noZTest ? EExtendedShader::LightingAlphaWriteNoZTestNoZWrite
: (noZWrite ? EExtendedShader::ThermalStaticNoZWrite : EExtendedShader::ThermalStatic);
else if (g_Renderer->IsThermalVisorActive())
return EExtendedShader::ThermalCold;
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Opaque) {
/* Override shader if originally opaque (typical for FRME models) */
if (flags.x0_blendMode > 6) {
if (flags.m_depthGreater)
extended = EExtendedShader::ForcedAdditiveNoZWriteDepthGreater;
else
extended =
flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAdditiveNoCullNoZWrite : EExtendedShader::ForcedAdditiveNoCull)
: (noZWrite ? EExtendedShader::ForcedAdditiveNoZWrite : EExtendedShader::ForcedAdditive);
} else if (flags.x0_blendMode > 4) {
extended = flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
: (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::ForcedAlpha);
} else {
extended = flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
: (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::Lighting);
}
} else if (flags.m_noCull && noZWrite) {
/* Substitute no-cull,no-zwrite pipeline if available */
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
extended = EExtendedShader::ForcedAdditiveNoCullNoZWrite;
else
extended = EExtendedShader::ForcedAlphaNoCullNoZWrite;
} else if (flags.m_noCull) {
/* Substitute no-cull pipeline if available */
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
extended = EExtendedShader::ForcedAdditiveNoCull;
else
extended = EExtendedShader::ForcedAlphaNoCull;
} else if (noZWrite) {
/* Substitute no-zwrite pipeline if available */
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
extended = EExtendedShader::ForcedAdditiveNoZWrite;
else
extended = EExtendedShader::ForcedAlphaNoZWrite;
} else {
extended = EExtendedShader::Lighting;
}
} else if (intermediateExtended == EExtendedShader::ThermalModel) {
extended = flags.m_noZTest ? EExtendedShader::ThermalModelNoZTestNoZWrite : EExtendedShader::ThermalModel;
} else if (intermediateExtended < EExtendedShader::MAX) {
extended = intermediateExtended;
}
return extended;
}
//static EExtendedShader ResolveExtendedShader(const MaterialSet::Material& data, const CModelFlags& flags) {
// bool noZWrite = flags.m_noZWrite || !data.flags.depthWrite();
//
// /* Ensure cubemap extension shaders fall back to non-cubemap equivalents if necessary */
// EExtendedShader intermediateExtended = flags.m_extendedShader;
// if (!com_cubemaps->toBoolean() || g_Renderer->IsThermalVisorHotPass() || g_Renderer->IsThermalVisorActive()) {
// if (intermediateExtended == EExtendedShader::LightingCubeReflection)
// intermediateExtended = EExtendedShader::Lighting;
// else if (intermediateExtended == EExtendedShader::LightingCubeReflectionWorldShadow)
// intermediateExtended = EExtendedShader::WorldShadow;
// }
//
// EExtendedShader extended = EExtendedShader::Flat;
// if (intermediateExtended == EExtendedShader::Lighting) {
// /* Transform lighting into thermal if the thermal visor is active */
// if (g_Renderer->IsThermalVisorHotPass())
// return flags.m_noZTest ? EExtendedShader::LightingAlphaWriteNoZTestNoZWrite
// : (noZWrite ? EExtendedShader::ThermalStaticNoZWrite : EExtendedShader::ThermalStatic);
// else if (g_Renderer->IsThermalVisorActive())
// return EExtendedShader::ThermalCold;
// if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Opaque) {
// /* Override shader if originally opaque (typical for FRME models) */
// if (flags.x0_blendMode > 6) {
// if (flags.m_depthGreater)
// extended = EExtendedShader::ForcedAdditiveNoZWriteDepthGreater;
// else
// extended =
// flags.m_noCull
// ? (noZWrite ? EExtendedShader::ForcedAdditiveNoCullNoZWrite : EExtendedShader::ForcedAdditiveNoCull)
// : (noZWrite ? EExtendedShader::ForcedAdditiveNoZWrite : EExtendedShader::ForcedAdditive);
// } else if (flags.x0_blendMode > 4) {
// extended = flags.m_noCull
// ? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
// : (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::ForcedAlpha);
// } else {
// extended = flags.m_noCull
// ? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
// : (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::Lighting);
