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Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions (and UTF-compatible versions) - GX header copied into Runtime - SFX headers copied into Runtime/Audio
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@@ -9,6 +9,8 @@
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <logvisor/logvisor.hpp>
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namespace metaforce {
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namespace {
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logvisor::Module Log("metaforce::CTextureBoo");
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