// }
// } else if (flags.m_noCull && noZWrite) {
// /* Substitute no-cull,no-zwrite pipeline if available */
// if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
// extended = EExtendedShader::ForcedAdditiveNoCullNoZWrite;
// else
// extended = EExtendedShader::ForcedAlphaNoCullNoZWrite;
// } else if (flags.m_noCull) {
// /* Substitute no-cull pipeline if available */
// if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
// extended = EExtendedShader::ForcedAdditiveNoCull;
// else
// extended = EExtendedShader::ForcedAlphaNoCull;
// } else if (noZWrite) {
// /* Substitute no-zwrite pipeline if available */
// if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
// extended = EExtendedShader::ForcedAdditiveNoZWrite;
// else
// extended = EExtendedShader::ForcedAlphaNoZWrite;
// } else {
// extended = EExtendedShader::Lighting;
// }
// } else if (intermediateExtended == EExtendedShader::ThermalModel) {
// extended = flags.m_noZTest ? EExtendedShader::ThermalModelNoZTestNoZWrite : EExtendedShader::ThermalModel;
// } else if (intermediateExtended < EExtendedShader::MAX) {
// extended = intermediateExtended;
// }
//
// return extended;
//}
void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const {
// if (m_uniUpdateCount == 0 || m_uniUpdateCount > m_instances.size())
@@ -660,194 +660,194 @@ void CBooModel::WarmupDrawSurface(const CBooSurface& surf) const {
// }
}
void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const MaterialSet::Material::PASS& anim) {
using UVAnimType = MaterialSet::Material::BlendMaterial::UVAnimType;
if (anim.uvAnimType == UVAnimType::Invalid)
return;
zeus::CMatrix4f& texMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
texMtxOut = zeus::CMatrix4f();
postMtxOut = zeus::CMatrix4f();
switch (anim.uvAnimType) {
case UVAnimType::MvInvNoTranslation: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3].w() = 1.f;
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
break;
}
case UVAnimType::MvInv: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin;
texMtxOut[3].w() = 1.f;
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
break;
}
case UVAnimType::Scroll: {
texMtxOut[3].x() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[2] + anim.uvAnimParms[0];
texMtxOut[3].y() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[3] + anim.uvAnimParms[1];
break;
}
case UVAnimType::Rotation: {
float angle = CGraphics::GetSecondsMod900() * anim.uvAnimParms[1] + anim.uvAnimParms[0];
float acos = std::cos(angle);
float asin = std::sin(angle);
texMtxOut[0].x() = acos;
texMtxOut[0].y() = asin;
texMtxOut[1].x() = -asin;
texMtxOut[1].y() = acos;
texMtxOut[3].x() = (1.0f - (acos - asin)) * 0.5f;
texMtxOut[3].y() = (1.0f - (asin + acos)) * 0.5f;
break;
}
case UVAnimType::HStrip: {
float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
texMtxOut[3].x() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
break;
}
case UVAnimType::VStrip: {
float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
texMtxOut[3].y() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
break;
}
case UVAnimType::Model: {
texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f();
texMtxOut[3] = zeus::CVector4f(0.f, 0.f, 0.f, 1.f);
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.f;
postMtxOut[2].y() = 0.5f;
postMtxOut[3].x() = CGraphics::g_GXModelMatrix.origin.x() * 0.05f;
postMtxOut[3].y() = CGraphics::g_GXModelMatrix.origin.y() * 0.05f;
break;
}
case UVAnimType::CylinderEnvironment: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
float xy = (viewOrigin.x() + viewOrigin.y()) * 0.025f * anim.uvAnimParms[1];
xy = (xy - std::trunc(xy));
float z = (viewOrigin.z()) * 0.05f * anim.uvAnimParms[1];
z = (z - std::trunc(z));
float halfA = anim.uvAnimParms[0] * 0.5f;
postMtxOut =
zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0, 0.0, 0.0, halfA, 0.0, 0.0, 0.0), zeus::CVector3f(xy, z, 1.0))
.toMatrix4f();
break;
}
default:
break;
}
bufOut += sizeof(zeus::CMatrix4f) * 2;
}
void CBooModel::UVAnimationBuffer::PadOutBuffer(u8*& bufStart, u8*& bufOut) {
bufOut = bufStart + ROUND_UP_256(bufOut - bufStart);
}
void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags,
const CBooModel* parent) {
u8* start = bufOut;
if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) {
/* Special matrices for MorphBall shadow rendering */
zeus::CMatrix4f texMtx = (zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max - flags.mbShadowBox.min)) *
zeus::CTransform::Translate(-flags.mbShadowBox.min) * CGraphics::g_GXModelMatrix)
.toMatrix4f();
for (const MaterialSet::Material& mat : matSet->materials) {
(void)mat;
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[0][0] = texMtx;
mtxs[0][1] = MBShadowPost0;
mtxs[1][0] = texMtx;
mtxs[1][1] = MBShadowPost1;
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
return;
} else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
assert(parent != nullptr && "Parent CBooModel not set");
zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f));
zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf);
xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) * zeus::CTransform::Translate(-aabb.min) * xf;
zeus::CMatrix4f texMtx = xf.toMatrix4f();
zeus::CMatrix4f post0 = DisintegratePost;
post0[3].x() = flags.addColor.a();
post0[3].y() = 6.f * -(1.f - flags.addColor.a()) + 1.f;
zeus::CMatrix4f post1 = DisintegratePost;
post1[3].x() = -0.85f * flags.addColor.a() - 0.15f;
post1[3].y() = float(post0[3].y());
/* Special matrices for disintegration rendering */
for (const MaterialSet::Material& mat : matSet->materials) {
(void)mat;
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[0][0] = texMtx;
mtxs[0][1] = post0;
mtxs[1][0] = texMtx;
mtxs[1][1] = post1;
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
return;
}
std::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut;
if (flags.m_extendedShader == EExtendedShader::ThermalModel ||
flags.m_extendedShader == EExtendedShader::ThermalModelNoZTestNoZWrite ||
flags.m_extendedShader == EExtendedShader::ThermalStatic ||
flags.m_extendedShader == EExtendedShader::ThermalStaticNoZWrite) {
/* Special Mode0 matrix for exclusive Thermal Visor use */
specialMtxOut.emplace();
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3].zeroOut();
texMtxOut[3].w() = 1.f;
zeus::CMatrix4f& postMtxOut = (*specialMtxOut)[1];
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
} else if (flags.m_extendedShader == EExtendedShader::WorldShadow ||
flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) {
/* Special matrix for mapping world shadow */
specialMtxOut.emplace();
zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f();
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
texMtxOut[0][0] = float(mat[0][0]);
texMtxOut[1][0] = float(mat[1][0]);
texMtxOut[2][0] = float(mat[2][0]);
texMtxOut[3][0] = float(mat[3][0]);
texMtxOut[0][1] = float(mat[0][2]);
texMtxOut[1][1] = float(mat[1][2]);
texMtxOut[2][1] = float(mat[2][2]);
texMtxOut[3][1] = float(mat[3][2]);
}
for (const MaterialSet::Material& mat : matSet->materials) {
if (specialMtxOut) {
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[7][0] = (*specialMtxOut)[0];
mtxs[7][1] = (*specialMtxOut)[1];
}
u8* bufOrig = bufOut;
for (const auto& chunk : mat.chunks) {
if (const auto* const pass = chunk.get_if<MaterialSet::Material::PASS>()) {
ProcessAnimation(bufOut, *pass);
}
}
bufOut = bufOrig + sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
}
//void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const MaterialSet::Material::PASS& anim) {
// using UVAnimType = MaterialSet::Material::BlendMaterial::UVAnimType;
// if (anim.uvAnimType == UVAnimType::Invalid)
// return;
// zeus::CMatrix4f& texMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
// zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
// texMtxOut = zeus::CMatrix4f();
// postMtxOut = zeus::CMatrix4f();
// switch (anim.uvAnimType) {
// case UVAnimType::MvInvNoTranslation: {
// texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
// texMtxOut[3].w() = 1.f;
// postMtxOut[0].x() = 0.5f;
// postMtxOut[1].y() = 0.5f;
// postMtxOut[3].x() = 0.5f;
// postMtxOut[3].y() = 0.5f;
// break;
// }
// case UVAnimType::MvInv: {
// texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
// texMtxOut[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin;
// texMtxOut[3].w() = 1.f;
// postMtxOut[0].x() = 0.5f;
// postMtxOut[1].y() = 0.5f;
// postMtxOut[3].x() = 0.5f;
// postMtxOut[3].y() = 0.5f;
// break;
// }
// case UVAnimType::Scroll: {
// texMtxOut[3].x() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[2] + anim.uvAnimParms[0];
// texMtxOut[3].y() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[3] + anim.uvAnimParms[1];
// break;
// }
// case UVAnimType::Rotation: {
// float angle = CGraphics::GetSecondsMod900() * anim.uvAnimParms[1] + anim.uvAnimParms[0];
// float acos = std::cos(angle);
// float asin = std::sin(angle);
// texMtxOut[0].x() = acos;
// texMtxOut[0].y() = asin;
// texMtxOut[1].x() = -asin;
// texMtxOut[1].y() = acos;
// texMtxOut[3].x() = (1.0f - (acos - asin)) * 0.5f;
// texMtxOut[3].y() = (1.0f - (asin + acos)) * 0.5f;
// break;
// }
// case UVAnimType::HStrip: {
// float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
// texMtxOut[3].x() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
// break;
// }
// case UVAnimType::VStrip: {
// float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
// texMtxOut[3].y() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
// break;
// }
// case UVAnimType::Model: {
// texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f();
// texMtxOut[3] = zeus::CVector4f(0.f, 0.f, 0.f, 1.f);
// postMtxOut[0].x() = 0.5f;
// postMtxOut[1].y() = 0.f;
// postMtxOut[2].y() = 0.5f;
// postMtxOut[3].x() = CGraphics::g_GXModelMatrix.origin.x() * 0.05f;
// postMtxOut[3].y() = CGraphics::g_GXModelMatrix.origin.y() * 0.05f;
// break;
// }
// case UVAnimType::CylinderEnvironment: {
// texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
//
// const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
// float xy = (viewOrigin.x() + viewOrigin.y()) * 0.025f * anim.uvAnimParms[1];
// xy = (xy - std::trunc(xy));
// float z = (viewOrigin.z()) * 0.05f * anim.uvAnimParms[1];
// z = (z - std::trunc(z));
//
// float halfA = anim.uvAnimParms[0] * 0.5f;
//
// postMtxOut =
// zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0, 0.0, 0.0, halfA, 0.0, 0.0, 0.0), zeus::CVector3f(xy, z, 1.0))
// .toMatrix4f();
// break;
// }
// default:
// break;
// }
// bufOut += sizeof(zeus::CMatrix4f) * 2;
//}
//
//void CBooModel::UVAnimationBuffer::PadOutBuffer(u8*& bufStart, u8*& bufOut) {
// bufOut = bufStart + ROUND_UP_256(bufOut - bufStart);
//}
//
//void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags,
// const CBooModel* parent) {
// u8* start = bufOut;
//
// if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) {
// /* Special matrices for MorphBall shadow rendering */
// zeus::CMatrix4f texMtx = (zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max - flags.mbShadowBox.min)) *
// zeus::CTransform::Translate(-flags.mbShadowBox.min) * CGraphics::g_GXModelMatrix)
// .toMatrix4f();
// for (const MaterialSet::Material& mat : matSet->materials) {
// (void)mat;
// std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
// mtxs[0][0] = texMtx;
// mtxs[0][1] = MBShadowPost0;
// mtxs[1][0] = texMtx;
// mtxs[1][1] = MBShadowPost1;
// bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
// PadOutBuffer(start, bufOut);
// }
// return;
// } else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
// assert(parent != nullptr && "Parent CBooModel not set");
// zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f));
// zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf);
// xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) * zeus::CTransform::Translate(-aabb.min) * xf;
// zeus::CMatrix4f texMtx = xf.toMatrix4f();
// zeus::CMatrix4f post0 = DisintegratePost;
// post0[3].x() = flags.addColor.a();
// post0[3].y() = 6.f * -(1.f - flags.addColor.a()) + 1.f;
// zeus::CMatrix4f post1 = DisintegratePost;
// post1[3].x() = -0.85f * flags.addColor.a() - 0.15f;
// post1[3].y() = float(post0[3].y());
// /* Special matrices for disintegration rendering */
// for (const MaterialSet::Material& mat : matSet->materials) {
// (void)mat;
// std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
// mtxs[0][0] = texMtx;
// mtxs[0][1] = post0;
// mtxs[1][0] = texMtx;
// mtxs[1][1] = post1;
// bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
// PadOutBuffer(start, bufOut);
// }
// return;
// }
//
// std::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut;
// if (flags.m_extendedShader == EExtendedShader::ThermalModel ||
// flags.m_extendedShader == EExtendedShader::ThermalModelNoZTestNoZWrite ||
// flags.m_extendedShader == EExtendedShader::ThermalStatic ||
// flags.m_extendedShader == EExtendedShader::ThermalStaticNoZWrite) {
// /* Special Mode0 matrix for exclusive Thermal Visor use */
// specialMtxOut.emplace();
//
// zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
// texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
// texMtxOut[3].zeroOut();
// texMtxOut[3].w() = 1.f;
//
// zeus::CMatrix4f& postMtxOut = (*specialMtxOut)[1];
// postMtxOut[0].x() = 0.5f;
// postMtxOut[1].y() = 0.5f;
// postMtxOut[3].x() = 0.5f;
// postMtxOut[3].y() = 0.5f;
// } else if (flags.m_extendedShader == EExtendedShader::WorldShadow ||
// flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) {
// /* Special matrix for mapping world shadow */
// specialMtxOut.emplace();
//
// zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f();
// zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
// texMtxOut[0][0] = float(mat[0][0]);
// texMtxOut[1][0] = float(mat[1][0]);
// texMtxOut[2][0] = float(mat[2][0]);
// texMtxOut[3][0] = float(mat[3][0]);
// texMtxOut[0][1] = float(mat[0][2]);
// texMtxOut[1][1] = float(mat[1][2]);
// texMtxOut[2][1] = float(mat[2][2]);
// texMtxOut[3][1] = float(mat[3][2]);
// }
//
// for (const MaterialSet::Material& mat : matSet->materials) {
// if (specialMtxOut) {
// std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
// mtxs[7][0] = (*specialMtxOut)[0];
// mtxs[7][1] = (*specialMtxOut)[1];
// }
// u8* bufOrig = bufOut;
// for (const auto& chunk : mat.chunks) {
// if (const auto* const pass = chunk.get_if<MaterialSet::Material::PASS>()) {
// ProcessAnimation(bufOut, *pass);
// }
// }
// bufOut = bufOrig + sizeof(zeus::CMatrix4f) * 2 * 8;
// PadOutBuffer(start, bufOut);
// }
//}
//void GeometryUniformLayout::Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
// const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
@@ -1176,16 +1176,16 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
const u32 matSetSz = CBasics::SwapBytes(*secSizeCur);
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
SShader& shader = x18_matSets.emplace_back(i);
athena::io::MemoryReader r(sec, matSetSz);
shader.m_matSet.read(r);
CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
// athena::io::MemoryReader r(sec, matSetSz);
// shader.m_matSet.read(r);
// CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
}
{
u32 hmdlSz = CBasics::SwapBytes(*secSizeCur);
const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur);
athena::io::MemoryReader r(hmdlMetadata, hmdlSz);
m_hmdlMeta.read(r);
// athena::io::MemoryReader r(hmdlMetadata, hmdlSz);
// m_hmdlMeta.read(r);
}
const u8* vboData = MemoryFromPartData(dataCur, secSizeCur);
@@ -1225,8 +1225,8 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
CBooSurface& surf = x8_surfaces.emplace_back();
surf.selfIdx = i;
athena::io::MemoryReader r(sec, surfSz);
surf.m_data.read(r);
// athena::io::MemoryReader r(sec, surfSz);
// surf.m_data.read(r);
}
const float* aabbPtr = reinterpret_cast<const float*>(data.get() + 0xc);
@@ -1270,14 +1270,20 @@ bool CModel::IsLoaded(int shaderIdx) const {
return x28_modelInst->TryLockTextures();
}
size_t CModel::GetPoolVertexOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx; }
size_t CModel::GetPoolVertexOffset(size_t idx) const {
// return m_hmdlMeta.vertStride * idx;
return 0;
}
zeus::CVector3f CModel::GetPoolVertex(size_t idx) const {
const auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolVertexOffset(idx));
return {floats};
}
size_t CModel::GetPoolNormalOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx + 12; }
size_t CModel::GetPoolNormalOffset(size_t idx) const {
// return m_hmdlMeta.vertStride * idx + 12;
return 0;
}
zeus::CVector3f CModel::GetPoolNormal(size_t idx) const {
const auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolNormalOffset(idx));